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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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  #26   Link to this post, but load the entire thread.  
Old May 17th, 2008 (2:08 AM).
Unlimited NiGHTS Unlimited NiGHTS is offline
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Quote:
Originally Posted by Archer View Post
Articuno @ Lefties
Calm | Pressure
< 252 HP, 64 SAtk, 96 Def, 96 SAtk >
~ Ice Beam
~ Roar
~ Roost
~ Heal Bell/Reflect

Notes: Ice Beam OHKOs Garchomp and Mence. Roar is for the Phazing you wanted. Heal Bell is an XD move IIRC, but that should be fine for Shoddy. Relflect could provide that extra beef that the team needs to take some hits.
Since this was already posted on your thread, I figured I'd have you give it a second look, especially since you mentioned you needed a medic. It should be noted, though, that Pokémon with Soundproof won't be healed by Heal Bell.
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Old May 17th, 2008 (2:11 AM).
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Quote:
Originally Posted by Unlimited NiGHTS View Post
Since this was already posted on your thread, I figured I'd have you give it a second look, especially since you mentioned you needed a medic. It should be noted, though, that Pokémon with Soundproof won't be healed by Heal Bell.
hmmm, yeah, but the SR weakness is really glaring at me
But it could work, but with only 1 attack that does damage, any water type can come on and set up, but he is an option, i'll trial him out on shoddy, and see how he does
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Old May 17th, 2008 (3:15 AM).
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Quote:
Originally Posted by Arch_2008 View Post
hmmm, yeah, but the SR weakness is really glaring at me
But it could work, but with only 1 attack that does damage, any water type can come on and set up, but he is an option, i'll trial him out on shoddy, and see how he does
You have Rapid Spin so you should be ok with SR.


As for Heal Bell, it still Heals pokemon with Soundproof pokes on your team, however if the opponent has a soundproof pokemon out when you use it, it fails.
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Old May 22nd, 2008 (2:34 AM).
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Ok, now after having a nice run(7 straight wins is pretty good)i've decided to up date the first post.

I've taken out Electivire for Metagross, and up dated some movesets.
So, what do you think?
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Old May 22nd, 2008 (12:00 PM).
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No need for Ice Punch except for Zapdos and dragons really, and dragons take a LOAD from Meteor Mash. Thunderpunch is much more useful for trashing waters and Skarmory, who otherwise wall you.
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Old May 22nd, 2008 (1:43 PM).
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I was tossing up between Ice Punch and T-Punch, I guess that T-Punch allows me to hit dragons for neutral damage, and allows me to hit Gyarados. I'll give T-Punch a try, and see how it goes
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Old June 4th, 2008 (10:30 PM).
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Ok, now I've decided to replace Regice with Blissey, for a couple of reasons:

1. I've lost far too many games, when a Scarfcross comes in on my Regice, and I predict a CC, but he Stone Edges, and that really hurst my Gyra, who can switch into Hear's CCS, and DD up
2. With Blissey, I know that he's going to CC
3. Regice doesn't have a reliable recovery move, Blissey has Softboiled
4. Blissey gives me a cleric
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Old June 5th, 2008 (1:07 AM).
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Originally Posted by Anti-Pop View Post
No need for Ice Punch except for Zapdos and dragons really, and dragons take a LOAD from Meteor Mash. Thunderpunch is much more useful for trashing waters and Skarmory, who otherwise wall you.
According to the calcs I did w/ Metagross and Garchomp, Metagross's Meteor Mash did 47.29% - 55.56% damage. It's not a lot, but still passive.
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Old June 5th, 2008 (5:48 AM).
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Well the punch is more for preference.

I personally keep Ice Punch for Donphan / Gliscor walls and it can smoke a dragon easily. However it does pose a problem seeing as an Earth type can hurt Gross pretty badly. Which is why I usually do a BP to him from Jask. It just helps more if I have a sub up. (For instance: Opponent has some type that is strong against my Ninjask. I BP to a Gross. They hit it with some weak Electric attack. They predict an EQ so they switch to some wall. I use ice punch done.

You however dont' have a Jask to back up your Gross. So T-Punch probably would be better for you.
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Old June 11th, 2008 (2:54 AM).
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Ok, now after using this team alot recently, I found that i'm really walled by Skarmbliss if Gyra does't get in a DD, so i'm going to replace him with this guy:


Salamence @ Life Orb
Ability: Intimidate
120 Atk/252 SpA/136 Spe
Mild nature
- Dragon Dance
- Brick Break
- Dragon Claw
- Flamethrower

Mixmence. DD for a speed and attack boost, Dragon Claw for STAB, Flamethrower for any Meta, Skarm and Fortress who think that they can wall me, and BB for the odd Bliss, also helps with Heatran.

I didn't want to use a Mixtar, seeing as Sandstream could be very useless for me, and with Mence, I still get the Intimidate ability.
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Old June 11th, 2008 (5:08 AM).
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Quote:
Originally Posted by Arch_2008 View Post
Ok, now after using this team alot recently, I found that i'm really walled by Skarmbliss if Gyra does't get in a DD, so i'm going to replace him with this guy:


Salamence @ Life Orb
Ability: Intimidate
120 Atk/252 SpA/136 Spe
Mild nature
- Dragon Dance
- Brick Break
- Dragon Claw
- Flamethrower

Mixmence. DD for a speed and attack boost, Dragon Claw for STAB, Flamethrower for any Meta, Skarm and Fortress who think that they can wall me, and BB for the odd Bliss, also helps with Heatran.

I didn't want to use a Mixtar, seeing as Sandstream could be very useless for me, and with Mence, I still get the Intimidate ability.
Ewwww, 252 sp.att evs and MILD just for Flmaethrower =/


[email protected] Orb
120 att / 252 sp.att/ 136 speed
Mild Nature
- Draco meteor
- Fire Blast / Flamethrower
- Roost
- Brick break




As for blissey, it has like 2 defense, which is why before ANY other stat, you always ev its def, always. So it doesnt die to tackle...

40 HP / 252 DEF / 216 SP.DEF @Calm please...
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Old July 1st, 2008 (9:52 PM).
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Ok, so after many more battles, i've decided to make the following changes:

Weavile --> Metagross

Weavile is fast, and can counter cress, it also counters chomp, and can KO him with an Ice Shard
Will this set work:


Weavile @ Leftovers
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature
- Swords Dance
- Ice Shard
- Night Slash
- Brick Break
  #38   Link to this post, but load the entire thread.  
Old July 1st, 2008 (10:17 PM).
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Quote:
Originally Posted by Arch_2008 View Post
Ok, so after many more battles, i've decided to make the following changes:

Weavile --> Metagross

Weavile is fast, and can counter cress, it also counters chomp, and can KO him with an Ice Shard
Will this set work:


Weavile @ Leftovers
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature
- Swords Dance
- Ice Shard
- Night Slash
- Brick Break
As a Physical Sweeper, he is walled far too easily by Skarm, Forry, Zong, Gross, etc.
If you want to want to revenge Kill, then use the CB set.
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Old July 5th, 2008 (2:07 PM).
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Well, once all weavile counters are gone, then I bring out weavile, and Salamence deals with all of those guys anyway.

My team at late is doing pretty well, it just needs some re-vamping, that's all.
So i'm going to add this guy in, instead of Starmie.

Cloyster @ leftovers
Ability: Shell Armor
EVs: 252 HP / 56 SpA / 200 SpD
Bold Nature
- Spikes
- Toxic Spikes
- Rapid Spin
- Surf

So he's my Rapind Spinner, and combined with Gliscor, can get all the entry hazards down, I also like him more then forretress because Cloyster doesn't have a x4 weakness next to him.
But 1 thing that he lacks, is a recovery move, that's why I want to bring in some wish support, since Blissey can't do it anymore, I could replce Gliscor, since Cloyster has enough Defence to be my physical wall
 

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