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  #1276    
Old July 2nd, 2013 (9:07 AM).
Luka S.J.'s Avatar
Luka S.J. Luka S.J. is offline
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    Quote:
    Originally Posted by Rayquaza. View Post
    By redesign I mean restyle.
    That's still not the correct terminology to use with your provided example. A recolour is the most accurate, as that's all it is. The style of an UI does not only consist of of it's background and colors, but also of the various elements within it. That consists of: button positions, fonts, text positions, text styles, and the multitude of the UI images themselves.

    This is a recolour of the bag interface. This is a restyle/redesign of the bag interface. See...big difference. And still don't think I'd be arrogant enough to call the second one "completely re-inventing it", because it isn't.
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      #1277    
    Old July 2nd, 2013 (9:12 AM).
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      Quote:
      Originally Posted by Rayquaza. View Post
      By redesign I mean restyle.
      You keep using that word. I do not think it means what you think it means.
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        #1278    
      Old July 2nd, 2013 (10:57 PM).
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      carmaniac carmaniac is offline
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        I can't help crawling back to developing a Pokémon game XD. So anyway, decided to work on making a new summary screen for my game Pokemon: Lost souls. Still needs a lot of work doing to it, but you get the basic idea.

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          #1279    
        Old July 3rd, 2013 (11:03 AM).
        ppooookkkkkkk ppooookkkkkkk is offline
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          Quote:
          Originally Posted by carmaniac View Post
          I can't help crawling back to developing a Pokémon game XD. So anyway, decided to work on making a new summary screen for my game Pokemon: Lost souls. Still needs a lot of work doing to it, but you get the basic idea.

          I looooovveeeee it! good one 100% better than mine!

          anyway here is my redesign of my summary screen.



          Looks like the original but little different still WIP.
            #1280    
          Old July 3rd, 2013 (12:44 PM).
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          Radical Raptr Radical Raptr is offline
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            Quote:
            Originally Posted by ppooookkkkkkk View Post
            here is my redesign of my summary screen.



            Looks like the original but little different still WIP.
            I like the idea, it seems pretty cool, but the problem i have is how everything seems like its in empty space
            firstly, theres no borders on the top or bottom, it just seems unnatural to me...theres at least one at the top or bottom, it seems kind of weird without it, like its a simulation or something...its hard to explain but i think it would look good with something, maybe a darker color if you're against a border

            second, the text lies on the border in some areas (such as the "item" being too close to the edge, the exp numbers being close to the edge, and the pokeball being close to the corner) if theres was a little more room it would be perfect

            finally, an aesthetic choice that you might want to consider, where it says dragonite next to species, and red next to the OT, etc, i think it should be a lighter color than the rest of the background so it gives it a place, rather than being floating in space
            it's just something to consider, overall I like it! and I hope you make it even better, you've improved from the original post
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              #1281    
            Old July 4th, 2013 (3:08 AM).
            Rayquaza.'s Avatar
            Rayquaza. Rayquaza. is offline
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              Quote:
              Originally Posted by ppooookkkkkkk View Post
              anyway here is my redesign of my summary screen.



              Looks like the original but little different still WIP.
              It's definitely an improvement from your last attempt. A lot better and there isn't such a clash of colours.

              I would recommend putting tabs in to represent the different aspects of it - Trainer Memo, Moves, Ribbons, etc.
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                #1282    
              Old July 8th, 2013 (9:45 AM).
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              Rayquaza. Rayquaza. is offline
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                All four seasons taken in Oldoak Town. Something that my never come because of the diversity of different tilesets I use for different maps:

                Spoiler:
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                  #1283    
                Old July 8th, 2013 (2:17 PM).
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                Maruno Maruno is offline
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                  Quote:
                  Originally Posted by Rayquaza. View Post
                  All four seasons taken in Oldoak Town. Something that my never come because of the diversity of different tilesets I use for different maps:

                  Spoiler:
                  Does grass normally turn blue in spring and brown in autumn? Also, that's very neatly laid out snow there.
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                    #1284    
                  Old July 8th, 2013 (11:12 PM).
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                    Quote:
                    Originally Posted by Maruno View Post
                    Does grass normally turn blue in spring and brown in autumn? Also, that's very neatly laid out snow there.
                    The biomes of the top two are taking inspiration from the seasonal colours used in BW. The bottom two were improvised and the snow I'm still working on, although I have no reason to because this feature may never come.
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                      #1285    
                    Old July 9th, 2013 (5:26 PM).
                    Minorthreat0987 Minorthreat0987 is offline
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                      Just gonna drop these here. This is what I have been working on lately regarding my project Pokemon Tellurium! Progress is going very well, so hopefully I will be creating a thread here very soon!



                      These screens are showcasing the look of the battle system for my game, as well as my new starter Pokemon, designed by the wonderful Riceeman!

                      Enjoy!
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                        #1286    
                      Old July 9th, 2013 (11:31 PM).
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                      Rayquaza. Rayquaza. is offline
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                        Quote:
                        Originally Posted by Minorthreat0987 View Post
                        Just gonna drop these here. This is what I have been working on lately regarding my project Pokemon Tellurium! Progress is going very well, so hopefully I will be creating a thread here very soon!



                        These screens are showcasing the look of the battle system for my game, as well as my new starter Pokemon, designed by the wonderful Riceeman!

                        Enjoy!
                        I'm guessing the noise is there for a reason?

                        Looks amazing. The battle style and backgrounds go together really well. Also its not often you see well sprited fakémon like these. Great job.
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                          #1287    
                        Old July 10th, 2013 (8:49 AM).
                        Minorthreat0987 Minorthreat0987 is offline
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                          The noise isn't actually in the game, its just over the screens to protect the custom XY styled battle backgrounds that I did.

                          Glad you like it. Thanks!
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                            #1288    
                          Old July 11th, 2013 (5:16 AM).
                          Radical Raptr's Avatar
                          Radical Raptr Radical Raptr is offline
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                            Quote:
                            Originally Posted by Minorthreat0987 View Post
                            Just gonna drop these here. This is what I have been working on lately regarding my project Pokemon Tellurium! Progress is going very well, so hopefully I will be creating a thread here very soon!



                            These screens are showcasing the look of the battle system for my game, as well as my new starter Pokemon, designed by the wonderful Riceeman!

                            Enjoy!
                            awe inspiring, its all just fantastic. Great work, it's simple, yet refined; very close to the original games but with a great custom flare - just fantastic (the sprites are even better)

                            (now time for my stuff)
                            here is my custom door (animation)

                            it fits the hg/ss style OW's very nicely and looks very good IMO, but I wanna know what you guys think


                            and here is me play testing my test map, showcasing my - not only improved map area but also - my custom grass+dirt mountain crossover, as well as custom dirt mountain tile

                            -as I mentioned before its customized kyledove tiles and customized erma96's grass with some custom tiles of my own-
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                              #1289    
                            Old July 11th, 2013 (9:48 AM).
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                            nuzamaki90 nuzamaki90 is offline
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                              Quote:
                              Originally Posted by Saving Raven View Post
                              awe inspiring, its all just fantastic. Great work, it's simple, yet refined; very close to the original games but with a great custom flare - just fantastic (the sprites are even better)

                              (now time for my stuff)
                              here is my custom door (animation)

                              it fits the hg/ss style OW's very nicely and looks very good IMO, but I wanna know what you guys think


                              and here is me play testing my test map, showcasing my - not only improved map area but also - my custom grass+dirt mountain crossover, as well as custom dirt mountain tile

                              -as I mentioned before its customized kyledove tiles and customized erma96's grass with some custom tiles of my own-
                              That screenshot is really cool, and the door's animation looks like it's coming out great. Although, I know you said the tiles aren't final, but they do look like they would go better with GBA-styled OWs (RSE/FRLG) rather than HGSS and DP.
                                #1290    
                              Old July 11th, 2013 (10:59 AM).
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                                Quote:
                                Originally Posted by nuzamaki90 View Post
                                That screenshot is really cool, and the door's animation looks like it's coming out great. Although, I know you said the tiles aren't final, but they do look like they would go better with GBA-styled OWs (RSE/FRLG) rather than HGSS and DP.
                                most of it is a little more detailed than GBA style, but the mountain tiles are something i wanna change in light of something taller
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                                  #1291    
                                Old July 15th, 2013 (3:43 AM).
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                                Harvey_Create Harvey_Create is offline
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                                  Here is My Screenshot. Not really story based, just testing tiles, new resolution, and Speech Bar.
                                  Spoiler:
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                                    #1292    
                                  Old July 20th, 2013 (3:44 AM).
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                                  Harvey_Create Harvey_Create is offline
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                                    Here is a Screenshot of my personal game Pokemon(To Be Determined. Currently Zentro)

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                                      #1293    
                                    Old August 2nd, 2013 (8:54 AM).
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                                    Rayquaza. Rayquaza. is offline
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                                      From left-right; here is an insight of the graphical made from May-August (July was an inactive month).
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                                        #1294    
                                      Old August 2nd, 2013 (9:30 AM).
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                                      Radical Raptr Radical Raptr is offline
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                                        Quote:
                                        Originally Posted by Rayquaza. View Post


                                        From left-right; here is an insight of the graphical made from May-August (July was an inactive month).
                                        Great improvement, you added nice terrain and gave the area more definition. Everything looks fine, except the cave entrance looks a little small, almost like you'd have to duck to get in, its fine if that's what you're going for, but making it a little taller might be a good idea - everything else looks good, although you may want to add more decoration to the underwater
                                        (unless you have and it's not shown due to how close it is to the edge)
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                                          #1295    
                                        Old August 2nd, 2013 (9:35 AM).
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                                        Rayquaza. Rayquaza. is offline
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                                          Quote:
                                          Originally Posted by Saving Raven View Post
                                          Great improvement, you added nice terrain and gave the area more definition. Everything looks fine, except the cave entrance looks a little small, almost like you'd have to duck to get in, its fine if that's what you're going for, but making it a little taller might be a good idea - everything else looks good, although you may want to add more decoration to the underwater
                                          (unless you have and it's not shown due to how close it is to the edge)
                                          Thanks. It's still a work in progress but was submitted to show oncoming improvements before the next demo.
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                                            #1296    
                                          Old August 3rd, 2013 (7:19 AM).
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                                          Pia Carrot Pia Carrot is offline
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                                          Our hero Mina Lancaster awakens in a strange world, frozen by an aggressive Articuno. The player can expect tricky ice puzzles, lots of hidden items, rare Pokémon otherwise uncatchable, and an awesome storyline.

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                                            #1297    
                                          Old August 3rd, 2013 (6:53 PM).
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                                          Radical Raptr Radical Raptr is offline
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                                            Quote:
                                            Originally Posted by Evil Arms View Post
                                            Our hero Mina Lancaster awakens in a strange world, frozen by an aggressive Articuno. The player can expect tricky ice puzzles, lots of hidden items, rare Pokémon otherwise uncatchable, and an awesome storyline.

                                            haha, looks like I'm not the only one working on some Gen2 tiles
                                            I love the ice sculpture things, and Ice was always an annoying puzzle, much like the water temple of the pokemon world x.x
                                            looks very interesting from what I can tell, and the layout appears fine

                                            Heres a test of some tiles I've been messing with:
                                            Spoiler:
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                                              #1298    
                                            Old August 4th, 2013 (9:40 AM).
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                                            tImE tImE is offline
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                                              Quote:
                                              Originally Posted by Saving Raven View Post
                                              Heres a test of some tiles I've been messing with:
                                              Spoiler:
                                              Looks pretty good.
                                              I'd recommend not overusing the "checkered shading" like you've done on the trees, though.
                                              Try using the clean colors for big areas and only use the checkered shading for shading.
                                              It can look really messy otherwise.

                                              ---------------

                                              Here's a screenshot from my game Pokémon: Blaze Red, featuring Cerulean City.

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                                                #1299    
                                              Old August 7th, 2013 (7:18 PM).
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                                              PuzzledPsyduck PuzzledPsyduck is offline
                                                 
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                                                Spoiler:

                                                Some shots from the game I'm messing around on, mostly just making sure the party movement and area transition stuff works correctly. It has a few problems (in the third screenshot you can see that the last two members are walking incorrectly), but it's a simple fix.

                                                I'm also wondering whether or not the way I've done the building interiors works with the first generation graphics; mainly the walls having tops on them.

                                                The red patch in the second shot is just a place I havn't put water yet.
                                                  #1300    
                                                Old August 7th, 2013 (10:28 PM).
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                                                Worldslayer608 Worldslayer608 is offline
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                                                Quote:
                                                Originally Posted by tImE View Post
                                                Looks pretty good.
                                                I'd recommend not overusing the "checkered shading" like you've done on the trees, though.
                                                Try using the clean colors for big areas and only use the checkered shading for shading.
                                                It can look really messy otherwise.
                                                It looks like it is a color restriction issue. I do not see a darker shade of green anywhere on that map that can compensate in the shading of the tree anyways, so I am assuming there is a limited color pallet.

                                                On the other hand, that character's coloring makes me thing otherwise.

                                                A good example of a style guide gone wrong. Easy fix though. Pick one or the other and make them match.


                                                Quote:
                                                Here's a screenshot from my game Pokémon: Blaze Red, featuring Cerulean City.

                                                I am really bothered by the outlines on the barricades.

                                                Looks good though other than that.

                                                Have you experimented with different colors other than the HGSS ones for the road tiles?
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