Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.

TrollandToad.com
Closed Thread
 
Thread Tools
  #176    
Old November 13th, 2008 (7:53 AM).
zak's Avatar
zak zak is offline
xpert trainer
     
    Join Date: Jul 2004
    Location: south london
    Age: 25
    Gender:
    Nature: Brave
    Posts: 247
    Quote:
    Originally Posted by Semele View Post
    FSF is Free Space Finder. Also, please don't use fillers to bypass the 25 character limit.♥
    sorry, been a long time since i posted on ere lol, also in this tutorials am i allowed to ask people to make me a script? obviouslyl ike not every script for my game, but like a few examples that i could fiddle around with? :nervous:
    __________________
    Hi

    Relevant Advertising!

      #177    
    Old November 13th, 2008 (5:28 PM).
    ~Teh Panda~'s Avatar
    ~Teh Panda~ ~Teh Panda~ is offline
    Sea of Dreams - Redux
    • Silver Tier
     
    Join Date: Aug 2007
    Posts: 906
    Quote:
    Originally Posted by zak View Post
    sorry, been a long time since i posted on ere lol, also in this tutorials am i allowed to ask people to make me a script? obviouslyl ike not every script for my game, but like a few examples that i could fiddle around with? :nervous:
    Tat is the script request / help thread ;) in the scrapbox and it is a sticky
    __________________




    Mystic still in work to let you know...
      #178    
    Old December 1st, 2008 (10:20 PM).
    ~Teh Panda~'s Avatar
    ~Teh Panda~ ~Teh Panda~ is offline
    Sea of Dreams - Redux
    • Silver Tier
     
    Join Date: Aug 2007
    Posts: 906
    Hmmm... Would anyone care for my next tutorial parts?
    Or do you guys want this thread to die...
    __________________




    Mystic still in work to let you know...
      #179    
    Old December 1st, 2008 (10:56 PM).
    0m3GA ARS3NAL's Avatar
    0m3GA ARS3NAL 0m3GA ARS3NAL is offline
    Im comin' home...
    • Silver Tier
     
    Join Date: Jan 2008
    Location: Superjail Penitentiary
    Age: 25
    Gender: Male
    Nature: Gentle
    Posts: 1,816
    Quote:
    Originally Posted by TehTehTehTeh View Post
    Hmmm... Would anyone care for my next tutorial parts?
    Or do you guys want this thread to die...
    I would enjoy it.
    Seems to have been taking some time, but you know what you are doing, so a continuation of the tut would be a great thing!
    __________________
    >Boot Jailbot
    >Pass *****
    .
    .
    Jailbot OS Ver 1.1.2
    Greetings Warden
    of Superjail Penitentiary
    Awaiting user input...

    >Display User_Info
    ╠══User Info══╣
    Username:
    0m3GA ARS3NAL
    Age: 18
    Sex: Male ♂
    Race: Caucasian
    Quote:
    "What is this
    I don't even..."

    M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
    ╠══End of File══╣
    Awaiting user input...

    >
      #180    
    Old December 2nd, 2008 (2:04 PM).
    Oh_Delilah's Avatar
    Oh_Delilah Oh_Delilah is offline
    BiNkY
       
      Join Date: Oct 2007
      Gender:
      Nature: Relaxed
      Posts: 10
      Quote:
      Originally Posted by TehTehTehTeh View Post
      Hmmm... Would anyone care for my next tutorial parts?
      Or do you guys want this thread to die...
      Agreed, I like it, though I have a couple of questions... Not about the tutorial but about scripting...

      One, with the applymovement command, using Advance Map 1.92 (Or something) would you make the script under, Events > Scripts or Events > People ?

      Two, are the flags random free space? Or is there a set list of every single different flag value... Can I just choose any number I wish and put it as a flag? For example 0x456 and 0x85F ?

      Cheers
      __________________



      Click here to level up my card!
        #181    
      Old December 2nd, 2008 (4:23 PM).
      0m3GA ARS3NAL's Avatar
      0m3GA ARS3NAL 0m3GA ARS3NAL is offline
      Im comin' home...
      • Silver Tier
       
      Join Date: Jan 2008
      Location: Superjail Penitentiary
      Age: 25
      Gender: Male
      Nature: Gentle
      Posts: 1,816
      Quote:
      Originally Posted by Oh_Delilah View Post
      Agreed, I like it, though I have a couple of questions... Not about the tutorial but about scripting...

      One, with the applymovement command, using Advance Map 1.92 (Or something) would you make the script under, Events > Scripts or Events > People ?

      Two, are the flags random free space? Or is there a set list of every single different flag value... Can I just choose any number I wish and put it as a flag? For example 0x456 and 0x85F ?

      Cheers
      I'll answer both of your questions.

      If you want to make an applymovement script happen when you click on a person, then click on the "Events" tab and increase the number of people by 1, or replace another persons script with yours.

      If you want it to activate when you step on a certain spot, then you want to increase the number of "scripts" on the map, and assign your new script to it.
      Remember to use:
      Unknown 0300
      Var Number 4050.


      And now question 2...
      The flags are not just random space, there are flags already in the game, many not even used by the original game that we refer to as "free flags"

      Free Flags :

      200 - 29F
      500 - 79F
      1000 - 109F

      It is a bit unsafe using the set of 200 flags, marked in bright red, since they seem to be a bit unsafe, and may cause glitching, and screwiness...
      The others, should be fine.
      The most safe to use are 1000 - 109F
      (Remember that flags are counted in hex)
      Hope that answers your question!
      __________________
      >Boot Jailbot
      >Pass *****
      .
      .
      Jailbot OS Ver 1.1.2
      Greetings Warden
      of Superjail Penitentiary
      Awaiting user input...

      >Display User_Info
      ╠══User Info══╣
      Username:
      0m3GA ARS3NAL
      Age: 18
      Sex: Male ♂
      Race: Caucasian
      Quote:
      "What is this
      I don't even..."

      M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
      ╠══End of File══╣
      Awaiting user input...

      >
        #182    
      Old December 2nd, 2008 (10:17 PM).
      Oh_Delilah's Avatar
      Oh_Delilah Oh_Delilah is offline
      BiNkY
         
        Join Date: Oct 2007
        Gender:
        Nature: Relaxed
        Posts: 10
        Quote:
        Originally Posted by 0m3GA AR$3NAL View Post
        I'll answer both of your questions.

        If you want to make an applymovement script happen when you click on a person, then click on the "Events" tab and increase the number of people by 1, or replace another persons script with yours.

        If you want it to activate when you step on a certain spot, then you want to increase the number of "scripts" on the map, and assign your new script to it.
        Remember to use:
        Unknown 0300
        Var Number 4050.


        And now question 2...
        The flags are not just random space, there are flags already in the game, many not even used by the original game that we refer to as "free flags"

        Free Flags :

        200 - 29F
        500 - 79F
        1000 - 109F

        It is a bit unsafe using the set of 200 flags, marked in bright red, since they seem to be a bit unsafe, and may cause glitching, and screwiness...
        The others, should be fine.
        The most safe to use are 1000 - 109F
        (Remember that flags are counted in hex)
        Hope that answers your question! :t157:
        Hey Omega Arsenal, You are a true champion mate. Thank you so much, you saved me a lot of time.

        I will write those Flags down and remember them. Man, that makes things a lot easier to understand, thank you again.


        Binky
        __________________



        Click here to level up my card!
          #183    
        Old December 3rd, 2008 (2:29 PM).
        ~Teh Panda~'s Avatar
        ~Teh Panda~ ~Teh Panda~ is offline
        Sea of Dreams - Redux
        • Silver Tier
         
        Join Date: Aug 2007
        Posts: 906
        Thank you omega arsenal for the open flags list ;)
        __________________




        Mystic still in work to let you know...
          #184    
        Old December 4th, 2008 (3:53 PM).
        0m3GA ARS3NAL's Avatar
        0m3GA ARS3NAL 0m3GA ARS3NAL is offline
        Im comin' home...
        • Silver Tier
         
        Join Date: Jan 2008
        Location: Superjail Penitentiary
        Age: 25
        Gender: Male
        Nature: Gentle
        Posts: 1,816
        Well... I sem to have made an error, the free flags are extended...

        1000 - 3FFF

        Hehe... that is a rough 12287 free flags to use.... that is alot peopel... (Not an exact number btw, but you get the point... hehe!)
        __________________
        >Boot Jailbot
        >Pass *****
        .
        .
        Jailbot OS Ver 1.1.2
        Greetings Warden
        of Superjail Penitentiary
        Awaiting user input...

        >Display User_Info
        ╠══User Info══╣
        Username:
        0m3GA ARS3NAL
        Age: 18
        Sex: Male ♂
        Race: Caucasian
        Quote:
        "What is this
        I don't even..."

        M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
        ╠══End of File══╣
        Awaiting user input...

        >
          #185    
        Old December 4th, 2008 (6:20 PM).
        Zanzabar's Avatar
        Zanzabar Zanzabar is offline
        Braindance
           
          Join Date: Jun 2008
          Gender:
          Posts: 1
          Very nice tut, for a scripting noob like myself it was very helpful,
          but I have a question not about the tut but about scripting.
          How do i make a script for items that are just laying on the ground?
            #186    
          Old December 4th, 2008 (7:10 PM).
          amtrax's Avatar
          amtrax amtrax is offline
          Pheonix will rule the world...
             
            Join Date: Sep 2008
            Age: 23
            Posts: 43
            can someone help me?
            see pic for problem
            Attached Images
            File Type: jpg 1.jpg‎ (176.5 KB, 29 views) (Save to Dropbox)
            __________________
              #187    
            Old December 4th, 2008 (11:11 PM). Edited December 4th, 2008 by 0m3GA ARS3NAL.
            0m3GA ARS3NAL's Avatar
            0m3GA ARS3NAL 0m3GA ARS3NAL is offline
            Im comin' home...
            • Silver Tier
             
            Join Date: Jan 2008
            Location: Superjail Penitentiary
            Age: 25
            Gender: Male
            Nature: Gentle
            Posts: 1,816
            Quote:
            Originally Posted by amtrax View Post
            can someone help me?
            see pic for problem
            I have been in a helping mood these past few days...


            Just add $ in front of the Offset and you will be fine!
            Btw... this is very off topic... but is my font the same green color, and written in system font?
            This new Browser of mine is strange...

            Example:
            8000EB - WRONG
            $8000EB - Right!
            __________________
            >Boot Jailbot
            >Pass *****
            .
            .
            Jailbot OS Ver 1.1.2
            Greetings Warden
            of Superjail Penitentiary
            Awaiting user input...

            >Display User_Info
            ╠══User Info══╣
            Username:
            0m3GA ARS3NAL
            Age: 18
            Sex: Male ♂
            Race: Caucasian
            Quote:
            "What is this
            I don't even..."

            M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
            ╠══End of File══╣
            Awaiting user input...

            >
              #188    
            Old December 5th, 2008 (2:23 PM).
            s0nido's Avatar
            s0nido s0nido is offline
            turn up the engine
            • Crystal Tier
             
            Join Date: Jun 2008
            Location: Laverre City
            Age: 22
            Gender: Male
            Nature: Quirky
            Posts: 1,593
            I did exactly as I was told to do with the speaking script, but the character that was following the script didn't speak the words it was supposed to. It just said: ', over here! Let's hurry home!'

            The the character would run off back to Littleroot town.

            Could someone help me here?
              #189    
            Old December 8th, 2008 (11:11 PM).
            amtrax's Avatar
            amtrax amtrax is offline
            Pheonix will rule the world...
               
              Join Date: Sep 2008
              Age: 23
              Posts: 43
              Quote:
              Originally Posted by 0m3GA AR$3NAL View Post
              Just add $ in front of the Offset and you will be fine!
              Thanks that works but...
              when i go 'open script' to check my script has been added all it has is

              Spoiler:
              '-----------------------
              #org 0x(offset added to person)


              This is the script i have attempting to add:

              Spoiler:

              #dynamic 0x2DD100
              #ORG @Main
              Lock
              FacePlayer
              Message @Speak
              Boxset 0x6
              Release
              End

              #ORG @Speak
              = Triplet's Mom: Hi.\nHave you met my children?\lTheir names are Green, Red and Blue.

              __________________
                #190    
              Old December 8th, 2008 (11:15 PM).
              Hiche.. Hiche.. is offline
               
                 
                Join Date: Apr 2008
                Posts: 981
                Quote:
                Originally Posted by amtrax View Post
                Thanks that works but...
                when i go 'open script' to check my script has been added all it has is

                Spoiler:
                '-----------------------
                #org 0x(offset added to person)


                This is the script i have attempting to add:

                Spoiler:

                #dynamic 0x2DD100
                #ORG @Main
                Lock
                FacePlayer
                Message @Speak
                Boxset 0x6
                Release
                End

                #ORG @Speak
                = Triplet's Mom: Hi.\nHave you met my children?\lTheir names are Green, Red and Blue.

                When the script compiled, did you copy the offset of it to Advance map, like this for example; $2DD100. You should include it.

                Quote:
                #dynamic 0x2DD100

                #ORG @Main
                Message @Speak
                Boxset 0x2
                End

                #ORG @Speak
                = Triplet's Mom: Hi.\nHave you met my children?\lTheir names are Green,
                Red and Blue.
                Try this, it saves bytes. Boxset 0x2 acts as a lock, and faceplayer.
                  #191    
                Old December 15th, 2008 (11:21 AM).
                pokefreak2's Avatar
                pokefreak2 pokefreak2 is offline
                I can't believe you read this
                   
                  Join Date: Oct 2008
                  Location: that information is classified
                  Age: 19
                  Nature: Naive
                  Posts: 85
                  everyone this is a rock climb script and TehTehTehTeh
                  you can put on ur tut


                  #dynamic 0x800000

                  #org @start
                  checkflag 0x828
                  if b_false goto @false
                  #raw 0x7C 0x16 0x00
                  if b_false goto @false
                  message @noclimb
                  lock
                  faceplayer
                  message @tutorial
                  boxset 5
                  compare LASTRESULT 0
                  if b_true goto @yes
                  #raw 0x68
                  #raw 0x9C 0x25 0x00
                  #raw 0x27
                  applymovement 0xFF @move
                  compare LASTRESULT 1
                  if b_true goto @no
                  release
                  end

                  #org @false
                  message @noclimb
                  boxset 6
                  release
                  end

                  #org @noclimb
                  = these rocks look climable \n a pokemon might be able to \nclimb them

                  #org @tutorial
                  = these rocks look climable do you\nclimb up them?

                  #org @yes
                  message @pressyes
                  boxset 6
                  release
                  end

                  #org @no
                  message @pressno
                  boxset 6
                  release
                  end

                  #org @pressyes
                  = You didnt climb

                  #org @pressno
                  = You climbed down the rocks

                  #org @move
                  #raw 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x1D 0x1D 0x1D 0x1D 0x1D 0xFE

                  #dynamic 0x800000

                  #org @start
                  checkflag 0x800
                  if b_false goto @false
                  #raw 0x7C 0x16 0x00
                  if b_false goto @false
                  message @noclimb
                  lock
                  faceplayer
                  message @tutorial
                  boxset 5
                  compare LASTRESULT 0
                  if b_true goto @yes
                  #raw 0x68
                  #raw 0x9C 0x25 0x00
                  #raw 0x27
                  applymovement 0xFF @move
                  compare LASTRESULT 1
                  if b_true goto @no
                  release
                  end

                  #org @false
                  message @noclimb
                  boxset 6
                  release
                  end

                  #org @noclimb
                  = these rocks look climable \n a pokemon might be able to \nclimb them

                  #org @tutorial
                  = these rocks look climable do you\nclimb up them?

                  #org @yes
                  message @pressyes
                  boxset 6
                  release
                  end

                  #org @no
                  message @pressno
                  boxset 6
                  release
                  end

                  #org @pressyes
                  = You didnt climb

                  #org @pressno
                  = You climbed up the rocks

                  #org @move
                  #raw 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x01 0x1e 0x1e 0x1e 0x1e 0x1e 0xFE
                    #192    
                  Old December 16th, 2008 (6:26 AM). Edited December 16th, 2008 by Dr Gregory House.
                  Dr Gregory House's Avatar
                  Dr Gregory House Dr Gregory House is offline
                     
                    Join Date: Apr 2008
                    Location: Brisbane, Australia
                    Age: 24
                    Gender: Male
                    Nature: Gentle
                    Posts: 824
                    hi guys,
                    i was building a script:
                    Spoiler:

                    #Dynamic 0x800000

                    #org @start
                    lock
                    faceplayer
                    checkflag 0x828
                    if b_true goto @done
                    Message @givepoke
                    boxset 6
                    closeonkeypress
                    givepokemon 0x1 0x5 0xCD 0x0 0x0 0x0
                    givepokemon 0x4 0x5 0xD7 0x0 0x0 0x0
                    givepokemon 0x7 0x5 0xD1 0x0 0x0 0x0
                    Message @receivepoke
                    boxset 6
                    closeonkeypress
                    Message @pokeballs
                    boxset 6
                    closeonkeypress
                    applymovement 0x4 @exclamationmark
                    waitmovement 0
                    Message @whataboutme2
                    boxset 6
                    closeonkeypress
                    applymovement 0xFF @whataboutme
                    waitmovement 0
                    applymovement 0x4 @move
                    waitmovement 0
                    applymovement 0xFF @reface
                    waitmovement 0
                    Message @okokok
                    boxset 6
                    closeonkeypress
                    Message @timetogo
                    boxset 6
                    closeonkeypress
                    Message @rivalgo
                    closeonkeypress
                    applymovement 0x4 @runoutdoor
                    waitmovement 0
                    setflag 0x828
                    release
                    end

                    #org @done
                    Message @alreadygave
                    boxset 6
                    closeonkeypress
                    release
                    end

                    #org @givepoke
                    = Hello \v\h01, my name is Bard and\nI am the Pokémon Professor here.\pI have 3 Pokémon here for you.\nHere you go!

                    #org @receivepoke
                    = \v\h01 received the Charmander, \nSquirtle and Bulbasaur.\pYou can nickname them later.\nI also have these for you.

                    #org @pokeballs
                    = \v\h01 received 10 Pokéballs to use\nlater.\pYou can use those to catch Pokémon!

                    #org @alreadygave
                    = I've already given you your Pokémon,\nnow get going \v\h01!

                    #org @whataboutme2
                    = \v\h06: MY TURN!

                    #org @okokok
                    = Bard: Ok \v\h06, here you go.\nBe patient next time!

                    #org @timetogo
                    = Well, it seems that it's time for\nyou to go. Your goal is to\pbecome the strongest trainers\never! I'm counting on you!

                    #org @rivalgo
                    = \v\h06: Haha, I will be better than\nyou \v\h01! It'll be easy! \pYou'll see!\nSmell ya later!

                    #org @exclamationmark
                    #raw 0x62
                    #raw 0xFE

                    #org @whataboutme
                    #raw 0x20
                    #raw 0x02
                    #raw 0xFE

                    #org @move
                    #raw 0x20
                    #raw 0x01
                    #raw 0xFE

                    #org @reface
                    #raw 0x01
                    #raw 0xFE

                    #org @runoutdoor
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x60
                    #raw 0xFE

                    But where it says #raw 0x60 is there another command that I can use to remove the sprite from the map, rather than just making them invisible yet still an obstacle?
                    oh and does anyone have the codes for the rival music (out of battle) and the givepokemon jingle? and the receive item jingle, if there is one.
                    also, if i was to use them, how would i insert them into my script.
                    thanks heaps.
                    __________________
                      #193    
                    Old December 16th, 2008 (6:56 AM).
                    HackMew's Avatar
                    HackMew HackMew is offline
                    Mewtwo Strikes Back
                    • Crystal Tier
                     
                    Join Date: Jun 2006
                    Posts: 1,314
                    Quote:
                    Originally Posted by Kunoichi.King. View Post
                    hi guys,
                    i was building a script:
                    Spoiler:

                    #Dynamic 0x800000

                    #org @start
                    lock
                    faceplayer
                    checkflag 0x828
                    if b_true goto @done
                    Message @givepoke
                    boxset 6
                    closeonkeypress
                    givepokemon 0x1 0x5 0xCD 0x0 0x0 0x0
                    givepokemon 0x4 0x5 0xD7 0x0 0x0 0x0
                    givepokemon 0x7 0x5 0xD1 0x0 0x0 0x0
                    Message @receivepoke
                    boxset 6
                    closeonkeypress
                    Message @pokeballs
                    boxset 6
                    closeonkeypress
                    applymovement 0x4 @exclamationmark
                    waitmovement 0
                    Message @whataboutme2
                    boxset 6
                    closeonkeypress
                    applymovement 0xFF @whataboutme
                    waitmovement 0
                    applymovement 0x4 @move
                    waitmovement 0
                    applymovement 0xFF @reface
                    waitmovement 0
                    Message @okokok
                    boxset 6
                    closeonkeypress
                    Message @timetogo
                    boxset 6
                    closeonkeypress
                    Message @rivalgo
                    closeonkeypress
                    applymovement 0x4 @runoutdoor
                    waitmovement 0
                    setflag 0x828
                    release
                    end

                    #org @done
                    Message @alreadygave
                    boxset 6
                    closeonkeypress
                    release
                    end

                    #org @givepoke
                    = Hello \v\h01, my name is Bard and\nI am the Pokémon Professor here.\pI have 3 Pokémon here for you.\nHere you go!

                    #org @receivepoke
                    = \v\h01 received the Charmander, \nSquirtle and Bulbasaur.\pYou can nickname them later.\nI also have these for you.

                    #org @pokeballs
                    = \v\h01 received 10 Pokéballs to use\nlater.\pYou can use those to catch Pokémon!

                    #org @alreadygave
                    = I've already given you your Pokémon,\nnow get going \v\h01!

                    #org @whataboutme2
                    = \v\h06: MY TURN!

                    #org @okokok
                    = Bard: Ok \v\h06, here you go.\nBe patient next time!

                    #org @timetogo
                    = Well, it seems that it's time for\nyou to go. Your goal is to\pbecome the strongest trainers\never! I'm counting on you!

                    #org @rivalgo
                    = \v\h06: Haha, I will be better than\nyou \v\h01! It'll be easy! \pYou'll see!\nSmell ya later!

                    #org @exclamationmark
                    #raw 0x62
                    #raw 0xFE

                    #org @whataboutme
                    #raw 0x20
                    #raw 0x02
                    #raw 0xFE

                    #org @move
                    #raw 0x20
                    #raw 0x01
                    #raw 0xFE

                    #org @reface
                    #raw 0x01
                    #raw 0xFE

                    #org @runoutdoor
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x1D
                    #raw 0x60
                    #raw 0xFE

                    But where it says #raw 0x60 is there another command that I can use to remove the sprite from the map, rather than just making them invisible yet still an obstacle?
                    oh and does anyone have the codes for the rival music (out of battle) and the givepokemon jingle? and the receive item jingle, if there is one.
                    also, if i was to use them, how would i insert them into my script.
                    thanks heaps.
                    You should never use movements to use hide a sprite forever, indeed.
                    The proper way is to use the hidesprite + setflag combo.
                    Basically you set the People ID (for example 1001) and then you do this:

                    Code:
                    hidesprite 0x[People #]
                    setflag 0x[People ID]
                    Gone. To make it nicer, you may want to use the fadescreen command.

                    For the rival music I would suggest you decompiling the original scripts. I'm pretty sure you would find it. Sappy may be useful as well.
                    To insert a "jingle" you use the fanfare/waitfanfare commands.
                    Example below:

                    Code:
                    fanfare 0x13E
                    ' place for givepokemon/giveitem + msgbox
                    waitfanfare
                    __________________
                      #194    
                    Old December 16th, 2008 (7:03 AM).
                    Dr Gregory House's Avatar
                    Dr Gregory House Dr Gregory House is offline
                       
                      Join Date: Apr 2008
                      Location: Brisbane, Australia
                      Age: 24
                      Gender: Male
                      Nature: Gentle
                      Posts: 824
                      Quote:
                      Originally Posted by HackMew View Post
                      You should never use movements to use hide a sprite forever, indeed.
                      The proper way is to use the hidesprite + setflag combo.
                      Basically you set the People ID (for example 1001) and then you do this:

                      Code:
                      hidesprite 0x[People #]
                      setflag 0x[People ID]
                      Gone. To make it nicer, you may want to use the fadescreen command.

                      For the rival music I would suggest you decompiling the original scripts. I'm pretty sure you would find it. Sappy may be useful as well.
                      To insert a "jingle" you use the fanfare/waitfanfare commands.
                      Example below:

                      Code:
                      fanfare 0x13E
                      ' place for givepokemon/giveitem + msgbox
                      waitfanfare
                      thanks hackmew, you're the bestest!
                      btw, how do we know which people ID's aren't used? i can't find a list for that anywhere.
                      cheers
                      __________________
                        #195    
                      Old December 16th, 2008 (9:01 AM).
                      HackMew's Avatar
                      HackMew HackMew is offline
                      Mewtwo Strikes Back
                      • Crystal Tier
                       
                      Join Date: Jun 2006
                      Posts: 1,314
                      Quote:
                      Originally Posted by Kunoichi.King. View Post
                      thanks HackMew, you're the bestest!
                      btw, how do we know which people ID's aren't used? i can't find a list for that anywhere.
                      cheers
                      LOL, thanks.
                      Anyway, People ID are just like flags. So 0x1001, 0x1002 and so on till 0x3FFF.
                      __________________
                        #196    
                      Old December 16th, 2008 (11:29 AM).
                      Juan Juan is offline
                      Brazilian with a bad English
                         
                        Join Date: Jun 2007
                        Location: Pindamonhangaba - SP
                        Age: 26
                        Nature: Adamant
                        Posts: 92
                        How functions the special 0x187 and the loadbytefrompointer?
                        __________________
                          #197    
                        Old December 17th, 2008 (11:06 AM).
                        Dr Gregory House's Avatar
                        Dr Gregory House Dr Gregory House is offline
                           
                          Join Date: Apr 2008
                          Location: Brisbane, Australia
                          Age: 24
                          Gender: Male
                          Nature: Gentle
                          Posts: 824
                          basically i've been working on that script...
                          Spoiler:

                          #Dynamic 0x800000

                          #org @start
                          lock
                          faceplayer
                          checkflag 0x828
                          if b_true goto @done
                          Message @givepoke
                          boxset 6
                          closeonkeypress
                          givepokemon 0x4 0x5 0xD7 0x0 0x0 0x0
                          fanfare 0x13E
                          waitfanfare
                          Message @receivepoke
                          boxset 6
                          closeonkeypress
                          fanfare 0x13E
                          waitfanfare
                          Message @pokeballs
                          boxset 6
                          closeonkeypress
                          applymovement 0x4 @exclamationmark
                          waitmovement 0
                          Message @whataboutme2
                          boxset 6
                          closeonkeypress
                          applymovement 0xFF @whataboutme
                          waitmovement 0
                          applymovement 0x4 @move
                          waitmovement 0
                          applymovement 0xFF @reface
                          waitmovement 0
                          Message @okokok
                          boxset 6
                          closeonkeypress
                          fanfare 0x13E
                          waitfanfare
                          Message @rivalreceive
                          boxset 6
                          closeonkeypress
                          applymovement 0x4 @battlestance1
                          waitmovement 0
                          applymovement 0xFF @battlestance2
                          waitmovement 0
                          call @trainer
                          applymovement 0x4 @reface
                          waitmovement 0
                          applymovement 0xFF @reface
                          waitmovement 0
                          Message @timetogo
                          boxset 6
                          closeonkeypress
                          playsong 0x13B 0x0
                          Message @rivalgo
                          boxset 6
                          closeonkeypress
                          applymovement 0x4 @runoutdoor
                          waitmovement 0
                          fadedefault
                          hidesprite 0x4
                          setflag 0x1001
                          setflag 0x828
                          release
                          end

                          #org @done
                          Message @alreadygave
                          boxset 6
                          closeonkeypress
                          release
                          end

                          #org @trainer
                          trainerbattle 0 0x05A 0x0 @battleme @oh
                          return

                          #org @givepoke
                          = Hello \v\h01, my name is Bard and\nI am the Pokémon Professor here.\pI have a Pokémon here for you.\nHere you go!

                          #org @receivepoke
                          = \v\h01 received the Charmander.\n... ... ...\pYou can nickname it later.\nI also have these for you.

                          #org @pokeballs
                          = \v\h01 received 10 Pokéballs to use\nlater.\pYou can use those to catch Pokémon!

                          #org @alreadygave
                          = I've already given you your Pokémon,\nnow get going \v\h01!

                          #org @whataboutme2
                          = Gareth: MY TURN!

                          #org @okokok
                          = Bard: Ok \v\h06, here you go.\nBe patient next time!

                          #org @rivalreceive
                          = Gareth received the Mudkip.\n... ... ...

                          #org @battleme
                          = \v\h01, battle me now!!

                          #org @oh
                          = Gareth: Darn, I lost...

                          #org @timetogo
                          = Well, it seems that it's time for\nyou to go. Your goal is to\pbecome the strongest trainers\never! I'm counting on you!

                          #org @rivalgo
                          = Gareth: I will be better than you\n \v\h01! It'll be easy! \pYou'll see!\nSmell ya later!

                          #org @exclamationmark
                          #raw 0x62
                          #raw 0xFE

                          #org @whataboutme
                          #raw 0x20
                          #raw 0x02
                          #raw 0xFE

                          #org @move
                          #raw 0x20
                          #raw 0x01
                          #raw 0xFE

                          #org @reface
                          #raw 0x01
                          #raw 0xFE

                          #org @battlestance1
                          #raw 0x03
                          #raw 0xFE

                          #org @battlestance2
                          #raw 0x02
                          #raw 0xFE

                          #org @runoutdoor
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0xFE


                          the problem that i am having is a can do the trainer battle, but after that nothing hapens and i have to walk out of the room and back in again and the script continues normally from after the trainerbattle. is there a way to fix this?
                          also, what i want to know is are there any shorter lines that i can use in there?
                          if HackMew or anyone else awesome can help then thanks alot!
                          cheers
                          __________________
                            #198    
                          Old December 17th, 2008 (12:08 PM).
                          HackMew's Avatar
                          HackMew HackMew is offline
                          Mewtwo Strikes Back
                          • Crystal Tier
                           
                          Join Date: Jun 2006
                          Posts: 1,314
                          Quote:
                          Originally Posted by Juan View Post
                          How functions the special 0x187 and the loadbytefrompointer?
                          I have no idea about special 0x187 but loadbytefrompointer does just what the Command Help says.


                          Quote:
                          Originally Posted by Kunoichi.King. View Post
                          basically i've been working on that script...
                          Spoiler:

                          #Dynamic 0x800000

                          #org @start
                          lock
                          faceplayer
                          checkflag 0x828
                          if b_true goto @done
                          Message @givepoke
                          boxset 6
                          closeonkeypress
                          givepokemon 0x4 0x5 0xD7 0x0 0x0 0x0
                          fanfare 0x13E
                          waitfanfare
                          Message @receivepoke
                          boxset 6
                          closeonkeypress
                          fanfare 0x13E
                          waitfanfare
                          Message @pokeballs
                          boxset 6
                          closeonkeypress
                          applymovement 0x4 @exclamationmark
                          waitmovement 0
                          Message @whataboutme2
                          boxset 6
                          closeonkeypress
                          applymovement 0xFF @whataboutme
                          waitmovement 0
                          applymovement 0x4 @move
                          waitmovement 0
                          applymovement 0xFF @reface
                          waitmovement 0
                          Message @okokok
                          boxset 6
                          closeonkeypress
                          fanfare 0x13E
                          waitfanfare
                          Message @rivalreceive
                          boxset 6
                          closeonkeypress
                          applymovement 0x4 @battlestance1
                          waitmovement 0
                          applymovement 0xFF @battlestance2
                          waitmovement 0
                          call @trainer
                          applymovement 0x4 @reface
                          waitmovement 0
                          applymovement 0xFF @reface
                          waitmovement 0
                          Message @timetogo
                          boxset 6
                          closeonkeypress
                          playsong 0x13B 0x0
                          Message @rivalgo
                          boxset 6
                          closeonkeypress
                          applymovement 0x4 @runoutdoor
                          waitmovement 0
                          fadedefault
                          hidesprite 0x4
                          setflag 0x1001
                          setflag 0x828
                          release
                          end

                          #org @done
                          Message @alreadygave
                          boxset 6
                          closeonkeypress
                          release
                          end

                          #org @trainer
                          trainerbattle 0 0x05A 0x0 @battleme @oh
                          return

                          #org @givepoke
                          = Hello \v\h01, my name is Bard and\nI am the Pokémon Professor here.\pI have a Pokémon here for you.\nHere you go!

                          #org @receivepoke
                          = \v\h01 received the Charmander.\n... ... ...\pYou can nickname it later.\nI also have these for you.

                          #org @pokeballs
                          = \v\h01 received 10 Pokéballs to use\nlater.\pYou can use those to catch Pokémon!

                          #org @alreadygave
                          = I've already given you your Pokémon,\nnow get going \v\h01!

                          #org @whataboutme2
                          = Gareth: MY TURN!

                          #org @okokok
                          = Bard: Ok \v\h06, here you go.\nBe patient next time!

                          #org @rivalreceive
                          = Gareth received the Mudkip.\n... ... ...

                          #org @battleme
                          = \v\h01, battle me now!!

                          #org @oh
                          = Gareth: Darn, I lost...

                          #org @timetogo
                          = Well, it seems that it's time for\nyou to go. Your goal is to\pbecome the strongest trainers\never! I'm counting on you!

                          #org @rivalgo
                          = Gareth: I will be better than you\n \v\h01! It'll be easy! \pYou'll see!\nSmell ya later!

                          #org @exclamationmark
                          #raw 0x62
                          #raw 0xFE

                          #org @whataboutme
                          #raw 0x20
                          #raw 0x02
                          #raw 0xFE

                          #org @move
                          #raw 0x20
                          #raw 0x01
                          #raw 0xFE

                          #org @reface
                          #raw 0x01
                          #raw 0xFE

                          #org @battlestance1
                          #raw 0x03
                          #raw 0xFE

                          #org @battlestance2
                          #raw 0x02
                          #raw 0xFE

                          #org @runoutdoor
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0x1D
                          #raw 0xFE


                          the problem that i am having is a can do the trainer battle, but after that nothing hapens and i have to walk out of the room and back in again and the script continues normally from after the trainerbattle. is there a way to fix this?
                          also, what i want to know is are there any shorter lines that i can use in there?
                          if HackMew or anyone else awesome can help then thanks alot!
                          cheers
                          Answer can be found here.
                          __________________
                            #199    
                          Old December 23rd, 2008 (8:22 AM).
                          Cheesymitten's Avatar
                          Cheesymitten Cheesymitten is offline
                          Dukcs
                          • Silver Tier
                           
                          Join Date: Aug 2008
                          Gender: Male
                          Posts: 1,839
                          Hi
                          Sorry i'm a bit of a question person O.o but this is really bugging me
                          Spoiler:
                          #Dynamic 0x6B0000
                          #org @start
                          lock
                          faceplayer
                          = It's a note from the Prof...\n[blue_fr][PLAYER] i think that you will need this\lcertain pokemon on your quest from me\land talking of quests you haven't got the\lfaintest idea i'm talking about are you?\lwell this is my mission for you.\lyou must train up this LARVITAR\lI have captured for you.\lAnd train it up to become what your father once was\la great trainer but seeing as i'm not here and away i want you\l to come to Virdian city were my next letter\lwill be...\lGood lu.....\l[black_fr]the rest of the text is smudged from the rain
                          givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                          setflag 0x828
                          release
                          end

                          The player can walk away from the ball and not locking with the pokeball that has the "note and pokeball" inside it thanks if you can help me
                            #200    
                          Old December 23rd, 2008 (9:50 AM).
                          HackMew's Avatar
                          HackMew HackMew is offline
                          Mewtwo Strikes Back
                          • Crystal Tier
                           
                          Join Date: Jun 2006
                          Posts: 1,314
                          Quote:
                          Originally Posted by cheesymitten View Post
                          Hi
                          Sorry i'm a bit of a question person O.o but this is really bugging me
                          Spoiler:
                          #Dynamic 0x6B0000
                          #org @start
                          lock
                          faceplayer
                          = It's a note from the Prof...\n[blue_fr][PLAYER] i think that you will need this\lcertain pokemon on your quest from me\land talking of quests you haven't got the\lfaintest idea i'm talking about are you?\lwell this is my mission for you.\lyou must train up this LARVITAR\lI have captured for you.\lAnd train it up to become what your father once was\la great trainer but seeing as i'm not here and away i want you\l to come to Virdian city were my next letter\lwill be...\lGood lu.....\l[black_fr]the rest of the text is smudged from the rain
                          givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                          setflag 0x828
                          release
                          end

                          The player can walk away from the ball and not locking with the pokeball that has the "note and pokeball" inside it :) thanks if you can help me
                          Pretty screwed up... See the script below:

                          Spoiler:
                          #dynamic 0x6B0000

                          #org @start
                          msgbox @note
                          callstd 0x2
                          givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                          setflag 0x828
                          end

                          #org @note
                          = It's a note from the Prof...\n[blue_fr][PLAYER] i think that you will need this\lcertain pokemon on your quest from me\land talking of quests you haven't got the\lfaintest idea i'm talking about are you?\lwell this is my mission for you.\lyou must train up this LARVITAR\lI have captured for you.\lAnd train it up to become what your father once was\la great trainer but seeing as i'm not here and away i want you\l to come to Virdian city were my next letter\lwill be...\lGood lu.....\l[black_fr]the rest of the text is smudged from the rain.
                          __________________
                          Closed Thread

                          Quick Reply

                          Join the conversation!

                          Create an account to post a reply in this thread, participate in other discussions, and more!

                          Create a PokéCommunity Account

                          Sponsored Links
                          Thread Tools

                          Posting Rules
                          You may not post new threads
                          You may not post replies
                          You may not post attachments
                          You may not edit your posts

                          BB code is On
                          Smilies are On
                          [IMG] code is On
                          HTML code is Off

                          Forum Jump


                          All times are GMT -8. The time now is 11:50 PM.