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  #1526    
Old March 28th, 2014 (11:44 AM).
Derxwna Kapsyla's Avatar
Derxwna Kapsyla Derxwna Kapsyla is offline
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    Thanks to FL's help on helping us figure out how to bind fly to an item, and for my friend Mugendai for finishing the Mini Teleporter script for Touhoumon: Faith & Prayer Version based on FL's documentation, I was able to add the Mini Teleporter to my game. However, I decided to take it a step further.
    A friend of mine commissioned a Touhoumon fangame out of me a while back, and the main character can fly around naturally. Unfortunately, without the fly code's knowledge cracked, I couldn't emulate this. Now that we have the knowledge, I managed to bind the code I have for the Mini Teleporter to the Pause Menu, so now the player can fly to locations they've visited without a fancy item or a Pokemon/Puppet who can use Fly.
    Right now the code has some kinks that need to be worked out, like the pause menu doesn't disappear if you select Flight and then close out of it, and I have yet to test if this will actually work as Touhoumon Underground has no maps with flight points yet.
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      #1527    
    Old April 3rd, 2014 (4:23 AM).
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      I'm just messing around a bit with color and lighting with Generation 2 tiles in my continuing mostly-just-messing-around project. The particles floating around are meant to make it look dusty, so I'm going to have to work on them a bit.
        #1528    
      Old April 3rd, 2014 (6:19 AM).
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        Quote:
        Originally Posted by PuzzledPsyduck View Post

        I'm just messing around a bit with color and lighting with Generation 2 tiles in my continuing mostly-just-messing-around project. The particles floating around are meant to make it look dusty, so I'm going to have to work on them a bit.
        To get a nice dust effect, if possible, try to have them only visible in the light.
        You can't really see dust in the dark, however it is common to see dust in rays of light, coming from lamps or windows.
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          #1529    
        Old April 3rd, 2014 (6:38 AM).
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        Skystrike Skystrike is offline
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        Quote:
        Originally Posted by th3shark View Post
        I've been making several new moves for Pokemon Evoas, but this is my favorite so far:



        Suplex! A basic fighting type move. Also Jigglypuff is now Normal-Fighting, as shown by the bandanna.
        Amazing!!

        I'll definitely have to watch Evoas now (I've looked at the thread before ;) )

        can jigglypuff suplex trains
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          #1530    
        Old April 4th, 2014 (11:21 AM).
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        Legendary_Trainer_Alexandre Legendary_Trainer_Alexandre is offline
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          Quote:
          Originally Posted by Legendary_Trainer_Alexandre View Post
          It's based on the state of Oregon where I live, so that's part of the reason why it may suck, also since I can't make the actual game (due to the economy) all I have is to make this map, I'll probably try to make it better by getting the materials, and starting from scratch. I know it's not the best, but again it's all I have so I'm going to do what I can to make it better, but don't expect awesome town maps.
          If any one wants to try to make a better Oregon Region map using the map base I'm posting, please PM me with the map when you're done making it.
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          Remake of Oregon Region map.png‎  
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            #1531    
          Old April 4th, 2014 (1:59 PM).
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          WackyTurtle WackyTurtle is offline
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            Quote:
            Originally Posted by Legendary_Trainer_Alexandre View Post
            If any one wants to try to make a better Oregon Region map using the map base I'm posting, please PM me with the map when you're done making it.
            You shouldn't be relying on someone else making your map, I think most people around here have better things to do. However, if you listen to advice, make some adjustments or improvements of your own and post the results here I'm sure you'll get plenty of useful feedback.

            Quote:
            It's based on the state of Oregon where I live, so that's part of the reason why it may suck, also since I can't make the actual game (due to the economy) all I have is to make this map, I'll probably try to make it better by getting the materials, and starting from scratch. I know it's not the best, but again it's all I have so I'm going to do what I can to make it better, but don't expect awesome town maps.
            Why does the town map have to be based on Oregon? It's not exactly the most interestingly shaped landmass. Maybe you could experiment a bit and try making up your own world? Remember that most maps serve as the basis for fun and interesting gameplay, meaning the route the player takes shouldn't be linear and should cover a diverse selection of terrain.
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              #1532    
            Old April 6th, 2014 (8:27 PM).
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            BlackWaltz3 BlackWaltz3 is offline
               
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              Seeing the discussion about region maps inspired me to have a go. I've done a number of HGSS-styled region maps before, but never a BW-styled one. A couple of hours of experimenting and tweaking later, I have a BW-styled custom region. I present to you: Serri.



              All of the locations are aligned to the grid prescribed by Essentials, for easy in-game use if and when I decide to do so. Those two bridges in the middle still don't look like bridges, though. I blame verticality.
                #1533    
              Old April 7th, 2014 (2:37 AM).
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                Quote:
                Originally Posted by jim42 View Post
                Seeing the discussion about region maps inspired me to have a go. I've done a number of HGSS-styled region maps before, but never a BW-styled one. A couple of hours of experimenting and tweaking later, I have a BW-styled custom region. I present to you: Serri.



                All of the locations are aligned to the grid prescribed by Essentials, for easy in-game use if and when I decide to do so. Those two bridges in the middle still don't look like bridges, though. I blame verticality.
                There is no image here. Can you upload it to an alternate site, like imgur or photobucket?
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                  #1534    
                Old April 7th, 2014 (3:29 AM).
                tImE's Avatar
                tImE tImE is offline
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                  Quote:
                  Originally Posted by joeyhugg View Post
                  There is no image here. Can you upload it to an alternate site, like imgur or photobucket?
                  I can see the image just fine.
                  Maybe there's a problem with your web browser?
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                    #1535    
                  Old April 7th, 2014 (10:39 AM). Edited April 7th, 2014 by Rayquaza..
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                    Quote:
                    Originally Posted by jim42 View Post
                    Seeing the discussion about region maps inspired me to have a go. I've done a number of HGSS-styled region maps before, but never a BW-styled one. A couple of hours of experimenting and tweaking later, I have a BW-styled custom region. I present to you: Serri.



                    All of the locations are aligned to the grid prescribed by Essentials, for easy in-game use if and when I decide to do so. Those two bridges in the middle still don't look like bridges, though. I blame verticality.
                    Awesome map bro. If you want to fix the bridges I'd take a look at how gamefreak did it for this map.

                    See the shading? If you apply that to your map & experiment some more I think it'd make a flawless map.

                    Good luck.

                    On the topic of region maps, I've polished mine a bit and here's the result:
                    Spoiler:
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                      #1536    
                    Old April 7th, 2014 (1:55 PM).
                    tImE's Avatar
                    tImE tImE is offline
                    It's still me, 44tim44 ;)
                       
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                      Quote:
                      Originally Posted by Rayquaza. View Post
                      On the topic of region maps, I've polished mine a bit and here's the result:
                      Spoiler:
                      I won't comment on the route-path design, because honestly, it doesn't really matter and yours look fine.
                      As for the actual graphics of the map:

                      +Good base spriting.
                      +Simple and good design

                      -The coasts of the land and islands are way too smooth. Look at official maps or jim42's. More irregular coasts look better.
                      -The same goes for the transitions. More irregularitys and not so smooth edges between sand and forest would be better.
                      -The water lack texture and the depth-transitions are kind of bland. It's really boring as it is, compared to the water in jim42's map for example. You can try simply adding a texture on top of the water layer, that should suffice, but I personally think improving the transitions between deep and shallow water is needed too.

                      7/10
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                        #1537    
                      Old April 7th, 2014 (2:06 PM).
                      Rayquaza.'s Avatar
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                        Quote:
                        Originally Posted by tImE View Post
                        I won't comment on the route-path design, because honestly, it doesn't really matter and yours look fine.
                        As for the actual graphics of the map:

                        +Good base spriting.
                        +Simple and good design

                        -The coasts of the land and islands are way too smooth. Look at official maps or jim42's. More irregular coasts look better.
                        -The same goes for the transitions. More irregularitys and not so smooth edges between sand and forest would be better.
                        -The water lack texture and the depth-transitions are kind of bland. It's really boring as it is, compared to the water in jim42's map for example. You can try simply adding a texture on top of the water layer, that should suffice, but I personally think improving the transitions between deep and shallow water is needed too.

                        7/10
                        Thanks. I'm fairly new to doing region maps and this'll really help for the next set of improvements. I currently don't know how to set about adding texture and how I should make the shores less smooth but I'll do a couple of experiments and resubmit later.

                        Thanks.
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                          #1538    
                        Old April 7th, 2014 (4:16 PM).
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                          Quote:
                          Originally Posted by Rayquaza. View Post
                          I currently don't know how to set about adding texture and how I should make the shores less smooth but I'll do a couple of experiments and resubmit later.
                          What I did was take the forest texture from here http://the-godlings-rapture.deviantart.com/art/Unova-Map-Kit-315598823 and overlay it on the water layer with a transparency of about 30%. Of course, this requires Photoshop or a similar program, so if you're using Paint you'll need to find another solution.

                          Quote:
                          Originally Posted by Rayquaza. View Post
                          Awesome map bro. If you want to fix the bridges I'd take a look at how gamefreak did it for this map.

                          See the shading? If you apply that to your map & experiment some more I think it'd make a flawless map.
                          Could you elaborate some more? The trouble I had lies in that the bridges are vertical (see between the BW and 3r watermarks) whereas the ones in Unova are (mostly) horizontal. As such, it's hard to make any clear distinction of height.
                            #1539    
                          Old April 7th, 2014 (10:09 PM). Edited April 7th, 2014 by Rayquaza..
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                            Quote:
                            Originally Posted by jim42 View Post
                            What I did was take the forest texture from here http://the-godlings-rapture.deviantart.com/art/Unova-Map-Kit-315598823 and overlay it on the water layer with a transparency of about 30%. Of course, this requires Photoshop or a similar program, so if you're using Paint you'll need to find another solution.


                            Could you elaborate some more? The trouble I had lies in that the bridges are vertical (see between the BW and 3r watermarks) whereas the ones in Unova are (mostly) horizontal. As such, it's hard to make any clear distinction of height.
                            Thanks for the tip, as it happens that's what I used to make the map. Focusing on one thing at a time, how's this? I've made improvements to the sea parts:
                            Spoiler:


                            As for the vertical bridges, I'm stumped. I guess you could consider the shading required to make a horizontal bridge and somehow apply it to the vertical?
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                              #1540    
                            Old April 8th, 2014 (12:41 AM).
                            tImE's Avatar
                            tImE tImE is offline
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                              Quote:
                              Originally Posted by Rayquaza. View Post
                              Thanks for the tip, as it happens that's what I used to make the map. Focusing on one thing at a time, how's this? I've made improvements to the sea parts:
                              Spoiler:


                              As for the vertical bridges, I'm stumped. I guess you could consider the shading required to make a horizontal bridge and somehow apply it to the vertical?
                              That is A LOT better!
                              Great job! :D

                              If you're in need of a good image editing program, I recommend Paint.NET. It's not as good as Photoshop or GIMP, but it's free and easier to use than GIMP imo.

                              And @jim42
                              You should try to add a shadow to the vertical bridges that bulges out to the right, since they are more elevated than the routes.
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                                #1541    
                              Old April 8th, 2014 (1:16 AM).
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                              Rayquaza. Rayquaza. is offline
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                                Quote:
                                Originally Posted by tImE View Post
                                That is A LOT better!
                                Great job! :D

                                If you're in need of a good image editing program, I recommend Paint.NET. It's not as good as Photoshop or GIMP, but it's free and easier to use than GIMP imo.
                                Thanks. I'll work on the smooth edges now. I already use photoshop for all my graphical work and MS paint for simple vector graphics.
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                                  #1542    
                                Old April 9th, 2014 (6:21 PM).
                                Derxwna Kapsyla's Avatar
                                Derxwna Kapsyla Derxwna Kapsyla is offline
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                                  In my opinion, there should be a thread dedicated to showing off videos (Similar to the screenshot thread), because videos can be used to capture more nifity concepts. Buuuut until that point, I feel like showing off this little thingy I made (It took me an hour to get the event kinks worked out). The sequence is from Touhoumon Underground, a side project to Faith & Prayer Version
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                                    #1543    
                                  Old April 10th, 2014 (1:30 AM).
                                  Varion Bluefire's Avatar
                                  Varion Bluefire Varion Bluefire is offline
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                                    Four Screenshots from the game I'm currently working on.
                                    I don't have a thread, and don't feel ready for one yet, so I thought best post it here instead.
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                                      #1544    
                                    Old April 11th, 2014 (12:26 AM).
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                                    Rayquaza. Rayquaza. is offline
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                                      Quote:
                                      Originally Posted by The Glitch View Post

                                      Four Screenshots from the game I'm currently working on.
                                      I don't have a thread, and don't feel ready for one yet, so I thought best post it here instead.
                                      Well it looks amazing! I personally would use later gen sprites but it looks great.
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                                        #1545    
                                      Old April 11th, 2014 (3:58 AM).
                                      Varion Bluefire's Avatar
                                      Varion Bluefire Varion Bluefire is offline
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                                        Quote:
                                        Originally Posted by Rayquaza. View Post
                                        Well it looks amazing! I personally would use later gen sprites but it looks great.
                                        Eh, I tried them, and well, they're too big.
                                        HGSS and BW. :/
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                                          #1546    
                                        Old April 11th, 2014 (8:13 AM).
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                                        tImE tImE is offline
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                                          Quote:
                                          Originally Posted by The Glitch View Post
                                          Eh, I tried them, and well, they're too big.
                                          HGSS and BW. :/
                                          Personally, I think you should use a custom overworld with the same size as the Gen 3 overworlds.
                                          It gives your game a better originality, which sets it apart from other games.

                                          I agree you shouldn't use Gen 4 or 5 overworlds. They are way too big for the tile-style you're using.

                                          Either stick to Gen3 or make your own.

                                          As for the screenshots themselves, they look really great.
                                          IMO you should use the red and blue text for the names too, though. It's kind of ugly with the grey/black and red/blue text beside each other.

                                          I also think you should make the shadows under the tree a bit higher. They don't look right, considering the angle of the trunk of the tree.

                                          You should also make some custom log fence, to replace the original FRLG ones in the first and seconds screnshot or recolor the ones you have.
                                          The colors in the original is way too gray compared to the rest of your tiles.

                                          Good luck!
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                                            #1547    
                                          Old April 13th, 2014 (6:04 AM).
                                          Rayquaza.'s Avatar
                                          Rayquaza. Rayquaza. is offline
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                                            The first two PkMn Commanders of Pokémon Chaos with new mugshots and updated sprites:

                                            Spoiler:
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                                              #1548    
                                            Old April 13th, 2014 (7:06 AM).
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                                            WackyTurtle WackyTurtle is offline
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                                              Quote:
                                              Originally Posted by Rayquaza. View Post
                                              The first two PkMn Commanders of Pokémon Chaos with new mugshots and updated sprites:

                                              Spoiler:
                                              These look really good, the sprites are very well done and I particularly like the battle scene. The only thing I might criticise is how pixelated the corners of the message box look, I would personally have them as smooth circular corners to match the crisp aesthetic of the scene.
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                                                #1549    
                                              Old May 2nd, 2014 (2:12 AM). Edited May 2nd, 2014 by Maruno.
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                                              baby dialga baby dialga is offline
                                                 
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                                                Spoiler:

                                                Please tell how is it
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                                                  #1550    
                                                Old May 2nd, 2014 (1:28 PM). Edited May 2nd, 2014 by Maruno.
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                                                Evilrake Evilrake is offline
                                                   
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                                                  @Babydialga Looks good, but this is entirely the wrong thread for it.

                                                  Maruno says: It's the right thread now. Just report misplaced posts in future, thanks.
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