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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old July 2nd, 2008 (5:52 PM).
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assassinfred assassinfred is offline
 
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[email protected] Zoom Lens:
Ability: Overgrow
Frenzy Plant
Earthquake
Wood Hammer
Crunch

[email protected] Scope Lens:
Ability: Steadfast
Leaf Blade
Close Combat
X-Scissor
Psycho Cut

[email protected] Lax Incense
Ability: Blaze
Blaze Kick
Brave Bird
Brick Break
Fire Punch

[email protected] Wise Glasses
Ability: Water Absorb
Ice Beam
Signal Beam
Surf
Agility

[email protected] Magnet
Ability: Motor Drive
Thunder Punch
Ice Punch
Cross Chop
Earthquake

[email protected] Muscle Band
Ability: Technician
Aerial Ace
Metal Claw
X-Scissor
Swords Dance

Tell Me what you think!
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Old July 3rd, 2008 (9:25 AM).
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ScyKinG ScyKinG is offline
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Well if this is a competitive team, mind telling us the Natures/ Ev Spreads?
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Old July 3rd, 2008 (7:51 PM).
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Oh yeah, sure! Not entirely sure on the EV spreads, as a lot of them were trained before I knew what EVs were, so I'll post the Stats.

Torterra
Nature: Rash
Stats:
HP- 225
Atk- 174
Def- 165
Sp. Atk- 140
Sp. Def- 118
Speed- 96

Mantine:
Nature: Sassy
Stats:
HP- 164
Atk- 66
Def- 88
Sp. Atk- 116
Sp. Def- 173
Speed- 90

Electivire:
Nature: Adamant
Stats:
HP- 146
Atk- 157
Def- 84
Sp. Atk- 95
Sp. Def- 96
Speed- 104

Scizor:
Nature: Lax
Stats:
HP- 147
Atk- 161
Def- 129
Sp. Atk- 74
Sp. Def- 90
Speed- 86

Blaziken:
Nature: Relaxed
Stats:
HP- 151
Atk- 146
Def- 101
Sp. Atk- 124
Sp. Def- 99
Speed- 101

Gallade:
Nature: Quirky
Stats:
HP- 173
Atk- 165
Def- 93
Sp. Atk- 102
Sp. Def- 154
Speed- 134

Tell me what you think, and maybe make suggestions on what I should change/add/remove from my team.
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Old July 3rd, 2008 (9:29 PM).
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Quote:
Originally Posted by assassinfred View Post
Oh yeah, sure! Not entirely sure on the EV spreads, as a lot of them were trained before I knew what EVs were, so I'll post the Stats.
Despite what you may think, you're not going to win without properly bred/ trained Pokemon. Maybe against Serebii/ Marriland battlers, but not against a real opponent. Besides, stats are irrelevent- it's the EVs and Natures that matter (at least in the case of posting a team- EVs are simply a way for us to gauge stats at a glance, without having to run complicated calculations to find out how they were trained). By the way, it's hard to know what their stats should be when we don't even know their levels. :/

And before I even get into the team itself, I just need to post a few simple rules of making a good team (taken from the Compiled Guides):

Quote:
*Hyperbeam
It sounds strong, looks strong, but is it really? If you said no, have a cookie. When you math it out, you will find out Hyperbeam is one of the most horrible moves out there. First of all, Hyperbeam takes two turns to inflict a 150 Power. So if you divide 150 by 2, that will equal 75 Power. That means Hyperbeam only is inflicting 75 Power Moves each turn! Is that worth it? No. But if that’s not enough to change your mind ... Hyperbeam can put your pokemon on the line. It needs a turn to recharge. A dangerous opponent pokemon could easily switch in to set up and sweep while the user with Hyperbeam is trapped on the field. So do not use Hyperbeam or any other form of it (Giga Impact, Hydrocannon, Roar of Time, etc.)

*Items
Items can be very helpful in tight situations. And it never hurts to attach one to a Pokémon. But make the most of your items and only use the best ones.

Many beginning trainers think that some items are good, and they’re really terrible.

Charcoal, Miracle Seed, etc. should not be used. If you built your moveset correctly, an item like Charcoal or Miracle Seed will only be boosting one attack’s power. By the way, did I mention the Power Boost was very minimal? It only boosts a move’s power by a 10% increase. So if you have a Weavile holding a Sharp Beak, it will raise Aerial Ace’s power by 1.1

60 Base Power x 1.1 Sharp Beak = 66 Base Power

66 Base Power is barely any better than a 60 Power, so it’s sort of a waste. Same thing goes for Plates. They boost an attack’s Power by 1.2, but that’s still barely any difference.

The better items used are more common. Some of the common items used are …

Life Orb
Leftovers
Choice Band
Choice Scarf
Choice Specs
Expert Belt
Wide Lens
And many more …

(Adding on to this, are Scope Lens and Zoom Lens are known as 'hax items'- items that make the game over-reliant on luck. As such, they are banned and not allowed for use. Besides, they're bad items anyway- luck isn't something you want to rely on to win).
Also, Natures. When choosing a Nature, choose something that increases a stat that the Poke needs, and lowers a stat the Poke doesn't. Since no Pokemon needs all six stats (not equally, anyway), there's always a good nature for any Pokemon. Don't use neutral natures, they're simply a waste of potential.

Once again, read the Compiled Guides.
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Old July 6th, 2008 (7:35 PM).
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ok, ty! I'll try to figure out the EVs, and I also edited the team a bit
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Old July 6th, 2008 (10:55 PM).
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Frenzy Plant is like a Grass type Hyper Beam, which is bad. =p You might want to replace it with Leech Seed or Stone Edge.
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Old July 7th, 2008 (1:06 AM).
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Quote:
Originally Posted by airconditioning View Post
Despite what you may think, you're not going to win without properly bred/ trained Pokemon. Maybe against Serebii/ Marriland battlers, but not against a real opponent. Besides, stats are irrelevent- it's the EVs and Natures that matter (at least in the case of posting a team- EVs are simply a way for us to gauge stats at a glance, without having to run complicated calculations to find out how they were trained). By the way, it's hard to know what their stats should be when we don't even know their levels. :/

And before I even get into the team itself, I just need to post a few simple rules of making a good team (taken from the Compiled Guides):



Also, Natures. When choosing a Nature, choose something that increases a stat that the Poke needs, and lowers a stat the Poke doesn't. Since no Pokemon needs all six stats (not equally, anyway), there's always a good nature for any Pokemon. Don't use neutral natures, they're simply a waste of potential.

Once again, read the Compiled Guides.
Forgot to mention that the only pokemon that can afford to use Hyper Beam / Giga Impact is Slaking =D Giga Impact is Uber kill.
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Old July 7th, 2008 (1:45 AM).
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Quote:
Originally Posted by Outlawed View Post
Forgot to mention that the only pokemon that can afford to use Hyper Beam / Giga Impact is Slaking =D Giga Impact is Uber kill.
Try Life Orb/Nasty Plot Porygon-Z. Why would Slaking use Hyper Beam? O_O


~T_S
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Old July 7th, 2008 (2:59 AM).
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Originally Posted by Tortured_Soul View Post
Try Life Orb/Nasty Plot Porygon-Z. Why would Slaking use Hyper Beam? O_O


~T_S
Lol, I meant Slaking using Giga Impact >.<
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Old July 7th, 2008 (6:01 AM). Edited July 7th, 2008 by Dark Azelf.
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Dark Azelf Dark Azelf is offline
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NO NO NO NO !!!


Slaking CANNOT use Giga impact, its uber fail, Traunt does not negate the recharge turn, so they can easiliy revenge kill you, and with lucario, Machamp, heracross etc popularity atm, its even more fail.

Same with Porygon-z, OHKOing Blissey is now a moot as people use Calm Bliss, which survives that same NP, LO, Adaptability Hyper beam, and im sure there are better ways of killing bliss without loosing your sp.sweeper =/.


Also, we need EVS and natures, if we dont get them then im sorry to say there is no point in this thread staying open, so you may want to add them a.s.a.p =p
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Old July 7th, 2008 (6:18 AM).
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Seriously rather than using hyper Beam, just get an Exploder. Save yourself time. Either way you lose your sweeper, and you don't get settup on.
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