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  #1251    
Old January 29th, 2010 (2:38 PM).
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    How would I switch between pokedexes if I have beaten the game?

    This is what I had in my options script.

    Code:
      EnumOption.new(_INTL("BATTLE STYLE"),[_INTL("SHIFT"),_INTL("SET")],
      proc { $PokemonSystem.battlestyle },
      proc {|value|  $PokemonSystem.battlestyle=value }
      ),
      if $game_variables[99] >= 0
      EnumOption.new(_INTL("POKeDEX TYPE"),[_INTL("Regional"),_INTL("National")],
      proc { $game_variables[99] },
      proc {|value|  $game_variables[99]=value } 
      end
      ),
    EDIT: Oh, and why does my game compile the data EVERY time it starts up?

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      #1252    
    Old January 29th, 2010 (3:30 PM).
    Poeman Poeman is offline
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      Quote:
      Originally Posted by kingrocker View Post
      Anyone?, anyone have an awnser
      The tiles are made, and your post was two posts up no need to re-post it

      You may be new to game development but speaking and politeness, and common sense have been with you forever, please try to use them.
        #1253    
      Old January 30th, 2010 (6:51 AM).
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        Quote:
        Originally Posted by |Maximus| View Post
        How would I switch between pokedexes if I have beaten the game?

        This is what I had in my options script.

        Code:
          EnumOption.new(_INTL("BATTLE STYLE"),[_INTL("SHIFT"),_INTL("SET")],
          proc { $PokemonSystem.battlestyle },
          proc {|value|  $PokemonSystem.battlestyle=value }
          ),
          if $game_variables[99] >= 0
          EnumOption.new(_INTL("POKeDEX TYPE"),[_INTL("Regional"),_INTL("National")],
          proc { $game_variables[99] },
          proc {|value|  $game_variables[99]=value } 
          end
          ),
        EDIT: Oh, and why does my game compile the data EVERY time it starts up?
        That code will mean the "switch Dex" option is always visible. There's probably simpler ways to do this, but use a global switch to turn this option on/off.

        Also, the "end" is in the wrong place. It should be after the "),", because if you look closely, the EnumOption line is actually spread across several lines (for clarity), and that ")," ends that line.

        Code:
          if $game_switches[42] 
            EnumOption.new(_INTL("POKeDEX TYPE"),[_INTL("Regional"),_INTL("National")],
            proc { $game_variables[99] },
            proc {|value|  $game_variables[99]=value } 
            ),
          end
        Something like that, maybe. Turn global switch 42 ON only when you've "beaten the game" (and then leave it like that forever).


        The game will recompile itself whenever you've changed anything in the scripts or in the PBS files. Running it twice in a row means that at least the second run won't recompile (because there would be no changes since the first time).
          #1254    
        Old January 30th, 2010 (9:02 AM).
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          Quote:
          Originally Posted by Maruno View Post
          That code will mean the "switch Dex" option is always visible. There's probably simpler ways to do this, but use a global switch to turn this option on/off.

          Also, the "end" is in the wrong place. It should be after the "),", because if you look closely, the EnumOption line is actually spread across several lines (for clarity), and that ")," ends that line.

          Code:
            if $game_switches[42] 
              EnumOption.new(_INTL("POKeDEX TYPE"),[_INTL("Regional"),_INTL("National")],
              proc { $game_variables[99] },
              proc {|value|  $game_variables[99]=value } 
              ),
            end
          Something like that, maybe. Turn global switch 42 ON only when you've "beaten the game" (and then leave it like that forever).


          The game will recompile itself whenever you've changed anything in the scripts or in the PBS files. Running it twice in a row means that at least the second run won't recompile (because there would be no changes since the first time).
          I did that, but I got a syntax error in line '288'

          This is a chunk of the script:

          Code:
            NumberOption.new(_INTL("FRAME"),_INTL("TYPE%d"),1,$TextFrames.length,
            proc { $PokemonSystem.frame },
            proc {|value|  $PokemonSystem.frame=value }
            ),
            if $game_switches[50] 
              EnumOption.new(_INTL("POKeDEX TYPE"),[_INTL("Regional"),_INTL("National")],
              proc { $game_variables[99] },
              proc {|value|  $game_variables[99]=value } 
            ),  
            end
          Here is the error:

          Code:
          Script 'PokemonOption' line '288': SyntaxError Occurred.
            #1255    
          Old January 30th, 2010 (2:57 PM).
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            ayone have a hgss pokedex script and tiles
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              #1256    
            Old January 30th, 2010 (5:49 PM).
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              Quote:
              Originally Posted by |Maximus| View Post
              I did that, but I got a syntax error in line '288'

              This is a chunk of the script:

              Code:
                NumberOption.new(_INTL("FRAME"),_INTL("TYPE%d"),1,$TextFrames.length,
                proc { $PokemonSystem.frame },
                proc {|value|  $PokemonSystem.frame=value }
                ),
                if $game_switches[50] 
                  EnumOption.new(_INTL("POKeDEX TYPE"),[_INTL("Regional"),_INTL("National")],
                  proc { $game_variables[99] },
                  proc {|value|  $game_variables[99]=value } 
                ),  
                end
              Here is the error:

              Code:
              Script 'PokemonOption' line '288': SyntaxError Occurred.
              Which one is line 288?


              Quote:
              Originally Posted by kingrocker View Post
              ayone have a hgss pokedex script and tiles
              A few people do have them, yes. No one will simply give you the Poké Dex scripts, though, because they worked hard on them (plus it implies you want the dual screen scripts as well, which people here don't want to hand out either). If you want to have a different-looking Poké Dex (or menu, or battle system), you'll either have to learn how to script and do it yourself, or find someone else who can and who would be willing to do all the work for you (hint: you won't). If you have an eye for programming, it's not actually that difficult.

              For the tiles, look in the Resource Center. I know it's a crazy and ambiguous name for a place that holds game-making resources (what with it being in the game-making section and all), but I promise you there are a few things in there. Naturally, you'll give credit to anyone whose tiles you use.
                #1257    
              Old January 30th, 2010 (5:51 PM).
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                Quote:
                Originally Posted by Maruno View Post
                Which one is line 288?



                A few people do have them, yes. No one will simply give you the Poké Dex scripts, though, because they worked hard on them (plus it implies you want the dual screen scripts as well, which people here don't want to hand out either). If you want to have a different-looking Poké Dex (or menu, or battle system), you'll either have to learn how to script and do it yourself, or find someone else who can and who would be willing to do all the work for you (hint: you won't). If you have an eye for programming, it's not actually that difficult.

                For the tiles, look in the Resource Center. I know it's a crazy and ambiguous name for a place that holds game-making resources (what with it being in the game-making section and all), but I promise you there are a few things in there. Naturally, you'll give credit to anyone whose tiles you use.
                Oh haha. Sorry, line '288' is "),"
                  #1258    
                Old January 30th, 2010 (6:14 PM).
                Maruno's Avatar
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                  Quote:
                  Originally Posted by |Maximus| View Post
                  Oh haha. Sorry, line '288' is "),"
                  Ah, I see the problem. All those options are in one big array, and I'm almost certain you can't simply use "if" clauses in the middle of those.

                  You have three solutions:
                  • Immediately after the array is finished (after the one that puts in Speech Frame and after the "]" that closes the array), put the following. This will make the "Change Poké Dex" option the last/bottom-most option in the menu.
                  Code:
                    if $game_switches[50] 
                     @PokemonOptions.push[EnumOption.new(_INTL("POKeDEX TYPE"),[_INTL("Regional"),_INTL("National")],
                       proc { $game_variables[99] },
                       proc {|value|  $game_variables[99]=value } 
                       )
                     ]
                    end
                  • Lump all the code you've added into one big line, and put the "if $game_switches[50]" bit at the end of it. Remember to remove the "end", and remember that the "one big line" includes the "),". This keeps the option where it is.
                  • A mixture of the two. All the options above the Poké Dex one go into the array, then "push" the Poké Dex option like above, then push all the options below it.
                  These options are listed in the order I'd recommend them. Option 3 is by far the most extensive edit.
                    #1259    
                  Old January 30th, 2010 (6:33 PM).
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                    Quote:
                    Originally Posted by Maruno View Post
                    Ah, I see the problem. All those options are in one big array, and I'm almost certain you can't simply use "if" clauses in the middle of those.

                    You have three solutions:
                    • Immediately after the array is finished (after the one that puts in Speech Frame and after the "]" that closes the array), put the following. This will make the "Change Poké Dex" option the last/bottom-most option in the menu.
                    Code:
                      if $game_switches[50] 
                       @PokemonOptions.push[EnumOption.new(_INTL("POKeDEX TYPE"),[_INTL("Regional"),_INTL("National")],
                         proc { $game_variables[99] },
                         proc {|value|  $game_variables[99]=value } 
                         )
                       ]
                      end
                    • Lump all the code you've added into one big line, and put the "if $game_switches[50]" bit at the end of it. Remember to remove the "end", and remember that the "one big line" includes the "),". This keeps the option where it is.
                    • A mixture of the two. All the options above the Poké Dex one go into the array, then "push" the Poké Dex option like above, then push all the options below it.
                    These options are listed in the order I'd recommend them. Option 3 is by far the most extensive edit.
                    It worked but I got this error when I go to options:
                    Code:
                    ---------------------------
                    Pokemon Sparkling Yellow Version - Demo
                    ---------------------------
                    Exception: NoMethodError
                    
                    Message: undefined method `[]' for nil:NilClass
                    
                    PokemonOption:312:in `pbStartScene'
                    
                    PokemonOption:372:in `pbStartScreen'
                    
                    PokemonLoad:435:in `pbStartLoadScreen'
                    
                    PokemonLoad:435:in `pbFadeOutIn'
                    
                    PokemonLoad:435:in `pbStartLoadScreen'
                    
                    PokemonLoad:335:in `loop'
                    
                    PokemonLoad:437:in `pbStartLoadScreen'
                    
                    DebugIntro:6:in `main'
                    
                    Main:37:in `mainFunctionDebug'
                    
                    Main:16:in `mainFunction'
                    
                    
                    
                    This exception was logged in errorlog.txt.
                    
                    Press Ctrl+C to copy this message to the clipboard.
                    ---------------------------
                    OK   
                    ---------------------------
                      #1260    
                    Old January 30th, 2010 (6:39 PM).
                    Maruno's Avatar
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                      Quote:
                      Originally Posted by |Maximus| View Post
                      It worked but I got this error when I go to options:
                      Code:
                      ---------------------------
                      Pokemon Sparkling Yellow Version - Demo
                      ---------------------------
                      Exception: NoMethodError
                      
                      Message: undefined method `[]' for nil:NilClass
                      
                      PokemonOption:312:in `pbStartScene'
                      And what does line 312 look like?
                        #1261    
                      Old January 30th, 2010 (6:46 PM).
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                        Quote:
                        Originally Posted by Maruno View Post
                        And what does line 312 look like?
                        310 )
                        311 ]
                        312 if $game_switches[50]
                        313 @PokemonOptions.push[EnumOption.new(_INTL("POKeDEXTYPE"),[_INTL("Regional"),_INTL("National")],
                        314 proc { $game_variables[99] },
                        315 proc {|value| $game_variables[99]=value }
                        316 )
                        317 ]
                        318 end
                          #1262    
                        Old January 30th, 2010 (7:02 PM).
                        Maruno's Avatar
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                          Interesting. Try retyping that line (you probably copy-pasted it originally) and see if that works. I don't know why it would, though.
                            #1263    
                          Old January 30th, 2010 (7:10 PM).
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                            Quote:
                            Originally Posted by Maruno View Post
                            Interesting. Try retyping that line (you probably copy-pasted it originally) and see if that works. I don't know why it would, though.
                            It worked, they were too far off to the left. But, when I turned switch 50 ON, the same error happened. At least I think the same error.

                            Code:
                            ---------------------------
                            Pokemon Sparkling Yellow Version - Demo
                            ---------------------------
                            Exception: TypeError
                            
                            Message: cannot convert EnumOption into Integer
                            
                            PokemonOption:317:in `[]'
                            
                            PokemonOption:317:in `pbStartScene'
                            
                            PokemonOption:372:in `pbStartScreen'
                            
                            PokemonMenu:231:in `pbStartPokemonMenu'
                            
                            PokemonMenu:230:in `pbFadeOutIn'
                            
                            PokemonMenu:230:in `pbStartPokemonMenu'
                            
                            PokemonMenu:139:in `loop'
                            
                            PokemonMenu:238:in `pbStartPokemonMenu'
                            
                            Scene_Map:180:in `call_menu'
                            
                            Scene_Map:153:in `update'
                            
                            
                            
                            This exception was logged in errorlog.txt.
                            
                            Press Ctrl+C to copy this message to the clipboard.
                            ---------------------------
                            OK   
                            ---------------------------
                              #1264    
                            Old January 30th, 2010 (7:28 PM).
                            Maruno's Avatar
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                              Put the second half of the top line, from "EnumOption" onwards, on a separate line, leaving only the "@PokemonOptions.push[" on the top line. This may well not work, though, in which case you'll just have to use option 4 - copy-paste the entire @PokemonOptions array, put your code into one of them, and stick them both in an "if" statement where one is used if switch 50 is ON, and the other if it's OFF.

                              I'm sure this should have gone into PMs a while ago.
                                #1265    
                              Old January 31st, 2010 (11:24 AM).
                              kingrocker's Avatar
                              kingrocker kingrocker is offline
                                 
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                                Anyone got a dual screen script i could use, please
                                and really some people could give the community a way to update to hgss, and hgss menu
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                                  #1266    
                                Old January 31st, 2010 (11:29 AM).
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                                  Quote:
                                  Originally Posted by kingrocker View Post
                                  Anyone got a dual screen script i could use, please
                                  and really some people could give the community a way to update to hgss, and hgss menu
                                  NOBODY, is going to just GIVE you a dual screen script. There is only two people that have successfully created a dual screen script, help-14, and Alexandre.

                                  They must've worked REALLY hard on it, and they're not just going to GIVE it away.

                                  Think before you post.
                                    #1267    
                                  Old January 31st, 2010 (11:29 AM).
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                                    really, i need it, anyone have a tutorial though
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                                      #1268    
                                    Old January 31st, 2010 (11:34 AM).
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                                      So. I've been trying to find a way to make it so Pokemon only appear in the grass and I can't seem to find a decent tutorial that I understand. Can someone please help me?
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                                        #1269    
                                      Old January 31st, 2010 (11:34 AM). Edited January 31st, 2010 by |Maximus|.
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                                        Quote:
                                        Originally Posted by kingrocker View Post
                                        really, i need it, anyone have a tutorial though
                                        Nobody cares if you need it. Nobody is going to just hand it to you.

                                        Nobody is going to make a tutorial just for you also.

                                        Quote:
                                        Originally Posted by aquakip View Post
                                        So. I've been trying to find a way to make it so Pokemon only appear in the grass and I can't seem to find a decent tutorial that I understand. Can someone please help me?
                                        Are you using Poccil's starter kit?

                                        If you are, there should be an application called "Editor" in the game folder. (It looks like a giant Orange Star)

                                        Double click that, let it compile, then scroll down with the arrow keys to "Set Encounters"

                                        Press the "c" key, then choose the map, however, don't scroll with your mouse, it will glitch up.

                                        Once you select your map, press "c" on "Set New Encounter" Then choose grass.

                                        After, choose the Pokemon you want, and you should be able to do it from there
                                          #1270    
                                        Old January 31st, 2010 (11:47 AM).
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                                          Quote:
                                          Originally Posted by |Maximus| View Post
                                          Are you using Poccil's starter kit?

                                          If you are, there should be an application called "Editor" in the game folder. (It looks like a giant Orange Star)

                                          Double click that, let it compile, then scroll down with the arrow keys to "Set Encounters"

                                          Press the "c" key, then choose the map, however, don't scroll with your mouse, it will glitch up.

                                          Once you select your map, press "c" on "Set New Encounter" Then choose grass.

                                          After, choose the Pokemon you want, and you should be able to do it from there
                                          No. I'm not using Poccil's Starter Kit. :/ I'm using RMXP all the way. All of my maps are in that. :/

                                          So. I don't see how Poccil's Starter Kit can transfer that over to RMXP.
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                                            #1271    
                                          Old January 31st, 2010 (11:58 AM).
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                                            alot of people want the tutorial
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                                              #1272    
                                            Old January 31st, 2010 (12:25 PM).
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                                              Quote:
                                              Originally Posted by kingrocker View Post
                                              alot of people want the tutorial
                                              A lot of people want:
                                              World peace
                                              to be rich
                                              to fly
                                              to breathe underwater

                                              DO they get that?
                                                #1273    
                                              Old January 31st, 2010 (12:28 PM).
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                                                you are a jerk, we just wand a simple guide into doing it
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                                                  #1274    
                                                Old January 31st, 2010 (12:30 PM).
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                                                  Originally Posted by Luka S.J. View Post
                                                  My balls seem to be fine.
                                                    #1275    
                                                  Old January 31st, 2010 (12:45 PM). Edited January 31st, 2010 by kingrocker.
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                                                    thanks carmaniac, i woud appriciate that

                                                    thanks, i'll need that
                                                    carmaniac, thak you twelve times
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