The PokéCommunity Forums Fan Games Game Development
Screenshot/Music Showcase

Game Development Your number one stop for anything related to creating games (except ROM hacks). You can even make your own!

Closed Thread
 
Thread Tools
  #1301    
Old August 8th, 2013 (6:14 AM).
tImE's Avatar
tImE tImE is offline
It's still me, 44tim44 ;)
     
    Join Date: Mar 2007
    Location: Somewhere in Scandinavia...
    Nature: Relaxed
    Posts: 685
    Quote:
    Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
    I am really bothered by the outlines on the barricades.

    Looks good though other than that.

    Have you experimented with different colors other than the HGSS ones for the road tiles?
    The reason for the outlines on the barricades are that they are events. They aren't tiles.
    They're supposed to disappear after the Rocket Grunt has been defeated, and I want to distinguish between tiles and events graphicwise, so the player knows that it is an event. I will do the same with the Eeveelution ice and moss rocks to make it more obvious it is something more than just decoration.

    And what do you mean HGSS colors? I have chosen these colors myself using MSpaint.
    And no, I haven't really tried any different colors for the actual road, since I already think it looks good.

    Thanks for the comment!
    __________________

    Relevant Advertising!

      #1302    
    Old August 8th, 2013 (10:26 AM).
    Worldslayer608's Avatar
    Worldslayer608 Worldslayer608 is offline
    ಥдಥ
    • Silver Tier
     
    Join Date: Mar 2008
    Location: San Diego
    Age: 27
    Gender: Male
    Nature: Calm
    Posts: 892
    I honestly, feel something like barricades do not need to stand out with the use of outlines.

    They already stand out with the whole "WTF is this in my way" reaction players get when they come across them blocking a path.

    Abnormal tiles, should not have outlines just to stand out. They naturally stand out and intrigue your player by simply existing and looking out of the norm or obstructing a path towards completing a goal.

    Just my opinion though.

    Well that purple-blue kind of road from HGSS stands out a lot and every time I see it, it turns my stomach upside down. I have always thought the colors were pretty ugly and I think your map could benefit for having it's own take on the road, even if it is just typical light grey sidewalk with dark charcoal colored roads with the same tiles, idk. Those colors really remind me of HGSS. If it were something like a building, I might not notice it as much... but yeah.
    __________________



    SMEARGLE SOLO CHALLENGE
    HARDCORE EDITION
    To vanquish without peril is to triumph without glory...
    Voted Best Game Designer 2011 on PC
      #1303    
    Old August 8th, 2013 (10:49 AM).
    tImE's Avatar
    tImE tImE is offline
    It's still me, 44tim44 ;)
       
      Join Date: Mar 2007
      Location: Somewhere in Scandinavia...
      Nature: Relaxed
      Posts: 685
      Quote:
      Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
      Well that purple-blue kind of road from HGSS stands out a lot and every time I see it, it turns my stomach upside down. I have always thought the colors were pretty ugly and I think your map could benefit for having it's own take on the road, even if it is just typical light grey sidewalk with dark charcoal colored roads with the same tiles, idk. Those colors really remind me of HGSS. If it were something like a building, I might not notice it as much... but yeah.
      Again you say HGSS. The road is made by me with no references used, either tile or colorwise, but if it's just the colors you are concerned about, it's actually the day/night system that is messing with the colors. They are A LOT less purple in full daylight.

      EDIT: Here's a comparison, showing the tile in normal light:
      __________________
        #1304    
      Old August 8th, 2013 (10:55 AM).
      Worldslayer608's Avatar
      Worldslayer608 Worldslayer608 is offline
      ಥдಥ
      • Silver Tier
       
      Join Date: Mar 2008
      Location: San Diego
      Age: 27
      Gender: Male
      Nature: Calm
      Posts: 892
      Oh, wow. Eww. Are you using stock Essential shades? Guess I was thrown off because the grass and flowers still look like they have normal coloring.
      __________________



      SMEARGLE SOLO CHALLENGE
      HARDCORE EDITION
      To vanquish without peril is to triumph without glory...
      Voted Best Game Designer 2011 on PC
        #1305    
      Old August 8th, 2013 (11:30 AM).
      tImE's Avatar
      tImE tImE is offline
      It's still me, 44tim44 ;)
         
        Join Date: Mar 2007
        Location: Somewhere in Scandinavia...
        Nature: Relaxed
        Posts: 685
        Quote:
        Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
        Oh, wow. Eww. Are you using stock Essential shades? Guess I was thrown off because the grass and flowers still look like they have normal coloring.
        Yeah, I am using stock shade at the moment. I'd like to change it, but I'm lazy and making the new colors takes time. :/
        __________________
          #1306    
        Old August 8th, 2013 (12:05 PM).
        Harvey_Create's Avatar
        Harvey_Create Harvey_Create is offline
        Pokemon Apex Team Member
           
          Join Date: Nov 2012
          Location: Iowa
          Gender: Male
          Nature: Naughty
          Posts: 188
          Who like my new PokeCenter?

          __________________
          This signature has been disabled.
          Exceeds signature width limit (strictly 600 pixels or less).
          Please review and fix the issues by reading the signature rules.

          You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

          Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
            #1307    
          Old August 8th, 2013 (12:43 PM).
          joeyhugg's Avatar
          joeyhugg joeyhugg is offline
             
            Join Date: Apr 2013
            Gender: Male
            Posts: 384
            Quote:
            Originally Posted by Harvey_Create View Post
            Who like my new PokeCenter?

            I like it, but that Mudkip looks like he's standing on the wall.
            __________________
              #1308    
            Old August 8th, 2013 (12:56 PM).
            tImE's Avatar
            tImE tImE is offline
            It's still me, 44tim44 ;)
               
              Join Date: Mar 2007
              Location: Somewhere in Scandinavia...
              Nature: Relaxed
              Posts: 685
              Quote:
              Originally Posted by Harvey_Create View Post
              Who like my new PokeCenter?

              I think the contrast on the counters is too little.
              Also: A more orangey, or at least lighter red, color would be better for the wall.
              It doesn't look great when its the same as Nurse Joys counter.

              Other than that, I think it looks really nice :D
              __________________
                #1309    
              Old August 8th, 2013 (2:15 PM).
              Radical Raptr's Avatar
              Radical Raptr Radical Raptr is offline
              #BAMFPokemonNerd
                 
                Join Date: Mar 2011
                Location: everywhere
                Age: 22
                Gender: Male
                Nature: Sassy
                Posts: 1,120
                Quote:
                Originally Posted by Harvey_Create View Post
                Who like my new PokeCenter?

                the dolls are a little offputting, you should make them more doll-like, at first I mistook them for pokemon, but then I thought it'd be weird so it must be dolls
                other than that the center seems a little cramped but I suppose its fine the way it is


                now to my screenshot, its not much a screenshot, but it's seriously bugging me - I need critique on it, I hate it, but it seems pretty okay, but I need some advice and criticism:
                Spoiler:
                __________________

                ~My Deviantart - Litharreon Wiki - Litharreon Game Download~

                  #1310    
                Old August 8th, 2013 (2:59 PM).
                tImE's Avatar
                tImE tImE is offline
                It's still me, 44tim44 ;)
                   
                  Join Date: Mar 2007
                  Location: Somewhere in Scandinavia...
                  Nature: Relaxed
                  Posts: 685
                  Quote:
                  Originally Posted by Saving Raven View Post
                  now to my screenshot, its not much a screenshot, but it's seriously bugging me - I need critique on it, I hate it, but it seems pretty okay, but I need some advice and criticism:
                  Spoiler:
                  First off, you really need to work on composition. Right now, all characters are just lined up. Try mixing it up by having them in different distances from the viewer. Try looking at movie posters for inspiration. Also since Pokémon sprites are bigger scale than trainers, it looks like the people are very small.
                  Secondly, no background is a big minus.

                  The evil-shadow behind the guy on the right is a nice touch though and is a great idea for things like a titlescreen.
                  Also: Don't feel restricted by the borders that exist in a standard title screen. Try making something completely original.

                  Lastly, don't use the in-game sprites for a titlescreen. A titlescreen is supposed to be something epic that will draw players into wanting to play the game. Try making original sprites for the characters, in differents sizes and make a cool composition. It will look a lot better, even if the spritework may not be top notch.
                  __________________
                    #1311    
                  Old August 8th, 2013 (4:11 PM). Edited August 8th, 2013 by Radical Raptr.
                  Radical Raptr's Avatar
                  Radical Raptr Radical Raptr is offline
                  #BAMFPokemonNerd
                     
                    Join Date: Mar 2011
                    Location: everywhere
                    Age: 22
                    Gender: Male
                    Nature: Sassy
                    Posts: 1,120
                    Quote:
                    Originally Posted by tImE View Post
                    First off, you really need to work on composition. Right now, all characters are just lined up. Try mixing it up by having them in different distances from the viewer. Try looking at movie posters for inspiration. Also since Pokémon sprites are bigger scale than trainers, it looks like the people are very small.
                    Secondly, no background is a big minus.

                    The evil-shadow behind the guy on the right is a nice touch though and is a great idea for things like a titlescreen.
                    Also: Don't feel restricted by the borders that exist in a standard title screen. Try making something completely original.

                    Lastly, don't use the in-game sprites for a titlescreen. A titlescreen is supposed to be something epic that will draw players into wanting to play the game. Try making original sprites for the characters, in differents sizes and make a cool composition. It will look a lot better, even if the spritework may not be top notch.
                    I'll work on the other problems and I see what you mean, but the gradient background isnt good? I'm not sure what else to use, but I'll think of something

                    - Well, I've been working on it, and I have something halfway decent, but I'm not quite sure what type of background would fit...
                    Spoiler:
                    __________________

                    ~My Deviantart - Litharreon Wiki - Litharreon Game Download~

                      #1312    
                    Old August 9th, 2013 (9:28 AM).
                    tImE's Avatar
                    tImE tImE is offline
                    It's still me, 44tim44 ;)
                       
                      Join Date: Mar 2007
                      Location: Somewhere in Scandinavia...
                      Nature: Relaxed
                      Posts: 685
                      Quote:
                      Originally Posted by Saving Raven View Post
                      I'll work on the other problems and I see what you mean, but the gradient background isnt good? I'm not sure what else to use, but I'll think of something

                      - Well, I've been working on it, and I have something halfway decent, but I'm not quite sure what type of background would fit...
                      Spoiler:
                      Your new one looks A LOT better!

                      The problem I have with your background is that the gradient have too many colors, and the gradient isn't high contrast enough. I can barely see that the background is chganging color. Since the rest of it is pixel art, why isn't the background?
                      You could try to do what I did. I used the backgrounds used in battle in the NDS games.

                      This is my Titlescreen:


                      (I'd like some feedback on mine aswell! )

                      As you can see, my background isn't as "boring" as yours, simply because there's some detail in it.
                      Gradients can be put to good use, but I think yours is in the wrong style.

                      Still, I love your new sprite and evil-shadow, along with the mysterious shadow on the left.
                      You might want to have something more on the left side, that isn't a shadow, to give the composition more balance!
                      Keep up the good work!
                      __________________
                        #1313    
                      Old August 9th, 2013 (10:04 AM).
                      Worldslayer608's Avatar
                      Worldslayer608 Worldslayer608 is offline
                      ಥдಥ
                      • Silver Tier
                       
                      Join Date: Mar 2008
                      Location: San Diego
                      Age: 27
                      Gender: Male
                      Nature: Calm
                      Posts: 892
                      I like everything, but the lack of shadow below the Pokemon and the split between the characters is pretty abrupt. Maybe a little detail on the separation? Like a flash of lightning or something.. idk.

                      In Magic: The Gathering, there is a mechanic called Split Second and the mechanic is often reflected in the art, and it is a really neat split concept for opposition or change.

                      http://www.wizards.com/magic/images/mtgcom/products/timespiral/creative2_l97xjj11t7mxvx3r.jpg

                      or

                      http://www.epilogue.net/sites/default/files/imagecache/gallery_lg/images/06/38/36331_1159156800.jpg

                      or

                      http://www.wizards.com/magic/images/cardart/TSP/Word_of_Seizing.jpg

                      I feel like it would be a decent execution of the concept even on a title screen as it creates action and interest while keeping things busy

                      Even altering something like a pixel picture of a forest to have part of it on fire or something, as opposed to the gradient.
                      __________________



                      SMEARGLE SOLO CHALLENGE
                      HARDCORE EDITION
                      To vanquish without peril is to triumph without glory...
                      Voted Best Game Designer 2011 on PC
                        #1314    
                      Old August 9th, 2013 (10:09 AM).
                      tImE's Avatar
                      tImE tImE is offline
                      It's still me, 44tim44 ;)
                         
                        Join Date: Mar 2007
                        Location: Somewhere in Scandinavia...
                        Nature: Relaxed
                        Posts: 685
                        Quote:
                        Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
                        I like everything, but the lack of shadow below the Pokemon and the split between the characters is pretty abrupt. Maybe a little detail on the separation? Like a flash of lightning or something.. idk.

                        In Magic: The Gathering, there is a mechanic called Split Second and the mechanic is often reflected in the art, and it is a really neat split concept for opposition or change.

                        http://www.wizards.com/magic/images/mtgcom/products/timespiral/creative2_l97xjj11t7mxvx3r.jpg

                        or

                        http://www.epilogue.net/sites/default/files/imagecache/gallery_lg/images/06/38/36331_1159156800.jpg

                        or

                        http://www.wizards.com/magic/images/cardart/TSP/Word_of_Seizing.jpg

                        I feel like it would be a decent execution of the concept even on a title screen as it creates action and interest while keeping things busy

                        Even altering something like a pixel picture of a forest to have part of it on fire or something, as opposed to the gradient.
                        The second example is kind of what I was going for with the titlescreen. A clean nice cut between the two. It is supposed to be two titlescreens, taking up the same space, and I don't really want to make a fancy lightning or rip effect, because it'd look really messy. Just having a line between them doesn't really look good either, but I'll experiment a little!

                        As for the gradient, I didn't want a too fancy background, because it might take the focus off of the Pokémon and the Trainers.
                        I was actually testing with a forest and a forest on fire as the different ones, but it didn't really mix in well with the foreground without looking messy, and I didn't want to blur it, because blur ruins pixel-art imo. But I'll try some more!

                        Thanks for the input.
                        __________________
                          #1315    
                        Old August 9th, 2013 (10:12 AM).
                        Worldslayer608's Avatar
                        Worldslayer608 Worldslayer608 is offline
                        ಥдಥ
                        • Silver Tier
                         
                        Join Date: Mar 2008
                        Location: San Diego
                        Age: 27
                        Gender: Male
                        Nature: Calm
                        Posts: 892
                        I can see how it would get too busy. I think some more emphasis on the splitting might be the ticket to keeping it simplistic yet interesting at the same time. I am interested in seeing what else you try.

                        All else fails, it still looks pretty good.
                        __________________



                        SMEARGLE SOLO CHALLENGE
                        HARDCORE EDITION
                        To vanquish without peril is to triumph without glory...
                        Voted Best Game Designer 2011 on PC
                          #1316    
                        Old August 9th, 2013 (10:38 AM). Edited August 9th, 2013 by Harvey_Create.
                        Harvey_Create's Avatar
                        Harvey_Create Harvey_Create is offline
                        Pokemon Apex Team Member
                           
                          Join Date: Nov 2012
                          Location: Iowa
                          Gender: Male
                          Nature: Naughty
                          Posts: 188
                          Quote:
                          Originally Posted by Saving Raven View Post
                          the dolls are a little offputting, you should make them more doll-like, at first I mistook them for pokemon, but then I thought it'd be weird so it must be dolls
                          other than that the center seems a little cramped but I suppose its fine the way it is
                          They are the HGSS Follow me's, not dolls, and they were only in there for the screenshot.

                          Quote:
                          Originally Posted by tImE View Post
                          I think the contrast on the counters is too little.
                          Also: A more orangey, or at least lighter red, color would be better for the wall.
                          It doesn't look great when its the same as Nurse Joys counter.

                          Other than that, I think it looks really nice :D
                          Ill see what I can do. I noticed that as well, but didnt know how anyone else felt about it.
                          __________________
                          This signature has been disabled.
                          Exceeds signature width limit (strictly 600 pixels or less).
                          Please review and fix the issues by reading the signature rules.

                          You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

                          Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
                            #1317    
                          Old August 9th, 2013 (10:42 AM).
                          Worldslayer608's Avatar
                          Worldslayer608 Worldslayer608 is offline
                          ಥдಥ
                          • Silver Tier
                           
                          Join Date: Mar 2008
                          Location: San Diego
                          Age: 27
                          Gender: Male
                          Nature: Calm
                          Posts: 892
                          I would scrap them for counter flowers. They look super strange, whether they are dolls or actual Pokemon.

                          I am also not a fan of sticking things into a screenshot that are not representing what actual game play is like.
                          __________________



                          SMEARGLE SOLO CHALLENGE
                          HARDCORE EDITION
                          To vanquish without peril is to triumph without glory...
                          Voted Best Game Designer 2011 on PC
                            #1318    
                          Old August 9th, 2013 (11:17 AM).
                          Radical Raptr's Avatar
                          Radical Raptr Radical Raptr is offline
                          #BAMFPokemonNerd
                             
                            Join Date: Mar 2011
                            Location: everywhere
                            Age: 22
                            Gender: Male
                            Nature: Sassy
                            Posts: 1,120
                            Quote:
                            Originally Posted by tImE View Post
                            Your new one looks A LOT better!

                            The problem I have with your background is that the gradient have too many colors, and the gradient isn't high contrast enough. I can barely see that the background is chganging color. Since the rest of it is pixel art, why isn't the background?
                            This is my Titlescreen:

                            (I'd like some feedback on mine aswell! )
                            Still, I love your new sprite and evil-shadow, along with the mysterious shadow on the left.
                            You might want to have something more on the left side, that isn't a shadow, to give the composition more balance!
                            Keep up the good work!
                            I see what you're saying - as for your screen, it seems a little abrupt with the change, I suppose its fine like that but they look very different, as one's hat is comparably larger than the other it seems a bit off-putting, and the backgrounds are also very differently shaded so clashing them together doesnt really blend well, but at the same time the contrast is still very interesting, maybe if the two sides were a little more symmetrical or asymmetrical - because there is too much of both right now - it should be one or the other, and I think you're looking for symmetry
                            Overall I like it a lot, but it could use some changes

                            as for your advice, I've been working on the placement to get it down, but I'm not sure what else I can add to balance the composition out without making it too cluttered
                            (and also I like having the shadow in the back left, as there isnt much to draw attention to it, yet it still catches your eye; similarly, you never see the main antagonist until the end, yet he is mentioned and he catches your attention)

                            as for the gradient, I suppose it doesnt really fit, or maybe I should make it more drastic - I'm not sure x.X anyway - I took your ideas and made two (though I think #1 is the better of the 2) one is more drastic changes as well as interesting - while the other is more pixel art, and sort of cool - I'm not sure, I'm driving myself mad trying to make the perfect backgorund
                            Spoiler:
                            #1
                            Spoiler:
                            #2
                            Spoiler:
                            __________________

                            ~My Deviantart - Litharreon Wiki - Litharreon Game Download~

                              #1319    
                            Old August 9th, 2013 (11:21 AM).
                            tImE's Avatar
                            tImE tImE is offline
                            It's still me, 44tim44 ;)
                               
                              Join Date: Mar 2007
                              Location: Somewhere in Scandinavia...
                              Nature: Relaxed
                              Posts: 685
                              Quote:
                              Originally Posted by Saving Raven View Post
                              as for your advice, I've been working on the placement to get it down, but I'm not sure what else I can add to balance the composition out without making it too cluttered
                              (and also I like having the shadow in the back left, as there isnt much to draw attention to it, yet it still catches your eye; similarly, you never see the main antagonist until the end, yet he is mentioned and he catches your attention)

                              as for the gradient, I suppose it doesnt really fit, or maybe I should make it more drastic - I'm not sure x.X anyway - I took your ideas and made two (though I think #1 is the better of the 2) one is more drastic changes as well as interesting - while the other is more pixel art, and sort of cool - I'm not sure, I'm driving myself mad trying to make the perfect backgorund
                              Spoiler:
                              #1
                              Spoiler:
                              #2
                              Spoiler:
                              I think the first background looks better, but I think I know what the problem is with your background.
                              It's using the double resolution the foreground does.
                              You're not using 2x pixels for the background. That's why it clashes with the foreground.
                              Either make the foreground use smaller pixels aswell, or make the background have bigger ones.

                              ---------------------



                              I tried fixing the split and adding shadows to the Pokémon.
                              I also recentered and added some borders.
                              __________________
                                #1320    
                              Old August 9th, 2013 (11:23 AM).
                              Worldslayer608's Avatar
                              Worldslayer608 Worldslayer608 is offline
                              ಥдಥ
                              • Silver Tier
                               
                              Join Date: Mar 2008
                              Location: San Diego
                              Age: 27
                              Gender: Male
                              Nature: Calm
                              Posts: 892
                              Quote:
                              Originally Posted by Saving Raven View Post
                              I see what you're saying - as for your screen, it seems a little abrupt with the change, I suppose its fine like that but they look very different, as one's hat is comparably larger than the other it seems a bit off-putting, and the backgrounds are also very differently shaded so clashing them together doesnt really blend well, but at the same time the contrast is still very interesting, maybe if the two sides were a little more symmetrical or asymmetrical - because there is too much of both right now - it should be one or the other, and I think you're looking for symmetry
                              Overall I like it a lot, but it could use some changes

                              as for your advice, I've been working on the placement to get it down, but I'm not sure what else I can add to balance the composition out without making it too cluttered
                              (and also I like having the shadow in the back left, as there isnt much to draw attention to it, yet it still catches your eye; similarly, you never see the main antagonist until the end, yet he is mentioned and he catches your attention)

                              as for the gradient, I suppose it doesnt really fit, or maybe I should make it more drastic - I'm not sure x.X anyway - I took your ideas and made two (though I think #1 is the better of the 2) one is more drastic changes as well as interesting - while the other is more pixel art, and sort of cool - I'm not sure, I'm driving myself mad trying to make the perfect backgorund
                              Spoiler:
                              #1
                              Spoiler:
                              #2
                              Spoiler:
                              Whatever is in the center should be black... and idk about the character shadow thing going on. Seems rather meh.

                              Quote:
                              Originally Posted by tImE View Post


                              I tried fixing the split and adding shadows to the Pokémon.
                              I also recentered and added some borders.
                              Looks a million times better. Any way to get the characters to blend better? They are on a much softer pallet then that sprites and backgrounds.

                              The green background also has an abrupt change in tones where the orange one does not. Kind of throws me off.
                              __________________



                              SMEARGLE SOLO CHALLENGE
                              HARDCORE EDITION
                              To vanquish without peril is to triumph without glory...
                              Voted Best Game Designer 2011 on PC
                                #1321    
                              Old August 9th, 2013 (11:40 AM).
                              tImE's Avatar
                              tImE tImE is offline
                              It's still me, 44tim44 ;)
                                 
                                Join Date: Mar 2007
                                Location: Somewhere in Scandinavia...
                                Nature: Relaxed
                                Posts: 685
                                HAHA! XD
                                I was hoping noone had time to post yet, so I could edit my post.

                                I just did that. :P


                                I plan to make the sprites of the pokemon much softer as well, when I have time XD
                                __________________
                                  #1322    
                                Old August 9th, 2013 (11:43 AM).
                                Worldslayer608's Avatar
                                Worldslayer608 Worldslayer608 is offline
                                ಥдಥ
                                • Silver Tier
                                 
                                Join Date: Mar 2008
                                Location: San Diego
                                Age: 27
                                Gender: Male
                                Nature: Calm
                                Posts: 892
                                Quote:
                                Originally Posted by tImE View Post
                                HAHA! XD
                                I was hoping noone had time to post yet, so I could edit my post.

                                I just did that.


                                I plan to make the sprites of the pokemon much softer as well, when I have time XD
                                I would actually, probably leave them and maybe soften up the BG just a touch then adjust the trainers to be honest. The trainers look much more anime still, which looks a bit awkward I think, but Damn that is starting to look good :D
                                __________________



                                SMEARGLE SOLO CHALLENGE
                                HARDCORE EDITION
                                To vanquish without peril is to triumph without glory...
                                Voted Best Game Designer 2011 on PC
                                  #1323    
                                Old August 9th, 2013 (11:46 AM).
                                tImE's Avatar
                                tImE tImE is offline
                                It's still me, 44tim44 ;)
                                   
                                  Join Date: Mar 2007
                                  Location: Somewhere in Scandinavia...
                                  Nature: Relaxed
                                  Posts: 685
                                  Quote:
                                  Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
                                  I would actually, probably leave them and maybe soften up the BG just a touch then adjust the trainers to be honest. The trainers look much more anime still, which looks a bit awkward I think, but Damn that is starting to look good :D
                                  Well, I think the titlescreen is supposed to be a little more High definition, epic, not-the-usual-stuff kind of artwork, so I'd prefer to have the big color pallette the trainers use. They are actually based on BW2's Phone Mugshots, so I don't think they are a "misfit" for Pokémon! XD

                                  But I'll try to soften up the BG a little.

                                  Thanks for the help. My Titlescreen is so much more epic now, thanks to you! :D
                                  __________________
                                    #1324    
                                  Old August 9th, 2013 (11:55 AM).
                                  Worldslayer608's Avatar
                                  Worldslayer608 Worldslayer608 is offline
                                  ಥдಥ
                                  • Silver Tier
                                   
                                  Join Date: Mar 2008
                                  Location: San Diego
                                  Age: 27
                                  Gender: Male
                                  Nature: Calm
                                  Posts: 892
                                  It is mainly the skin tone that is getting to me I guess. It is pretty pale and seems to just clash with the more saturated colors of the title screen. Their clothing and hair color seems fine.

                                  A final note, the screen looks great. I personally would play with the text below the sprites to make it look more official. The Text is arching like it should, but it is still vertically aligned which kind of clashes with the arching.





                                  You can kind of see the difference. Mine is a little less subtle, but it is still applied to the official games as well. It just really helps with flow when you are doing anything with typography.
                                  __________________



                                  SMEARGLE SOLO CHALLENGE
                                  HARDCORE EDITION
                                  To vanquish without peril is to triumph without glory...
                                  Voted Best Game Designer 2011 on PC
                                    #1325    
                                  Old August 9th, 2013 (11:58 AM). Edited August 9th, 2013 by tImE.
                                  tImE's Avatar
                                  tImE tImE is offline
                                  It's still me, 44tim44 ;)
                                     
                                    Join Date: Mar 2007
                                    Location: Somewhere in Scandinavia...
                                    Nature: Relaxed
                                    Posts: 685
                                    Well, the biggest problem is the fact that I have two titles, which means, I either have to use very small font, or place them apart, otherwise it covers too much off the titlescreen.
                                    If I could place them together, making a proper arch which flows well would be easier.

                                    I'll try playing a little with the arch effect and try to make them one half of an arch each.
                                    That might work.

                                    EDIT:

                                    I tried it out, and I think it works pretty well, but like I said, I'm afraid it covers too much screen area :/

                                    __________________
                                    Closed Thread
                                    Quick Reply

                                    Sponsored Links
                                    Thread Tools

                                    Posting Rules
                                    You may not post new threads
                                    You may not post replies
                                    You may not post attachments
                                    You may not edit your posts

                                    BB code is On
                                    Smilies are On
                                    [IMG] code is On
                                    HTML code is Off

                                    Forum Jump


                                    All times are GMT -8. The time now is 4:19 PM.