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Old July 28th, 2008 (1:50 AM). Edited July 30th, 2008 by SmashGood.
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SmashGood SmashGood is offline
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Join Date: Jul 2008
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Trying my hand at the fast-passed carnage that comes from Little Cup. Cubone takes the starring role in being the Core of the team. I also deviled into a Trick Room plot since priority is KEY in Little Cup. I'm also building it in hopes of taking on others in double battles.

Also as a side note to those rating/observing the EVs, when the Pokes are level 5, the EVs max out differently from one pokemon to the next being determined by their Base Power in the stat.




----------SNOVER------------ Opener / Hail

Snover (M) @ Focus Sash
Ability: Snow Warning
EVs: 196 HP / 196 Def / 116 SDef
Nature: Sassy (+SDef, -Spd)
-Toxic
-Protect
-Ice Shard
-Giga Drain

Setting up weather effects in Little Cup is a pain, but with the plentiful amount of Focus Sashes out there I see the setup as well worth the trouble. Not to mention how happy it makes me that Blizzard no longer misses then. Protect because I'm sure my foe will see Snover as the weak link that can be brought down quickly. Toxic to stall. Giga Drain to help with Water types that seem to be a problem, but mostly on the defensive side. Ice Shard to finish off those weak to it or those that have been worn down from the stalling that it and Bronzor can dish out.


----------CUBONE------------ Sweeper

Cubone (M) @ Thick Club
Ability: Lightningrod
EVs: 196 HP / 196 Atk / 116 SAtk
Nature: Brave (+Atk, -Spd)
-Fire Punch
-Blizzard

-Rock Slide
-
Bonemerang

This little devil is something to not take lightly. With Thick Club he reaches towering power having 30 Attack Power (it's impressive to see anything above 20). Fire Punch is special for Bronzor. Blizzard for coverage and to work with the Hail, or go with Bonemerang to deal with Subs and Focus Sasher's right away. Rock Slide to hit both of the foe's Pokes and flinching. Earthquake to work with Levitating/flying team members well, but I would rather avoid not being able to use my STAB out of fear of what it might do to my partner.


----------SMOOCHUM------------ Special Blast / Trick Room

Smoochum (F) @ Focus Sash
Ability: Forewarn
EVs: 236 HP / 240 SAtk
Nature: Quiet (+SAtk, -Spd)
-Blizzard
-Psychic
-Trick Room
-Hidden Power (Fighting)

She packs quite the unforeseen punch to most. Blizzard to play with the Hail well and as a STAB. Psychic to Scare fighters and as STAB. Hidden Power fighting for Steel and other Ice types mostly. (If anyone knows a better EV spread, that would be great, but I cannot find a way to use the remaining EV points in a useful manner.)

----------BRONZOR------------ Wall / Opener / Trick Room

Bronzor @ Oran Berry
Ability: Levitate
EVs:
Nature: Relaxed (+Def, -Spd)
-Gyro Ball
-Recycle
-Reflect
-Trick Room

It has to be the most annoying thing around for Little Cup, and I wouldn't want to lose my Trick Room user, now would I? I plan to have him opening up with Snover. Hopefully this way Snover gets most of the abuse thrown his way with Protects. Recycle to keep him coming back for more. Reflect for support. Trick Room start up the team. Gyro Ball to blast away the speedy Pokes before they even get a chance to do anything but priority moves.




----------LICKITUNG------------ Bulky SD Sweeper

BulkyWOman (F) @ Oran Berry
Ability: Own Tempo
EVs: 116 HP / 236 Atk / 76 Def / 76 SDef
Nature: Brave (+Atk, -Spd)
-Swords Dance
-Return
-Hammer Arm
-Fire Punch

Licki is incredibly hard to OHKO allowing for at least one SD to get in. And with Trick Room around, now it even out speeds everything (besides some Bronzor) without priority. Return to allow her to go rampant. Hammer Arm for Rocks that get in the way. Thunder Punch for annoying Bulky Waters (honestly, I'm not sure if that's a problem in Little Cup) or Fire for Steels.




----------MISDREAVUS------------ Avenger / Special Sweeper

Antiquated (M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Nature: Quiet (+SAtk, -Spd)
-Hidden Power (Fighting)
-Sucker Punch
-Shadow Ball

-Thunderbolt

I really want Duskull here, but Misdreavus put him to shame with it's Special Attack and HP. Hidden Power from his lacking movepool. Sucker Punch to get the drop on other Misdreavus no matter what and counteract against Abra and Gastly. Shadow Ball for a powerful STAB. Thunderbolt for Waters.







Thank you in advance to all who lend me a helping hand with team ideas.


EDIT
: Obviously this is not the place to do a RMT of Little Cup. Luckly I found a forum dedicated to Little Cup. And the one I have up one that forum has gone through to many changes for me to want to bother correcting them on this thread.
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  #2   Link to this post, but load the entire thread.  
Old July 28th, 2008 (7:15 AM).
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Skip Shot Skip Shot is offline
I'm back. I think.
 
Join Date: May 2008
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YAY SOMEONE POASTED A LC TEAM! LC FTW!

Only one comment: Bulky waters aren't a problem in LC. Since you already have Misdreavus to deal with them, I would go with Fire Punch, Gets rid of that ever-annoying bronzong.
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