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Old July 28th, 2008 (7:01 AM). Edited July 28th, 2008 by Max™.
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Well this team has gone through so many changes that it only looks the same through Blissey and Lucario..and lucario isnt even Specsluke anymore.
My Team:

Porygon2 @ Lum Berry >Cresselia<
Ability: Trace
EVs: 252 HP/68 Def/80 SAtk/110 SDef
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Toxic
- Recover
Changed this guy to my lead. Same Porygon2.

Dusknoir @ Lum Berry >Ghosty<
Ability: Pressure
EVs: 6 Atk/252 Def/252 SDef
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Will-o-wisp
- Shadow Sneak
- Pain Split
Ole Dusknoir is the newest tank. I also discovered in the process that he worked as a semi Gengar counter. WoW for Physical attackers. Thunderpunch for for Gyarados/Heatran. Shadow Sneak to bypass his awful speed. Pain Split is the reason I avoided HP EVs.

Lucario @ Life Orb >XD<
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Extremespeed
- Close Combat
- Crunch / Bullet Punch
Same Lucario instead Im considering Bullet Punch 'cause Gengar always tend to screw up my team.

Blissey @ Leftovers >FIGHTtheWHORE<
Ability: Natural Cure
EVs: 6 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Toxic
- Softboiled
- Flamethrower
Standard.

Infernape @ Life Orb >CHECKoutMYhead<
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Hidden Power [Ice]
- Grass Knot
-Fire Blast
Standard.

Azelf @ Leftovers >TheThirdRedEye<
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Nasty Plot
- Flamethrower
- Psychic
- Grass Knot
I prefer NP but I wanna sick Explosion somewhere in there

Changed:
Gengar to Azelf
Cresselia to Blissey
Bronzong to Dusknoir
SpecsLuke to SD Luke
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Old July 28th, 2008 (9:01 AM).
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I think you forgot NP on your ape. It only has 3 moves.
If Gengar screws ur team like u say it does, run Bullet Punch on Luke. Just don't switch in Luke on a Gar, it most likely will predict and use a Focus Blast/HP Fighting on you.
I would recommend keep your moveset on Azelf and slpa LO on it. If you don't like the recoil, expert belt works fine too. If you go with Explosion>> NP, run Choice Specs/ Scarf on it.
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Old July 28th, 2008 (9:46 AM).
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Espy Psyche Espy Psyche is offline
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Quote:
Originally Posted by Maxgauge View Post
Well this team has gone through so many changes that it only looks the same through Blissey and Lucario..and lucario isnt even Specsluke anymore.
My Team:

Porygon2 @ Lum Berry >Cresselia<
Ability: Trace
EVs: 252 HP/68 Def/80 SAtk/110 SDef
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Toxic
- Recover
Changed this guy to my lead. Same Porygon2.

Dusknoir @ Lum Berry >Ghosty<
Ability: Pressure
EVs: 6 Atk/252 Def/252 SDef
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Will-o-wisp
- Shadow Sneak
- Pain Split
Ole Dusknoir is the newest tank. I also discovered in the process that he worked as a semi Gengar counter. WoW for Physical attackers. Thunderpunch for for Gyarados/Heatran. Shadow Sneak to bypass his awful speed. Pain Split is the reason I avoided HP EVs.
Use HP EVs anyway, max them in fact. Then spread the rest across defenses, possibly including some attack.

Lucario @ Life Orb >XD<
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Blaze Kick/Crunch
- Close Combat
- Bullet Punch
Same Lucario instead Im considering Bullet Punch 'cause Gengar always tend to screw up my team.
If you're using Bullet Punch get rid of Exspeed for another physical move that can hit SE on something.

Blissey @ Leftovers >FIGHTtheWHORE<
Ability: Natural Cure
EVs: 6 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk) Bold (Def+/SAtk-)
- Aromatherapy
- Toxic
- Softboiled
- Flamethrower
Standard.

Infernape @ Life Orb >CHECKoutMYhead<
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Flamethrower
- Grass Knot
- Nasty Plot
Standard.
Why did you have no STAB Fire move on this?

Azelf @ Leftovers >TheThirdRedEye<
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Nasty Plot
- Flamethrower
- Psychic
- Grass Knot Hidden Power [Fighting]
I prefer NP but I wanna sick Explosion somewhere in there Forget Explosion, you have Ape to kill Bliss and Pory2 to kill Cressy.

Changed:
Gengar to Azelf
Cresselia to Blissey
Bronzong to Dusknoir
SpecsLuke to SD Luke
Not much can resist combo of Psychic + Flamethrower (Heatran and Tyranitar are the biggest ones), so consider Hidden Power [Fighting] on Azelf over Grass Knot since it hits most that resist Psychic + Flamethrower SE (Heatran is the only that isn't either Dark or Psychic, and HP Fight hits Dark types SE).
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Old July 28th, 2008 (10:58 AM).
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uh oh, typo right there, infernape is suppose to have Fire blast, thx for catching that guyz.
Ive actually been considering HP Fight for a long time now for the exact same reasons, heatran and tyranitar but at the same time, knocking out bulky waters is pretty high on my list too.
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Old July 28th, 2008 (11:28 AM).
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Heatran and tar are more of a threat to azelf than bulky waters, HP fighting on Azelf.

No Fire Blast On Infernape. Too much of an accuracy risk. Go Flamethrower>> HP Ice and Nasty Plot>> Fire Blast.

As for those bulky waters, you have dusknoir to take care of them with T-Punch. Azelf will need HP Fighting and the other moves, so keep it as Espy said it should be.

On Dusknoir, run 252 HP / 252 Def / 6 SpD to give it a good tank. Standard EV spread for any tanking Dusknoir, use it.
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Old July 28th, 2008 (12:26 PM).
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No, that's shoddy's standard. He has WoW to make up for the bulk of his def, so you can run 252 HP, 176 Def, 76 Sp.Def. Impish. I've also seen Careful, with the Def & Sp.Def inverted.
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Old July 29th, 2008 (4:47 PM).
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Ok, if I use the careful tank version from sims, will it survive gengar shadowball?
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Old July 29th, 2008 (4:52 PM).
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Nope. A 2HKO. You can Pain Split & Shadow Sneak it back, but you CANNOT switch in, not at all. Even with every EV in Sp.Def, you ain't surviving.
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Old July 29th, 2008 (5:14 PM).
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No Im just asking that if gengar uses shadowball will it survive,

Hardcore: Fire blast has its usefulness considering I have Life Orb and STAB so it makes a pretty good endgame sweeper...
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Old July 29th, 2008 (7:07 PM).
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Not really. LO NP'ed Flamethrower can still OHKO Steels, grass, etc. Fire Blast just poses an accuracy risk. You need flamthrower.
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Old July 29th, 2008 (7:30 PM).
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hardrock has a point. Fire Blast is a VERY risky gamble, considering a miss=loss. At least a loss of a Nape. Only use Fire Blast if ya got some serious balls. Otherwise, Flamethrower is the safer, while still hard hittimg move.
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