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Old December 28th, 2008 (3:25 PM).
superder superder is offline
 
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I got a question, How do you make pokemon unseen until you have a scope (devon, silph etc.) as in ghost types that have to be identified by a scope. tried searching it out in the notes but had no luck.
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Old December 28th, 2008 (3:36 PM).
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Originally Posted by superder View Post
I got a question, How do you make pokemon unseen until you have a scope (devon, silph etc.) as in ghost types that have to be identified by a scope. tried searching it out in the notes but had no luck.
The easiest way I guess would be to make a new Pokémon that will function as the 'Ghost' Pokémon, which should be impossible to catch. Then in the event where you start the battle, check if they have an item (or even a variable set if it's not an actual inventory item), if they have it, make them engage the normal Pokémon, else make them encounter the 'Ghost' Pokémon.

It's even easier if you don't want them to encounter Pokémon at all unless they can see them, then just don't let the event start unless they have the item.
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Old December 28th, 2008 (3:44 PM).
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Alright thanks a lot that should do the trick.
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Old December 29th, 2008 (2:54 AM).
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Ah, okay. Thanks JV. I'll try right now.
~It worked~ Okay; Now; How do you add a battle bgm for wild pokemon battles?
Use the editor to edit the global metadata (double-click on an empty spot in the Visual Editor). There should be an option there for it.
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Old January 1st, 2009 (6:47 PM).
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hey guys.. uuuh as the topic may have informed you... I am a complete and total Newb >.> but I've always wanted to make a Pokemon game! I, However have pretty much do that ^^;

SO, so far I have downloaded RPGMXP, and Poccil's Starterpack. RPXP isn't that hard to figure out, but I've got now idea how to "apply" or whatever, the starterkit ^^;

Also, I am open to any suggestion at all, maybe something I should read, or look up to learn all about doing stuff lol... and yeah :) thanks for anyhelp at all, lol...

~RiDiC

PS. Irealise the the Starterkit isn't the ONLY way to make a game >.>, I just heard it was easier that wway lol, so I'd like to experiment with it first, then maybe come up with my own way of doing things...

PPS Any links for tutorials towards Spriting/Scripting/whatever would be appreciated =D

PPPS PLease don't think I'm being lazy >.< I am also scouring the internet for information lol...
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Old January 2nd, 2009 (8:09 AM).
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Originally Posted by TroyKrantz View Post
hey guys.. uuuh as the topic may have informed you... I am a complete and total Newb >.> but I've always wanted to make a Pokemon game! I, However have pretty much do that ^^;

SO, so far I have downloaded RPGMXP, and Poccil's Starterpack. RPXP isn't that hard to figure out, but I've got now idea how to "apply" or whatever, the starterkit ^^;

Also, I am open to any suggestion at all, maybe something I should read, or look up to learn all about doing stuff lol... and yeah :) thanks for anyhelp at all, lol...

~RiDiC

PS. Irealise the the Starterkit isn't the ONLY way to make a game >.>, I just heard it was easier that wway lol, so I'd like to experiment with it first, then maybe come up with my own way of doing things...

PPS Any links for tutorials towards Spriting/Scripting/whatever would be appreciated =D

PPPS PLease don't think I'm being lazy >.< I am also scouring the internet for information lol...
In the starter kit, there's a Game.rxproj file. Open that in RPG Maker.
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Old January 2nd, 2009 (8:15 AM).
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I'm still waiting for someone to tell me how to make a rival in the starter kit!...
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Old January 2nd, 2009 (9:35 AM).
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Use the editor to edit the global metadata (double-click on an empty spot in the Visual Editor). There should be an option there for it.
Ah, I understand. Okay, thank you.
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Old January 2nd, 2009 (11:56 AM).
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I need to request somthing.I am making a city in my game that will be beside a volcano.Dose anyone happen to have a tileset with trees and buildings that have rooftops covered in volcanic ash?Credit will be givin if I use it.
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Old January 2nd, 2009 (12:51 PM).
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I need to request somthing.I am making a city in my game that will be beside a volcano.Dose anyone happen to have a tileset with trees and buildings that have rooftops covered in volcanic ash?Credit will be givin if I use it.
Check the resource thread, there are some tiles in one of the tilesets in there that have an ash ridden feel to them, I believe they are from a previous Pokémon game.

R/S/E i think.
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Old January 3rd, 2009 (7:18 PM). Edited January 3rd, 2009 by bugbite250.
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hello! i need to know where i can find Blissey's Starterkit. ive been looking. i just need a web address. thanks. answer as soon as you can.
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Old January 4th, 2009 (12:08 PM).
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What could be the reason for a tile to be passable even when it's set at impassable (X) in the database? There are these building tiles (really random tiles, like in the middle of a house) that i just walk straight through and I can't figure out why.
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Old January 4th, 2009 (12:33 PM).
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On the layers above, make sure you're only erasing with the leftmost 'autotile' (the blank one; it's not actually an autotile, but is grouped with them at the top). Using any old blank tile to erase will make its passability come into effect (tiles are passable by default). Just use the top-left tile to go over the areas with problems.
I actually had this happen to me today; a useful trick to find offending tiles is to fill all you blank tiles with a visible tile; any incorrect usage of blank tiles will appear as gaps. You can then undo the fill, and delete the tiles.
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Old January 5th, 2009 (10:43 AM).
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Thanks alot Wichu, it seems simple now but that's exactly what i have been doing >.< Thanks again dude.
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Old January 7th, 2009 (9:42 AM).
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One question:
Is it possible to change the resolution of the starter kit? I want to use selfmade sprites, but they are like the DP Sprites ( 80*80, double sized 160*160). But when I put them in, I have problems in the Pokedex, Summary etc. because the pics are to big. And it looks bad when i strech it into 128*128.

thx for help.
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Old January 8th, 2009 (8:39 AM).
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go to the menu in game and change the resolution option and it can half the screen size.
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Old January 8th, 2009 (8:55 AM).
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Originally Posted by Tao View Post
One question:
Is it possible to change the resolution of the starter kit? I want to use selfmade sprites, but they are like the DP Sprites ( 80*80, double sized 160*160). But when I put them in, I have problems in the Pokedex, Summary etc. because the pics are to big. And it looks bad when i strech it into 128*128.

thx for help.
In the SpriteResizer section, change the lines @@width=480 and @@height=320 to the resolution you want. However, you'd have to edit the interface scripts such as PokemonScreen and PokemonBag to reposition the elements within them, such as text and images.
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Old January 13th, 2009 (6:03 PM).
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okay i need a tutorial on how to begin making it and how to make a opening screeni have just started it will be highly appreciated
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Old January 24th, 2009 (3:17 PM). Edited January 26th, 2009 by Krazy_Meerkat.
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I'm using the starter kit by poccil/peter o/flameguru and I'm having trouble merging an 8-way movement script. Collision detection works fine with everything except ledges, they work normally in the standard four directions, but the player is able to jump the ledge diagonally from both sides..
I have tried changing the passable directions but this has no effect on the diagonal jumping..
Oh and just one more thing, the Scene_Movie script which was included with the starterkit only plays videos at half the screen size and positions the video in the top left of the screen (leaving an ugly black L-shape). I was wondering if anyone knows a way to stretch the video to the size of the window or position the video in the centre of the screen.. It could be the call "movie.call("play FILE",0,0,0)", I figure that is the right call to modify to change the upper left position but I can see no definitions in the script..
If anyone can offer some help I'd greatly appreciate it..

Quote:
Originally Posted by ?Alistair? View Post
What could be the reason for a tile to be passable even when it's set at impassable (X) in the database? There are these building tiles (really random tiles, like in the middle of a house) that i just walk straight through and I can't figure out why.
I had a similar problem today, If the top left auto-tile is not set to priority *1 or higher then all tiles on the first 2 layers will be passable and impassability only supported on the 3rd layer.. It was a very confusing and annoying problem which was solved quite easily
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Old January 25th, 2009 (3:08 AM). Edited January 25th, 2009 by Riokenshi.
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hey does anyone have a utility that can edit pokemon emerald, fire red, etc poke marts
you see i have got another utility called item editor but it just lets me change the items name and crap like that
but i need something to change the actual item that appear in the pokemart and not just change the name

i also am requesting some new sprites please:tired:
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Old January 25th, 2009 (7:27 AM).
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Quote:
Originally Posted by Riokenshi View Post
hey does anyone have a utility that can edit pokemon emerald, fire red, etc poke marts
you see i have got another utility called item editor but it just lets me change the items name and crap like that
but i need something to change the actual item that appear in the pokemart and not just change the name

i also am requesting some new sprites please:tired:
Dude...
You're in the wrong section, this is the GAME DEVELOPMENT section, not the HACK section, try again in the hack section ;)

Als try google, there are lots and lots of emerald and fire red hacking tools for that matter ;)

PoKéMaKeR
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Old January 26th, 2009 (12:59 PM).
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how do I change the text in the game of what people are saying
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Old January 26th, 2009 (2:24 PM).
Atomic Reactor
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eight click on a current event

find the "show text" command

right click and hit edit...

or! do a new event, then do show text command...
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Old January 26th, 2009 (2:33 PM).
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there's no way to do that, it won't let me
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Old January 29th, 2009 (1:24 PM).
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Hey guy's do any of you have FR/LG style charsets of Jessie and James for RMXP, i have been searching for some but found nothing, any help would be appreciated.
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