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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old April 20th, 2008 (12:09 AM). Edited April 21st, 2008 by sims796.
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sims796 sims796 is offline
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Decided to try another Sunny Day team, once again involving Vileplume.

[email protected] Orb
Nature:Jolly
Flare Blitz
Thunder Fang
Extremespeed
Crunch/Sunny Day
EV:Max ATK & SPD.

Well, I'm not planning him the lead, but my physical threat. Migt use Choice Band, but I'm in no rush. If he is my lead, I'll use Sunny Day.


[email protected] Sludge
Nature:Modest/Timid
Solarbeam
HP [ICE]
Sludge Bomb
Sleep Powder
EV:252 SP.ATK. 252 SPD

I know Sludge Bomb has pretty shabby coverage, but it's a powerful move nontheless. HP Ice for additional coverage, and Sleep Powder for it's counters, mainly steel types, which, in a Sunny Day team, sounds pretty funny out loud.


[email protected]/Heat Rock
Nature:Calm
Psychic
Calm Mind/Reflect/Light Screen
Rest
Sunny Day
EV:252 HP, 200 SP.DEF, 52 SP.ATK

She's meant to set up Sunny day, since it does have Thick Fat. Although I'm thinking of Snorlax instead. Dunno. Anywho, I might replace Calm Mind for Light Screen, or even Reflect. A perfect canidate for SP.Wall.


[email protected] Band/Leftovers
Nature:Impish
Power Whip/Solarbeam
Knock Off
Leech Seed/Synthesis
Sleep Powder/Stun Spore/Toxic
EV:???

I'd like to try this as a wall. Under the sunlight, Synthesis is a full heal. Now, I've been advised to use CB, but I might not. I am also having problems on his ability. Leaf Guard sounds great for walling, but with Chlorophyll, I have another speedster.


[email protected] Scarf
Nature:Modest
Flamethrower
Overheat
Solarbeam
HP ICE
EV:252 SP.ATK, ???

This is my shiny Cyndaquill, I've been itching to use it.


[email protected]
Nature:Impish
Pursuit
Close Combat
Toxic
Rapid Spin
EV:252 HP, 100 ATK, 100 DEF, 56 SP.DEF

It may seem lazy that I'm using the exact same set, but I need a Ttar counter, in order to remove Sandstream. And a spinner in one.

Now, I am having a dilema. I use two fire types, so I would like to have a spinner. That is a given. At the same time, I need to have something to rid myself of the likes of Tyranitar & Hippowdon. On top of that, I need a speedy Sunny starter. I'm thinking of losing Crunch and having Arcanine as the Sunny Day starter. fine, but I still need to have a spinner. So I am thikning Hitmontop. Able to spin, and rid me of Tar. Powdon is not such an issue, since he doesn't get the SP.DEF increase like Tar.

Also, Vileplume & Plosion are a bit redundant, but I was itching to try them out.
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Old April 21st, 2008 (5:29 AM).
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WaluigiRedclaw91 WaluigiRedclaw91 is offline
Alt/Original Page of: Haza
 
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I can tell you really thought this out but let me do some research to help u better this
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Old April 21st, 2008 (8:25 AM).
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ABYAY ABYAY is offline
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Typho would LOVE Eruption and Overheat/Flamethrower. Eruption + Scarf is like the equivalent of ownage. 150 + STAB + Sunny Day = 300BP I think. Overheat can still work as a slightly less 140BP, but you'll have to swap out a lot.

I'll leave heavy criticism to the more expert people.
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Old April 21st, 2008 (8:34 AM).
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Dark Azelf Dark Azelf is offline
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Quote:
Originally Posted by ABYAY View Post
Typho would LOVE Eruption and Overheat/Flamethrower. Eruption + Scarf is like the equivalent of ownage. 150 + STAB + Sunny Day = 300BP I think. Overheat can still work as a slightly less 140BP, but you'll have to swap out a lot.

I'll leave heavy criticism to the more expert people.
~ Eruption
~ Focus Blast
~ Fire Blast / Overheat.
~ Hidden Power Ice




Thats what i use.
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Old April 21st, 2008 (9:04 AM).
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sims796 sims796 is offline
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I dunno, one hit & Eruption is useless. Overheat seems to be the safer move.

And I forgot to give Hitmontop's set. It's there now.
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Old April 21st, 2008 (9:11 AM).
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Dark Azelf Dark Azelf is offline
cyka blyat
 
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Quote:
Originally Posted by sims796 View Post
I dunno, one hit & Eruption is useless. Overheat seems to be the safer move.

And I forgot to give Hitmontop's set. It's there now.
Which is why you either lead with it, or revenge kill stuff with it. Even then, thats why Overheat and Fire Blast are there for if you do take a hit.
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Old April 21st, 2008 (9:14 AM).
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sims796 sims796 is offline
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Oh yeah.

How does the overall structure of the team look? I'm not too sold on it.
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