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Old February 14th, 2009 (12:49 PM).
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Quote:
Originally Posted by JJ-01 View Post
Hi can someone PLEEZ give me a link to a Pokemon starter kit that Has already been paid for thanks
I'm not entirley sure what the pokemon starter kit is, but I believe poccil has the link to the website that has the download to it in his signature.
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Old February 14th, 2009 (7:35 PM).
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Quote:
Originally Posted by JJ-01 View Post
Hi can someone PLEEZ give me a link to a Pokemon starter kit that Has already been paid for thanks

the starter kit is free its in poccil's sig, as for the program to use it rmxp is 60 bucks, and its against the rulez here to post hacked copies of rmxp (i think)
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Old February 15th, 2009 (11:59 AM).
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Quote:
Originally Posted by Destined View Post
Because you have to make that transparent.....by the sounds of it, I really think you should learn more about RPGXP before making a game. So I'm not going to tell you how to make backgrounds transparent in RPGXP, you really need to learn yourself.
I totally agree with you.
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Old February 20th, 2009 (6:03 PM).
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Hi I'm new at this but I was wondering if it's possible to program Pokemon who change forme such as Spinda, Rotom, Castform and shaymin and if it's possible to change there attributes if there new form need it?
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Old February 20th, 2009 (6:15 PM).
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Hey, does anyone know where I can get my hands on charsets of Blue (From the manga) and Yellow? I need them for my game. Also, when I mean Blue, I'm talking about the thief girl from the manga in her black dress, not the FR/LG sprites of the female protagonist.
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Old February 20th, 2009 (11:09 PM).
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Hi, I know this is easy for y'all but I kinda confuse, how can I connect one map to another like in other pokemon games? Is it with event, editor, or the PBS one? I don't quite understand the note, so, please help me
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Old February 21st, 2009 (4:27 AM).
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I know I haven't posted in a LONG time, and I don't want any questions related to my game right about now.

Anyway, look at the below picture:

Credits to kyledove

As you can see, the wall tile is set to be impassable, yet I can pass it. Other impassable tiles really are impassable, except for this wall. I've applied it, but still I get the problem. How am I to combat this?
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Old February 21st, 2009 (3:31 PM).
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please someone send me a message to the links
to create a game
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Old February 21st, 2009 (7:44 PM).
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I have a genuine interest in learning how to script in order to carry out features I wish to add and to able to do the work on my own. So I was wondering if any one has a any advice for a person who wants learn how to script. I just don't mean tutorials because I know there out there but what the best place to start?
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Old February 21st, 2009 (8:09 PM).
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Quote:
Originally Posted by Xano View Post
I know I haven't posted in a LONG time, and I don't want any questions related to my game right about now.

Anyway, look at the below picture:
Credits to kyledove

As you can see, the wall tile is set to be impassable, yet I can pass it. Other impassable tiles really are impassable, except for this wall. I've applied it, but still I get the problem. How am I to combat this?
See those passable blank tiles at the top? You may have put one of those over-top your walls on the second or third layer. I sometimes do this by accident! Try to put an unpassable blank tile over them in these layers and it should be fixed.
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Old February 21st, 2009 (10:14 PM).
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Thanks! It worked! I've already messed up on two maps and it took a long time to fix, but I managed to pull it off. Thanks anyway.
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Old February 22nd, 2009 (3:13 AM). Edited February 22nd, 2009 by Speedy G32.
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can some one help me start the part where you get your starter pokemon I dont get how you do that part. I have already made many maps and characters and am starting on that now

And yes I did look at all the tuturials and looked in other places too
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Old February 22nd, 2009 (8:42 AM).
Mystery Soul Mystery Soul is offline
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What you want to do is make an Event on the Event layer. Depending on what way you want to obtain a Starter, you'd have to have the Event carry out different actions. It's kinda hard to explain.
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Old February 22nd, 2009 (4:49 PM).
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ok, i'm trying to use Hypercam 2 but it's recording outside noises such as my voice, how can I make it so records internal sounds such as game music, etc...

*I'm using Windows Vista.
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Old February 22nd, 2009 (10:15 PM).
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Quote:
Originally Posted by Mystery Soul View Post
What you want to do is make an Event on the Event layer. Depending on what way you want to obtain a Starter, you'd have to have the Event carry out different actions. It's kinda hard to explain.
Thanx for trying to explain it I think Im just going to get proffessor smoke to just be handing out free pokemon but how do I make it so he Just gives you one and thats it no more
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Old February 23rd, 2009 (6:10 AM).
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Originally Posted by Speedy G32 View Post
Thanx for trying to explain it I think Im just going to get proffessor smoke to just be handing out free pokemon but how do I make it so he Just gives you one and thats it no more
Put 3 events on the table. Each of these events will be a Poké Ball containing one of the starters. For each event, the first page should be the "this Ball contains X. Do you want to choose X?". Then make a choice, where "no" exits the event and "yes" sets a global switch to ON (meaning yes, you've chosen a starter) and also changes an internal switch (Self Switch A) to ON (meaning yes, you've chosen THIS starter).

Then make a second and a third page in each of the 3 events. The second page means "another Ball was chosen", which means the page should have a simple "This is a Poké Ball containing one of Prof. Generic's Pokémon" text message (and it should keep the Ball icon because it's still there). The third page means "this Ball was chosen", which means the page should be blank (i.e. doesn't do anything) and its icon should be blank too (because the Ball has disappeared).

On the secoond page of each (the one that means "another Ball was chosen"), set it so that the page is activated by the global Switch "Starter Chosen" being ON. On the third page of each (the one that means "this Ball was chosen" and is blank), set it so that that page is activated by the Self Switch A being ON.



This is most easiest to achieve by simply creating one of the events, then copying it twice. Then all you need to do is replace the text message "This Ball contains X" to "This Ball contains Y/Z".

EDIT: There's an example of how to do this in Essentials (which I'm sure you're using). Seriously, if you find this difficult then you're just going to be overwhelmed by more things in the future, so I'd suggest you at least postpone making your game until you've learned how to use RPG Maker.
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Old February 23rd, 2009 (2:51 PM).
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Oh thanx I found the example in the Essentials thanks for helping I had everything right except I kept forgeting to put self switch. Want to be friends? You could help me a bit more if I get stuck again.
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Old February 23rd, 2009 (6:52 PM).
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Oh, what a reason to be "friends"...

I'm certain I won't have all the answers, mind you.
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Old February 23rd, 2009 (10:43 PM).
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Quote:
Originally Posted by Maruno View Post
Oh, what a reason to be "friends"...

I'm certain I won't have all the answers, mind you.

what is that suppose to mean. I just want to have more friends in PokeCommunity. If you need help ill help you too Maruno
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Old February 24th, 2009 (3:13 PM). Edited February 24th, 2009 by Speedy G32.
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Do you need any help? I think I know enough to maybe help others now

Does anyone know where to find good sprite pictures for Proffesor Oak

Hello Im making my own game and its turning out pretty good can someone help me though I just need to change the battle Box but dont know how can someone help me.



If it is not possible can someone help me make a different screen like the DS Diamond and Pearl so I can put it Diamond and Pearl style oh ya.
Thanks for the Help
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Old February 24th, 2009 (4:29 PM).
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Maruno Maruno is offline
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Quote:
Originally Posted by DragoChamp View Post
Quote:
Originally Posted by ddensu_pda View Post
Hello... :(
Sorry for being a noob
But i want to know how i can put day-night tinting in the battle screen, because i want to put it in my game...
please :)

(Sorry for my noob english)
Quote:
Originally Posted by Hall Of Famer View Post
I edited both the commandbox.png and fightbox.png into the picture below:


However, the battle screen still appears to be like this:



What did I do wrong?
Go to the script PokeBattle_ActualScene and go to line 1053
Code:
USECOMMANDBOX=false # If true, expects a file named Graphics/Pictures/commandbox.png
USEFIGHTBOX=false # If true, expects a file named Graphics/Pictures/fightbox.png
Change the two "false" to true and the files should be named "commandbox" and "fightbox" as said in the notes next to the code.
It's really straight forward
It helps to look for answers in the thread specifically made for asking questions about this.
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Old February 24th, 2009 (10:27 PM).
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Thanks amigo I owe you so much Ill give you credit on my game plus Ill give you some reputation
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Old February 27th, 2009 (5:34 PM). Edited February 28th, 2009 by pkmn.master.
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Hello,I have three request

1)I would like to request the instuctions on how to add a new weather affect.Please help

2)Also,I would like to request a pokemon essentials pbs file(moves) with the pokemon moves that weren't included such as ROAR OF TIME.Does anyone have one?

3)Can someone show me how to rip a few of PokemonPlatinum NPCS compatable with rpgxp Pokemon Essentials?I don't know much about ripping ds roms.
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Old February 28th, 2009 (11:43 PM).
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I have 2 questions. Please help me with them, I am very new to Game developing.

1: How can I change the size of my game Window?

2: How can I change the Oak and Hero sprites? They are in PNG, so I couldn't get rid of the background in photoshop.

Please help me out.
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Old March 1st, 2009 (6:35 AM).
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Quote:
Originally Posted by Presents View Post
I have 2 questions. Please help me with them, I am very new to Game developing.

1: How can I change the size of my game Window?

2: How can I change the Oak and Hero sprites? They are in PNG, so I couldn't get rid of the background in photoshop.

Please help me out.
1. Script "SpriteResizer", lines 12 and 13. Note that these only set the initial screen size - if someone changes it in the Options menu then it'll overwrite the initial size.

2. Background? I assume you mean the coloured box around the sprites when you use then in the game. Replacing the picture isn't enough - you need to reload it into RPG Maker. Do that with F10 and the "Import"/"Export" buttons. When you import a picture, it asks what colour in the picture should be turned transparent (and semi-transparent, but you won't want to bother with that), so left click the background to make it so. It should be easy enough.
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