Quote:
Originally Posted by Xiderwong
No, this only a tile mistake.
Go to the advancemap blockeditor and choose the bad tile.
be sure that the backgroundbytes are "00" and "00".
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Quote:
Originally Posted by Ryousha
Xiderwrong is correct :D.
I like this hack, but your old tiles is what you need, not with everything because that rombase is going to get Overused in 2 Weeks
10 people started to use it by yesterday D:
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Already checked. Everything checks out on that end. Also, all the tiles on that map are "bad" tiles, but on other maps, they're fine (including the actual Saffron City map). Also, I can also guarantee that those hacks will die within 3 weeks. Plus, I was having some limitations with those tiles (like how to depict the "tree of peace"!). I think it'll work and I already have some great support from amazing people! =)
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Alright, at this point, I'm working at a snail's pace. Ugh! I've started reimplementing the maps, then I'll put in the scripts (easy, thanks to
XSE!) and fix the warps. By that time, hopefully I'll get the Blossombeach City glitch figured out, or maybe it'll be gone with these new tiles. I'll try to start getting a few pictures out, but that probably won't happen until tomorrow, because I have to stop every half an hour from boredom!