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  #126    
Old September 16th, 2008 (2:28 PM).
GTAPlayer's Avatar
GTAPlayer GTAPlayer is offline
Six Star Evasion
     
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    What's wrong with this script?:
    #org 0x71A308
    lock
    faceplayer
    startwildbattle 0xF3 0x32 0x0
    checksound
    cry 0xF3 0x2
    pause 0x28
    waitcry
    setflag 0x305
    setflag 0x861
    special 0x138
    waitstate
    clearflag 0x861
    release
    end
    __________________

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      #127    
    Old September 17th, 2008 (9:53 AM).
    HackMew's Avatar
    HackMew HackMew is offline
    Mewtwo Strikes Back
    • Crystal Tier
     
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    Quote:
    Originally Posted by GTAPlayer View Post
    What's wrong with this script?:
    Spoiler:
    #org 0x71A308
    lock
    faceplayer
    startwildbattle 0xF3 0x32 0x0
    checksound
    cry 0xF3 0x2
    pause 0x28
    waitcry
    setflag 0x305
    setflag 0x861
    special 0x138
    waitstate
    clearflag 0x861
    release
    end
    You should say what you suppose that script to do. And what the script does instead.
    Nex time it would be better asking such questions in the proper thread.
    __________________
      #128    
    Old September 17th, 2008 (9:57 AM).
    Banjora Marxvile's Avatar
    Banjora Marxvile Banjora Marxvile is offline
    hOI!!!!!! i'm tEMMIE!!
       
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      Um... I need help. I'm not a good scripter, but I put a givepokemon script in my practice hack. Hoe do I end it as it starts again if I talk to the pokeball to get the pokemon? This is the script (I know it's bad, but I don't understand many scripting tutorials, as they don't give advice for what I want...)

      #org 0x800000
      givepokemon 0xFC 0x28 0x0 0x0 0x0 0x0
      movesprite2 0x1 0x0 0x0
      hidesprite 0x1
      release
      end

      ... I'm not a good scripter (I'm a better mapper) but any help will be very much appreciated!
      __________________


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      OMG!! humans TOO CUTE (dies)

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      RATED TEM OUTTA TEM.

        #129    
      Old September 17th, 2008 (10:24 AM).
      HackMew's Avatar
      HackMew HackMew is offline
      Mewtwo Strikes Back
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      Quote:
      Originally Posted by Turtwigtoon View Post
      Um... I need help. I'm not a good scripter, but I put a givepokemon script in my practice hack. Hoe do I end it as it starts again if I talk to the pokeball to get the pokemon? This is the script (I know it's bad, but I don't understand many scripting tutorials, as they don't give advice for what I want...)

      Spoiler:
      #org 0x800000
      givepokemon 0xFC 0x28 0x0 0x0 0x0 0x0
      movesprite2 0x1 0x0 0x0
      hidesprite 0x1
      release
      end


      ... I'm not a good scripter (I'm a better mapper) but any help will be very much appreciated!
      You simply need to use checkflag/setflag. Check the Script Help thread for further info and examples. I posted something a couple of days ago.
      __________________
        #130    
      Old September 17th, 2008 (2:10 PM).
      GTAPlayer's Avatar
      GTAPlayer GTAPlayer is offline
      Six Star Evasion
         
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        Sorry, I meant, how do I put a flag for a legendary to disappear after you caught it?
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          #131    
        Old September 19th, 2008 (5:25 AM).
        jin14 jin14 is offline
           
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          Posts: 61
          hi boy where is a script guide need to me to do a hack room you can help me?
            #132    
          Old September 20th, 2008 (1:28 AM). Edited September 20th, 2008 by -DarK-.
          -DarK- -DarK- is offline
          Hold Your Colour
             
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            Location: Belgium
            Age: 24
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            EDIT: Nvm, found my mistake

            Quote:
            Originally Posted by HackMew View Post
            Well, pretty basic I would say.. :P
            Anyway, I'll give you a tip: save bytes whenever possible.

            Example:



            It doesn't make a lot of sense to compare the LASTRESULT variable two times, indeed. It can be only 0x0 or 0x1 (using callstd/boxset 0x5, of course). So, if it's 0x0 it can't be 0x1 and vice-versa. The optimized version would be:



            Since you're using XSE you can even do this, if you want:



            Basically it's just the same once compiled, but I think it makes more sense then a simple goto when reading the scipt.
            I tried that, with the "else goto" thing, and XSE told me it's an incorrect line. Here's my full script:

            Code:
            #Dynamic 0x86962E
            
            #ORG @start
            lock
            faceplayer
            msgbox @pokeball
            boxset 5
            compare LASTRESULT 0x1
            if b_true goto @yes
            else goto @no
            release
            end
            
            #org @pokeball
            = This POKéBALL is lying on the\nground. Maybe someone left it\lbehind ...\lPick it up?
            
            #org @yes
            msgbox @cyndaquil
            boxset 6
            fanfare  0x13E
            givepokemon 0x9B 0x5 0x0 0x0 0x0 0x0
            waitfanfare
            hidesprite 0x7
            release
            end
            
            #org #no
            msgbox @untouched
            boxset 6
            release
            end
            
            #org @cyndaquil
            = [player] received a CYNDAQUIL.
            
            #org @untouched
            = You leave the POKéBALL untouched.
            What's wrong with it?
              #133    
            Old September 20th, 2008 (1:52 AM).
            Hiche.. Hiche.. is offline
             
               
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              Dark Salamance, try this:

              Spoiler:

              #Dynamic 0x86962E

              #ORG @start
              lock
              faceplayer
              msgbox @pokeball
              boxset 5
              compare LASTRESULT 0x1
              if b_true goto @yes
              message @no
              boxset 6
              release
              end

              #org @pokeball
              = This POKéBALL is lying on the\nground. Maybe someone left it\lbehind ...\lPick it up?

              #org @yes
              givepokemon 0x9B 0x5 0x0 0x0 0x0 0x0
              fanfare 0x13E
              msgbox @cyndaquil
              boxset 6
              waitfanfare
              hidesprite 0x7
              release
              end

              #org @no
              = You leave the POKéBALL untouched.

              #org @cyndaquil
              = [player] received a CYNDAQUIL.
                #134    
              Old September 20th, 2008 (2:10 AM). Edited September 20th, 2008 by -DarK-.
              -DarK- -DarK- is offline
              Hold Your Colour
                 
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                Location: Belgium
                Age: 24
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                Posts: 185
                EDIT2: I found it! Now I know why the checkflag/setflag didn't work for me!`

                Explanation: I never knew you had to insert the hex number you used for setflag in the PersonID thing in A-map, that's why it didn't work.

                Here's the final script:
                Code:
                #Dynamic 0x86981D
                
                #ORG @start
                checkflag 0x200
                if b_true goto @gone
                lock
                faceplayer
                msgbox @pokeball
                boxset 5
                compare LASTRESULT 0x1
                if b_true goto @yes
                else goto @no
                boxset 6
                release
                end
                
                #org @pokeball
                = This POKéBALL is lying on the\nground. Maybe someone left it\lbehind ...\lPick it up?
                
                #org @yes
                givepokemon 0x9B 0x5 0x0 0x0 0x0 0x0
                fanfare 0x13E
                msgbox @cyndaquil
                boxset 6
                waitfanfare
                hidesprite 0x7
                setflag 0x200
                release
                end
                
                #org @no
                msgbox @untouched
                boxset 6
                release
                end
                
                #org @untouched
                = You leave the POKéBALL untouched.
                
                #org @cyndaquil
                = [player] received a CYNDAQUIL.
                
                #org @gone
                hidesprite 0x7
                end
                Yay!
                __________________
                  #135    
                Old September 23rd, 2008 (3:10 PM). Edited September 23rd, 2008 by ~Teh Panda~.
                ~Teh Panda~'s Avatar
                ~Teh Panda~ ~Teh Panda~ is offline
                Sea of Dreams - Redux
                • Silver Tier
                 
                Join Date: Aug 2007
                Posts: 906
                Ok guys, thanks for posting your scripts here, but just in case you don't get an answer here remember about the script help thread ;)

                Chapter 4, Flags

                Finally the flags tut is here.

                Ok lets start off, flags are based off into 3 basics groups

                Code:
                setflag
                checkflag
                clearflag
                Most of the time you don't see clearflag come up... it is needed sometimes though. You will understand how to use the flags after this!

                Lets start with something way simple. Code the normal base to your script from the other parts of the tut.

                Code:
                #dynamic 0xOFFSET HERE
                
                #org @start
                lock
                faceplayer
                Now for the flags. add these lines of code

                Code:
                checkflag 0x200
                if b_true goto @flag
                This is to check if the flag 0x200 is set and if so going to @flag
                Now enter a simple message line in.. whatever the message may be just add it after this. After that we will add our setflag, before that here is how far we should be in the script...

                Code:
                #dynamic 0xOFFSET HERE
                
                #org @start
                lock
                faceplayer
                checkflag 0x200
                if b_true goto @flag
                Message @hi
                boxset 6
                Now for the setflag... for flags do not use any number but the flags 200 and up and 900 and up.

                Add this line of code now!

                Code:
                setflag 0x200
                now we should have


                Code:
                #dynamic 0xOFFSET HERE
                
                #org @start
                lock
                faceplayer
                checkflag 0x200
                if b_true goto @flag
                Message @hi
                boxset 6
                setflag 0x200
                Now end this part of the scrip and now add your message for hi.

                Time for the @flag part. before this here is what you should have...

                Code:
                #dynamic 0xOFFSET HERE
                
                #org @start
                lock
                faceplayer
                checkflag 0x200
                if b_true goto @flag
                Message @hi
                boxset 6
                setflag 0x200
                release
                end
                
                #org @hi
                = Hello there.
                Now after that add the #org @flag part of this part of the script.

                Time for what we want the flag to go to.
                Lets make it a message

                Code:
                #org @flag
                message @woot
                boxset 6
                release
                end
                
                #org @woot
                = What you want????
                Now for the finished product!

                Code:
                #dynamic 0xOFFSET HERE
                
                #org @start
                lock
                faceplayer
                checkflag 0x200
                if b_true goto @flag
                Message @hi
                boxset 6
                setflag 0x200
                release
                end
                
                #org @hi
                = Hello there.
                
                #org @flag
                message @woot
                boxset 6
                release
                end
                
                #org @woot
                = What you want????
                __________________




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                  #136    
                Old September 24th, 2008 (2:32 AM).
                -DarK- -DarK- is offline
                Hold Your Colour
                   
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                  You forgot one thing panda. If you want the checkflag/setflag to work correctly, remember this: When inserting a person event, there's a thing called PersonID on your right (when you clicked at that event). Make sure to insert the numbers you used for setflag, which means 200 in this case. Otherwise, flags wouldn't work correctly.
                  __________________
                    #137    
                  Old September 24th, 2008 (2:51 AM).
                  Tropical Sunlight's Avatar
                  Tropical Sunlight Tropical Sunlight is offline
                  The Faltine
                     
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                    Location: Slovenia
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                    Yay! When will the other parts arrive?
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                      #138    
                    Old September 24th, 2008 (3:59 PM).
                    ~Teh Panda~'s Avatar
                    ~Teh Panda~ ~Teh Panda~ is offline
                    Sea of Dreams - Redux
                    • Silver Tier
                     
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                    Quote:
                    Originally Posted by DarkSalamence View Post
                    You forgot one thing panda. If you want the checkflag/setflag to work correctly, remember this: When inserting a person event, there's a thing called PersonID on your right (when you clicked at that event). Make sure to insert the numbers you used for setflag, which means 200 in this case. Otherwise, flags wouldn't work correctly.
                    I am pretty sure I covered that but i will look it over once again.
                    __________________




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                      #139    
                    Old September 28th, 2008 (2:53 PM).
                    Zaptinex's Avatar
                    Zaptinex Zaptinex is offline
                       
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                      Hey i typed this script and it said error 13 type mismatch on line 8

                      #dynamic 0x16A7C8

                      #org @start
                      lock
                      faceplayer
                      message @tutorial
                      boxset 5
                      compare LASTRESULT 1
                      if b_true goto @yes
                      compare LASTRESULT 0
                      if b_true goto @no
                      release
                      end

                      #org @tutorial
                      = Yes or no?

                      #org @yes
                      message @pressyes
                      boxset 6
                      release
                      end

                      #org @no
                      message @pressno
                      boxset 6
                      release
                      end

                      #org @pressyes
                      = You pressed YES!

                      #org @pressno
                      = You pressed NO!
                        #140    
                      Old September 28th, 2008 (4:31 PM).
                      ~Teh Panda~'s Avatar
                      ~Teh Panda~ ~Teh Panda~ is offline
                      Sea of Dreams - Redux
                      • Silver Tier
                       
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                      Posts: 906
                      Quote:
                      Originally Posted by Zaptinex View Post
                      Hey i typed this script and it said error 13 type mismatch on line 8

                      #dynamic 0x16A7C8

                      #org @start
                      lock
                      faceplayer
                      message @tutorial
                      boxset 5
                      compare LASTRESULT 1
                      if b_true goto @yes
                      compare LASTRESULT 0
                      if b_true goto @no
                      release
                      end

                      #org @tutorial
                      = Yes or no?

                      #org @yes
                      message @pressyes
                      boxset 6
                      release
                      end

                      #org @no
                      message @pressno
                      boxset 6
                      release
                      end

                      #org @pressyes
                      = You pressed YES!

                      #org @pressno
                      = You pressed NO!
                      Mine compiled fine, try to change the compare LASTRESULT 0 and 1 to or just keep trying is that an open offset?

                      Code:
                      Compare LASTRESULT 0x0
                      Code:
                      Compare LASTRESULT 0x1
                      __________________




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                        #141    
                      Old September 28th, 2008 (8:54 PM).
                      Zaptinex's Avatar
                      Zaptinex Zaptinex is offline
                         
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                        It works now thanks for the help
                          #142    
                        Old September 29th, 2008 (3:12 PM).
                        ~Teh Panda~'s Avatar
                        ~Teh Panda~ ~Teh Panda~ is offline
                        Sea of Dreams - Redux
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                        Quote:
                        Originally Posted by Zaptinex View Post
                        It works now thanks for the help
                        no problem, just ask me if you need anything!
                        __________________




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                          #143    
                        Old October 2nd, 2008 (7:56 AM).
                        j_legolas j_legolas is offline
                           
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                          i tried putting the script but after everything the script does not work in the game.
                          (i walk over the supposed script tile but nothing happens)

                          #dynamic 0x??????

                          #org @begin
                          lock
                          message @stop
                          boxset 0x6
                          applymovement 0xFF @move
                          waitmovement 0
                          release
                          end

                          #org @stop
                          = I should take my pokemon \non the table first.

                          #org @move
                          #raw 0x10 0xFE

                          and how do i make it so that i cannot pass this script without taking my pokemon?
                          the take pokemon script is success.

                          '-----------------------
                          #org 0x??????
                          lock
                          faceplayer
                          msgbox 0x871AED1 '"Guess I'll use Larvitar today."
                          callstd 0x6
                          givepokemon 0xF6 0x5 0xCB 0x0 0x0 0x0
                          hidesprite 0x1
                          release
                          end


                          '---------
                          ' Strings
                          '---------
                          #org 0x71AED1
                          = Guess I'll use Larvitar today.
                            #144    
                          Old October 2nd, 2008 (2:02 PM).
                          Makorin's Avatar
                          Makorin Makorin is offline
                          Ex-ROM Hacker
                             
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                            Quote:
                            Originally Posted by j_legolas View Post
                            i tried putting the script but after everything the script does not work in the game.
                            (i walk over the supposed script tile but nothing happens)

                            Spoiler:

                            #dynamic 0x??????

                            #org @begin
                            lock
                            message @stop
                            boxset 0x6
                            applymovement 0xFF @move
                            waitmovement 0
                            release
                            end

                            #org @stop
                            = I should take my pokemon \non the table first.

                            #org @move
                            #raw 0x10 0xFE

                            and how do i make it so that i cannot pass this script without taking my pokemon?
                            the take pokemon script is success.

                            '-----------------------
                            #org 0x??????
                            lock
                            faceplayer
                            msgbox 0x871AED1 '"Guess I'll use Larvitar today."
                            callstd 0x6
                            givepokemon 0xF6 0x5 0xCB 0x0 0x0 0x0
                            hidesprite 0x1
                            release
                            end


                            '---------
                            ' Strings
                            '---------
                            #org 0x71AED1
                            = Guess I'll use Larvitar today.
                            Spoiler:



                            Well its pretty easy 2 say wats wrong
                            did u compile it with those question marks for the offset? thts wat i goota ask
                            then if u did go into FSF if u have it or go into AdvanceMap and search for free space (in AdvMap go to the magnifine glass) for this script it would be something like oh probably 500 - 1000 bytes
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                              #145    
                            Old October 3rd, 2008 (3:59 AM).
                            j_legolas j_legolas is offline
                               
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                              Well, it's kinda obvious i used an actual offset.

                              And i just tried using a 500 byte space offset, but my body hangs when i step on the tile while the game music plays as normal.

                              so it's kinda no diff to all the times i trial and error.
                              still need help *sobs*

                              thx anyway
                                #146    
                              Old October 3rd, 2008 (2:34 PM).
                              dbrown123's Avatar
                              dbrown123 dbrown123 is offline
                                 
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                                this is the best tut ever i cant wait till the next 3 parts it taught me how to script easily but it will take me some time to remeber all the stuff haha but yea thanks
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                                  #147    
                                Old October 3rd, 2008 (5:00 PM).
                                Makorin's Avatar
                                Makorin Makorin is offline
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                                  Quote:
                                  Originally Posted by j_legolas View Post
                                  Well, it's kinda obvious i used an actual offset.

                                  And i just tried using a 500 byte space offset, but my body hangs when i step on the tile while the game music plays as normal.

                                  so it's kinda no diff to all the times i trial and error.
                                  still need help *sobs*

                                  thx anyway
                                  well then u have a problem in AdvMap
                                  click on the script tile and you have to fill the variable boxes(i think thts what its called) like if its (Example) in Pallet Town the one where oak gets u to his lab has 4050 in one and 0003 in another (but this would only work in the 3.0 map bank for some reason (thts how it works for me anyway)
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                                    #148    
                                  Old October 4th, 2008 (12:55 AM).
                                  Hiche.. Hiche.. is offline
                                   
                                     
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                                    Quote:
                                    Originally Posted by j_legolas View Post
                                    Well, it's kinda obvious i used an actual offset.

                                    And i just tried using a 500 byte space offset, but my body hangs when i step on the tile while the game music plays as normal.

                                    so it's kinda no diff to all the times i trial and error.
                                    still need help *sobs*

                                    thx anyway
                                    Spoiler:


                                    #dynamic 0x8806B0

                                    #org @begin
                                    checkflag 0x828
                                    if 0x1 goto @done

                                    message @stop
                                    callstd 0x6
                                    applymovement 0xFF @move
                                    waitmovement 0x0
                                    release
                                    end

                                    #org @done
                                    release
                                    end


                                    #org @stop
                                    = I should take my pokemon \non the table first.

                                    #org @move
                                    #raw 0x10 0xFE


                                    This worked perfectly on my ROM.
                                    Put the Unknown: 0003
                                    and the varnumber: 5040, 4050, or 7C40.
                                    When you did the givepokemon script, did you put setflag 0x828 before the release command?
                                    Sorry it didn't help.
                                      #149    
                                    Old October 4th, 2008 (2:02 PM).
                                    0m3GA ARS3NAL's Avatar
                                    0m3GA ARS3NAL 0m3GA ARS3NAL is offline
                                    Im comin' home...
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                                    Quote:
                                    Originally Posted by Tamerhaidar View Post
                                    Spoiler:


                                    #dynamic 0x8806B0

                                    #org @begin
                                    checkflag 0x828
                                    if 0x1 goto @done

                                    message @stop
                                    callstd 0x6
                                    applymovement 0xFF @move
                                    waitmovement 0x0
                                    release
                                    end

                                    #org @done
                                    release
                                    end


                                    #org @stop
                                    = I should take my pokemon \non the table first.

                                    #org @move
                                    #raw 0x10 0xFE


                                    This worked perfectly on my ROM.
                                    Put the Unknown: 0003
                                    and the varnumber: 5040, 4050, or 7C40.
                                    When you did the givepokemon script, did you put setflag 0x828 before the release command?
                                    Sorry it didn't help.
                                    Another pointless tidbit of information, when you are scripting a line of movements in XSE (example #raw 0x10 0xFE )
                                    You can get rid of the 0x parts, because anything after #raw, XSE reads as hex.
                                    (#raw 10 FE )
                                    Saves time I think, but try 0300 as the Unknown as well. (If the other one, 0003 doesn't work.
                                    ( I know I gave a lot of useless info, but I think removing 0x from movement codes are faster) Lawl
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                                    >Pass *****
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                                    >Display User_Info
                                    ╠══User Info══╣
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                                    Quote:
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                                    >
                                      #150    
                                    Old October 4th, 2008 (2:18 PM). Edited October 4th, 2008 by duturnocheese.
                                    duturnocheese duturnocheese is offline
                                       
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                                      Posts: 9
                                      Try this for givepokemon:
                                      givepokemon 0x9 0x70 0x0 0x0 0x0 0x0
                                      and then for battle:
                                      wildbattle 0x250 0x70 0x0 0x0 0x0 0x0

                                      Quote:
                                      Originally Posted by mattattack View Post
                                      Hi I'm having a problem scripting every time I click on the guy or pokemon to activate the script it won't active meaning it won't give the the blastoise or I can't fight Ho-oh (note: It was a test run)

                                      #dynamic 0x3B4DF4

                                      #org @emergencygivepokemon
                                      lock
                                      faceplayer
                                      message @give
                                      boxset 6
                                      givepokemon 9 70 0 0 0 0
                                      release
                                      end

                                      #org @give
                                      = Quick!/pTake Blastoise to kill/nHo-oh!

                                      Ho-Oh script:

                                      #dynamic 0x3B4DF5

                                      #org @bossfight
                                      lock
                                      faceplayer
                                      message @Ho-Oh
                                      boxset 6
                                      cry 0xA1 250
                                      nop
                                      nop
                                      wildbattle 250 70 0 0 0 0
                                      fadescreen 0
                                      #raw 53 0F 80
                                      setflag 200
                                      release
                                      end

                                      #org @Ho-Oh
                                      = HO-OH: KYOOOO



                                      and also I can't press the compile button because it won't come up, but the debug thing next to it when I click on it it compiles

                                      also I downloaded this from studio pokemon XSE
                                      I am not sure why this does not work.
                                      I would appreciate it if anyone could help me out.
                                      I am only a beginner at scripting.

                                      #Dynamic 0x9C8E80
                                      #org @start
                                      checkflag 0x860
                                      if 0x0 goto @hey!
                                      if 0x1 goto @end
                                      end
                                      #org @hey!
                                      lock
                                      msgbox @icant
                                      boxset 0x6
                                      applymovement 0xFF @back
                                      waitmovement 0x0
                                      release
                                      end
                                      #org @icant
                                      = I can't go out of (name) town/nwithout a pokemon.
                                      #org @back
                                      #raw 0x00 0xFE
                                      #org @end
                                      release
                                      end
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