deck out

Started by darkace May 10th, 2008 5:46 PM
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  • 6 replies

darkace

super dark elite kid

Age 28
Laurel,Maryland
Seen August 28th, 2008
Posted August 28th, 2008
96 posts
15.2 Years
So i am making a deck just to deck out the opponent. Can you please list cards that does this.
fc: 1418-7039-3502

my trade thread is this cool link http://www.pokecommunity.com/showthread.php?p=3567378#post3567378





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i claim darkrai thanks to me cause i am the original one that made this

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Seen October 23rd, 2009
Posted April 26th, 2009
156 posts
15.8 Years
I would but you'd use it against me. I just know it!

OK, maybe some D-Hero Defenders could help thin out the deck, Card Destruction definitly would help, Morphing Jar, Vampire Lord, Vampire Lady, those defintitly help.

And I just know next time you're at books a million the same time I am, you're going to ask me for those cards. (except Morphing Jar, I don't have one)

EDIT: Just a warning, using Defender would still let your opponent get the cards which could backfire, such as vs. an Exodia deck you could have 4 peices, and one of the cards you draw that turn is the last one (Although now that I know what that deck is, I'm not even going to use Exodia against it)

Alter Ego

that evil mod from hell

Age 35
Touhou land, grazing danmaku all the way
Seen August 8th, 2010
Posted June 4th, 2010
5,751 posts
18 Years
Riiiight...because obviously chipping off cards one at a time in a format that's still pretty dang fast is going to let you win before your opponent beats the snot out of you. -.- *Rolleyes* Defender and the vamps are both far too slow and unreliable for outdeck.

Now, on cards that actually help outdecking:

Morphing Jar (kills a potentially large hand and runs through 1/8 of your opponent's deck while replenishing your own hand, definitely worth it. With the tempo drop of the mid-format change you might get to flip this too)

Needle Worm (again, five cards right off the deck, we can run multiple copies of Book of Moon too, so if you can keep them alive the flip-flop will be vicious)

Card Destruction (we live in the age of huge hand sizes, and the bigger your opponent's hand the better this thing is for mill, no reason not to run it =O)

Necroface (Best. Outdeck. EVAR. Just tossing this into your removed from play pile immediately puts a Morphing Jar-size dent into your opponent's deck without replenishing their hand. Oh, and the best part? If you hit another Necroface with this effect, you will immediately nail another five cards from your opponent's deck (that's already 1/4 of their deck down the drain, not counting the cards they've already drawn). Honestly, if there's any hope for outdeck in this format then it's necroface, as the blow against RftDD and Dimension Fusion makes RFG strategies far more appealing)

Morphing Jar #2 (Given the trend of running lots and lots of big, 'special summon me' monsters and crazy piles of spells, this card has the potential to put a huge dent into your opponent's deck. Normally, revamped Magical Explosion stares in awe at the mixed blessing of having the better part of their deck ditched, but if you backed this up with Macro Cosmos they'll be crying their little hearts out over the amount of spells that now sit neatly in their RFG pile, out of reach for both Valley and Explosion. With a dedicated flip deck, you may also find yourself setting a new Jar #2 along with, say, a Needle Worm, which you can then flip to keep the cycle going. Once Jar mill gets going, it can be very brutal, but it's kind of a slow start deck and needs lots of protection, so it doesn't mesh with the current format that well. Still, testing things out doesn't hurt. =O)

Hiro's Shadow Scout (sorta, sorta. Most decks in this format do like to play lots and lots of spells, so you may well find yourself tossing away their Heavy Storm or the like. But then, by the same token, you may find yourself handing Rescue Cat to a Gladiator Beast player or Dark Armed to DaD Return. So yeah, personally I think this is a bit too risky, but it is fun to follow up multiple shadow scouts with Card Destruction.)


Personal opinion? I think Necroface mill is the best way to go. They get draw power with Allure, they RFG (which is definitely a lot safer than dropping stuff into your opponent's graveyard right now), and Necroface itself can switch from outdeck fodder to big beater in a pinch and keep you from outdecking yourself if the strategy backfires. You could also try adding in a burn approach to the mix with D.D. Dynamite, but then that does has the nasty potential to destabilize an already wobbly build further, so that's your choice. Frostweaver posted a Necroface mill deck a while back, so you might want to look that up for ideas.
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Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
Necroface only recommended for online or DS dueling, because the real thing is better worth selling it, changing card board for children's card game into few hundred dollars is nice =x

I honestly don't know if it's plausible in this format. Spell/trap hate at all time high for GB and Lightsworn so there's very little stalling you can do. Morphing Jar 2 will do decently well against gladiator beast because you send the beasts away before they can tag out, but there's still some limit. Lightsworn self-mill, but can you live long enough when you are helping their cause?


Out of Alter Ego's list, dark world dealing and hand severing all serve to help the opponent draw, but that's also indirectly milling so it's worth mentioning.

darkace

super dark elite kid

Age 28
Laurel,Maryland
Seen August 28th, 2008
Posted August 28th, 2008
96 posts
15.2 Years
hey rider leangle, wanna battle me.
fc: 1418-7039-3502

my trade thread is this cool link http://www.pokecommunity.com/showthread.php?p=3567378#post3567378





i rule the fighting and dark pokemon. Don't define me

i claim darkrai thanks to me cause i am the original one that made this

the adorable pokemon lucario, he is furocious touch him and you die[/sig-reason]

pokecommunity wins and loses

win:2
losses: 3