Quote:
Originally Posted by Dancing Salamence 1.1
Yeah, I make yet another RMT. Also, thanks to Michael, I found out I have a glaring Garchomp weakness although I have a Deoxys-E weakness even if Weavile still lives. >.<
So, help me and read patiently. :P
The Team:
     
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Jolly
40 HP / 252 Atk / 216 Speed
Ice Shard
Pursuit
Night Slash
Brick Break
CB Weavile. Great revenge-killer.
Changes for Weavile:
~ Night Slash >> Aerial Ace to stop Celebi and Cresselia from walling it as D_A has said.
 
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No Guard
Impish
252 HP / 36 Atk / 216 Def
Dynamicpunch
Ice Punch
Rest
Sleep Talk
T-Tar counter. Dynamicpunch with No Guard is great, and Ice Punch hammers Dragons. RestTalk gives it some sort of recovery and makes it a status absorber.
Changes for Machamp:
~ Fixed the typo of 216 Speed to Def and made it Impish
 
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Natural Cure
80 HP / 252 Def / 176 SpD
Calm
Toxic
Softboiled
Flamethrower
Seismic Toss
Special Wall. Flamethrower hits Steel types and Gengar. Toxic >> T-Wave this time to make opponents die over an amount of time.
Changes for Blissey:
~ Slightly abjusted the EVs
~ Flamethrower >> Aromatherapy

[email protected] Berry
Jolly
4 HP / 252 Atk / 252 Speed
Swords Dance
Substitute
Poison Jab
Waterfall
Since Shoddy says Tenta magically can't learn Natural Gift, I'll have to use Substitute. Anyway, this is standard SD Tenta. No one really expects this anymore. :D Poison Jab and Waterfall for STAB plus Poison Jab deals with the Grass types that resist Waterfall.
Changes for Tentacruel:
~ Leichi Berry was replaced with Salac Berry.
 
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Modest
Magnet Pull
172 HP / 252 SpA / 84 Speed
Thunderbolt
HP Ice
Magnet Rise
Substitute
Skarm killer and kills many other Steels. HP Ice kills Dragons and Sub does help for status and stuff, Thunderbolt murders Skarm while Magnet Rise makes it not pwned by EQ or Earth Power.
 
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Sand Veil
Impish
252 HP / 184 Def / 72 Speed
Ice Fang
Earthquake
Roost
Stealth Rock
This is my Hera counter.
Ice Fang helps with Garchomp while EQ is a nice STAB that means it isn't walled by Steels or Rocks, especially Tyranitar.
Changes for Gliscor:
~ Ice Fang >> Aerial Ace
~ Slight EV adjustment
So yeah, I call myself the "Leftovers Abuser" so go ahead and suggest stuff please. ^_^
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Personally i dont like using choice band on weavile. Becuase counters can just switch in when ever they want like umbreon with the 2 dark attack. ice shard any pure ice pokemon or steel anything along the lines of that. and ghost for brick break. i like focus sash.
Machamp is a little unerestimated but stlil not that good. Alakazam shuts it off and when asleep Celelbi could be a huge problem.
Personally i like t-wave on bliss far more relibale then toxic (accuracy wise)..toxic also lowers the foes def and blissey has no phisical moves (which is shouldnt) so its not using toxic to its full affect. Since your team is on the slower side then t-wave could give it some much needed speed.
Something as simple as Venasaur will shut off tenta..along with a lot of other poison grass types.
another problem would be Empoleon. It would just have fun toying with it. I guess you did the best you could with a pokemon like that.
Do you honeslty think Magnezone will stand a change against any dragon?
Dragonite with flamethrower EQ
salamance with flamethower or fire fang or EQ
Garchomp fire fang and EQ
Now how do you plan to stand up against that.
As for gliscor its ok. its your everyday,standard gli
overall 7/10
Strong points/point=deals with your everyday OU pokemon well and uses some pokemon that will catch the foe off guard.
Bad points/point=move sets needs some help. your everyday OU dragons are going to have a blast coming into this team.
Good job nonetheless :D