Quote:
Originally Posted by chandelier
I am new to Shoddy Battle, for which I use this team. This is a minor variation of my in game team, but it does not work as well as I had hoped. Also, I'm not great a predicting or recognizing strategies yet.
[email protected] life orb
Timid.
4 hp, 252 spe, 252 sp.atk
Syncronize
Focus Blast
Calm Mind
Shadow Ball
Psychic
Use timid or you get outsped by stuff you should be outspeeding. Shadow Ball lets you at at least do something to Cress and other psychics.
[email protected] Yache Berry
Jolly
6 hp, 252 spe, 252 atk
Inner Focus
Earthquake
dragon dance
Outrage
Fire Punch
Ice Punch is redundant. Fire/Ground and Dragon hit everything in the game for at least neutral so should be the basis of all Dragon sets.
[email protected] Choice Band
Jolly
216 spe, 252atk, 42hp
Pressure
Ice Punch / Ice Shard
Pursuit
Night Slash
Brick Break
Eww, Expert belt >_>
[email protected] Life Orb
Naive
252 spatk, 232 spe, 26 atk
Blaxe
Grass Knot
Nasty Plot
Flamethrower
Close Combat
cool.
[email protected] Leftovers
Relaxed
252 HP / 74 ATT / 110 def / 74 sp.def
Levitate
Stealth Rock
Earthquake / Reflect.
Hypnosis
Gyro ball
Yeah...
[email protected] Leftovers
Calm
252 def, 176 SP.DEF / 80 HP
Natural Cure
Seismic Toss
Thunderwave / Toxic
Softboiled
Aromatheraphy
CM Bliss sucks...
|
Comments in bold.
My problem with this team is that Zong Bliss, DOES wall alot of stuff, but your not supporting it.
I think starmie >> Zam would work, it covers Mixape well and spins for dragonite and weavile to remove stealth rock, and beats up Gyarados
Starmie @Leftovers
160 HP / 132 SP.ATT / 216 SPEED
Timid Nature
Trait : natural Cure
- Thunderbolt
- Surf
- Recover
- Rapid Spin.
Also, i would get yourself a solid Fighting resist
[email protected] / Life Orb
224 HP / 12 ATT / 196 DEF / 76 SPEED
Jolly Nature
- Roost
- Dragon Dance
- Dragon Claw
- Earthquake
>> D-Nite IMO.
Lead with Weavile. Zam gets owned by Pursuit >_>.
__________________
†Kill the unicorn
Just to have its horn
Soon he's just a fantasy†