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Old November 18th, 2008 (11:26 PM).
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It is out now? Damn i dont have the time to read it now, got to wait til the afternoon when i return from school ^^
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Old November 19th, 2008 (1:08 AM).
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What's the real rating for Light Platinum? It's got Flames of Rage's rating thingy.

I'll write one or two reviews for this week Thrace, and I'll try and get a good read done by next week.
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Old November 19th, 2008 (10:41 AM).
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man, that interview was awesome I always hoped to be interviewed XD
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yes, this is doge.

potato is not here.

bye
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Old November 19th, 2008 (11:03 AM).
Snowfield34 Snowfield34 is offline
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Originally Posted by interdpth View Post
man, that interview was awesome I always hoped to be interviewed XD
I got to agree, That was the best interview ever...

"Profisional Hexer!"
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Old November 19th, 2008 (12:19 PM).
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Hey Thrace, just an error in the tip. The numbers between 0 and F are 16 not 17.
This issue also marks it as the longest running ROM hacking newsletter. The old one run by admin only ran 11 issues, I think.
And I better not say how to edit the attacks for move tutors.
Should I, instead? =P
I enjoyed reading, keep up the good work...
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Old November 19th, 2008 (3:26 PM).
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Quote:
Originally Posted by thethethethe View Post
Hey Thrace, just an error in the tip. The numbers between 0 and F are 16 not 17.
This issue also marks it as the longest running ROM hacking newsletter. The old one run by admin only ran 11 issues, I think.
And I better not say how to edit the attacks for move tutors.
Err, not sure why I wrote 17, I've changed it now. Damn, I should've made this one special, oh well. And no you shouldn't thats the tip next week.

Quote:
Originally Posted by Ripper View Post
What's the real rating for Light Platinum? It's got Flames of Rage's rating thingy.
Oh hush.
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Old November 22nd, 2008 (1:14 AM).
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Next week we'll show you how to change the attacks to anything you want courtesy of Mastermind_X.
I'm really interested about how to change it,but hope it's not very ASM...

By the way,sorry for the number of moves.It's my mistake...
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Old November 22nd, 2008 (10:48 PM). Edited November 22nd, 2008 by Thrace.
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Rom Hacking Newsletter
Issue 13 - Sunday, 23 November 2008
Introduction
Opening words

Unfortunately this week our resident in charge of the RHN is incapacitated due to a large amount of exams. Because of this I’ll be doing lots of the newsletter this week. Of course, there are many helpful people out there who have contributed articles to the newsletter, so in saying so, I don’t have too much work to do!

A note from Thrace:
Yeah, I've been far too busy with exams to do RHN this week and I didn't want it to be a bad issue again so I asked Ripper to do everything. Clearly he has done a fantastic job, as did everyone else who wrote an article this week. It's really good to know that there are people as reliable as they are on the RHN staff. Anyway, the size of this article is approximately the size of future issues of RHN. Thanks Ripper for pulling through for both me and the readers and I'll see you all next week, when exams are over!

This week we’ve got some new hack reviews, a couple of articles, a map review, and a few other sections to look forward to. Make sure you read them all, as they’re had lot of effort put in to them, and they’re all well worth your time.
Opening by Ripper



Hacking News
Staying current with the rom hacking scene

HotY Nominations Are About to Close!
That’s right; the annual Hack of the Year Nomination round has will be closing on the 26th of November. That means the Fan Favourite will soon be decided. I hope everyone out there has voted, as we want to create a realistic competition, and it’s up to you guys to make sure that happens. If you haven’t voted yet, head over to the Nominations Thread in the Rom Hacking Forum to do so. Round 2 will begin this week, which will be a simple process of deciding (by you, the voters) which hacks out of those nominated should duke it out for HotY 2008.

Completed Hacks
In the Rom Hacking Forum Time has created a useful little thread with links to all the completed Pokémon hacks. If you want to see what’s possible in the world of hacking head over and play one of the amazing hacks showcased. The creators have all put the time and effort in to creating them; you might as well play them. You can find the thread here.

Pokémon rijonAdventures has Reopened!
Perhaps Haruki Hanai is trying to make late bid for HotY, especially with the promise of a Christmas beta. Let’s hope the legacy of Rijon continues with the latest in the trilogy of games!

Hack Rating System
RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
Spoiler:
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.

Compiled by Ripper



HOTW Winner
Spotlight on the Hack of the Week

Pokémon Dark Red [Link]
Hack Author: Infernal Contraption
Reviewed By: Ripper

I try and avoid reviewing hacks before a beta is released, simply because it is easy to fool people in thinking that your hack is something it isn’t. I’m hoping that with Dark Red, this isn’t the case.

IC’s hack looks to have potential, the screenshots provided so far show that IC has a good understanding of how to hack, and his displayed storyline implies he isn’t lacking in creativity. It will be interesting to see how Dark Red develops, simply because; from what one can see from the thread, it is hard to tell whether it will truly be any different to any other hacks out there.

The features list of Dark Red doesn’t imply the hack will be groundbreaking, but more simply, a fun, Nintendo-esque adventure game.

Infernal Contraption has been around for a while, so he should know the ropes of hacking, and therefore I’m going to assume that Dark Red will be worth playing. Although there’s not much to go on, Dark Red does look promising, and I’m looking forward to a good beta release sometime in the future.
Article by Ripper



Hack Review
Hacks in review

Pokémon Shining Opal [Link]
Hack Author: diegolovespika
Reviewed By: Ripper
Reviewer's Rating: 3.5

I must say, I had a hard time reviewing Shining Opal. It’s one of those games where nothing really happens. Sure, it’s only a beta, but betas are supposed to give gamers a taste of the game. Unfortunately, if the full game ends up like the beta, I can guarantee I won’t be playing it.

Firstly, I’d like to say that I played Shining Opal before reading the thread, simply because I wanted to treat the beta as if I didn’t know what was going to happen. After receiving the starting Pokémon Mikachu (Mewkachu would have been better) I realized I had no idea what was going on. Mikachu’s existence wasn’t explained, as far as I could tell it was simply a hybrid Pokémon of Mew and Pikachu. After reading the thread I’ve discovered that Mikachu is rare, and an evil team is chasing after it. That’s all fine and dandy, but it probably should be mentioned somewhere that Mikachu is rare by the professor, I mean, he’s a professor! He should know these things.

The game play of Shining Opal is quite generic. You start off, get a Pokémon and travel to the first town. There aren’t many trainers which simply lead to you having to grind against wild Pokémon in order to defeat the first gym leader. Speaking of which, the first leader’s Pokémon are horrible. His second Pokémon is simply pathetic compared to his first, and after looking at the levels of the Pokémon, it seems that it may be a bit too early for a gym battle.

Diego has done a good job with the scripting of Shining Opal. I couldn’t pick out any glaring errors so that’s always a positive. No amazingly hard scripts are attempted within the beta, but that’s not always a bad thing. I must say that as much as I put down the beta for its lack of an enjoyment factor, it is always good to see solid scripting, so the hack does receive good marks in this area.

On to the graphics, new tiles have been introduced to the game, yet they really aren’t too appealing. They look simply like washouts of the old tiles and to be honest make the game seem old and unappealing. The new trainer overworld isn’t great; it’s simply a recolor of the old FR sprite. To all those budding hackers out there, if you’re only thinking about making a small change to a sprite, you’re probably better off without doing so. The new back sprite looks good, but some of the created trainer sprites are quite horrible. You’re rival, Diego looks like a cartoon character, who on earth wears a shirt with their first initial on it? The first gym leader however, looks great and is one of the better sprites I’ve seen in a while. The new battle text box almost made me die, seriously, I hate it that much. The colours used are too dominant and draw away from the actual battle.

Shining Opal, to be blunt isn’t great. Of course, kudos does need to go to the creator for actually releasing a beta, but as I’ve said before, a tedious beta that doesn’t aid the actual hack isn’t better than no beta. Hackers need to work on their hack more before releasing a beta (or god forbid an alpha) if they don’t introduce any real storyline. Otherwise, we just end up with many silly hacks that seem exactly the same.

You may think I’m being a bit harsh. “It’s just a first beta!” Some of you will say, but if someone releases a beta, it should be because it’s worth playing, and to be honest, Shining Opal’s first beta isn’t. Wait for the next beta (or the one after) before you play this game, otherwise you’ll just end up with more of the same.
Article by Ripper



Map of the Week
A review of the weeks MOTW winner

Map Author: Haefele
Map of: Fire Red
Rating: 8/10
Map Shot: Click Here!

The first thing I noticed about this map was that there are a lot of trees in it. As I looked closer at this map, I noticed that the trees were placed in a VERY wonderful pattern, this "pattern" is very random, no two trees are placed exactly the same as another one, which makes for a great amount of originality. The trees are placed in a way that it gives the map a great unique feel, as there are many varieties of tree placement, and that, in-turn, gives the map a wonderfully unique shape. Though this placement of trees makes the map seem like a forest rather than a town, which, dare I say, is not exactly a bad thing. I mean, how many villages have you seen that had a sort of foresty feel to them? That's right, none.

When I think of a village, I think of a primitive seclusion of a few houses and odd buildings in a forested area. Now on to the path: the path has great structure; it is what I think about when I think of a great path: not straight, full of bends and twists, not too thick or too thin, cutting through the town, paving the way to houses so the villagers can walk on a suitable walking surface instead of the regular grass. Let’s move on to flowers. This is one aspect of this map I'm not particularly fond of. There are few of them. In a village like this, I would think flowers would very numerous, as secluded and nature-ish as it is. The Building placement is also superb; they are all in the center of the map, which would be expected of a village like this, as the villagers wouldn't want to build their houses on the outskirts as they would be afraid of the wild Pokémon living nearby. They are all placed along the path, which is a big turn-on, I mean who would build a house in the middle of nowhere, with no path leading to their house? You would have a larger chance of getting attacked by a wild Pokémon while going home.

Let’s move on to the space. There is a fair amount of empty space in this map, which I didn't expect. In a village such as this, I would expect it to be overrun with vegetation, as forests usually are which this map primarily is, with a few wooden buildings built in the center. Overall, this was a stunning map; it has a great feel to it as well. Keep it up Disturbed!
Article by Disturbed



The Purpose of a Beta
A report on the hacking community

As each day passes a new hack appears in the Showcase, some of these hacks are destined for greatness, and some are destined for quite the opposite. Until recently these threads would offer only a slight insight into the full hack, yet now many of these threads offer a beta, for one to see what the full compliment will bring to the community.

Unfortunately, some seem to be forgetting why a beta is released and do it purely because they want to show off what they have accomplished so far in their hack. This however, is not the purpose of a beta. A beta is, if you will, supposed to act as an entrée to the great meal that is the finished hack. It is meant to act as a taster, and demonstrate what we will come to receive from the complete hack. To keep it simple, a beta is supposed to demonstrate what the hack will be like, in only a short period of game play.

If the beta is good, we can expect the full hack to be good too, if the beta is bad however, we know that the full hack will likely follow in its footsteps. So to all those ‘hackers’ out there, stop releasing betas purely for the point of showing off you achievements so far. If the beta doesn’t broadcast anything truly new, or offer a great insight into the story of the hack, then more often than not it will be unneeded. You may think that posting a beta for the community to play is smart, and will drawing gamers whereas in reality, it will more likely alienate people, as they will be expecting more of the same from the beta. The things in life worth waiting for are those that are the greatest. Instead of releasing a half-assed beta, try waiting a bit before releasing a truly great piece of the game that demonstrates why we should play your game.

Some people also seem to be releasing alphas, which contain next to nothing in terms of content. These alphas are utterly pointless, and all they do is imply that you can’t be bothered finishing your game, and just want to get some recognition for what you’ve done.

If anyone is thinking of releasing a beta anytime soon, make sure it’s worth playing; otherwise you will simply lead potential fans to avoid your hack.
Article by Ripper



Beginner's Corner
Tips for new hackers

As everyone out there knows, to create a hack you need a bunch of useful tools as well as a god bit of intelligence (although sometimes I wonder…). This week I’ll be giving a little bit of a stepping start to those new hackers, providing them with a little bit of insight into the basic tools one will need.

Advance Map
If you want to hack any Generation three games then Advance Map will be your best friend. It is the most easy to use, yet also most helpful mapping tool out there. It gives the hacker the ability to edit maps, wild Pokémon, and also place events and scripts. If you’re going to learn to hack, you will need this tool.
Link: http://amneu.no-ip.info

PokéScript / Extreme Script Editor (or any other script editor)
Although any good scripting tool will work, is generally accepted that these two great creations are the best out there. Scripting, along with mapping, is one of the most important aspects to hacking as it allows you to create a story, and an experience. Anything original with any hack is usually done through scripting, so you’ll need to master one of these tools in order to be a great hacker.
Link: http://www.andreasartori.net/hackmew/downloads.php?dir=&file=XSE.zip

Overworld Editor - Rebirth Edition
Although editing overworlds may seem like a small thing to do, it is one of the key things that makes a hack seem original. As soon as a player sees you’ve taken the time to make your game that much more original they’ll understand that you’ve put want your hack to be the best it can be. OE is very easy to use and allows for a quick overworld changing experience.
Link: http://www.andreasartori.net/hackmew/downloads.php?dir=&file=OverworldEditorRE.zip

PET
Using this nifty tool (which comes with Elite Map) one can swap edit trainer’s Pokémon to their desire. Want Lance to have a Rayquaza? It’s easy with PET. Currently there are more trainer editing tools in production but at the moment PET stands out as the simplest to use for beginners.
Link: http://helmetedrodent.kickassgamers.com/index.php?module=listfiles

The featured tools will allow any budding hacker to start a new hack, but if you really want to make you hack stand out there are many more tools at your disposal. Look forward to these advanced tools being highlighted in future episodes of RHN!
Article by Ripper



Question of the Week
Same question, different opinions

Which aspect of hacking is the most important for a new hacker?

Britney Spears says:
“Developing a good story. We all know besides screen shots, the story is what every person looks at in a thread. Without an interesting, innovating story, interest will die fast. So before anything, a new hacker should know how to plan an interesting, enticing story.”

Coolboyman says:
“The overall idea about what this hack is and what you will put in it. What features will be available, what is the story? Where is the region and who are the characters? What makes this hack different from a Gamefreak Pokémon game and other hacks? The self motivation to keep you working on the hack until it's finished.”

Time says:
“Scripting is one of the most important aspect a new hacker should focus his/her attention in the world of PKMN-ROM hacking. For it is the key for us to achieve our visions to what we want to have in the game. Second to that would be the hacker's motivation, determination and vision. Those are self-explanatory, so I am guessing it doesn't need to be explained.”
Compiled by Ripper



Tips and Tricks
A cool new trick that you may not have known about

Last week we found out that there are 16 move tutor attacks in Fire Red and Leaf Green ROMs and how we can use them in scripts. The section this week will show us how to change these attacks. We have two different offsets for each game.
Code:
Fire Red English - &H459B60
Leaf Green English - &H459580
The structure the data is a two byte per value used in a script, and by that I mean for 0x0 there's a two byte value for the attack.
In the normal unedited ROM we'll have this.
[0500 0E00 1900 ... ... ... 9900 9D00 A400]
These are some of the attacks, and in their order.
From this we know Mega Punch is assigned to 0x0, Swords Dance is assigned to 0x1, Mega Kick is assigned to 0x2 and etcetera. For us to change these, all we need to do is overwrite the attack with another attack.
As an example, if we wanted to change Mega Punch to Water Gun, all we'd need to do is overwrite 0500 with 3700.

For those who don't have an attack list, here is one to help.
[assistance=Attacks]
Spoiler:
[0000] - NONE
[0100] - POUND
[0200] - KARATECHOP
[0300] - DOUBLESLAP
[0400] - COMETPUNCH
[0500] - MEGAPUNCH
[0600] - PAYDAY
[0700] - FIREPUNCH
[0800] - ICEPUNCH
[0900] - THUNDERPUNCH
[0A00] - SCRATCH
[0B00] - VICEGRIP
[0C00] - GUILLOTINE
[0D00] - RAZORWIND
[0E00] - SWORDSDANCE
[0F00] - CUT
[1000] - GUST
[1100] - WINGATTACK
[1200] - WHIRLWIND
[1300] - FLY
[1400] - BIND
[1500] - SLAM
[1600] - VINEWHIP
[1700] - STOMP
[1800] - DOUBLEKICK
[1900] - MEGAKICK
[1A00] - JUMPKICK
[1B00] - ROLLINGKICK
[1C00] - SANDATTACK
[1D00] - HEADBUTT
[1E00] - HORNATTACK
[1F00] - FURYATTACK
[2000] - HORNDRILL
[2100] - TACKLE
[2200] - BODYSLAM
[2300] - WRAP
[2400] - TAKEDOWN
[2500] - THRASH
[2600] - DOUBLEEDGE
[2700] - TAILWHIP
[2800] - POISONSTING
[2900] - TWINEEDLE
[2A00] - PINMISSILE
[2B00] - LEER
[2C00] - BITE
[2D00] - GROWL
[2E00] - ROAR
[2F00] - SING
[3000] - SUPERSONIC
[3100] - SONICBOOM
[3200] - DISABLE
[3300] - ACID
[3400] - EMBER
[3500] - FLAMETHROWER
[3600] - MIST
[3700] - WATERGUN
[3800] - HYDROPUMP
[3900] - SURF
[3A00] - ICEBEAM
[3B00] - BLIZZARD
[3C00] - PSYBEAM
[3D00] - BUBBLEBEAM
[3E00] - AURORABEAM
[3F00] - HYPERBEAM
[4000] - PECK
[4100] - DRILLPECK
[4200] - SUBMISSION
[4300] - LOWKICK
[4400] - COUNTER
[4500] - SEISMICTOSS
[4600] - STRENGTH
[4700] - ABSORB
[4800] - MEGADRAIN
[4900] - LEECHSEED
[4A00] - GROWTH
[4B00] - RAZORLEAF
[4C00] - SOLARBEAM
[4D00] - POISONPOWDER
[4E00] - STUNSPORE
[4F00] - SLEEPPOWDER
[5000] - PETALDANCE
[5100] - STRINGSHOT
[5200] - DRAGONRAGE
[5300] - FIRESPIN
[5400] - THUNDERSHOCK
[5500] - THUNDERBOLT
[5600] - THUNDERWAVE
[5700] - THUNDER
[5800] - ROCKTHROW
[5900] - EARTHQUAKE
[5A00] - FISSURE
[5B00] - DIG
[5C00] - TOXIC
[5D00] - CONFUSION
[5E00] - PSYCHIC
[5F00] - HYPNOSIS
[6000] - MEDITATE
[6100] - AGILITY
[6200] - QUICKATTACK
[6300] - RAGE
[6400] - TELEPORT
[6500] - NIGHTSHADE
[6600] - MIMIC
[6700] - SCREECH
[6800] - DOUBLETEAM
[6900] - RECOVER
[6A00] - HARDEN
[6B00] - MINIMIZE
[6C00] - SMOKESCREEN
[6D00] - CONFUSERAY
[6E00] - WITHDRAW
[6F00] - DEFENSECURL
[7000] - BARRIER
[7100] - LIGHTSCREEN
[7200] - HAZE
[7300] - REFLECT
[7400] - FOCUSENERGY
[7500] - BIDE
[7600] - METRONOME
[7700] - MIRRORMOVE
[7800] - SELFDESTRUCT
[7900] - EGGBOMB
[7A00] - LICK
[7B00] - SMOG
[7C00] - SLUDGE
[7D00] - BONECLUB
[7E00] - FIREBLAST
[7F00] - WATERFALL
[8000] - CLAMP
[8100] - SWIFT
[8200] - SKULLBASH
[8300] - SPIKECANNON
[8400] - CONSTRICT
[8500] - AMNESIA
[8600] - KINESIS
[8700] - SOFTBOILED
[8800] - HIJUMPKICK
[8900] - GLARE
[8A00] - DREAMEATER
[8B00] - POISONGAS
[8C00] - BARRAGE
[8D00] - LEECHLIFE
[8E00] - LOVELYKISS
[8F00] - SKYATTACK
[9000] - TRANSFORM
[9100] - BUBBLE
[9200] - DIZZYPUNCH
[9300] - SPORE
[9400] - FLASH
[9500] - PSYWAVE
[9600] - SPLASH
[9700] - ACIDARMOR
[9800] - CRABHAMMER
[9900] - EXPLOSION
[9A00] - FURYSWIPES
[9B00] - BONEMERANG
[9C00] - REST
[9D00] - ROCKSLIDE
[9E00] - HYPERFANG
[9F00] - SHARPEN
[A000] - CONVERSION
[A100] - TRIATTACK
[A200] - SUPERFANG
[A300] - SLASH
[A400] - SUBSTITUTE
[A500] - STRUGGLE
[A600] - SKETCH
[A700] - TRIPLEKICK
[A800] - THIEF
[A900] - SPIDERWEB
[AA00] - MINDREADER
[AB00] - NIGHTMARE
[AC00] - FLAMEWHEEL
[AD00] - SNORE
[AE00] - CURSE
[AF00] - FLAIL
[B000] - CONVERSION2
[B100] - AEROBLAST
[B200] - COTTONSPORE
[B300] - REVERSAL
[B400] - SPITE
[B500] - POWDERSNOW
[B600] - PROTECT
[B700] - MACHPUNCH
[B800] - SCARYFACE
[B900] - FAINTATTACK
[BA00] - SWEETKISS
[BB00] - BELLYDRUM
[BC00] - SLUDGEBOMB
[BD00] - MUDSLAP
[BE00] - OCTAZOOKA
[BF00] - SPIKES
[C000] - ZAPCANNON
[C100] - FORESIGHT
[C200] - DESTINYBOND
[C300] - PERISHSONG
[C400] - ICYWIND
[C500] - DETECT
[C600] - BONERUSH
[C700] - LOCKON
[C800] - OUTRAGE
[C900] - SANDSTORM
[CA00] - GIGADRAIN
[CB00] - ENDURE
[CC00] - CHARM
[CD00] - ROLLOUT
[CE00] - FALSESWIPE
[CF00] - SWAGGER
[D000] - MILKDRINK
[D100] - SPARK
[D200] - FURYCUTTER
[D300] - STEELWING
[D400] - MEANLOOK
[D500] - ATTRACT
[D600] - SLEEPTALK
[D700] - HEALBELL
[D800] - RETURN
[D900] - PRESENT
[DA00] - FRUSTRATION
[DB00] - SAFEGUARD
[DC00] - PAINSPLIT
[DD00] - SACREDFIRE
[DE00] - MAGNITUDE
[DF00] - DYNAMICPUNCH
[E000] - MEGAHORN
[E100] - DRAGONBREATH
[E200] - BATONPASS
[E300] - ENCORE
[E400] - PURSUIT
[E500] - RAPIDSPIN
[E600] - SWEETSCENT
[E700] - IRONTAIL
[E800] - METALCLAW
[E900] - VITALTHROW
[EA00] - MORNINGSUN
[EB00] - SYNTHESIS
[EC00] - MOONLIGHT
[ED00] - HIDDENPOWER
[EE00] - CROSSCHOP
[EF00] - TWISTER
[F000] - RAINDANCE
[F100] - SUNNYDAY
[F200] - CRUNCH
[F300] - MIRRORCOAT
[F400] - PSYCHUP
[F500] - EXTREMESPEED
[F600] - ANCIENTPOWER
[F700] - SHADOWBALL
[F800] - FUTURESIGHT
[F900] - ROCKSMASH
[FA00] - WHIRLPOOL
[FB00] - BEATUP
[FC00] - FAKEOUT
[FD00] - UPROAR
[FE00] - STOCKPILE
[FF00] - SPITUP
[0001] - SWALLOW
[0101] - HEATWAVE
[0201] - HAIL
[0301] - TORMENT
[0401] - FLATTER
[0501] - WILLOWISP
[0601] - MEMENTO
[0701] - FACADE
[0801] - FOCUSPUNCH
[0901] - SMELLINGSALT
[0A01] - FOLLOWME
[0B01] - NATUREPOWER
[0C01] - CHARGE
[0D01] - TAUNT
[0E01] - HELPINGHAND
[0F01] - TRICK
[1001] - ROLEPLAY
[1101] - WISH
[1201] - ASSIST
[1301] - INGRAIN
[1401] - SUPERPOWER
[1501] - MAGICCOAT
[1601] - RECYCLE
[1701] - REVENGE
[1801] - BRICKBREAK
[1901] - YAWN
[1A01] - KNOCKOFF
[1B01] - ENDEAVOR
[1C01] - ERUPTION
[1D01] - SKILLSWAP
[1E01] - IMPRISON
[1F01] - REFRESH
[2001] - GRUDGE
[2101] - SNATCH
[2201] - SECRETPOWER
[2301] - DIVE
[2401] - ARMTHRUST
[2501] - CAMOUFLAGE
[2601] - TAILGLOW
[2701] - LUSTERPURGE
[2801] - MISTBALL
[2901] - FEATHERDANCE
[2A01] - TEETERDANCE
[2B01] - BLAZEKICK
[2C01] - MUDSPORT
[2D01] - ICEBALL
[2E01] - NEEDLEARM
[2F01] - SLACKOFF
[3001] - HYPERVOICE
[3101] - POISONFANG
[3201] - CRUSHCLAW
[3301] - BLASTBURN
[3401] - HYDROCANNON
[3501] - METEORMASH
[3601] - ASTONISH
[3701] - WEATHERBALL
[3801] - AROMATHERAPY
[3901] - FAKETEARS
[3A01] - AIRCUTTER
[3B01] - OVERHEAT
[3C01] - ODORSLEUTH
[3D01] - ROCKTOMB
[3E01] - SILVERWIND
[3F01] - METALSOUND
[4001] - GRASSWHISTLE
[4101] - TICKLE
[4201] - COSMICPOWER
[4301] - WATERSPOUT
[4401] - SIGNALBEAM
[4501] - SHADOWPUNCH
[4601] - EXTRASENSORY
[4701] - SKYUPPERCUT
[4801] - SANDTOMB
[4901] - SHEERCOLD
[4A01] - MUDDYWATER
[4B01] - BULLETSEED
[4C01] - AERIALACE
[4D01] - ICICLESPEAR
[4E01] - IRONDEFENSE
[4F01] - BLOCK
[5001] - HOWL
[5101] - DRAGONCLAW
[5201] - FRENZYPLANT
[5301] - BULKUP
[5401] - BOUNCE
[5501] - MUDSHOT
[5601] - POISONTAIL
[5701] - COVET
[5801] - VOLTTACKLE
[5901] - MAGICALLEAF
[5A01] - WATERSPORT
[5B01] - CALMMIND
[5C01] - LEAFBLADE
[5D01] - DRAGONDANCE
[5E01] - ROCKBLAST
[5F01] - SHOCKWAVE
[6001] - WATERPULSE
[6101] - DOOMDESIRE
[6201] - PSYCHOBOOST
[/assistance]
Tip donated by thethethethe/Mastermind_X


Closing Notes
Some house keeping

So there, you have it, another issue of the great Rom Hacking Newsletter! We at the RHN team hope you enjoyed it, and that you aren’t too offended by any of the articles. Next week you’ll have your regular editor back (I think), so you guys can look forward to another enjoyable newsletter.

Remember, the producers of the RHN have a life too, so you can’t always expect each newsletter to be released on time. That means that if you notice that the RHN hasn’t been released for the week, don’t post saying “Man, I can’t wait for this weeks issue!!! Where is it!!!1!!1! Lulz!”, instead try waiting for a bit and with some luck Thrace will have it out in the following few days.
Closing by Ripper
CSS design and graphics by Thrace. Ask for permission if you want to use them!
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Old November 22nd, 2008 (10:52 PM).
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Dare I say that Shining Opal has Flames of Rage's rating thingy :P
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Old November 22nd, 2008 (11:03 PM).
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Thrace Thrace is offline
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Originally Posted by Ripper View Post
Dare I say that Shining Opal has Flames of Rage's rating thingy :P
Damnit! Didn't change it fast enough! >_<
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Old November 22nd, 2008 (11:20 PM).
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destinedjagold destinedjagold is offline
You can contact me in PC's discord server...
 
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Originally Posted by Thrace View Post
Damnit! Didn't change it fast enough! >_<
ahahahah... :laugh:
calm down, Thrace, the newslettesr is great anyways. :)

*claps*
I feel like this week's article is wonderful. :) Truly.
Although it lacks the interview, but meh, it was really nice. :)

Congratulations to the RHN team, especially to Ripper who worked so hard to keep us readers happy to be reading another great issue. :)

Keep up the great work~
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Old November 22nd, 2008 (11:36 PM).
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Ugh I'm now looking at all my (mainly grammar) mistakes. Bad rep for anyone who points them out (says the Hypocrite).
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Old November 23rd, 2008 (2:06 AM).
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Ninja Caterpie Ninja Caterpie is offline
AAAAAAAAAAAAA
 
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Quote:
The first thing I noticed about this map was that there are a lot of trees in it. As I looked closer at this map, I noticed that the trees were placed in a VERY wonderful pattern, this "pattern" is very random, no two trees are placed exactly the same as another one, which makes for a great amount of originality. The trees are placed in a way that it gives the map a great unique feel, as there are many varieties of tree placement, and that, in-turn, gives the map a wonderfully unique shape. Though this placement of trees makes the map seem like a forest rather than a town, which, dare I say, is not exactly a bad thing. I mean, how many villages have you seen that had a sort of foresty feel to them? That's right, none.
Didn't TB Pro say the EXACT same thing?

Other than that, it was a great edition, even without an interview. Congrats to Ripper!
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Old November 23rd, 2008 (2:33 AM).
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Argent Crusader Argent Crusader is offline
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Oh, another issue! Cool!
I've read this quickly, hehe.
I liked the thoughts about the Beta. Also, no interview this week? How bad :(
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Old November 23rd, 2008 (5:21 AM).
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zel 2.0 zel 2.0 is offline
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I was waiting for that trick this time :P (so, seems like it was the same thing as TM changing, I wonder why I wasnt able to find that offset before, then? O.o)

Anyway, I'll finish reading the newsletter later, and edit this post, maybe.
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Old November 23rd, 2008 (8:42 AM).
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Quote:
Originally Posted by Ripper View Post
Ugh I'm now looking at all my (mainly grammar) mistakes. Bad rep for anyone who points them out (says the Hypocrite).
Ah-ha! Now, the prey becomes the predator! I feel the urge to point out mistakes (as many of you did to me >_>)...but I won't!
I only kid. :classic:

Anyway, that was a great issue. The length was perfect, and there was a good variety. I liked the article too, since it pointed out the problem and explained how to fix it. Overall, Ripper, [I'm addressing you personally] you did a fantastic job getting everything together!

And Thrace....I FEEL YOUR PAIN! Exams are murder and I'll still have a few more for other classes in December. Ugh!
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Old November 30th, 2008 (6:24 PM).
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Rom Hacking Newsletter
Issue 14 - Sunday, 30 November 2008
Introduction
Opening words

Yay! Exams are over! And now I'm on school holidays so there'll be plenty of time for me to work on RHN perhaps a new layout?. Yes I know its late this week but we'll be regular again soon enough.

This week we've got the final part of our 3 part Tips and Tricks. An interview of the creator of Shiny Gold and an article debating the recent changes made to the Rom Hacking Forum.
Opening by Thrace



Hacking News
Staying current with the rom hacking scene

HotY Round Two - Category Round
Round 2 of Hack of the Year 2008 has begun! In this round we give awards to hacks that excel in particular aspects of hacking. Know of a hack with excellent mapping? Or maybe one with scripts that leave you speechless? Well whatever it is let your voice be heard by voting!

Best Newcomer is for hacks that are relatively new! Don't vote for something thats been in production for a long time! Surely this is obvious?

Hack Rating System
RHN will follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
Spoiler:
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.

Compiled by Thrace



HOTW Winner
Spotlight on the Hack of the Week

The Dawn of Pokémon [Link]
Hack Author: dratii
Reviewed By: Thrace

Despite the questionable introduction this hack is really quite promising. dratii is obviously a very talented hacker, having done a lot of ground work before attempting a hack. Something many new hackers could learn from.

Mapping is very good mostly. Theres a few issues that could do with sorting out, such as the use of only one type of grass tile. It may seem like a small problem but its quite noticeable. The scripting is as good as you could ask for. Nothing special yet but as I've said many times thats not always a problem.

The thing I don't like is how dratii isn't taking this hack seriously. Thats not to say that dratii isn't trying but he says so in the introduction that this hack is for him to learn. Making mistakes is the best way to learn. Maybe dratii will get some inspiration for this hack and will continue to develop the story. I'd certainly love to see that.
Article by Thrace



Map of the Week
A review of the weeks MOTW winner

Map Author: Lucario 9
Map of: Fire Red
Rating: 6.5/10
Map Shot: Click Here!

I look at this map, and my eyes are instantaneously drawn to that ugly line of empty space on the right. By the looks of that, it seems as if Lucario 9 had gotten lazy in the final editing. Next, my eyes were pulled to the rock. Sure this is a simply terrific rock, but it seems as though there almost too many corners. They aren’t well rounded, and generally have a poor shape. Now as I look at this map as a spectator, instead of a player, it is generally eye pleasing, and seems like a lot of effort was implemented into this map. Now when I imagine myself going through this map (keep in mind this is only the second route, as entitled ‘route 2’. This would be a pain in the ass to go through, and the lack of Pokémon you have at this point wouldn’t really help either. The shape is mediocre, and just generally not well done. The tile use on this map is poorly done. The standard Nintendo trees should not be scattered like the way he incorporated them. It results in the map becoming more lackluster. The fact that the rocks in the water don’t have their dark shadows also irritates me, seeing as Lucario 9 took an easier way out. The last thing that bothers me about this map is the one blocked ledges. It just does not look right at all, and they are implemented badly. I think this map is too difficult without any spots for healing, especially since it is this early in the game. I am not a fan of this map, sorry Lucario 9.
Article by Disturbed



Forum Changes
A report on the hacking community

Good or bad, that is the question. These changes might give the rom hacking forum a nice new look, but lets think about it a bit more, it used to be four sub-forums, but then the scrapbox was added, now their is another. I'm getting the feeling that the forum is becoming crowded. It looks a bit messy now, due for a cleanup. But first, lets get into the positives of this new change.

Most types of threads now have somewhere specifically to be put, whereas before it was a bit confusing. You also have the advantage of knowing where to go to find a certain hack, unlike before, you cant tell the difference between a hack that has a playable beta and alot of progress and a newbie hack. The other good thing about this is the whole forum isn't as random as before, adding to the point of threads going where they should.

But then of course, there are things that do not compliment the changes, as I mentioned before, things got a bit confusing and messy, I couldn't find a hack from before. The whole hack forum still needs a bit of a tidy up, the only way that could happen though is by a complete refreshment of the forum, but that wont happen. The forum now looks jam packed aswell, too many sub-forums are making it look a bit bad. But you do have to face bad things for good things to happen.

But hacking is moving in a forward direction, it may not happen quickly, but overtime everything will have a nice noticeable change. I don't want to disagree with the changes, but I don't really want to agree aswell.

I'm deeply sorry if the article wasn't up to everyones expectations, but right now there is not much else I can report on.

Visual - Signing out.
Article by Visual



Beginner's Corner
Tips for new hackers

Flags. Something that not many newbies seem to understand... In fact, most people don't understand them. So, today I will be telling you all about them. I'll go into as much detail as possible. So here we go...

#org @Main
lock
faceplayer
givepokemon 25 5 1 0 0 0
msgbox @Message1
boxset 6
release
end

#org @Message1
= Here's a Pikachu.

Ok, that's a simple GivePokemon script. But wait... It keeps doing it. How do we stop that? Simple answer: Flags.

#org @Main
lock
faceplayer
checkflag 0xA0A
if B_True goto @AlreadyDone

givepokemon 25 5 1 0 0 0
msgbox @Message1
boxset 6
release
end

#org @AlreadyDone
msgbox @Message2
boxset 6
release
end

#org @Message1
= Here's a Pikachu.

#org @Message2
= I already gave you one[.]

Right. Now it checks to see if it's already been done, however we still haven't set the flag. Thus haven't told the game we only want it done once. And to do that we do...

#org @Main
lock
faceplayer
checkflag 0xA0A
if B_True goto @AlreadyDone
givepokemon 25 5 1 0 0 0
msgbox @Message1
boxset 6
setflag 0xA0A
release
end

#org @AlreadyDone
msgbox @Message2
boxset 6
release
end

#org @Message1
= Here's a Pikachu.

#org @Message2
= I already gave you one[.]

And that's it. Of course the flag doesn't have to be 0xA0A. And be sure to use a different flag for every script. Anything between 0x1 and 0xA000 are usable flags. Also, remember, some flags are used by the game, so it's best to to use something above 0x850.

I hope you all understand flags now. ^^
Article by Darthatron



Question of the Week
Same question, different opinions

How much time do you dedicate to hacking a week?

Darthatron says:
“Well, it can vary by a lot depending on my mood. But I can spend anywhere between 5 hours, and 100 hours hacking. In the school holidays it's less, because my friends are all free to do stuff. And if I really get into something it can be an astronomical amount of time... Anyway, my answer is: "Too much."”

TB Pro! says:
“For me, it depends on the week, and what is going on at the current time. If I have nothing going on at the current time, I like to spend roughly 90 hours a week. If I have something going on I may only spend 50 hours hacking. I usually only spend about 20 hours a week on my hack, though. I prefer to work on other hack-realated projects most of the time.”

megiddo says:
“IT varies, but usually at least 3 days a week.
It depends on if I'm in the mood or not. I work on my hack some and do other hacking things some.”
Compiled by Thrace



Interview
An in-depth chat with...
Spoiler:
<Darthatron> So, the famous creator of Shiny Gold, the undisputed most loved hack, ever... What got you into hacking?
<Zel> Ahhh... How many times I've told the story?
<Zel> there were a few hacks being created, but I was more interested in making my own, so I downloaded a few tools and...
<Zel> that's the first time in Pokecommunity, but I never created an account,
<Zel> I was a leech, you can say.
<Zel> So, after failing with that first GBC hack attempt (in which you could go from Kanto to Johto), I returned to RPG Maker, then I got interested in creating a Pokemon-like game for RPGM, but then I found a post in some forum which said that Pokemon hacks were better, that made me mad so I decided to try a rom hack again and I got Baro's Quartz,
<Zel> It was good, so I researched again, and found Pokecommunity once again ,
<Zel> this time, GBA hacking was getting developed, and out of the hacks available, I got a liking to GSC remakes, and that's when I decided to officially become a rom hacker.
<Darthatron> Interesting.
<Darthatron> ROM Hacking has improved alot since you first saw it.
<Zel> It's only natural.
<Darthatron> Indeed.
<Darthatron> Your hack is definately loved by many, but do you sometimes feel that it can be a bad thing?
<Zel> I really cant do anything about that. I'm conscious that there'll be always people on both sides, liking and hating what I do. That's why I remain calm about the bad effects of doing something popular
<Darthatron> Indeed. But having people not like you can be a good thing. If everyone loved you, life would be no fun.
<Zel> It's not like I pay a lot of attention to both sides, anyway >.<
<Zel> As long as I'm happy with what I'm doing...
<Darthatron> True.
<Darthatron> When you first posted Shiny Gold on PC you suggested that you would try to do everything by yourself. Have you had much help?
<Zel> Most of the help comes from the graphical aspects of the game, since it's not an area I'm very good with. And lately I'm getting musical help.
<Zel> Not to mention the help from Mastermind_X, which is always very helpful.
<Zel> They cover areas that I dont think I'll ever learn to cover on my own.
<Darthatron> Indeed. Graphics is definately something you need to be naturally good at. But ASM, and the music, aspects can be mastered with hard work.
<Zel> Yeah, but I lack musical talent -_-
<Darthatron> Me too.
<Darthatron> Well, enough about SG. More about you.
<Darthatron> What do you think of the members of the Hacking Community at the moment?
<Darthatron> And the Community in general.
<Zel> Let's see... Except for a reduced number of people, the rom hackers seem to be struggling at the time of being able to progress with their rom hacks for a long period of time. I think they need more perseverance, or, more planning before actually starting a hack.
<Zel> The community in general, not like I've been around that often, but I guess we have a lot of new hackers coming, they need to learn a few things from the older ones, and the community will start to get a lot of good hacks once again.
<Darthatron> Indeed.
<Darthatron> What do you think on the newer people who have no idea what Hex is, and have no will to learn about it? Do you frown upon them?
<Zel> Each person is free to take rom hacking as they want. It's not like you cant do a good hack without hex, but it will certainly make you a better rom hacker if you were to expand your knowledge about all the aspects of hacking
<Darthatron> Right.
<Darthatron> What do you think the most important aspect in a hack is? (Maps, Graphics, Scripts, a good story)
<Zel> ...Everything? O.o
<Zel> Alright, I think that scripting (a scripter saying scripting is the most important, how obvious) because it is what makes a whole new game, with new events. An interesting story with good scripts to implement it is my definition of a "good hack".
<Darthatron> I couldn't agree more.
<Darthatron> Would you like to recommend a hack?
<Zel> I guess all the hacks I've been liking were already recommended, so I'll just recommend you to play every hack, no matter the platform. But I guess that nobody can skip Prism and Marble, because I think they are made by guys who really take rom hacking to another level.
<Darthatron> Well, I think that's it, then.
<Carlos> You should skip Shiny Gold, it's made by a pathetic guy...
<Zel> You stay away from my interview!!!

Interview by Darthatron


Tips and Tricks
A cool new trick that you may not have known about

So, last week we learned how to edit the moves that the Move Tutor's can teach. And this week will be a continuation on that. Today I'm going to tell you how to edit which Pokemon can learn which moves from the Move Tutor's. =)

Fire Red English - &H459B7E
Leaf Green English - &H459B9E

So open up whatever offset you want in a Hex Editor and you should see this: [ 0000 9A40 9A40 9A40 FF60 FF60 FF60 FD40 ... ]

These are the "Binary Switches" which tell the game which Pokemon can learn what moves. So... First things first, get value #1 (9A40) which is Bulbasuar, and flip the Bytes.

So now it should be 409A.

Next, open up Window Calculator. (Make sure it's in Scientific Mode) and then click the "Hex" option button. Then, put in our next flipped bytes. (409A)

Then, we need to click the "Bin" option button. Now, you should get the binary value of that hex number, which is: 100 0000 1001 1010

Right... Now, these values are kind of like flags (in scripting). They can either be 1 (On) or 0 (Off). So, what we want to do is work backwards starting from the far right, and make a list of what the values all mean.

0 = Off
1 = On
0 = Off
1 = On
1 = On
0 = Off
0 = Off
1 = On
0 = Off
0 = Off
0 = Off
0 = Off
0 = Off
0 = Off
1 = On

Get it? Good. Because I can't explain it any better... Now, you might be wondering why we had to make the list backwards... This is because the list of moves is read backwards by the game. (Substite first, Mega Punch last.)

So, simply put this is what all those values mean...

0 = Mega Punch can't be learnt.
1 = Swords Dance can be learnt.
0 = Mega Kick can't be learnt.
1 = Body Slam can be learnt.
1 = Double-Edge can be learnt.
0 = Counter can't be learnt.
0 = Seismic Toss can't be learnt.
1 = Mimic can be learnt.
0 = Metronome can't be learnt.
0 = Softboiled can't be learnt.
0 = Dream Eater can't be learnt.
0 = ThunderWave can't be learnt.
0 = Explosion can't be learnt.
0 = Rock Slide can't be learnt.
1 = Substitue can be learnt.

And that's it, do the same for every other pokemon, and then you're done. =D Have fun haxxing.
Tip donated by Darthatron


Closing Notes
Some house keeping

Hope you guys enjoyed that, I know it was missing some stuff but hopefully it was a decent size. That article by Visual was supposed to be in the newsletter 3 weeks ago. Somehow it just disappeared from my PM box.

So as always keep your comments coming in. Make sure you vote in HotY as well!
Closing by Thrace
CSS design and graphics by Thrace. Ask for permission if you want to use them!
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Old November 30th, 2008 (6:37 PM).
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Zeikku™ Zeikku™ is offline
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Nice issue, I liked the ending of the interview with carlos butting in. xD
Overall very nice issue, it had enough info to keep me reading. Great job!
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Old November 30th, 2008 (6:50 PM).
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Great job! The interview made me Lol, with Carlos in the interview and what not. The tips and tricks was very nice, it'll surely help a lot of people out. Keep it up, Luck~
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Old November 30th, 2008 (8:03 PM).
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Visual doesn't exist anymore ;o!
I liked the issue this week, I know this is going to be said over and over, but Carlos interfering was funny xD.

pssst, I reckon RHN needs a new main colour ;<.
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dragging himself, forw
ard again, the pain has
still not diminished. E
ventually though, he e
merges inside a v
ery large room w

here everything about

the house

suddenly

changes.
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Old December 1st, 2008 (3:18 AM).
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Damn you Thrace Aussies have one more week of school
(and i have an after school detention)
a nice issue and my knowledge of Hex editing grows
(good on ya carlos)
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I'm looking for some good (When I say good,
I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.
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Old December 1st, 2008 (3:42 AM).
thethethethe thethethethe is offline
 
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Quote:
Originally Posted by Mac_mini View Post
Damn you Thrace Aussies have one more week of school
(and i have an after school detention)
Depends what year you are in.
@TB Pro!
Where on earth do you find 90 hours a week to hack? That's like 13 hours per day, more than half the week. Do you sleep? :\
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Old December 1st, 2008 (4:17 AM). Edited December 1st, 2008 by Surf.
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Quote:
Originally Posted by thethethethe View Post
Depends what year you are in.
@TB Pro!
Where on earth do you find 90 hours a week to hack? That's like 13 hours per day, more than half the week. Do you sleep? :\
Damn it thethethethe!
How on earth can you find 90 hours!!!!!!

Edit:
It's not drati it's Drati
I found the first mistake
I wanna cookie
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I'm looking for some good (When I say good,
I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.
  #274   Link to this post, but load the entire thread.  
Old December 1st, 2008 (5:57 AM).
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Quote:
Originally Posted by thethethethe View Post
Depends what year you are in.
@TB Pro!
Where on earth do you find 90 hours a week to hack? That's like 13 hours per day, more than half the week. Do you sleep? :\
Haha. Sometimes I sleep, and sometimes not. I may have exaggerated that a bit(or a lot). I probably hack more like 60 hours in a good week. It's probably like 50 hours on an average week. Idk what I was thinking when I told him that =P
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Old December 1st, 2008 (6:08 AM).
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zel and Carlos...
What a perfect combination. xD

anyways, I like the issue this week.
late, but I don't care. ;)

though I still feel it's a bit short, but meh~

Continue the great work, RHN team~
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