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Old July 6th, 2008 (4:14 PM). Edited July 8th, 2008 by ..
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The Generics
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Generic 1

Moltres @ Choice Scarf
Modest
Pressure
252 SpA, 216 Spe, 40 HP
U-Turn
HP Ice
Overheat
Air Slash

Scarfed Moltres does many great things for me as a lead. For one, it outspeeds things like Weavile and OHKO's them with Overheat. In fact, it outspeeds base 130s, so Aerodactly tastes HP Ice and Jolteon takes a STAB Overheat. It also dents (and possibly OHKO's) things like the infamous dragon trio (Chomp, Nite, and Mence) but it also hurts things like Tar with U-Turn to switch into a counter.


Generic 2

Heracross @ Choice Band
Adamant
Guts
252 Att, 152 Spe, 104 HP
Close Combat
Megahorn
Stone Edge
Facade

Hello Blissey! You want to status my team? Sorry! This thing can take out things that counter it *coughGliscorWeezingSalamencecough* with a Guts boosted Facade. Heracross is a monster that rips through teams, but this thing does so more since it has Facade.


Generic 3

Salamence @ Life Orb
Jolly
Intimidate
224 HP, 12 Att, 196 Def, 76 Spe
Dragon Dance
Dragon Claw
Earthquake
Roost

Great late game sweeper. Dragon and Ground means only Skarmory and Bronzong can resist my attacks. Still, they won't like a STAB Dragon Claw after a few Dragon Dances. Bulky so it can take hits from the likes of Hera.


Generic 4

Snorlax @ Leftovers
Careful
Thick Fat
252 HP, 252 SpD, 6 Def
Body Slam/Crunch
Earthquake
Rest
Sleep Talk

Resiliant. Bulky. Fat. These words describe Snorlax perfectly. Works well as my Special wall and counters Heatran better than anyone I know.


Generic 5

Tangrowth @ Leftovers
Impish
Chlorophyll
252 HP, 228 Def, 28 Spe
Power Whip
Leech Seed
Knock Off
Sleep Powder

Tangrowth gives me some reliable physical walling, and makes an excellent Leech Seeder. Knock Off is for removing Choice items and such, while Power Whip is there for a powerful STAB. Sleep Powder is awesome for sleeping foes.


Generic 6

Magnezone @ Leftovers
Modest
Magnet Pull
172 HP, 252 SpA, 84 Spe
Thunderbolt
HP Ice
Magnet Rise
Substitute

Here he is. Steel Killer. Here's here to kill steels that Salamence, Yanmega, Dusknoir, and Snorlax really hate. Thunderbolt hits with STAB, while Ice hits the ever dominant Dragon types. Very vital to my team.
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Old July 6th, 2008 (4:54 PM).
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The Generics
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Generic 1

Yanmega @ Life Orb
Modest
Speed Boost
252 SpA, 252 Spe, 6 HP
Protect
Hypnosis
Bug Buzz/HP Ground
Air Slash

Heracross counter and makes a great lead. Starts off the Generics with a quick Hypnosis. Bug Buzz and Air Slash are there for STAB, though I may use HP Ground to counter the Ground types I despise so dearly.

Honestly I don't get the point of Hypnosis and Protect. Use one or the other and put in HP Ice/Ground. though Bug Buzz hits grounds harder than HP Ground ._.

Generic 2

Heracross @ Choice Band
Adamant
Guts
252 Att, 152 Spe, 104 HP
Close Combat
Megahorn
Stone Edge
Facade

Hello Blissey! You want to status my team? Sorry! This thing can take out things that counter it *coughGliscorWeezingSalamencecough* with a Guts boosted Facade. Heracross is a monster that rips through teams, but this thing does so more since it has Facade.

Stay out of the way of thunder wave or Gliscor and Weezing are going to stall you...I like Facade. Just don't be trigger=happy with that or predikshun will own you.

Generic 3

Salamence @ Life Orb
Jolly
Intimidate
224 HP, 12 Att, 196 Def, 76 Spe
Dragon Dance
Dragon Claw
Earthquake
Roost

Great late game sweeper. Dragon and Ground means only Skarmory and Bronzong can resist my attacks. Still, they won't like a STAB Dragon Claw after a few Dragon Dances. Bulky so it can take hits from the likes of Hera.

It takes like 6 DDs to even scratch either of them...=p

Generic 4

Snorlax @ Leftovers
Careful
Thick Fat
252 HP, 252 SpD, 6 Def
Body Slam/Crunch
Earthquake
Rest
Sleep Talk

Resiliant. Bulky. Fat. These words describe Snorlax perfectly. Works well as my Special wall and counters Heatran better than anyone I know.

STABless Snorlax is an lol Snorlax. Use Body Slam.

Generic 5

Dusknoir @ Leftovers
Careful
Pressure
252 HP, 180 SpD, 76 Def
Shadow Sneak
Pain Split
Will O Wisp
Fire Punch/Thunder Punch

My Anti-Spin and physical wall. Will O Wisp lets me cripple all Physical Sweepers NOT named Heracross. Shadow Sneaks for killing off weaker foes. Pain Split to gain and injure foes. Deciding on which to use: Thunder Punch or Fire Punch.

Machamo! Mean Spiritomb outclasses this so much it isn't even funny...one question: why are you using Dusknoir, whose sole purpose is to block rapid spin, when you don't have anything the other team would spin away? 0_o

Generic 6

Magnezone @ Leftovers
Modest
Magnet Pull
172 HP, 252 SpA, 84 Spe
Thunderbolt
HP Ice
Magnet Rise
Substitute

Here he is. Steel Killer. Here's here to kill steels that Salamence, Yanmega, Dusknoir, and Snorlax really hate. Thunderbolt hits with STAB, while Ice hits the ever dominant Dragon types. Very vital to my team.

Dragons and steels are posers.
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Wow, you rely way too much on Maggy here imo. If that thing dies you are just walled really really badly by so many things. You're especially screwed if Dugtrio shows up and decides to take out Hera and Maggy, and your team will just get walled to pieces.

Honestly I would take out Dusknoir with an attacker that isn't walled by steels so badly. I mean, Shed Shell Skarmory just...ouch.

That's my problem with this team. Shed Shell and stuff means any team with a steel is just going to stall and kill Magnezone and then stall out your team (or just wipe it out since defensively it's only "okay," which isn't a huge problem but it could be).

Take out Dusknoir though. This team looks to be a "kill first ask questions later" kind of mentality, so don't worry about walls.

Honestly I don't like Yanmega here either. LO + SS + SR means it probably isn't going to last more than a few turns and it is just walled hard. I'd much rather you have something like Infernape that can just clean things up. Just don't really see what Yanmega does for this team...
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Old July 6th, 2008 (5:02 PM).
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I'll take out Dusknoir and Yanmega (sob)

If I take out Noir, what would make a bulky thing that can block fighting types effectively? I was thinking Spiritomb since it can counter Gengar, which my team really hates.

I really do like Yanmega, but if I do take it out, how would SDChomp work out? Yache Berry + Sub means I can actually use Outrage
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Old July 6th, 2008 (5:03 PM).
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Yeah, you got two pokes that takes heavy damage from Stealth Rock, and are just about walled easily by the likes of...Skarmory. In fact, a Shed shell Skarmory can really give you problems. Despite Magnezone & Dusknoir. '

And they say Skarmory lost its touch.

EDIT: Oh, nevermind.
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Old July 6th, 2008 (5:04 PM).
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Shed Shell Skarm is a problem for a lot of teams, but don't they usually use Spikes instead of SR?
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Old July 6th, 2008 (5:09 PM).
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Yeah, I said nevermind on that, but I wasn't clear. I meant Stealth Rock AND Skar were problems. Not Skar with Stealth Rock (although that does annoy). Besides, Skar with Shed Skin loses Lefties recovery, which hurts it some. Not for this team, or teams who rely on Magnezone far too much.

n00bz. No ur pogeymanz.

But you already posted that you would fix it, so nevermind...
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Old July 6th, 2008 (5:11 PM).
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SR Skarm is very underestimated. The lost of Lefties doesn't hinder it as much since it gets Roost.

So, I need two types of Pokes: Something to sweep late game. And something that makes a decent lead.
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Old July 6th, 2008 (5:14 PM).
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Yeah, but it still annoys it some. Nobody likes losing Lefties. I hate when my Vileplume get's his Black Sludge Knocked Off.

What is the second poke you are looking for?
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Old July 6th, 2008 (5:24 PM).
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I need a decent late game sweeper first. And the second Poke I'm looking for is a decent lead. Something that will fare and not have to switch out right away.
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Old July 6th, 2008 (5:41 PM).
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You already have Sala to late-game sweep, so is it really necessary? also looking for a pokemon just to lead sounds king of silly. Yeah they get you off to a good start but after that it's 6 vs. 5 essentially (ahem, 5 + death fodder!) My most successful teams had awful leads and they turned out okay.

Honestly I'd go for something that doesn't fold to steels right away. I would say Moltres but man SR just really hammers its effectiveness. The scarfer makes an awesome lead though and it will rape steels, just don't expect it to last long.
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Old July 6th, 2008 (5:43 PM).
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Moltres =D I really don't care if it doesn't have much power, this team is here just to have fun. If I try out Moltres, I guess Scarf > Specs version?

And as for support, should I go Donphan for Rapid Spinning? It could serve as a tank.
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Old July 7th, 2008 (1:05 AM).
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Then you have a real Gyara problem... Forry? It gives you a dragon resist and spin support. It also helps (to an extent) deal with Deoxys.
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Old July 7th, 2008 (7:03 AM).
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Then you have a real Gyara problem... Forry? It gives you a dragon resist and spin support. It also helps (to an extent) deal with Deoxys.


Unless forry has Zap Cannon, HP Electric or Boom, its not beating Gyarados unfortunately. In fact this team is not beating Gyarados full stop.

So you could invest in a counter for it.
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Old July 8th, 2008 (2:23 AM).
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Doesn't Starmie have pretty much the same attacking moves as Magnezone? (Ice Beam, Thunderbolt)
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Old July 8th, 2008 (6:41 PM).
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Starmie and Zone do two ENTIRELY different things. I need Zone to trap steels that give my team trouble. Zone will not be leaving for Starmie, though Lax might leave for Pory2.
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Old July 8th, 2008 (6:43 PM).
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Wait, WUT?

So Pory2 will be acting as the special absorber this time around? Just curious, is all. I don't know much on 2 as it is.
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Old July 8th, 2008 (6:58 PM).
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I could change Tomb to a Rest-Talker. Lax doesn't seem to fit well in this team. I don't really fear Heatran at all. I need P2 to counter Gyara, Mence, etc...
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Old July 8th, 2008 (7:08 PM).
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Rest Talking is one of my least favorite strategy of all, but I feel that Tomb pulls it off nice. But ya knew that...

But still, you have two pokes that takes heavy damage from Stealth rock, & no spinner. That could be a problem. Especially since the one who takes the most damage is scarffed, and there for will usually switch more often than the other.
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Old July 8th, 2008 (7:17 PM).
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I don't expect Moltres to really live that long. I find him more of a scouter/glass cannon. He makes a great lead since he counters so many things (beside Bulky waters) Mence can Roost off a lot of damage, and comes in on things he can counter.

Tomb can pull Rest-Talking off, since it can usually survive two turns due to not having a real counter since nothing hits it for SE.
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Old July 8th, 2008 (7:20 PM).
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Bah, Istill feel uneasy, but as long as you knowthe risk it doesn't matter.
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Old July 8th, 2008 (7:23 PM).
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This team was mostly to test Pokes out I never used before. If I need a spinner, I'll use Forry, maybe over Tomb.
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Old July 8th, 2008 (7:32 PM).
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True enough. I always felt it better just say what the problem is, rather than rather than saying what to use to fix the problem such as "take this out, and use this instead". As long as you know the problem, and I know you know ur pogeymanz, cool enough. If you don't mind the SR weak, not much to do.

Cept Forry, but you said that.
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Old July 8th, 2008 (7:40 PM).
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I know dem pogeymanz well, but not as well as you sims =[

I've always wanted to try a bulky grass. They counter Gyarados easily, which is nice. I remember a Tangrowth taking only 80% from a 4 DDanced Gyarados.

Now, here's the big question: Tangrowth vs Vileplume. D=
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Old July 8th, 2008 (7:43 PM).
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I'm sorry, but Vileplume is FAR too uber for your standards. He's too good for me, but he needs a vessel...

Tangrowth might fare well here, but over what?

My knowledge of teh artof pogeymanz have diminished...
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Old July 8th, 2008 (7:46 PM).
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Plume wouldn't fit well here, you're right. He needs Deoxys-a to sweep things when he grows tired of toying.

Tangrowth sounds nice. What's your prefered set?

EDIT: I was thinking Tomb, since it doesn't do much. Lax actually counters Jirachi, which Tomb can't do since I doubt it can break it's sub.
 

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