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  #126    
Old August 2nd, 2009 (3:46 AM).
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destinedjagold destinedjagold is offline
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Quote:
Originally Posted by Haz View Post
Ok then, I understand better now. Sort of.

EDIT: Got it indexed correctly but it says: "Sprite to big aborting" or something like that. How do I make it smaller?
I'm replacing Charmander with this: if it helps.
hm...
I included that in this tutorial if the new sprite's too big.
I also added a video tutorial.
you should follow instructions though. :\

Quote:
Originally Posted by Pokepal17 View Post
Hey DJG, I think you should put that offsets that only end with 0,4,8 and C (basically any offset that is a multiple of 4 in decimal) should be used when repointing since anything else will crash the ROM when the image should be displayed.

I believe this is what is causing problems for people
Is that so? I should try and see that for myself then. :\
Thanks for the info, though~

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Originally Posted by MC Blaze View Post
Finaly, a tutorial that actualy make sense (at least to me). You should keep doing tuts about stuff you know, since this one turned out very good, also, I could use some advice.
thanks~

Quote:
Originally Posted by 0m3GA ARS3NAL View Post
When you insert the sprite, if it is too big, you need to give it an offset. (like 0x850000 )
Then click the "Automatically fix pointers" button.(Note, after you do this it is kinda hard to reverse, so be sure to make a backup of your game.)
It's simple to reverse the sprite you newly inserted if they're too big.
simply delete the [hackname].spr. then open your ROM with a hex editor and go to the offset you used for your new sprite, and erase all the consumed data the sprite used.
but yeah, back-ups are really handy, too.
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  #127    
Old August 2nd, 2009 (5:54 AM).
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Pokepal17 Pokepal17 is offline
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Originally Posted by destinedjagold View Post

hm...
I included that in this tutorial if the new sprite's too big.
I also added a video tutorial.
you should follow instructions though. :\



Is that so? I should try and see that for myself then. :\
Thanks for the info, though~



thanks~



It's simple to reverse the sprite you newly inserted if they're too big.
simply delete the [hackname].spr. then open your ROM with a hex editor and go to the offset you used for your new sprite, and erase all the consumed data the sprite used.
but yeah, back-ups are really handy, too.
Well it's like that because the images are LZ77 compressed. Look at the offsets in unLZ that Nintendo inserted them into.
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  #128    
Old August 4th, 2009 (1:27 AM).
Akke Dude Akke Dude is offline
     
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    This is nice tutorial really, I'm making my own hack, so just came here on this forum to see what's going on. And I wanna say, when you hack Ruby, use PokePic for Sprites, not unlzGBA, it's much more easier. When the image is too big, PokePic automatically finds Free Space, so you don't have to use FSF or Hex. But PokePic can only be used on Ruby and Sapphire. And for the Icons, you cannot edit them in Pokepic, you use Rom Hacker XP that I've found here on this page. That's the most helpfull tool for Sprite I've ever seen.
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      #129    
    Old January 26th, 2010 (7:00 PM).
    PokemonFreakz0r PokemonFreakz0r is offline
       
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      My pokemon's color is messed up in the game. They look perfect in paint though. Help please.
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        #130    
      Old February 15th, 2010 (7:35 PM). Edited February 15th, 2010 by timson733333.
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        It would help if the pictures were available, i'm kinda lost in replacing the back sprite... "paste the Pokemon that you would like to replace onto yours?"

        And also, when I try to add in the back sprite, it goes ahead and replaces the front as well with the back sprite.
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          #131    
        Old February 16th, 2010 (3:52 PM).
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          I think the video was much more helpful for me
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            #132    
          Old February 17th, 2010 (4:46 PM). Edited February 17th, 2010 by KotovSyndrome_.
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            Hmm..

            Mine also just changes the palette..
            and, it doesn't change the image offset when I type in the new one :/

            please help
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              #133    
            Old February 18th, 2010 (1:55 PM).
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              If you're having problems with UnLZ-GBA, try using Advanced Pokémon Sprite Editor (see my signature); it's specifically designed for editing Pokémon sprites, and is a lot easier to use than UnLZ-GBA (you don't even need to index). Not to mention it sorts out the back and shiny palettes for you.
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                #134    
              Old February 20th, 2010 (7:02 PM).
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                That works way better, Wichu.

                For Pokemon sprite editing, unLZ.gba is now obsolete.
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                  #135    
                Old February 28th, 2010 (6:58 AM).
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                BLAZEQUAZA BLAZEQUAZA is offline
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                  Does this Tutorial work with Trainer Sprites?
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                    #136    
                  Old March 6th, 2010 (9:30 PM).
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                    OK nice job and thanks for the help but how do I find a pokemon to replace in unlz gba?
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                      #137    
                    Old July 13th, 2012 (4:53 AM).
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                    Loonie Loonie is offline
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                      Oo thnx for this site very much this is really great and helpful for me I am a beginner at spriting so this is really help full for me inserting my crappy drawings in a rom game thnx
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                        #138    
                      Old July 25th, 2012 (3:36 PM).
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                        Oh my Gawshhh. Thank you SO much for making this! :D
                        I've been looking for something my small mind can actually understand, and this is exactly what I needed.
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                          #139    
                        Old August 18th, 2012 (6:14 AM).
                        dz15 dz15 is offline
                           
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                          i am a beginner and i follow your steps above but when i want toput my sprite in rom with unlzgba it said the image not indexed why? please help me i am stuck
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                            #140    
                          Old September 7th, 2013 (6:47 PM).
                          cc.Corner cc.Corner is offline
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                            This si a Good Tutorial, very handy! Good!
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