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  #51    
Old May 18th, 2008 (1:47 AM).
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Jayster23 Jayster23 is offline
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    does this have Intro Pokemon editor and a good scripting thing
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      #52    
    Old May 18th, 2008 (2:04 AM).
    D-Trogh's Avatar
    D-Trogh D-Trogh is offline
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      Quote:
      Originally Posted by Jayster23 View Post
      does this have Intro Pokemon editor and a good scripting thing
      WTF.. Turn back and never come back.. - -'
      Why do you think YAPE (Yet Another Pokémon Editor) would have this function.. (It doesn't - to be clear)
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        #53    
      Old May 18th, 2008 (2:15 AM).
      Teh Baro's Avatar
      Teh Baro Teh Baro is offline
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        Quote:
        Originally Posted by Jayster23 View Post
        does this have Intro Pokemon editor and a good scripting thing
        Yeah, and it also haves a shiny POKéMON auto ASMer, and a implemented patch that turns your kanto/hoenn maps into sinnoh
        duuuhhh
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          #54    
        Old May 22nd, 2008 (2:32 PM).
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        xeladude xeladude is offline
           
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          I downloaded this from WAH yesterday, its the best! Hope you continue, i gave my charizard a Sacred Fire with this! Keep truckin!
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            #55    
          Old May 26th, 2008 (1:58 PM).
          Pie Pie is offline
             
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            Whenever I try to load a ROM it says it's not configured. What's up?
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              #56    
            Old May 28th, 2008 (4:36 PM).
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            attacaine attacaine is offline
               
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              Great program.
              However, I do have one question. Is there any way to allow other items to be used to evolve Pokemon (e.g., allow Dragon Scale to just evolve Seadra in a manner similar to a Water Stone, rather than only being able to evolve by trading with it?), because I'd like to keep the evolutions as close as possible to the real games, rather than having to settle for a Water Stone or something.
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                #57    
              Old May 28th, 2008 (9:01 PM).
              Pie Pie is offline
                 
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                @attacaine:

                If you mean you want to evolve it by stone, then use "Item" as an evolution type, then choose the stone.

                I don't think you can evolve a pokemon by holding an item and leveling up, if you want that.

                The only other way to evolve a Pokemon with a hold item is w/ trading with yourself, which is hard to do on a ROM.
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                  #58    
                Old May 29th, 2008 (3:55 AM).
                Mitchman Mitchman is offline
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                  Wow this is nice! Can I ask though: Are you thinkin bout adding the pokemon battle sprite and menu animations to this? Its a feature that would make this the ultimate well semi ultimate pokemon tool
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                    #59    
                  Old May 30th, 2008 (7:45 PM).
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                  Tyrantrum Tyrantrum is offline
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                  Hey, I downloaded it and checked the help section...
                  To add new moves, do u have to clear all the other moves, u can't add another level?
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                    #60    
                  Old May 30th, 2008 (7:51 PM).
                  Haowakeorden Haowakeorden is offline
                     
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                    Quote:
                    Originally Posted by Eeveon View Post
                    Hey, I downloaded it and checked the help section...
                    To add new moves, do u have to clear all the other moves, u can't add another level?
                    If you want to add one new move, you must remove (at least) one other existing move.
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                      #61    
                    Old May 31st, 2008 (9:11 AM). Edited May 31st, 2008 by Teh Baro.
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                    Teh Baro Teh Baro is offline
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                      Quote:
                      Originally Posted by Haowakeorden View Post
                      If you want to add one new move, you must remove (at least) one other existing move.
                      Yape should work with pointers, because it's weird to have -180 attacks left (I have a pokemon that learns an attack every level.

                      Also, found a bug, when loading a certain pokemon and its evolutions. I haven't edited that pokemon's data since I have yape so it's nothing I messed up (at least in yape) and the rest of programs run fine.
                      It gives me this error:

                      Index was out of range, must be non-negative and less than the size of the collection
                      Parameter name: index
                      Code:
                      See the end of this message for details on invoking 
                      just-in-time (JIT) debugging instead of this dialog box.
                      
                      ************** Exception Text **************
                      System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
                      Parameter name: index
                         at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
                         at System.ThrowHelper.ThrowArgumentOutOfRangeException()
                         at YAPE.MainForm.AddEvolutionsToTree(Int32 pkmn, TreeNode node, List`1 history)
                         at YAPE.MainForm.AddEvolutionsToTree(Int32 pkmn, TreeNode node, List`1 history)
                         at YAPE.MainForm.AddEvolutionsToTree(Int32 pkmn, TreeNode node, List`1 history)
                         at YAPE.MainForm.BuildEvolutionTree()
                         at YAPE.MainForm.LoadEvolutions(Int32 index)
                         at YAPE.MainForm.LoadPokemonData(Int32 index)
                         at YAPE.MainForm.ChangeSelectedPkmn(Int32 index)
                         at YAPE.MainForm.PkmnSelectVal_SelectedIndexChanged(Object sender, EventArgs e)
                         at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
                         at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
                         at System.Windows.Forms.ComboBox.WndProc(Message& m)
                         at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
                         at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                         at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
                      
                      
                      ************** Loaded Assemblies **************
                      mscorlib
                          Assembly Version: 2.0.0.0
                          Win32 Version: 2.0.50727.42 (RTM.050727-4200)
                          CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
                      ----------------------------------------
                      YAPE
                          Assembly Version: 0.9.0.0
                          Win32 Version: 0.9.0.0
                          CodeBase: file:///D:/Baro/hack/YAPE%200.9/YAPE.exe
                      ----------------------------------------
                      System.Windows.Forms
                          Assembly Version: 2.0.0.0
                          Win32 Version: 2.0.50727.42 (RTM.050727-4200)
                          CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                      ----------------------------------------
                      System
                          Assembly Version: 2.0.0.0
                          Win32 Version: 2.0.50727.42 (RTM.050727-4200)
                          CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
                      ----------------------------------------
                      System.Drawing
                          Assembly Version: 2.0.0.0
                          Win32 Version: 2.0.50727.42 (RTM.050727-4200)
                          CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                      ----------------------------------------
                      MappedComboBox
                          Assembly Version: 1.0.3031.39633
                          Win32 Version: 1.0.0.0
                          CodeBase: file:///D:/Baro/hack/YAPE%200.9/MappedComboBox.DLL
                      ----------------------------------------
                      ComboListBox
                          Assembly Version: 1.0.3031.39599
                          Win32 Version: 1.0.0.0
                          CodeBase: file:///D:/Baro/hack/YAPE%200.9/ComboListBox.DLL
                      ----------------------------------------
                      NumericTextBox
                          Assembly Version: 1.0.3031.39676
                          Win32 Version: 1.0.3031.39676
                          CodeBase: file:///D:/Baro/hack/YAPE%200.9/NumericTextBox.DLL
                      ----------------------------------------
                      Accessibility
                          Assembly Version: 2.0.0.0
                          Win32 Version: 2.0.50727.42 (RTM.050727-4200)
                          CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
                      ----------------------------------------
                      
                      ************** JIT Debugging **************
                      To enable just-in-time (JIT) debugging, the .config file for this
                      application or computer (machine.config) must have the
                      jitDebugging value set in the system.windows.forms section.
                      The application must also be compiled with debugging
                      enabled.
                      
                      For example:
                      
                      
                      
                      When JIT debugging is enabled, any unhandled exception
                      will be sent to the JIT debugger registered on the computer
                      rather than be handled by this dialog box.
                      After this error, the rest of the pokemon don't load properly



                      EDIT: looking at some of the identifiers in the error thing, I believe it can have something to do with the evolution data (because of the evolution.trees thing)... If I knew the offset of the evolution data, I could check it myself in my rom
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                        #62    
                      Old May 31st, 2008 (9:44 PM).
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                      it keeps saying ERROR loading Rom. ERROR Reading base stats

                      is it my ruby rom?
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                        #63    
                      Old June 1st, 2008 (2:19 AM).
                      joshable joshable is offline
                         
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                        Just awesome
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                          #64    
                        Old June 1st, 2008 (5:35 AM).
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                        Gundam-Fighter Gundam-Fighter is offline
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                          This is the best I've needed something like this for ages as I had no idea how to edit Pokedex entries Thank you so much!
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                            #65    
                          Old June 1st, 2008 (8:36 AM).
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                          Tropical Sunlight Tropical Sunlight is offline
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                            Quote:
                            This is the best I've needed something like this for ages as I had no idea how to edit Pokedex entries Thank you so much!
                            Why don't you use A-Text?
                            Spoiler:
                            Because there's YAPE on this planet!
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                              #66    
                            Old June 1st, 2008 (8:47 AM).
                            Teh Baro's Avatar
                            Teh Baro Teh Baro is offline
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                              Quote:
                              Originally Posted by IceCharizard View Post
                              Why don't you use A-Text?
                              Spoiler:
                              Because there's YAPE on this planet!
                              I still prefer good-old hex editors, though.
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                                #67    
                              Old June 1st, 2008 (10:45 AM).
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                              X-aveon X-aveon is offline
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                                wow, this is sooo helpful. you cant edit texts on elite map's dexter.
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                                  #68    
                                Old June 1st, 2008 (11:27 AM).
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                                NeoS NeoS is offline
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                                  Hello! i think. This Tool is much better than the Pokemon Amplifier. Congratulations!
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                                    #69    
                                  Old June 1st, 2008 (11:33 AM). Edited June 6th, 2008 by thegamenerd.
                                  thegamenerd thegamenerd is offline
                                     
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                                    Someone should make a program like YAPE but for Diamond and Pearl.
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                                      #70    
                                    Old June 2nd, 2008 (10:10 AM).
                                    Darkrai_Killer Darkrai_Killer is offline
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                                      ****, doesn't work.

                                      Pleaser fix !!!
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                                        #71    
                                      Old June 3rd, 2008 (4:01 AM).
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                                      Neslug Neslug is offline
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                                        YAPE is the best Pokémon ROM hacking program I have ever used and I only found it about three days ago. Yes, it's that good.

                                        I'm really looking forward to any and all tools you might make in the future.
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                                          #72    
                                        Old June 6th, 2008 (8:12 AM).
                                        Teh Baro's Avatar
                                        Teh Baro Teh Baro is offline
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                                          The other day I was bored and made a Spanish translation.
                                          Files should be in a folder named es-es in the data folder.
                                          [ES-ES]
                                          Name = Español (España)
                                          CommonVals = data\es-es\commonvals.ini
                                          Strings = data\es-es\strings.ini
                                          Help = data\en-us\yape-help.chm

                                          I also started a help file in txt but it's not finished, anyways I'm including it.
                                          The help contains the same text as the english one but with some notes like "english help has pictures" and "where I say rubí, zafiro ..I actually mean ruby, sapphire... i.e. the english versions".
                                          I started it in txt because I don't know how to make *.chm files.


                                          By the way, the program doesn't pic the Misc. Data title from the strings.ini? It stays the same even If I put Miscelánea.
                                          Attached Files
                                          File Type: ini commonvals.ini‎ (2.6 KB, 19 views) (Save to Dropbox)
                                          File Type: ini strings.ini‎ (5.8 KB, 17 views) (Save to Dropbox)
                                          File Type: txt Ayuda de YAPE.txt‎ (5.6 KB, 19 views) (Save to Dropbox)
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                                            #73    
                                          Old June 10th, 2008 (12:25 AM).
                                          Lord Skall Lord Skall is offline
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                                            This is a great tool, but would it be possible to add a search feature to search for which Pokèmon could learn a certain move?
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                                              #74    
                                            Old June 10th, 2008 (10:18 AM).
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                                            Superjub Superjub is offline
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                                            It doesn't work with my rom
                                            Anyway, apart from that it looks really good!
                                            Keep up the good work. :D
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                                              #75    
                                            Old June 11th, 2008 (2:48 PM).
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                                            tyflosion tyflosion is offline
                                               
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                                              Quote:
                                              Originally Posted by Team Poison View Post
                                              You get it free from Bill Gates Homepage
                                              My computer is sucking right now. Link please.
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