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Old August 15th, 2009 (8:22 AM).
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Paradox101 Paradox101 is offline
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Hello there.
I have come to make a humble request. I recently downloaded the pokemon essentials kit, and started a small project on RMXP. So far, I'm fine with scripting and mapping.

However, its become clear I need to fix something. You see, during battles, the main male protagonist from R/s/e's back sprite is shown. No matter if you're male, or female. And since I'm using the sprites from FR/LG for overworlds for the player, this doesnt quite make sense.

What I need is the back sprites of the Fire Red and Leaf Green male/female protaganists, in a format and size that will work in RMXP. If you help me with this, I will be so very grateful.
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Old August 15th, 2009 (9:39 AM).
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Quote:
Originally Posted by Paradox101 View Post
Hello there.
I have come to make a humble request. I recently downloaded the pokemon essentials kit, and started a small project on RMXP. So far, I'm fine with scripting and mapping.

However, its become clear I need to fix something. You see, during battles, the main male protagonist from R/s/e's back sprite is shown. No matter if you're male, or female. And since I'm using the sprites from FR/LG for overworlds for the player, this doesnt quite make sense.

What I need is the back sprites of the Fire Red and Leaf Green male/female protaganists, in a format and size that will work in RMXP. If you help me with this, I will be so very grateful.
Well you should be able to find the actual graphics here: http://www.spriters-resource.com/

To make it use it correctly, the picture file for it must be trback???, with ??? replaced by the number used by the picture number that is being used for the front battle sprite (that can be edited in the metadata part of the editor.exe file)
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Old August 15th, 2009 (11:02 AM).
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But I require the back sprites, not the front ones. Besides, I couldn't get the sprites there to work right for my life. I'm no good with editing whatsoever I'm afraid. Hence why I'm looking for help, heh.
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Old August 15th, 2009 (11:30 AM).
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Lx's instructions are completely correct and very straightforward. Have a go! :P Experiment! Try things out! It's fun!
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Old August 15th, 2009 (12:57 PM).
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Paradox101 Paradox101 is offline
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Problem is, I don't truly understand which pictures to replace. Hence why I'm asking for something that would function in the program. From what I see in the folder, theres a strip of pictures, and then a load of broken up ones. I've checked the metadata, and havent found any options to change the back sprite or anything, and its rather off-putting.
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Old August 15th, 2009 (1:09 PM).
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Problem is, I don't truly understand which pictures to replace. Hence why I'm asking for something that would function in the program. From what I see in the folder, theres a strip of pictures, and then a load of broken up ones. I've checked the metadata, and havent found any options to change the back sprite or anything, and its rather off-putting.

I'll break this down a little more...

find them, http://www.spriters-resource.com/gameboy_advance/pokefrlg/sheet/20103

Go into pictures and find trback000 or trback001. Resize these pictures into half their size (I can't explain how to do this, it depends on what program you use). Then erase the old picture and copy the first 4 of the one from the website into it.

You should find a way to make the background transparent, which is also dependent on what you have available.

Save it as trback???, but replace ??? with the number you find here in the metadata part of the editior.exe. It should be a three digit number that is the same as the picture set as the trainer type for that player option.
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Old August 15th, 2009 (1:32 PM).
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Okay then... so it appears my hand is forced into editing... ah well. But, do I keep as a long strip, or do I break them up into individual pieces? Not to mention I'm not sure they have the correct amount of spaces in between... argh. I take it trback000 will be the first selection (male) and trback001 will be the second (female). But I'm still unsure. I'm still a beginner at this whole spriting buisness, obviously. Heh.
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Old August 15th, 2009 (3:01 PM).
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Originally Posted by Paradox101 View Post
Okay then... so it appears my hand is forced into editing... ah well. But, do I keep as a long strip, or do I break them up into individual pieces? Not to mention I'm not sure they have the correct amount of spaces in between... argh. I take it trback000 will be the first selection (male) and trback001 will be the second (female). But I'm still unsure. I'm still a beginner at this whole spriting buisness, obviously. Heh.
"Graphics/Pictures/trback001.png". Put your new trainer back sprites in there. Just paste over the existing sprites. It's easy stuff.

Remember to save it with transparency, though. Mostly anything that isn't Paint will allow you to do that (my choice is Paint.NET, which is free).
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Old August 15th, 2009 (3:19 PM).
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Im beginning to make a zelda archery mini game game. I need to make an event system that shoots an arrow from link. hits the opponent and records a score. My real question is how do i make it so that when i bush a button ( condition on pushing a button) The arrow graphic moves to the hero and follows him round. I need to know how record the heros co ordinates..
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Old August 15th, 2009 (3:46 PM).
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Originally Posted by .-'Infernal Hylian'-. View Post
Im beginning to make a zelda archery mini game game. I need to make an event system that shoots an arrow from link. hits the opponent and records a score. My real question is how do i make it so that when i bush a button ( condition on pushing a button) The arrow graphic moves to the hero and follows him round. I need to know how record the heros co ordinates..
Setup two variables where which one stores the coordinates X and Y of your hero '-', it's not that hard.
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Old August 15th, 2009 (4:57 PM).
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I have now got it working. Thank for very much for your assistance, and I wish the best of luck, health, and victory over whatever may come your way. In lamens terms; Cheers, mate.
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Old August 15th, 2009 (5:44 PM).
Divine-Atonement7 Divine-Atonement7 is offline
 
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FOR THOS WHO ARE MAKING GAMES I GOT SOME GREAT NAMES FOR POKEMON AND MOVES.
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Old August 16th, 2009 (7:58 AM).
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A couple of times now I've made a new section of scripts (i.e. along with SpriteWindow and PokeBattle_ActualScene and so forth) and written stuff in them, only to find that the game doesn't recognise anything in there. The exact same code works fine if I move it into an existing section.

Do I need to "define" which sections exist, so that the game can then recognise them and look into them? If so, how?


Quote:
Originally Posted by Paradox101 View Post
I have now got it working. Thank for very much for your assistance, and I wish the best of luck, health, and victory over whatever may come your way. In lamens terms; Cheers, mate.
Laymen. Just thought I'd let you know.
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Old August 16th, 2009 (4:13 PM).
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FOR THOS WHO ARE MAKING GAMES I GOT SOME GREAT NAMES FOR POKEMON AND MOVES.
First do not use ALL CAPS IT MAKES YOU LOOK LIKE A N00B!

Second, I doubt anyone wants your "Great game names and pokemon and move names." Usually game indie developers are smart enough to figure those out for themselves.

Thirdly, this is not the right spot for this.
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Old August 16th, 2009 (4:25 PM).
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First off, you don't use caps either, I don't care if your trying to insult him by doing it back.
Second, Do you know how many times i see people needing help with names for pokemon and move names? All the time. It's very helpful to have someone else do it.
Thirdly, it's not the right section? How so if he is giving help?

Anyway..
To those of you in need of supporter bars, I am still making them.
So feel free to contact me.
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Old August 16th, 2009 (4:56 PM).
Poeman Poeman is offline
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I was doing it back, it was a joke, Really people need help with names I almost never see that?

The right section would be the game topic.
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Old August 17th, 2009 (5:19 AM).
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Hey everyone. Im making a game which is an archery game and i am trying to make an event system so that the arrow (when the button is clicked) goes to where the hero's position is and then gets launched and when it hits a monster score is recorded. So far i have six variables. 2 for the hero's x and y position and another 2 for the monster and another 2 for the arrow all x and y.. but as soon as i go onto the map score is already recorded once.. Can someone help? I will post three screens to show you what i have done..

just thought i would say.. the text acts as my score.. this is just for testing for when the score will be added..
Attached Images
File Type: gif event2.GIF‎ (92.5 KB, 13 views) (Save to Dropbox)
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Old August 19th, 2009 (7:48 AM).
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A lot of RPG Maker XP games I try to play I keep on getting this error message,'Invalid access to memory location.' And I've tried changing my display setting and putting in a different,'Game' file in the folder. But I still get the same error message. How do I fix this?
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Old August 19th, 2009 (11:50 AM).
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Im a newbie and i barely started to do my own development in my pokemon fire red so that it can similar to the yellow version...my question is how can i change the colors of the character on the trainer card...because i have no idea how... and thanks
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Old August 19th, 2009 (12:29 PM).
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Im a newbie and i barely started to do my own development in my pokemon fire red so that it can similar to the yellow version...my question is how can i change the colors of the character on the trainer card...because i have no idea how... and thanks
*sighs, points to section name under "Community Sites"*

Not for Rom-Hacking. Go to the Rom Hacking section and ask that.
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Old August 20th, 2009 (3:31 AM).
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A lot of RPG Maker XP games I try to play I keep on getting this error message,'Invalid access to memory location.' And I've tried changing my display setting and putting in a different,'Game' file in the folder. But I still get the same error message. How do I fix this?
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Old August 20th, 2009 (6:58 AM).
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I was wondering..
can anyone help me with some simple script? I'm trying to get an evented wild pokemon battle in this little project of mine. I looked through the notes, and I've tried to do it myself but I keep messing up for some reason. Unfortunately, the notes didn't come with a proper example of what it should look like, so I'm sort of in the blank.

It's just a simple battle against a snorlax. Anyone able to help me out and write down the script needed to make this work? Just a working example, really. It'd be most appreciated.
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Old August 20th, 2009 (11:48 AM).
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Originally Posted by Paradox101 View Post
I was wondering..
can anyone help me with some simple script? I'm trying to get an evented wild pokemon battle in this little project of mine. I looked through the notes, and I've tried to do it myself but I keep messing up for some reason. Unfortunately, the notes didn't come with a proper example of what it should look like, so I'm sort of in the blank.

It's just a simple battle against a snorlax. Anyone able to help me out and write down the script needed to make this work? Just a working example, really. It'd be most appreciated.
pbWildBattle(X,Y), where X is Snorlax's Pokédex number and Y is its level. So it could be pbWildBattle(143,50).

I took that almost word for word from the notes, so maybe you weren't looking hard enough.
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Old August 20th, 2009 (12:59 PM).
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I was looking at just that part.
I tried to do
pbWildBattle(SNORLAX,30,1,False) though, and it didn't seem to work.
I'll try it with two variables instead of four, then.
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Old August 20th, 2009 (2:46 PM).
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Originally Posted by Paradox101 View Post
I was looking at just that part.
I tried to do
pbWildBattle(SNORLAX,30,1,False) though, and it didn't seem to work.
I'll try it with two variables instead of four, then.
The last two variables are optional, so you can simply leave them out. I don't know what the default settings would be for them (presumably "-1, TRUE", meaning it doesn't save the result in a variable and you can run away), but it can't be too hard to look up.

Note the using of the pokémon's National Dex number instead of its internal name.
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