Big SdLuke weak. Once Hippo has been weakened to about 88%, SDLuke KOs it. Forry is similarly 2HKOed by Close Combat, so you will have to sacrifice something to SDLuke.
ChainChomp also has fun with this team, since you can't predict what variant of Chomp it is. Forry gets OHKOed by Fire Blast, and Hippo gets 2HKOed by Draco Meteor. Dusknoir can't take STAB Outrages (from normal Chomp) and can't do much back against ChainChomp.
CBHera OHKOs or 2HKOs everything on this team and is free to come in on Uxie and proceed to do a lot of damage to this team.
Sort of Mixape weak, Uxie and Dusknoir cannot handle Mixape well, one because of the lack of attacks, the other because of its subpar defences, NP'ed Fire Blast 2HKOs it.
I advise ditching Uxie or at least get another set for it, in general Uxie isn't going to force switches and is Pursuit bait for Ttar and stuff, particularly when they come in on Twave.
Breloom is a VERY shaky Ttar/Weavile counter and in general a bad revenge-killer. Without Substitute Sleep Absorbers are going to switch in for free on you every turn. Ditch Breloom for a more reliable revenge-killer, Deoxys-E is one of the best.
I advise ditching Dusknoir for Cresselia, apart from fixing your Mixape weak, it can also counter Gyarados and other physical threats. Run Rest/Talk.
Ditching Dusknoir would leave you with no Spin blocker, so you should put Spiritomb > Uxie if you're going to put Cress > Dusknoir. You can either use CroTomb (CM/Rest/Sleep Talk/Dark Pulse =D ) or standard Tomb (WoW/Pain Split/?/?)
Gliscor > Hippowdon, mainly because of the Fighting resist which will help a LOT against SDLuke/Hera. Gliscor can also kinda stop set-uppers with Taunt, although an inferior option over Roar.
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Originally Posted by Dark_Azelf, on Anti's social life
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