First, HOLY CARP THE LAYOUT. The colors burn my eyes. Subdue the colors a bit- using darker colors (or at least colors that don't clash as much) would help immensely. And don't use Times New Roman- it just looks tacky, and makes the entire guide look like it was made in Microsoft Word.
But, I understand that you're not really in charge of the layout, and even if you were, it wouldn't be at the top of the priority list. So I guess you can ignore what I just said. :P
As for the guide itself, it's good, but it definitely needs some work. It definitely needs to be a bit more newbie friendly- if I were a newbie, I'd find the guide more than a bit confusing. The guide just seems to introduce too many high-level concepts without teaching the basics, or at least explaining the concepts themselves. For example,
Quote:
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Tyranitar is extremely powerful. Be sure you can deal with its incredibly powerful STAB moves. Bulky grounds are usually a good choice to stop it.
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What is it that makes Tyranitar powerful? Why should I use those moves over other moves? Why do Bulky Grounds do well against it, and what exactly
is a bulky ground? Things like this appear throughout the guide.
I guess what I'm saying is that this guide currently addresses the
who and
what of battling- but not the
how and
why.
That said, this is an excellent start, and I'm hoping you can revise this enough so that it actually
can become a resource for new players. Good luck. ;)