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  #51    
Old August 15th, 2008 (3:47 AM).
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D-Trogh D-Trogh is offline
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    See.. that's what's so cool about header files..
    To give a Staryu try:
    Quote:
    givepokemon PKMN_STARYU 5 ITEM_ORANBERRY 0 0 0
    If that doesn't work, there really is something wrong with the compiler..
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      #52    
    Old August 15th, 2008 (3:54 AM).
    Working Class Hero Working Class Hero is offline
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    Pretty nice tutorial. I might use it! :D You know...since it is actually...kinda complete...(to the most part.)
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      #53    
    Old August 15th, 2008 (11:22 PM). Edited August 16th, 2008 by The Abyss.
    The Abyss The Abyss is offline
       
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      This is a great tutorial but if I were to give you the Pokedex would it be the Natonal Dex straight away? If not, how do I give them the National Dex?

      EDIT: Is there a complete list of Pokemon's Hex Numbers anywhere?
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        #54    
      Old August 16th, 2008 (6:48 AM).
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        ah... i see u've finally added the applymovement part
          #55    
        Old August 16th, 2008 (8:27 AM).
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          You've finally added the applymovement. It's a very useful tutorial (well, it's the only "more" advanced tutorial on XSE till now) Nice work. It would be better if you also added compiling.
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            #56    
          Old August 16th, 2008 (8:37 AM).
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            how do you make a trainer battle script for EMERALD version on XSE?

            thanks in advance!
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            Trainer Battle Script <---- Really need this one soon!
            Applymovement Script <--- This one is also pretty important!

            If you have any of these scripts for EMERALD VERSION then please pm me!

            Thanks!
              #57    
            Old August 16th, 2008 (12:28 PM). Edited August 16th, 2008 by K0k0r0.
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            K0k0r0 K0k0r0 is offline
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              How do I change the starter pokemon? I've searched through the scripting for all 3 of the pokeballs, and all I find is "givepokemon 0x4002 0x5 0x0 0x0 0x0 0x0". What is "4002"?
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                #58    
              Old August 16th, 2008 (3:18 PM).
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              robie392 robie392 is offline
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                This should help people who don't understand scripting, good job
                  #59    
                Old August 16th, 2008 (3:37 PM).
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                X-aveon X-aveon is offline
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                  i've tried your applymovement script example. it just freezes the game. do you know whats wrong?
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                    #60    
                  Old August 16th, 2008 (6:29 PM).
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                    Quote:
                    Originally Posted by X-aveon View Post
                    i've tried your applymovement script example. it just freezes the game. do you know whats wrong?
                    Ah! Just recently i had the same problem
                    you have to change it to a script in advance map
                    and unknown to 0300
                    and right under is Var Number change that to 5040
                      #61    
                    Old August 17th, 2008 (6:06 AM).
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                    1KewlDude 1KewlDude is offline
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                      Can someone help me?

                      I'm trying to figure out the behaviour bytes. If anyone has a list, can they post it here.

                      Please and thank you
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                        #62    
                      Old August 17th, 2008 (8:04 AM).
                      Jack-s-b Jack-s-b is offline
                         
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                        this tutorial is really helpful, but can you translate some more pokemon hex numbers please,
                        and also some help please, the warping script isnt really explained, how could i make a script, where you talk to someone, they say something, then u get warped to viridian city, but i want this to only happen once,
                        and the give pokedex script, how does that work,
                        cheers.
                          #63    
                        Old August 17th, 2008 (4:12 PM).
                        dfdgds121 dfdgds121 is offline
                           
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                          What is the trainer battle script?
                          Im a noob at scripting.
                            #64    
                          Old August 17th, 2008 (4:28 PM).
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                          .Seth .Seth is offline
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                          @Andre: Behaviour Bytes have hardly anything to do with scripting. Behaviour Bytes are what make certain tiles do what.

                          @Jack-s-b: I will. Just give me time. Pokedex: You use a flag in the flag list. Just check that out, ok?
                          Warps: (command) 0x(map bank in hex) 0x(map number in hex) 0x(X-position on map) 0x(Y-position on map)

                          @dfdgds121: I'm still figuring that out, ok? Until I post it here, use thethethethe's script tutorial on that. Just translate the pokescript commands to XSE's.
                            #65    
                          Old August 21st, 2008 (8:35 AM).
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                          fleek fleek is offline
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                            how do you...make it so that someone talks to you AND gives you a pokemon? For example, like
                            "I need someone to take care of this ________ for me. Will you?"
                            YES/NO
                            YES: YOU RECIEVED A ________! GIVE A NICKNAME TO __________? and then followed by "Take good care of that ___________ for me."
                            NO: "Oh, alright. I'll get someone else to take it, then."

                            also, trainer battles? that'd be nice to mess around with.
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                              #66    
                            Old August 25th, 2008 (12:16 PM).
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                            RegicidalHack RegicidalHack is offline
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                              would it be possible for you to write up a tutorial for wildbattle?
                              because wildbattle is the ones ive been trying to figure out so if you could explain it that would be great! xD

                              I know its wildbattle 0x0 0x0 0x0 0x0 but i dont know the hex i need to put in...
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                                #67    
                              Old August 25th, 2008 (4:15 PM).
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                              maximum911 maximum911 is offline
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                                finally a xse tutorial with give pokemon. thanks alot lol
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                                  #68    
                                Old August 26th, 2008 (3:49 PM).
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                                1KewlDude 1KewlDude is offline
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                                  Quote:
                                  Originally Posted by Seth the ROM master View Post
                                  @Andre: Behaviour Bytes have hardly anything to do with scripting. Behaviour Bytes are what make certain tiles do what.
                                  I mean behaviour bytes from the spritebehave command. Sorry if I didn't make myself clear.
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                                    #69    
                                  Old August 29th, 2008 (10:02 AM).
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                                  maximum911 maximum911 is offline
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                                    hey seth.i have asked a mod to remove my thread. I did not make the thread to insult you or hockepanda's tutorials. I was just trying to help by pointing out some flaws but it appears i was wrong. so forget about it ok?
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                                      #70    
                                    Old August 29th, 2008 (6:30 PM).
                                    The Abyss The Abyss is offline
                                       
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                                      Do you know about any Specials like an Earthquake or Heal Pokemon yet?
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                                        #71    
                                      Old August 31st, 2008 (9:13 AM). Edited August 31st, 2008 by rishter.
                                      rishter rishter is offline
                                         
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                                        I've been trying to create a yes/no warp script.
                                        When I play it, however, It stops at the Yes/No message, and when I click, either Yes or No, it releases and stops the script.

                                        #org @start
                                        lock
                                        faceplayer
                                        message @ready
                                        boxset 0x5
                                        if 0x1 goto @yes
                                        if 0x0 goto @no
                                        release
                                        end

                                        #org @ready
                                        = Are you ready to go?

                                        #org @yes
                                        = OK let's go.
                                        warp 0x2 0x31 0x0B 0x0E

                                        #org @no
                                        = Need some more time?
                                          #72    
                                        Old August 31st, 2008 (9:31 AM).
                                        1KewlDude's Avatar
                                        1KewlDude 1KewlDude is offline
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                                          Quote:
                                          Originally Posted by rishter View Post
                                          I've been trying to create a yes/no warp script.
                                          When I play it, however, It stops at the Yes/No message, and when I click, either Yes or No, it releases and stops the script.

                                          #org @start
                                          lock
                                          faceplayer
                                          message @ready
                                          boxset 0x5
                                          if 0x1 goto @yes
                                          if 0x0 goto @no
                                          release
                                          end

                                          #org @ready
                                          = Are you ready to go?

                                          #org @yes
                                          = OK let's go.
                                          warp 0x2 0x31 0x0B 0x0E

                                          #org @no
                                          = Need some more time?
                                          Well it should be something like this:
                                          Code:
                                          #org @start
                                          lock
                                          faceplayer
                                          message @ready
                                          boxset 0x5
                                          compare LASTRESULT 0x1
                                          if 0x1 goto @yes
                                          msgbox @no
                                          callstd 0x2
                                          release
                                          end
                                           
                                          #org @ready
                                          = Are you ready to go?
                                           
                                          #org @yes
                                          msgbox @yes2
                                          callstd 0x2
                                          warp 0x2 0x31 0x0B 0x0E
                                          release
                                          end
                                           
                                          #org @yes2
                                          = OK let's go.
                                           
                                          #org @no
                                          = Need some more time?
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                                            #73    
                                          Old August 31st, 2008 (9:47 AM).
                                          rishter rishter is offline
                                             
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                                            thanks that did it
                                            what are each of the boxsets/callstds?

                                            Quote:
                                            Originally Posted by 1KewlDude View Post
                                            Well it should be something like this:
                                            Code:
                                            #org @start
                                            lock
                                            faceplayer
                                            message @ready
                                            boxset 0x5
                                            compare LASTRESULT 0x1
                                            if 0x1 goto @yes
                                            msgbox @no
                                            callstd 0x2
                                            release
                                            end
                                             
                                            #org @ready
                                            = Are you ready to go?
                                             
                                            #org @yes
                                            msgbox @yes2
                                            callstd 0x2
                                            warp 0x2 0x31 0x0B 0x0E
                                            release
                                            end
                                             
                                            #org @yes2
                                            = OK let's go.
                                             
                                            #org @no
                                            = Need some more time?
                                              #74    
                                            Old September 7th, 2008 (7:31 AM).
                                            Link222 Link222 is offline
                                               
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                                              can someone help me?

                                              i made a sprite and i double click on it and xse comes up and i make the script for that person and save it and compile it, but when i close it, I then click on the sprite guy again and it comes up with the default script..

                                              any ideas?
                                                #75    
                                              Old September 10th, 2008 (2:41 PM).
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                                                Would this also work for Signs? If not, then what would you change?
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