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BLASTOISE @ Shell Bell
Nature: Docile
Hydro Pump
Surf
Protect
Ice Beam
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Shell Bell will be of little use to Blastoise since it will not be inflicting much damage during it's presence on the field with direct attacks. Leftovers is a better choice for walls with average or below average offensives. Docile and neutral natures are a heavy no. It would rather have a boost in one stat than have no boost at all. Hydropump is terrible on walling Pokemon unless it is necessary for a certain amount of turns to KO a threat. It is bad because it misses often and has only a maximum of 8PP. Please get rid of it. Instead of Hydropump, Rapid Spin or Toxic or Yawn could be useful at times. Toxic and Yawn are good for inducing status and shuffling at once. Rapid Spin is to spin away Spikes / Stealth Rock. Rapid Spin is a must over protect seeing as you have a Focus Sash'd Charizard and Jolteon on your team. Stealth rock alone will take out 50% of Charizard's health on the switch in and ruins Focus Sash. Bold to boost its Defense stat, it doesn't even use its Attack stat.
Blastoise @ Leftovers
Trait: Torrent
Nature: Bold
EVs: 252 HP / 200 Defense / 56 SDefense
- Surf
- Toxic / Yawn
- Rapid Spin
- Icebeam
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JOLTEON @ Focus Sash
Nature: serious
Hidden power (grass)
thunder wave
thunderbolt
toxic
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Not many trainers would use an electric type move when they already know Jolteon has Volt Absorb. Focus Sash is completely ruined by Spikes, Stealth Rock, and certain weather conditions, making it frowned upon. Another thing would be that Jolteon should be a Baton Passer, not a full-edge'd sweeper. Toxic is too risky for Jolteon as it can't take a hit. Thunder Wave has its usability downed because Jolteon can outrun all the Pokemon besides Ninjask already. Again, Neutral natures are bad. Hidden Power [GRASS] seems a bit random. Hidden Power [ICE] would be better for the coverage. Jolteon uses Substitute and sometimes Agility so it can be Baton Pass'd to another Pokemon to sweep.
Jolteon @ Leftovers
Trait: Volt Absorb
Nature: Timid
Evs: 252 Sp.Atk / 252 Speed / 4 HP
- Thunderbolt
- Hidden Power [ICE] / Yawn
- Substitute
- Baton Pass
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GENGAR @ Leftovers
Nature: Brave
Thunderbolt
hypnosis
psychic
shadow ball
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Leftovers on Gengar? It won't be taking enough hits for Leftovers to be made useful. Life Orb will increase it's offensives dramatically with a small cost of HP, which Gengar finds of little importance. Psychic has terrible coverage and will not help Gengar in any way. Focus Blast will allow it to have a bigger coverage pool. Fighting and Ghost have a wide coverage range, and is sure to be useful. Brave is possibly the worst nature that Gengar could have. You’re lowering its most useful stat while increasing a stat that is poor and that Gengar doesn’t even use! Timid nature, please.
Gengar @ Life Orb
Trait: Levitate
Nature: Timid
Evs: 252 Sp.Atk / 252 Speed / 4 HP
- Shadow Ball
- Thunderbolt
- Hypnosis
- Focus Blast
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VENUSAUR aka Brute Root @ Leftovers
Nature: Rash
Frenzy plant
sleep powder
sludge bomb
earthquake
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Earthquake is unexpected? Earthquake is possibly the most expected move in the whole game, its extremely common. I suppose Black Sludge would be a nice item to counter TrickSpecs users. Frenzy Plant isn't a KO, it's a deadweight. What if it doesn't KO (most of the time it won't)? It allows the opponent to set up and sweep Venusaur right out of its glory days. You do realize that Frenzy Plant is 75 Base Power per turn, not to mention the trapping and recharge turn that it spends afterwards? It's a terrible move. Also, lowering its Sp.Defense stat is really contradicting what you said about making up for its Speed. Earthquake shouldn't be used with that Attack stat.
Venusaur @ Black Sludge
Trait: Overgrow
Nature: Bold
EVs: 252 HP / 252 Sp.Defense / 4 Sp.Atk
- Energy Ball
- Hidden Power [ICE / FIRE] / Sludge Bomb / Substitute
- Sleep Powder
- Leech Seed
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CHARIZARD @ Focus Sash
Nature: Serious
Roost
Fly
Flamethrower
Heat wave
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Focus Sash isn't going to work with the number of Stealth Rockers and weather teams going around. Two fire moves is terribly illogical, as you only need one to get the same amount of coverage you get from both of them. How many neutral natures are you going to have? Fly is a terrible move, it allows the opponent to switch out / set up on the turn you escape the battlefield. Charizard also will not be taking any hits with a x4 Stealth Rock weakness and dismal defenses, making Roost useless.
Charizard @ Life Orb
Trait: Blaze
Nature: Naiive
Evs: 252 Sp.Atk / 252 Speed / 4 HP
- Flamethrower
- Air Slash
- Focus Blast
- Dragon Pulse / Hidden power [ICE]