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Originally Posted by Speedy G32
Thanx for trying to explain it I think Im just going to get proffessor smoke to just be handing out free pokemon but how do I make it so he Just gives you one and thats it no more
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Put 3 events on the table. Each of these events will be a Poké Ball containing one of the starters. For each event, the first page should be the "this Ball contains X. Do you want to choose X?". Then make a choice, where "no" exits the event and "yes" sets a global switch to ON (meaning yes, you've chosen a starter) and also changes an internal switch (Self Switch A) to ON (meaning yes, you've chosen THIS starter).
Then make a second and a third page in each of the 3 events. The second page means "another Ball was chosen", which means the page should have a simple "This is a Poké Ball containing one of Prof. Generic's Pokémon" text message (and it should keep the Ball icon because it's still there). The third page means "this Ball was chosen", which means the page should be blank (i.e. doesn't do anything) and its icon should be blank too (because the Ball has disappeared).
On the secoond page of each (the one that means "another Ball was chosen"), set it so that the page is activated by the global Switch "Starter Chosen" being ON. On the third page of each (the one that means "this Ball was chosen" and is blank), set it so that that page is activated by the Self Switch A being ON.
This is most easiest to achieve by simply creating one of the events, then copying it twice. Then all you need to do is replace the text message "This Ball contains X" to "This Ball contains Y/Z".
EDIT: There's an example of how to do this in Essentials (which I'm sure you're using). Seriously, if you find this difficult then you're just going to be overwhelmed by more things in the future, so I'd suggest you at least postpone making your game until you've learned how to use RPG Maker.