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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old May 31st, 2008 (6:38 PM).
Young Stunna''s Avatar
Young Stunna' Young Stunna' is offline
 
Join Date: Nov 2007
Location: Olivine City
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Nature: Naughty
Posts: 232
Ok so this is like the third team i've made. I was doing pretty good with my last team and was on a 6 win winning streak, but I lost last night, and that bothers me. So here, I hope, is a better team. Keep in mind that I am trying to refrain from using 2 of the same items as a clan rule.

Bronzong @ Shell Bell
Levitate
-Confuse Ray
-Extrasensory
-Trick Room
-Earthquake

I like Bronzong. Only fire does efficient damage to it. It is slow, but trick room will solve that. Confuse Ray leaves the opponent confused for a few turns. With Extrasensory, there is always the possibillity the opponent will flinch, and earthquake is my strong physical attack.


Metagross @ Life Orb
Clear Body
-Meteor Mash
-Agillity
-Earthquake
-Psychic

Metagross has 3 powerful moves that cover lots of types and are powered by the life orb. Agillity will make it faster too so it can attack first.


Shuckle @ Leftovers
Sturdy
-rest
-toxic
-stealth rock
-flash

Shuckle's defense is so great, it gives me time to posion the foe, stealth rock the air, lower the foe's accuracy, and when it gets weak, it can just go right to sleep.


Breloom @ Poison Orb
Poison Heal
-Substitute
-Facade
-Spore
-Focus Punch

Ok Breloom is pretty much amazing. It can put opponent's pokemon to sleep, substitute, and focus punch to do a great deal of damage. Facade is strengthened when poisoned, and if Breloom is poisoned, it gets hp restored every turn.


Starmie @ Choice Specs
Natural Cure
-Ice Beam
-Thunderbolt
-Psychic
-Surf

This is my physical sweeper. Good luck surviving against it.

Salamence @ Expert Belt
Intimidate
-Roar
-Flamethrower
-Dragon Claw
-Dragon Dance

Roar compliments Shuckle's stealth rock and destroys baton passers. I would use dragon pulse instead of dragon claw if Salamence's attack wasnt so amazing. Dragon Dance gets Salamence to where he could 1HKO almost anything, and flamethrower is there just to cover ice types.


So please, I think this is the best team I've had, but I still need help. Tell me what you think.
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