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Old July 27th, 2008 (1:23 AM). Edited July 27th, 2008 by SmashGood.
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Join Date: Jul 2008
Location: Missouri
Age: 35
Gender: Male
Nature: Bold
Posts: 86
My OU team has gone through so many changes I wanted to see what was said about the new condition of it. As always, I'm open to hear any ideas seen as helpful. My last slot I have been having trouble convincing myself to stick with one, but I have found myself using Mamoswine the most out of the three I have had around to play with.


----------SKARMORY------------ Opener/Physical Wall

Bulwark (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP / 252 Def / 6 Spd
Nature: Impish (+Def, -SAtk)
-Drill Peck
-Whirlwind
-Spikes
-Roost

The infamous annoying Steel bird opens up for my team. Spikes to setup while scouting. Whirlwind let's it laugh at any Ninjask setting up or to start abusing Spikes in place. Roost to keep it around and rid itself of flying for a turn against anything it outspeeds. Drill Peck as a good STAB that helps deal with Machamp who can be a problem for my team. Shed Shell to protect against Magnezone trapping Skarm in since it is leading.


----------TYRANITAR------------ Physical Sweeper

Oppressor (F) @ Choice Band
Ability: Sand Stream
EVs: 62 HP / 252 Atk / 196 Spd
Nature: Adamant (+Atk, -SAtk)
-Crunch
-Pursuit
-Stone Edge
-
Earthquake

She's the only original member to my Hell Bound team and still ripping apart what she needs to be. Ghost and Psychics that get a switch-in from her find themselves caught within her mighty grasp thanks to pursuit. Crunch to help with Cresselia that might try to stick around and Paralyze and as a good STAB when the other two are resisted.


----------SUICUNE------------ Special Wall/Status Absorber

Hyetal @ Leftovers
Ability: Pressure
EVs: 252 HP/232 Def/26 SDef
Nature: Calm (+SDef, -Atk)
-Calm Mind
-Sleep Talk
-Surf
-Rest

Suicune definitely grown on me as a good addition ever since TTar's suggestion, but sadly I have only been able to use Suicune on Shoddy with my lack of the older versions. I have been using Milotic (Bold: -Surf -Ice Beam - Toxic -Recover) in its place. With Shoddy battles it can end up sweeping if it starts getting to where it's able to setup enough Calm Minds and eats Blissey for breakfast with Pressure stalling and Surfs that honestly end up 2HKOing after a massive amount of Calm Minding. Also a great switch-in for a Sleep and status aborbing.

----------INFERNAPE------------ Wall Obliterator

Browbeater (M) @ Life Orb
Ability: Blaze
EVs: 26 Atk/232 Spd/252 SAtk
Nature: Naive (+Spd, -SDef)
-Close Combat
-Flamethrower
-Grass Knot
-Nasty Plot

The nasty wall destroying machine. Skarm is the only one I worry about (Wall-wise) from the fact that Drill Peck makes the switch-in hard. Standard MixApe material.





----------CRESSELIA------------ Bulk/MixApe, Gyara, Dragon Counter

Ricochet (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/196 Def/60 SDef
Nature: Bold (+Def, -Atk)
-Ice Beam
-Reflect
-Charge Beam
-Thunder Wave

Big help against other Infernapes and eating Gyarados's massive blows, paralyzing it, and proceeding to Charge Beam it to death. Ice Beam helps to counter the many Dragons and for Ground Types that screw with Thunder Wave and Charge Beam to much.



----------MAMOSWINE------------ Avenger/Physical Sweeper

Antiquated (M) @ Choice Band
Ability: Oblivious
EVs: 6 HP/252 Atk/252 Spd
Nature: Adamant (+Atk, -SAtk)
-Earthquake
-Ice Shard
-Ice Fang

-Stone Edge

The all so very vengful prehistoric wolly elephant weaseled its way into my team. Mamoswine packs a NASTY Ice Shard with it's massive base attack, Choice Band, STAB, and loads of attack EVs. It does revenge killing in style. Garchomp and Salamence are OHKO as well. Although Lucario can have his way with him on a switch in (if I do not see it coming and Earthquake). And all of his weaknesses are a huge downer to look at.




These last two have been fillers that I find myself switching in and out of the team in place of Mamoswine (because even though I know he counters different things than Tyranitar, he still feels to redundant.)


----------SWAMPERT------------ Opener/Stealth Rock

Squalid (M) @ Leftovers
EVs: 240 HP / 212 Def / 58 SAtk
Nature:
Relaxed
-Earthquake
-Ice Beam
-Hydro Pump
-Stealth Rock

When Swampert joins the fun I have it open in Skarm's place. Good'ol STABBed Earthquake and Hydro Pump for massive damage. Ice Beam to shoot down the Flying Pokes. Standard MixPert.


----------DONPHAN----------- Spin/Avenger/Stealth Rock

Rakish (M) @ Leftovers
EVs: 252 HP / 6 Atk / 252 Def
Nature: Impish
-Earthquake
-Ice Shard
-Rapid Spin
-Stealth Rock


Hard to come up with how a team does not benifit from this awesome elephant wheel.
He can perform revenge kills with Ice Shards, a Nice STABBed Earthquake. And Rapid Spin for Support. I do not really consider my team to need a Rapid Spin with all of my members doing well to withstand Stealth Rock and two of them neglecting spikes as well.





Thank you in advance to all who end up lending me a helping hand with team ideas.
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