The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > The PokéCommunity Archives > Pokémon Strategies & Movesets (archive)
Reload this Page DD's Wi-Fi team v4

Notices
For all updates, view the main page.

Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

Ad Content
 
 
Thread Tools
  #1   Link to this post, but load the entire thread.  
Old June 15th, 2008 (4:35 AM). Edited June 16th, 2008 by LethalTexture.
LethalTexture's Avatar
LethalTexture LethalTexture is offline
Breeder and Battler
 
Join Date: Apr 2007
Location: Colchester, United Kingdom
Age: 31
Gender: Male
Nature: Calm
Posts: 2,309
This team has done fairly well through testing on Shoddy, so I just need to see if there are any glaring kinks that need ironing out before the team is finalised.


Deoxys @ Life Orb
Ability: Pressure
EVs: 162 Atk/96 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Superpower
- Ice Beam
- Thunderbolt
- Psychic

A good lead, takes care of many common threats such as Weavile, Gengar, though has problems with sashers.
---

Salamence @ Choice Band
Ability: Intimidate
EVs: 82 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Rock Slide
- Flamethrower

Pretty standard CBMence. STAB CB D-claw hurts, Rock Slide over Stone Edge for the accuracy and flinch chance. EVs to switch into and to outrun SDLuke.
---

Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/134 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Recover
- Rapid Spin

Standard Bulkystar. T-Bolt over Ice Beam to counter Gyarados.
---

Machamp @ Leftovers
Ability: Guts
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Cross Chop
- Ice Punch
- Rest
- Sleep Talk

Status absorber, STAB Cross Chop hurts with Sleep-induced Guts activated. Ice Punch to take care of Gliscor.
---

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/80 Atk/178 Def
Relaxed nature (+Def, -Spd)
- Gyro Ball/Earthquake
- Stealth Rock
- Light Screen
- Rest

I love Forry. Physical wall and rocker. Since Starmie has Rapid Spin, it gives me a free slot to use Light Screen as some team support. I'm at odds over the attack move, though.
---

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def/42 HP/216 SDef
Bold nature (+Def, -Atk)
- Seismic Toss
- Thunder Wave
- Softboiled
- Aromatherapy

Special wall. Bold nature for the extra defence. Paralysis support is very useful for crippling threats.
---

CHANGES:

1.) T-Bolt >>> Grass Knot on D-E
2.) Infernape set changed to standard (except for minor EV tweak)
3.) Flamethrower >>> Fire Blast on CBMence
4.) Resttalk Machamp >>> Mixape =[
5.) Forry >>> Skarmory =DD
__________________

"My soul cries out that this is where I belong."
FC: 1547-5175-5150

  #2   Link to this post, but load the entire thread.  
Old June 15th, 2008 (7:38 AM).
airconditioning's Avatar
airconditioning airconditioning is offline
Take it slow, bro.
 
Join Date: Sep 2007
Location: Interbus.
Age: 31
Gender:
Nature: Lax
Posts: 2,937
Is Swampert seen often enough to warrant Grass Knot on Deoxys-E? Ice Beam takes care of most other bulky Grounds, especially Gliscor, and the added coverage of Thunderbolt could help later in the game.
__________________

I is an artist.

Quote:
Originally Posted by Aquillae View Post
Competitive pokemon is serious business.
  #3   Link to this post, but load the entire thread.  
Old June 15th, 2008 (8:17 AM).
Magmortified's Avatar
Magmortified Magmortified is offline
Wherever I fly
 
Join Date: Oct 2007
Gender:
Nature: Quirky
Posts: 169
A comparison between Grass Knot and Thunderbolt:

Thunderbolt: With this, you're getting better coverage against Gyarados and Skarmory in particular. However, Starmie's pretty cool coverage against those. You do, however, get to take on Vaporeon for more damage than Grass Knot, for what it's worth, anyhow. Thunderbolt is also neutral vs. Forretress, which resists every other special move Deoxys usually carries and lols at Superpower.

Grass Knot: Most Bulky Waters are going to take more damage from Grass Knot. Bulky Grounds can be hit by Ice Beam, but you can score some more points with Grass Knot, usually. Swampert's the big bonus. =O

Thunderbolt usually provides you with better coverage (minus Swampert), while Grass Knot scores you more damage against things you already hit.

I'll go into the team more later. I just totally wanted to post that.
__________________
It seems this place was left behind,
while time moves forward endlessly.
Perhaps it's only in my mind?
I haven't yet begun to see...
  #4   Link to this post, but load the entire thread.  
Old June 15th, 2008 (8:27 AM).
Dark Azelf's Avatar
Dark Azelf Dark Azelf is offline
cyka blyat
 
Join Date: Jun 2007
Gender: Male
Nature: Impish
Posts: 7,210
I REALLY DESPISE THAT SORRY EXCUSE FOR AN INFERNAPE SET =/


Hmm, T-tar weak=o, i think adding a Bulky Fighter such as Rest-talk Machamp >>Mixape would be of more benefit for you.
__________________
†Kill the unicorn
Just to have its horn
Soon he's just a fantasy†
  #5   Link to this post, but load the entire thread.  
Old June 15th, 2008 (8:59 AM).
Anti's Avatar
Anti Anti is offline
return of the king
 
Join Date: Jul 2007
Location: Kobe's Reality
Gender: Other
Nature: Adamant
Posts: 10,818
There is no good reason to have Thunderpunch on Infernape. Grass Knot does enough to Gyarados and WAY more to waters, and STAB Close Combat does more than supereffective Thunderpunch.

The EVs are all messed up as it is. Because you lack special attack, even with Grass Knot you're walled horribly by waters (though they will take quite a bit of damage, MixApe still won't be able to sweep).

There is no good reason to use your set over the standard besides a slightly more powerful Close Combat and slightly better Gyarados coverage. Meanwhile, all bulky waters wall you (even with Thunderpunch) and your Flamethrowers will be less powerful.

As for Speed Deoxys, I really would go Thunderbolt >>> Grass Knot. your team has a bit of a Swampert problem, but it really isn't bad and Thunderbolt is a lot more essential for Deoxys's role as a revenge killer. Speaking of which, I don't see any good reason to lead with Speed Deoxys, especially when the most common lead on Shoddy is Bronzong who will get a free SR or Hypnosis in. All of those pokemon you mentioned can just switch out and pose an immediate threat to your team (especially Heracross who gives you a lot of problems). Besides, Deoxys is much better in the late game and when it is revenge killing stuff. It can't really do a lot of damage right away.

As strange as it might seem, you also have trouble switching in on the standard Thunder Wave Blissey, and toxic versions aren't a whole lot nicer. Ice Beam also shuts down CBmence whether he switches in on it or not (since Dragon Claw won't OHKO Blissey).

Flamethrower >>> Fire Blast on CBmence, unless you like missing. Flamethrower still 2HKOs Skarmory and OHKOs Forretress. The only use I possibly see is hitting Bronzong slightly harder, but really it doesn't hurt it all that bad and it misses all the time, not to mention it has awful PP.

I agree with Azelf here that Resttalk Machamp >>> Infernape would help a lot. You'd have a more reliable switch on Blissey and you'd have TTar coverage, who absolutely punishes you.

Generally Skarmbliss teams have trouble without any other support since they just can't wall a whole lot anymore (this is mostly aimed at Skarmory). If you wouldn't mind losing your Rapid Spinner, I think Cresselia >>> Starmie would give you better defenses, but that's more of your call. You have a lot of trouble with dragons thoughy, and Cress does well against those.
__________________
Why are the beautiful sick and divided like myself?
  #6   Link to this post, but load the entire thread.  
Old June 15th, 2008 (9:13 AM). Edited June 15th, 2008 by LethalTexture.
LethalTexture's Avatar
LethalTexture LethalTexture is offline
Breeder and Battler
 
Join Date: Apr 2007
Location: Colchester, United Kingdom
Age: 31
Gender: Male
Nature: Calm
Posts: 2,309
Okay, I'll make the changes, but I'll have a think about Resttalk Machamp.

Who would you reccomend to use as my lead then, if D-E is more vialbe for late game? I'm also thinking I could use Ice Beam >>> T-Bolt on Starmie now Deoxys has it, but I'm not sure. I also have the option of using Forry >>> Skarm so I can have both on Star, but then I lack a phazer.
__________________

"My soul cries out that this is where I belong."
FC: 1547-5175-5150

  #7   Link to this post, but load the entire thread.  
Old June 15th, 2008 (9:17 AM).
devilicious's Avatar
devilicious devilicious is offline
dream
 
Join Date: Apr 2005
Location: where I belong
Nature: Modest
Posts: 3,472
You could lead with Salamence for an immediate intimidate, but you still have nothing on Bronzong leads. Perhaps you should go ResTalk Machamp and lead with it.
__________________

~ | there is no need to be upset.
  #8   Link to this post, but load the entire thread.  
Old June 16th, 2008 (12:00 AM). Edited June 16th, 2008 by LethalTexture.
LethalTexture's Avatar
LethalTexture LethalTexture is offline
Breeder and Battler
 
Join Date: Apr 2007
Location: Colchester, United Kingdom
Age: 31
Gender: Male
Nature: Calm
Posts: 2,309
I'm still at odds about whther to use Resttalk Machamp. I like both him and Infernape, but of course I want to use whichever is best for my team.

I've been sleeping on it, and I'd quite like to use Forry over Skarm. Which leaves me wondering what to do with Starmie, as then I won't need Rapid Spin on her. So if I do use Forry, should I go Specstar? D_A suggested Bronzong to me as well, so I guess I need sets for them both. I quite like the notion of Light Screen on Forry though, so does it have any use here?
__________________

"My soul cries out that this is where I belong."
FC: 1547-5175-5150

  #9   Link to this post, but load the entire thread.  
Old June 16th, 2008 (1:30 AM).
Mystery2009's Avatar
Mystery2009 Mystery2009 is offline
The Legacy Begins Now
 
Join Date: Apr 2008
Location: Solaceon Cave
Age: 32
Gender:
Nature: Calm
Posts: 84
Balenced and standard. not much more to say. although i do prefer naive nature on deoxys e seeing as your going the speed route. it does better aginst most first priority moves such as bullet punch fake out, and maybe even extreme speed pending the pokemon using them. thats about my only suggestion thus far. other than that its good.
__________________

















  #10   Link to this post, but load the entire thread.  
Old June 16th, 2008 (11:46 PM).
LethalTexture's Avatar
LethalTexture LethalTexture is offline
Breeder and Battler
 
Join Date: Apr 2007
Location: Colchester, United Kingdom
Age: 31
Gender: Male
Nature: Calm
Posts: 2,309
Okay, I've made a few changes, so I need to know if there are any further changes I need to make. I also need help on a lead, may make it Machamp so I don't need to fear Hypnosis leads.
__________________

"My soul cries out that this is where I belong."
FC: 1547-5175-5150

  #11   Link to this post, but load the entire thread.  
Old June 17th, 2008 (1:14 PM).
Dark Azelf's Avatar
Dark Azelf Dark Azelf is offline
cyka blyat
 
Join Date: Jun 2007
Gender: Male
Nature: Impish
Posts: 7,210
Quote:
Originally Posted by DeanoDance View Post
Okay, I've made a few changes, so I need to know if there are any further changes I need to make. I also need help on a lead, may make it Machamp so I don't need to fear Hypnosis leads.
I would lead with mence, so you can get an auto Intimidate and have a decent amount of speed. D-E dies to Scarf Gar etc.
__________________
†Kill the unicorn
Just to have its horn
Soon he's just a fantasy†
 

Quick Reply

Join the conversation!

Create an account to post a reply in this thread, participate in other discussions, and more!

Create a PokéCommunity Account
Ad Content

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 5:55 AM.