Quote:
Originally Posted by burnpsy
Note: I don't care about natures or IVs...
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Bad call. Natures and IVs are the core of Pokemon. To illustrate my point, I would bring out a Adamant Rampardos vs a Serious Rampardos:
252 Attack Adamant Rampardos - 471 Attack
252 Attack Serious Rampardos - 429 Attack
There is a substantial difference in the Attack, approx. 40 points, which counts a lot in ensuring KOs.
IVs are the determination of your pokemon's stats. I bring up the Adamant 252 Attack Rampardos from earlier:
Attack with 31 IVs - 471 Attack
Attack with 0 IVs - 437 Attack
As you can see, there is a pretty substantial difference in Attack between two Rampardos.
I won't give a full and detailed rate unless you fix up the natures, but from a glance I can tell that your team has no effective walling sans Umbreon, which kinda fails at being a defensive wall, and is more suited for utility/Baton Passing.
Flygon is a bad fit as even with Max attack, it won't be dealing much with base 100 attack. Go CB, or LO Mixed.
Leaf Guard does not nullify Rest like Hydration. It only prevents status from being inflicted, either Rest would fail or you would immediately fall asleep. Leafeon is a bad choice for a sweeper due to its middling speed and lacking movepool.
Base 80 speed hurts on Blaziken, and without an immediate way to boost its Attack/Speed, it won't be hurting much. Go Choice sets or the SD/Agility sets:
Blaziken @ Life Orb
Jolly, 252 Attack, 252 Speed, 6 HP
Swords Dance
Sky Uppercut
Flare Blitz
Baton Pass/Stone Edge
Blaziken @ Life Orb
Modest, 252 SpA, 252 Speed, 6 HP
IVs - 30 Spe
Agility
Fire Blast
Hidden Power Ice
Baton Pass/Sky Uppercut
Kingdra's base 95 Attack/SpA hurts it a lot, as well as its slow speed. Rain Dancing Kingdra is the best set, but it wouldn't work well on this team.
P-Z is sadly outdated in today's speed oriented metagame, being walled by Bliss/Lax is not good, being walled by Heatran is worse. For that matter, I would ditch PZ entirely.
Lock On + Zap Cannon sucks as it requires two turns, and any opponent would switch out of Lock On.
On Rotom, 95 SpA is kinda bad, statusing Rotom doesn't work well in OU with its poor defenses. I suggest ditching Rotom.
Yanmega needs Hypnosis/U-turn, and on a Specs Set (only set that would use Tinted Lens), it would be advisable to have Hidden Power Ground/Ice.