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  #1001    
Old January 25th, 2012 (2:29 PM).
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Lord Varion Lord Varion is offline
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    Quote:
    Originally Posted by Atomic Reactor View Post
    Omg is that a tLoZ starter kit? It looks awesome. I would love to use it if you ever decide to let people use it :3
    I will be letting oter people use it. :3 I just need to script alot of things, then it's good for a public release :'D

    Also, I'm mapping http://vgmaps.com/NewsArchives/April2008/LegendOfZelda-OracleOfHours-Falsia(Day).png for it. Just to give you something to explore when 'testing' the engine.
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      #1002    
    Old January 25th, 2012 (3:05 PM).
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    That's sweet. I just beat Links Awakening and have been craving a tloz starter kit. How odd that you happen to post it haha.

    Is that a fan game or something? Oracle of Hours? It must be..
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      #1003    
    Old January 25th, 2012 (3:28 PM).
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    Lord Varion Lord Varion is offline
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      Quote:
      Originally Posted by Atomic Reactor View Post
      That's sweet. I just beat Links Awakening and have been craving a tloz starter kit. How odd that you happen to post it haha.

      Is that a fan game or something? Oracle of Hours? It must be..
      Oracle of Hours was an 'April Fools' joke over on Vg Maps back in 2004 i think?
      But, many people have 'attempted' rom hacks/fan made games of it, I'm not doing that, I just feel like mapping that world map :3
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        #1004    
      Old February 1st, 2012 (7:33 AM).
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      Xavier_PokeNation Xavier_PokeNation is offline
         
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        My new MMORPG in Java :p

        Testing PWO main frame while thinking on my own, the problem is I'm out of ideas :\
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          #1005    
        Old February 1st, 2012 (8:33 AM).
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        xdanx xdanx is offline
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          Quote:
          Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
          But I agree with Neo as far as it being over the trees and how terrible it looks. If the light is coming through the canopy, it should not overlay what is essentially the canopy... if that makes any sense.
          Well I don't think it would look better without it. I mean, yeah, it isn't really logical, but maybe that shadows come from even bigger trees we actually don't see. What I mean is that, if the fog wasn't over all the map, it would look even more weird than that, because how could that "tiny" trees cause that effect?

          In any case, I like the effect, what I don't like is for the forest to have such a narrow path.
            #1006    
          Old February 1st, 2012 (11:40 AM).
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          D. Lawride D. Lawride is offline
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            I saw some Link's Awakening content up there already, so this might be a bit repetitive, but hey:



            Was just playing around with the tiles and stuff and got the idea of going one step further. It's not an actual project, just did it for fun (since the last screenshot(s) I posted were pretty much ignored anyway xD). =P
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              #1007    
            Old February 5th, 2012 (12:29 PM).
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            Neo-Dragon Neo-Dragon is offline
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              I recently showed off a preview/teaser for the ZENFORMS: Protectors battle system.
              We have been revamping the entire system. New UI, new battle ground, and all new game code. The reason was to add more features to the battle system and a revamping made the most sense since trying to add it onto the old code would of broken a lot of it.

              A teaser video here.
              http://youtu.be/3DJx0pXI0aE
              Taken from the simulator hence the mouse cursor on an iPhone game lol.
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                #1008    
              Old February 5th, 2012 (3:44 PM).
              Awkward Squirtle Awkward Squirtle is offline
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                Looking good. Is one of the Zenforms really called 'Fugly', though?

                Also, the (rather good-looking) animated background makes the still sprites look lifeless. Any chance of having small Black/White style animated sprites?
                  #1009    
                Old February 5th, 2012 (3:51 PM).
                The 100 Mega Shock The 100 Mega Shock is offline
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                BW's Flash-style tween animation would look positively dreadful on a high-res iPhone screen, I'm sure.
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                  #1010    
                Old February 6th, 2012 (5:14 AM).
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                  Quote:
                  Originally Posted by Awkward Squirtle View Post
                  Looking good. Is one of the Zenforms really called 'Fugly', though?

                  Also, the (rather good-looking) animated background makes the still sprites look lifeless. Any chance of having small Black/White style animated sprites?

                  Yup, that ZENFORM on the video is really called Fugly.

                  The sprites won't have individual animations. They will jump around the battle system but nothing like black or white.
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                    #1011    
                  Old February 6th, 2012 (2:13 PM).
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                  desbrina desbrina is offline
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                    This is my revamped summary screens. Any suggestions what to change the white text on the egg screen to? I don't want to use black

                    http://lightning-yellow.com/SS/0.12/summary-new.png
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                    A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

                      #1012    
                    Old February 6th, 2012 (6:07 PM).
                    Awkward Squirtle Awkward Squirtle is offline
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                      Quote:
                      Originally Posted by The 100 Mega Shock View Post
                      BW's Flash-style tween animation would look positively dreadful on a high-res iPhone screen, I'm sure.
                      Then do a Street Fighter-esque sprite animation. My point is that when the environment looks more alive than your party characters, there's something wrong with your graphics.
                        #1013    
                      Old February 6th, 2012 (8:08 PM).
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                      Karel_Kazuki Karel_Kazuki is offline
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                        A WIP ,i spent the day making.Its my first map over 50x50 and I think I'm doing pretty well so far.It is a Route based on one of my old projects that I may start up again.
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                          #1014    
                        Old February 7th, 2012 (1:23 PM).
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                        Just a mock up for the character selection screen. With elements of the introduction from the professor. The characters will move upon selection and the un-selected one will remain still. The animations will be faster in the game. Everything is currently undergoing development.

                        The sprites are just placeholders currently, and will be changed to look like Skyler and Kelly at some point.

                        I tried an additional image in the background, but it just became much too busy for my taste, so I scratched it and left the center of the screen rather plain.
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                          #1015    
                        Old February 7th, 2012 (1:30 PM).
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                          Worldslayer, could you make it so the unselected sprite is also semi-transparent too?
                          Aside from the animation, I feel the unselected sprite should also be faded a bit to make it clearer which gender is selected.

                          OR
                          Apply an effect to the color image behind the character sprite. Such as move it outwards (off screen) by about 10 pixels when not selected and to the default position when the gender is selected.
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                            #1016    
                          Old February 7th, 2012 (1:31 PM).
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                          @Wordslayer : I think it would be cool if the chosen one was colored, but the other one was black and white. And a pokeball in the middle would be kinda cool? idk
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                            #1017    
                          Old February 7th, 2012 (1:45 PM). Edited February 7th, 2012 by Worldslayer608.
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                          I actually really like the idea of the semi-transparent sprite. Black and white would look a little off I think.

                          As far as the colored background portion, I was going to have it slide into the screen upon it showing up. They would slide in from the edges then the sprites would fade in. From there I will see how the image transparency will work. Thanks for the idea Neo .

                          I tried a pokeball in the background, and it just became too cluttered.

                          EDIT

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                            #1018    
                          Old February 7th, 2012 (2:36 PM).
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                            Looks better now. Very clear which gender will be selected with that.
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                              #1019    
                            Old February 8th, 2012 (2:26 PM).
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                              New part screen layout for Lightning Yellow

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                              A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

                                #1020    
                              Old February 9th, 2012 (8:36 PM).
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                              Just a sample shot of the GUI Concept. It is not final and things are definitely subject to change, but I thought I would show it off and see what everyone things about the layout.
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                                #1021    
                              Old February 10th, 2012 (6:13 AM).
                              Awkward Squirtle Awkward Squirtle is offline
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                                Having 5 Pokémon there is really bugging me. Make a row of 6 and put the menu options underneath.
                                  #1022    
                                Old February 10th, 2012 (7:16 AM).
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                                  Quote:
                                  Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post


                                  Just a sample shot of the GUI Concept. It is not final and things are definitely subject to change, but I thought I would show it off and see what everyone things about the layout.
                                  I'd say just show the 6 Pokémon in the bottom bar (nothing else), and perhaps when necessary put the message box over it rather than on part of the main screen. The menu options should only be shown when pressing the pause button (Esc/X), in which case they should be a more traditional pause menu that covers more of the screen (to properly show the game's been paused).

                                  A status icon for each party Pokémon wouldn't go amiss.
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                                    #1023    
                                  Old February 10th, 2012 (8:58 AM).
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                                  One thing we are trying to avoid, is having to use the Esc/X keys to open the menu. We want something that utilizes mouse input. Reason behind this is that we want menus to be quick to access without the player having to look down to hit a certain key.

                                  If you were playing the game, and wanted quick access to something, would it be the party or the menu? Reason I am asking this is to just get a feel for what everyone thinks might be more important to see that way if we end up requiring a button to open the menu, which one would you guys like to see be visible at all times?
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                                    #1024    
                                  Old February 10th, 2012 (10:41 AM).
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                                    Could you use a right mouse click to do what X currently does ("back"/"cancel"/"open pause menu")?
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                                      #1025    
                                    Old February 10th, 2012 (11:00 AM).
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                                    Quote:
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                                    Could you use a right mouse click to do what X currently does ("back"/"cancel"/"open pause menu")?
                                    Sure. Currently, right click has no function set for it. That is a solid idea. Another idea we had was to have arrows at the far ends of the bottom part of the screen, you could clock them and it would move between the party screen and the menu. This allows the player to choose what menu they want to see most of the time. There are many concepts I am sure we will play with and I hope to continue sharing them with everyone to get feedback :D
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