Quote:
Originally Posted by Blueberry
I would put Earthquake / Hidden Power [Ground] on Metagross, but I have no idea what to replace.
I'm also not liking the fact that Dusknoir is easily walled by Tyranitar (all I can do is burn it but with the massive amounts of Substitute-using Tyranitar, I never seem to be able to burn it.)
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Careful T-Tar commonly packs Taunt aswell, especially on the DD set.
Quote:
Originally Posted by silver%
excuse me i think this is illega
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/152 Def/100 SAtk/6 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Ice Beam
- Calm Mind
- Softboiled
l i dont know if this is shoddy or not but if you do a legit it would look like this
clefable [email protected]
magic guard
evs-252 hp/ def 4 sp atk or your set will do just fine
wish
cosmic power
charge beam
ice beam
mine has this set and im pretty sure this is legal
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Nope, its not illegal, you have to teach the tutor move to Clefairy in third gen and pal park it over, now you have a 50-50 chance that you will get Magic Guard as the ability when it evolves. If it doesnt get Magic Guard, you have to breed all over again and repeat the process and hope you get the ability when it evolves. You cant Soft Reset for it either, so once your stuck with a crappy ability, it will always be that, no matter how many times you SR before you evolve it.
Good luck with that Blueberry =0, id have a look on Smogon, ive seen some Clefairy there like that. I
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