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Originally Posted by Gorebyss
I'm doing my best to be both original and do well, so forgive me if I'm not too "standart".
1) [email protected] Berry
Bold nature, Unburden trait
252 Def/100 HP/100 SpD/58 SpA
~Calm Mind
~Thunderbolt
~Shadow Ball
~Baton Pass
How I just love this ghost version of Wigglytuff. Boost, eat the berry, and run away fast.
2) [email protected] Band
Adamant nature, Snow Cloak trait
168 EV Spe/252 Atk/90 HP
~Ice Fang
~Earthquake
~Stone Edge
~Double-Edge
Simply go and kill. Not so speedy, but very scary.
3) [email protected]
Bold nature
252 EV HP/75 SpA/80 Def/100 SpD
~Focus Blast
~Wish
~Shadow Ball
~Snatch
Stealing even 1 Calm Mind would help very much.
4) [email protected] Scarf
Adamant nature
252 EV Atk/252 Spe/6 HP
~Psycho Cut
~Hi Jump Kick
~Fling
~Rock Slide
Medicham's speed was always his major letdown, but with Scarf, it can outurn Salamance and modest Gengar, and lay an easy OHKO on the later. Fling is used to suprise Gengar and similars, while Rock Slide is for for flying types such as Salamance.
5) [email protected]
Bold nature, Water Veil trait
252 EV Def/100 HP/100 SpD/55 SpA
~Rest
~Sleep Talk
~Surf
~Ice Beam
It could have been one of the best tanks in the gane if would only have 70 base defenses, but even with it's rather low defenses it's good.
6) [email protected] Scarf
Timid nature
252 EV Spe/252 SpA/6 HP
~Dark Pulse
~Destiny Bond
~Energy Ball
~Focus Blast
The 4th generation brought us choice scarf, which is great for relavently slow but strong offense pokemon such as Cacturne. Destiny Bond Is meant for pokemon that would OHKO Cacturne but not be OHKO but it such as Manoswine.
Yes, I know I used mainly UU pokemon, but I like them.
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Okay, first of all, originality is overrated. Don't attempt to be original when you can't utilise the sets to their full purpose.
Its like using a pistol over a rocket launcher, the rocket launcher obviously packs more destructive force and is easier to use, but the pistol also has its own advantages. The problem is many people try to use it like a rocket launcher or without proper support.
First of all, there is a lack of walls. Wailord and Wigglytuff don't cut it. A lot of common stuff like ScarfHera, ScarfChomp will take down this team easily. Sorry if the tone is very harsh, but almost any offensive threat in OU will completely shut down this team.
Go get some decent walls and I will comment on the team overall. Right now I will just do some nitpicking on the sweepers.
CBMamoswine without Ice Shard is a sad Mamoswine. It can't counter faster threats without a priority move - Ice Shard, and Stone Edge isn't a viable over Ice Shard.
Not enough speed - Mamoswine should get 192 Speed.
Fling is redundant on Medicham, as it is outclassed by Psycho Cut and High Jump Kick unless you're up against a Mismagius or Dusknoir. Medicham is the essence of a glass cannon, hits hard but is slow and is outran by stuff. Go Jolly > Adamant.
Replace Rock Slide & Fling with Ice Punch & Thunderpunch as it is viable for KOing the dragons/flyers in OU (Gyarados/Salamence)
Cacturne doesn't hit hard enough and is too slow to warrant using a Scarf on it. Destiny Bond is very risky since if the opponent switches or has priority, they would know exactly what you are doing, and would status/phaze you out.
Drifblim is not going to pass anything substantial sans Wigglytuff, Wailord and Cacturne, the former two are outran by most stuff and KOed, the latter outspeeded by +nature 105+, neutral 120+ and almost every serious Scarfer.
Really, I could go as harsh as some of the people on Smogon, but basically you get the message, you aren't using the pokemon well. You should do OU first then venture into UU/NU.
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Quote:
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Originally Posted by Dark_Azelf, on Anti's social life
Ive seen dead tree stumps who get more action
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