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Old May 25th, 2009 (3:43 PM). Edited May 25th, 2009 by Monorail.
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Hey guys, not sure if this is the proper thread for scripting problems, but here goes.
How am I supposed to use a conditional branch statement that is based on a self switch? It seems that the only way to set the switch as on or off is with a command in the command window, but doing that makes it so that the switch resets itself every time the event is activated. So I guess what I want to know is how to set a self switch as on or off, without using the command window.
Edit: Also, how do I pause player input for a period of time? This is for cutscene making.
Thanks for any help.
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Old May 25th, 2009 (8:36 PM).
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I honestly don't know how to help you lol, I mean I probably do but you sorta confused me lol. Self switches turn on in an event and then stay on (for that event) which helps you add additional pages (Gym Battles etc.) where the texts changes and things like that. Then there are control switches which can be used for events such as legendary poke events. (For example to get into an area for one of my Legendaries you need to show a character Sythe's Letter. And to enter the are first you must show him the letter switch is turned on upon recieving the letter, and to get into the area you must have showed it to the guy so that the control switch seenletter is on) Is that similar to what you want? Sorry if my example isnt very clear. Also I was wondering if anyone has a larger set of D/P tiles I can use..........
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Old May 26th, 2009 (2:34 AM). Edited May 26th, 2009 by giraman.
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Arrgh there is no game creator for mac!!!!

Edit:Wait I might have found 1, its still downloading. (called dim3)
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Old May 26th, 2009 (11:36 AM).
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Quote:
Originally Posted by SytheXP View Post
I honestly don't know how to help you lol, I mean I probably do but you sorta confused me lol. Self switches turn on in an event and then stay on (for that event) which helps you add additional pages (Gym Battles etc.) where the texts changes and things like that. Then there are control switches which can be used for events such as legendary poke events. (For example to get into an area for one of my Legendaries you need to show a character Sythe's Letter. And to enter the are first you must show him the letter switch is turned on upon recieving the letter, and to get into the area you must have showed it to the guy so that the control switch seenletter is on) Is that similar to what you want? Sorry if my example isnt very clear. Also I was wondering if anyone has a larger set of D/P tiles I can use..........
What I'm trying to do is an event where you step on a square and the hero's mom follows a set path to him. Obviously I don't want that to happen every time the hero steps on that event, so I need a way to switch off that event once it happens once. How would I do that?
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Old May 26th, 2009 (11:46 AM).
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Quote:
Originally Posted by Monorail View Post
What I'm trying to do is an event where you step on a square and the hero's mom follows a set path to him. Obviously I don't want that to happen every time the hero steps on that event, so I need a way to switch off that event once it happens once. How would I do that?
At the end of your event turn self switch a "A" on. (on event commands page 1 "control self switch..." select "A" and "on") Then create another page to that event. On the left hand side you will see something that says self switch check mark the box and select "A".

Hope i helped
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Old May 26th, 2009 (12:43 PM). Edited May 26th, 2009 by Monorail.
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Quote:
Originally Posted by Lord of the Reck View Post
At the end of your event turn self switch a "A" on. (on event commands page 1 "control self switch..." select "A" and "on") Then create another page to that event. On the left hand side you will see something that says self switch check mark the box and select "A".

Hope i helped
I don't think I'm doing it right... Here's my code.
Page 1:
tinypic.com/r/1eudrp/5
Page 2:
tinypic.com/r/wgopr9/5
(Don't have 15 posts, can't make them links)
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Old May 26th, 2009 (1:10 PM).
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Quote:
Originally Posted by Monorail View Post
I don't think I'm doing it right... Here's my code.
Page 1:
tinypic.com/r/1eudrp/5
Page 2:
tinypic.com/r/wgopr9/5
(Don't have 15 posts, can't make them links)
hmmm... your doing it a different way well in that case

In your conditional branch switch your events around like so...

Quote:
Coditional branch: Self Switch A = = OFF
Your move routes and such
Control self switch A = ON

Else
Put your thing after event here

Branch End
And get rid of the other Conditional Branch and page...
Dont know any better terms PM me if there are any more questions then i will make some images ;) so give me a PM!
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Old May 26th, 2009 (1:14 PM).
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Yeah that works perfectly.
I wonder how the makers of RPG maker intended for people to make events, because having to put something in the else portion as it's primary effect is kind of strange...
Anyway, thanks!
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Old May 26th, 2009 (2:17 PM).
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Originally Posted by Monorail View Post
Yeah that works perfectly.
I wonder how the makers of RPG maker intended for people to make events, because having to put something in the else portion as it's primary effect is kind of strange...
Anyway, thanks!
No, they expect us to have minimum logical skills to figure out that kind of things... Also, it isn't always you will put the primary effect on the else portion.. It depends on the event..
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Old May 26th, 2009 (8:46 PM).
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Soz I didnt help much Monorail =/

And I noticed an error in what I told you. Switches can be turned on and off. I said turned on and stay on........
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Old May 31st, 2009 (2:21 PM).
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Can someone please make me or find me A Trainer Back Tutorial?

I have been more than a Month looking for one...
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Old June 1st, 2009 (11:55 PM).
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Quote:
Originally Posted by pokemasterintraining View Post
Can someone please make me or find me A Trainer Back Tutorial?

I have been more than a Month looking for one...
Wel, you know i'm making them now for you anyways, so i dunno if you're still looking for one?
Question- i'm making sprites for pokemasterintraining (above), and he's making a game with RMXP (i'm pretty sure). Now I've sprited for a few of my own little Rom Hack projects, and I know that for Rom Hacks, sprites need to be indexed. Is this the case for RMXP? Do the sprites still need to be indexed?
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Old June 2nd, 2009 (6:48 AM).
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Nope It does not have to be indexed...
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Old June 3rd, 2009 (10:25 AM).
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How can I add the regis to firered without replacing any other pokemon?
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Old June 3rd, 2009 (1:15 PM).
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Does anyone know what program would be good for making a pokemon game from scratch? Or any tutorials on it? I've heard about RMXP and checked it out, but I don't like the fact that you have to buy it. My parents would kill me if I tried. :)
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Old June 3rd, 2009 (5:26 PM).
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What are the parameters for adding new moves in the PBS folder?
I can't find it in the pokestarter notes.
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Old June 4th, 2009 (9:14 AM).
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Originally Posted by Monorail View Post
What are the parameters for adding new moves in the PBS folder?
I can't find it in the pokestarter notes.
Can't have been looking very hard, could you? Look here in the notes and note the hyperlink to a list of moves with their effect tags and so forth.

Also, this question pertains to Pokémon Essentials, so you should have asked this question in its thread, not this one.
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Old June 4th, 2009 (9:37 AM).
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How can I add the regis to firered without replacing any other pokemon?
I believe you are referring to a pokemon hack. Which should not be posted here. Instead post in the emulation section.
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Old June 4th, 2009 (3:43 PM).
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Im making a pokemon hack and would like to know how to make a charizard you fight as an event, be shiny.
help would be apprieciated!
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Old June 4th, 2009 (5:11 PM). Edited June 5th, 2009 by GymLeaderLance99.
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Originally Posted by piloswineFLU View Post
Im making a pokemon hack and would like to know how to make a charizard you fight as an event, be shiny.
help would be apprieciated!
First off, I don't know whether I should laugh at your username or not...lol.

Now, like the guy before you said, post in the Emulation section. This is Game Development, and you're looking for ROM Hacking...

Maybe this section should have "NOT HACKING" in the title...

EDIT: A request: does anyone have the Background FRLG used for when you entered the Tanoby Ruins on Seven Island? The background rips over on the Spriter's Resource is missing that one, and I need it for the Ruins of Alph in my game.
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Old June 6th, 2009 (8:27 AM).
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I want to see if anywone can make/find me a Interior Gym D/P tileset,
You know for Gyms!
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Old June 7th, 2009 (5:48 PM). Edited June 7th, 2009 by Monorail.
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Old problem magically fixed, new problem.
How do I make multiple trainers with the same name? Specifically for rival battles.
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Old June 7th, 2009 (7:22 PM).
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Old problem magically fixed, new problem.
How do I make multiple trainers with the same name? Specifically for rival battles.
I'd say make the rival one of the heroes, and when you need his name, call it using \n[(the rival's number)]. Like, in my game, the rival is Hero #3, so when I need his name, I put \n[0003] in the message. Of course, that's RM2K3, so it might not be the same if you're using RMXP, but it's worth a shot.

Just to repost my request, does anyone have a picture of the background FRLG used for when you entered the Tanoby Ruins on Seven Island? The background rips over on the Spriter's Resource is missing that one, and I need it for the Ruins of Alph in my game.
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Old June 7th, 2009 (8:43 PM).
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Originally Posted by GymLeaderLance99 View Post
I'd say make the rival one of the heroes, and when you need his name, call it using \n[(the rival's number)]. Like, in my game, the rival is Hero #3, so when I need his name, I put \n[0003] in the message. Of course, that's RM2K3, so it might not be the same if you're using RMXP, but it's worth a shot.
I don't think you can add pokemon to anyone besides the player in RMXP, but I could very well be wrong.
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Old June 7th, 2009 (9:55 PM).
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Monorail if you are using pokemon essentials, open the editor and where it say create trainer creat it like you normally would. Then where it says ID change that number for each one of them so its different that way when you battle em it uses various versions of the chara with different pokes...... Sorry if its unclear Ill try to fix it later...... Also does anyone know how to change the name of the PokeGear in Pokemon Essentials? Ive edited all the graphics to make it fit my style except now I need to change the name.
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