Short Range

Chargin' mah Solarbeam!

Australia
Seen July 28th, 2010
Posted January 27th, 2010
270 posts
16 Years
Now before I say anything, first of all, I'm talkin' YGO here. And second of all, I'm not that good at it yet. I've beaten a few people around my school but they're all beatdown decks that are just Yugi or Kaiba clones (bad ones to say the least.).

My deck revolves around machines, and lots of different types of them too. It's basicly a deck that gives all other cards in the deck support and vice-versa. Here we go, I hope you like my first deck. ^_^;

Monster Cards (1-4 Star)
V-Tiger Jet
W-Wing Catapult
X-Head Cannon
Y-Dragon Head
Z-Metal Tank
Red Gadget
Yellow Gadget
Green Gadget
Mechanicalchaser
Cannon Soldier
Gear Golem The Moving Fortress
Heavy Mech Support Platform x2
Boot-Up Soldier - Dread Dynamo
Ancient Gear Soldier
Ancient Gear Cannon
Ancient Gear x2

Monster Cards (5-12 Star)
Ancient Gear Beast
Ancient Gear Golem
Ancient Gear Gadjiltron Dragon
Ancient Gear Gadjiltron Chimera
Ancient Gear Engineer

Spell Cards
Monster Reborn
Swords of revealing light
Mystical space typhoon
Machine duplication
Ancient gear workshop
Enemy controller
Ancient gear factory
Limiter removal
Ancient gear castle
Ancient gear tank
Pot of avarice
Frontline base
Weapon change
Ancient gear fist
Ancient gear explosive
Ancient gear drill

Trap Cards
Ultimate offering
Roll out!
Sakuretsu armor x2
Rare metalmorph
Magic jammer
Stronghold the moving fortress
Covering fire
Seven tools of the bandit

Fusion Monsters
VW-Tiger Catapult
XZ-Tank Cannon
YZ-Tank Dragon
XYZ-Dragon Cannon
VWXYZ-Dragon Catapult Cannon
MSN/E-mail ~ [email protected]

Nintendo Wii Code ~ 6691-5507-3921-0167
Pokemon Platinum Code ~ 1849-2990-6860

Feel free to drop me a line on Wii Message or MSN! :D
In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
Eh, if you're fighting Yugi/Kaiba clone decks you should be fine with this version, but if we want to fight slightly more powerful opponents... maybe you should switch over to Gadget, the dominant machine-type deck.

-1 Ancient Gear Engineer
-1 Cannon Soldier
-1 Ancient Gear Beast
-1 Ancient Gear Golem
-All VWXYZ cards- five monsters total (they need a dedicated deck to really shine)
-1 Mechanicalchaser
-1 Boot Up Soldier
-1 Ancient Gear Golem
-1 Ancient Gear Gadjiltron Chimera
-1 Ancient Gear Gadgiltron Dragon
-2 Ancient Gear
-1 Ancient Gear Soldier
-1 Ancient Gear Cannon
-2 Heavy Mech Support Platform

And let's replace them with a more standard Gadget monster line-up.

+2 Red Gadget
+2 Green Gadget
+2 Yellow Gadget
+3 Blue Thunder T-45
+2 Kycoo the Ghost Destroyer
+3 Banisher of the Radiance

Admittedly Kycoo isn't a Machine-type, but he fits the deck theme well, as does Banisher.

Now on to the spells- let's captitalize on the strengths of Gadget- each time you summon one, it searches for another.
This means that if you can consistantly destroy your opponent's monster, it doesn't matter if your Gadget gets eaten- you've got another one in your hand, which will search for the next Gadget, and so on. In this way you can generate a lot of CA using one-for-one trades. So, to capitalize on that...

-1 Swords of Revealing Light
-1 Ancient Gear Workshop
-1 Ancient Gear Castle
-1 Frontline Base
-1 Ancient Gear Fist
-1 Ancient Gear Explosive
-1 Ancient Gear Drill
-1 Machine Duplication

Now, let's replace those with a few spells that Gadget absolutely loves.

+3 Creature Swap
+3 Soul Taker
+3 Shrink

All three constitute a one-for-one trade, and Creature Swap lets you trade your wimpy Gadget for whatever big beater your opponent just played. Very nice, eh? Plus, you get to keep the monster you swapped, since control doesn't return at the end of the turn according to official Konami rulings. Long live Konami!

Er, right. On to the trap cards!

-1 Ultimate Offering
-2 Sakuretsu Armor (which is now stomped on courtesy of Dark Armed Dragon decks, dangit, but can be sidedecked and played anywhere you know that you won't be taking on anyone who's serious enough about this card game to spend the cash needed to get the danged card.)
-1 Magic Jammer
-1 Stronghold
-1 Seven Tools of the Bandit
-1 Covering Fire
-1 Rare Metalmorph
-1 Roll Out

+3 Royal Oppression (for all your special-summon stopping needs)
+3 Solemn Judgement (Make them writhe!)
+2 Bottomless Trap Hole (replace with 2 Drastic Drop Off when entering an arena where DAD is a possible opponent)

x x x x

Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
Sounds like a very casual environment, so you may not have some of those more expensive cards.

If you don't have shrink, replace them with rush recklessly.

Creature Swap is in 3 different structure deck along with being in many reprints, so it should be fine.

Soul Take is a secret rare. Smashing Ground, Fissure, and 2 hammer shot can do the job though.

Blue T-Thunder is a new card but it's a common. It should not be hard to pick up at a card store from buying singles.

Banisher of the Radiance is from the new structure deck. Again, now that it's a common, it's not hard to buy (or even just pick up the new structure deck if you want to.) While we talk about the dark structure deck, also consider adding one lightning vortex in the deck as it's also a good pick for gadgets.

Royal Oppression maybe a bit tougher, but should still be possible to buy cheaply. Solemn Judgment is hard to come by, and the reason why everyone was hoping Gold Series to reprint Solemn Judgment. Decent substitutes include Dust Tornados to destroy set cards (especially to try to wipe out Royal Decree and Return from the Different Dimension) or just more Bottlemless Traphole.



Reason for these changes is that a good deck needs to draw cards that are always useful and their ideas are interconnected with one another. Cards that can't be used immediately are deemed "situational" and the deck can't have too many of those cards in most situations. Also, a deck only uses situational cards if the deck itself will give it support to decrease the likelihood of those cards being situational. That's why we only focus on one theme.

Gadgets focus on the fact that when you summon, you always get more gadgets back to the hand. You'll always have lots of monsters. If you use card effects to destroy all of the opponent's monsters in trade-off, your opponents will run out of cards yet you will not because you always get a new gadgets every time you summon. Gadgets is also very friendly to learn too because it doesn't take much to be decent at gadgets (to be good is another matter though.)

Short Range

Chargin' mah Solarbeam!

Australia
Seen July 28th, 2010
Posted January 27th, 2010
270 posts
16 Years
The thing is, I don't have access to many of those cards. Fissure maybe but I'd have to earn up some money to get some of those. I need another year 'till I can get a job. ^^;
MSN/E-mail ~ [email protected]

Nintendo Wii Code ~ 6691-5507-3921-0167
Pokemon Platinum Code ~ 1849-2990-6860

Feel free to drop me a line on Wii Message or MSN! :D