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Old September 2nd, 2008 (10:02 AM).
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Ok, in this topic you can post new and creative movesets/ev spreads. I got the idea from smogon and though it may be fun here.

Now this is just an experiment and if it starts getting nooby, spammy and generally out of hand and what not, it will be closed.

1. No flaming others movesets, if you do, you will be infracted. However, you can discuss and suggest to make it better.

2. No posting movesets/spreads that have already been mentioned previously in this thread. There is a "search this thread" function, learn to use it.

3. Don't post obviously standard movesets, learn to know standards here (if you don't already) : - http://www.smogon.com/dp/pokemon/

4. By creative, I DO NOT MEAN novelty garbage aka Choice Specs Garchomp and Gyarados, Bulky Luvdisc, Walling Delibird, Calm Mind Sweeping Medicham so don't post these sort of sets =/. It has to have some viable competitive use. Speaking of competitive, don't post in-game sets either.

Use this format : -

[email protected]
Ev spread
Nature
Ability (if required)
- Move 1
- Move 2
- Move 3
- Move 4

<Description of the set explaining what it is capable of, what it does, damage calcs...etc>


You may post pictures of said Pokémon with your sets, either from : - Here or Here
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Old September 2nd, 2008 (10:06 AM).
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Just to note again, this is an experiment, if you all lose your cool... we won't hesitate to cut the chord. If you all behave and things run smoothly, we'll keep it. :D

Remember, this is where you post creative movesets and such, not request. "Hey can I have a creative set for Suicune?!" No. You do not request here. If you wish to request movesets, take it to the Request a Team / Individual Move Set Thread.

Happy posting. :D
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Old September 2nd, 2008 (10:26 AM).
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Yes, Mr. Fail is taking a stab at this.

[email protected]
252 HP / 4 Atk / 252 Spe
Jolly
Pressure
- Rock Slide/Roar
- Protect
- Fly
- Substitute

<It's not quite a novelty set, I've used this to some success quite recently. Be sure to use this with Wish and Stealth Rock support. Rock Slide can flinch, but Roar can work with Stealth Rock support. After subbing, protecting, and flying up high, you will be at 15/16 HP. Of course, this can be beaten quite easily, by a little thing called Thunder.>
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Old September 2nd, 2008 (10:36 AM). Edited September 2nd, 2008 by Dark Azelf.
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K, ill get us started ^__^.


[email protected] Band
252 HP / 252 ATT / 6 DEF
Brave Nature
Trait : Levitate
- Gyro Ball
- Earthquake
- Explosion
- Rock Slide / Payback

CB zong hits VERY hard and ive used it on my TR team for a while. Capable of 2hkoing the standard Lucario even with Gyro Ball (which is resisted). Rock Slide is capable of 2hkoing standard Bold 252 HP / 220 def Zapdos. Explosion does massive damage to anything not immune or that resists it. Payback is pretty much for Dusknoir, cress and other bulky psychics.


[email protected]
252 HP / 252 DEF / 6 SP.DEF
Bold Nature
Trait : Sniper
- Hidden power Electric / Dragon Pulse / Toxic
- Surf
- Rest
- Sleep Talk

I made this kingra set to absorb status, since it only has one weakness . ABYAY and a few others will back me up on its usefulness.

The ev spread allows you to take hits on the physical side BETTER than standard vaporeon which makes this a very nice switch into Gyarados, which it is capable of 2hkoing with HP Electric. Although D-Pulse ot Toxic can go >>it if you dont care about Gyarados.

Another nifty fact about this is that can survive a + 2 NP LO Grass Knot from standard mixape with quite a bit to spare.

Sniper is also EXTREMELY helpful in long drawn out stall wars.
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Old September 2nd, 2008 (10:43 AM).
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I'll give it a try.

[email protected] Specs
Naute:Modest
Shadow Ball
Psychic
Energy Ball
Focus Blast
EV:252 Sp.Atk, 252 Spe

Possibly good in UU, or something. I dunno, I'm just bored.
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Old September 2nd, 2008 (11:32 AM). Edited September 3rd, 2008 by Walrein.
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[email protected] Belt
Jolly nature
38 EVs HP/252 Atk/220 Spe
~Ice Punch
~Pursuit
~Night Slash
~Brick Break
The standart Weavile for opening the battle, but with a nasty suprise: 1 more speed point to outurn and OHKO opossing Weaviles!
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Old September 2nd, 2008 (11:36 AM).
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How about DCBliss?


Blissey @ Leftovers
Calm Nature
EVs: 216 Defence/74 HP or Sp. Atk/220 Sp. Def
- Defence Curl
- Thunder Wave/Toxic/Ice Beam
- Seismic Toss
- Softboiled

Could have a few less Def EVs and invest more in Sp. Atk if you decide to go Ice Beam, however Toxic offers good stalling support while TWave allows you to get more Defence Curls in against faster opponents, while also providing support for the team. Phazers are obviously a problem.
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Old September 2nd, 2008 (11:37 AM).
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Infernape with Focus sash,
Nature: Jolly (+spd, -sp.att)
Moves: swords dance, fire punch, close combat, and Earthquake.
Evs: 252 Att, 252 spd, 6 HP
Use swords dance in the beginning to double attack, if u get hit a powerful, u will hold on with focus sash, and ur fire tye attacks' power with be multiplied by 1.5
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Old September 2nd, 2008 (11:42 AM). Edited September 3rd, 2008 by Walrein.
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Spoiler:
[email protected] Berry
Timid nature, Unburden trait
80 EVs HP/140 Def/202 SpA/70 SpD/18 Spe
~Hypnosis/Will-o-Wisp/Thunder Wave
~Shadow Ball
~Thunderbolt/HP Flying
~Recycle/Calm Mind/Psychic
this set abuses Drifblim's amasing trait. Keep CMing, and when the foe strikes you with a physical attack-boom! It gets damaged and Unburden is working. Supposing Drifblim has 31 speed IVs, after one boost it will enjoy 440 speed-enought to outurn max speed+nature base 150 pokemon (meaning, any pokemon without a speed boost except of Ninjask and Deoxys-S). Recycle is LOL, but it's a nice idea.
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Old September 2nd, 2008 (11:51 AM).
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Azelf:@ Choice scarf
Naive
180 spatt, 72 att, 252 spd, 6 hp
-Psychic
-Thunder blot
-Explosion
-Hp [ice]/Flamethrower

Mix sweeper, Right now, it's walled by bliss and snorlax and even bronzong, that is, if it doesn't have flamethrower. With naive, you out speed timid scarf gengar and therefore, Deoxes-E


Breloom:@ Toxic orb
Jolly
252 att, 252 spd, 6 hp
-Seed bomb
-Spore
-Swords dance
-Substitute

Spore, put up a sub for a switch, then SD away. It sadly is walled by skarmory.

Those are just ones that I'm working on.
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Old September 2nd, 2008 (11:56 AM).
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Dark Azelf Dark Azelf is offline
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Quote:
Originally Posted by Froslass View Post
[email protected] Belt
Jolly nature
38 EVs HP/252 Atk/220 Spe
~Ice Punch
~Pursuit
~Night Slash
~Brick Break
The standart Weavile for opening the battle, but with a nasty suprise: 1 more speed point to outurn and OHKO opossing Weaviles!
How is that creative ? One more speed point than standard = / = creative, you can do that for any poke =/.

Quote:
Originally Posted by DeanoDance View Post
How about DCBliss?


Blissey @ Leftovers
Calm Nature
EVs: 216 Defence/74 HP or Sp. Atk/220 Sp. Def
- Defence Curl
- Thunder Wave/Toxic/Ice Beam
- Seismic Toss
- Softboiled

Could have a few less Def EVs and invest more in Sp. Atk if you decide to go Ice Beam, however Toxic offers good stalling support while TWave allows you to get more Defence Curls in against faster opponents, while also providing support for the team. Phazers are obviously a problem.
Haha, i remember running a similar set, although mine had Defense Curl AND Counter 0_o.
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Old September 2nd, 2008 (12:02 PM).
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Froslass @ Focus Sash
Timid Nature
EVs: 252 Speed / 188 Sp. Attack / 66 HP
~ Taunt
~ Ice Beam
~ Thunderbolt
~ Destiny Bond

Taunt can cripple sluggish tanks and walls, and other such Pokemon. Boltbeam has some limited sweeping capabilities, Destiny Bond for obvious reasons.

Seems I'm a little rusty with my strategies, so I thought I'd give this a shot with one of my favorite Pokemon. I'm open for all advice, I really want to improve this old gal.
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Old September 2nd, 2008 (12:04 PM).
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Here's another:

Cacturne: @ leftovers
Brave
252 hp, 252 att, 6 spd
-Ingrain
-Substitute
-Leech Seed
-Payback

Pure annoyer. Ingrain prevents your sub from being blasted away. Leech Seed just drains hp while gaining some from that sub. Brave is for pay back, which gets 100 base +stab+Cacturne's good attack base when hit first or on a switch, which the opponent will likely do.
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Old September 2nd, 2008 (12:25 PM).
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Quote:
Originally Posted by DragoniteMistress View Post
Froslass @ Focus Sash
Timid Nature
EVs: 252 Speed / 188 Sp. Attack / 66 HP
~ Taunt
~ Ice Beam
~ Thunderbolt
~ Destiny Bond

Taunt can cripple sluggish tanks and walls, and other such Pokemon. Boltbeam has some limited sweeping capabilities, Destiny Bond for obvious reasons.

Seems I'm a little rusty with my strategies, so I thought I'd give this a shot with one of my favorite Pokemon. I'm open for all advice, I really want to improve this old gal.

Ive seen similar sets to this and it works great, although sometimes they have Spikes as a form of "UU Suicide lead".




Oh yeah, this is a nice set too.


[email protected] / Light Clay / Shed Shell
128 HP / 56 Sp.A / 172 Sp.D / 152 Speed
Timid Nature
- Discharge
- Toxic
- Reflect
- Light Screen / Roar

Support Raikou. Discharge provides paralysis support whilst Toxic shuts down Swampert and common switch ins. Can PHaze in a pinch, however 8 turn light screen and reflect with Light Clay is awesome. Shed Shell allows it to escape dugtrio. Hidden power Ice can go in the last slot if you want better coverage (and to hit Garchomp and dragons etc)

Evs let you outrun Jolly Garchomp, however one may opt for a significantly bulkier spread with more hp and def and a + def or sp.def nature (which i may get around to doing=p).
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Old September 2nd, 2008 (1:34 PM).
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Here's a little something I like to call the PLANT OF DOOM!
[email protected]
EV's:252 HP,164 Def, 92 Sp.Def
Sassy Nature
Moves:
Stockpile
Energy Ball
Rock Slide
Recover

Similar to some other Cradily sets but not identical. First of all, use it only in a Sandstorm. Energy Ball and Rock Slide provide it with some offence, but Stockpile is the fun move. After 2 Stockpiles Heracross barely 2HKO's with CC. After 3 stockpiles, a DD Dos fails to 3HKO after 2 DDs with Ice Fang(definately Bulky, possibly LO, can't recall which it was that I actually walled like that). And when they start getting close, you can Recover and you are good to go. Crits can some ruin you but, but with a little luck, you can tear apart entire OU teams.
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Old September 2nd, 2008 (1:41 PM).
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Quote:
Originally Posted by Froslass View Post
[email protected] Berry
Timid nature, Unburden trait
80 EVs HP/140 Def/202 SpA/70 SpD/18 Spe
~Hypnosis/Will-o-Wisp/Thunder Wave
~Shadow Ball
~Thunderbolt/HP Flying
~Recycle/Calm Mind/Psychic

this set abuses Drifblim's amasing trait. Keep CMing, and when the foe strikes you with a physical attack-boom! It gets damaged and Unburden is working. Supposing Drifblim has 31 speed IVs, after one boost it will enjoy 440 speed-enought to outurn max speed+nature base 150 pokemon (meaning, any pokemon without a speed boost except of Ninjask and Deoxys-S). Recycle is LOL, but it's a nice idea.
That also makes a good qualifant for baton passing. And it could pass a total of four things with only 2 of them being on its moveset; calm mind, [ ] Berry, substitute, and it's unburden trait
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Old September 2nd, 2008 (5:03 PM).
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Sorry, it doesn't pass Unburden boost, unfortunatley.
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Old September 2nd, 2008 (5:06 PM). Edited September 2nd, 2008 by Postman.
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Quote:
Originally Posted by Matt-O View Post
Here's a little something I like to call the PLANT OF DOOM!
[email protected]
EV's:252 HP,164 Def, 92 Sp.Def
Sassy Nature
Moves:
Stockpile
Energy Ball
Rock Slide
Recover

Similar to some other Cradily sets but not identical. First of all, use it only in a Sandstorm. Energy Ball and Rock Slide provide it with some offence, but Stockpile is the fun move. After 2 Stockpiles Heracross barely 2HKO's with CC. After 3 stockpiles, a DD Dos fails to 3HKO after 2 DDs with Ice Fang(definately Bulky, possibly LO, can't recall which it was that I actually walled like that). And when they start getting close, you can Recover and you are good to go. Crits can some ruin you but, but with a little luck, you can tear apart entire OU teams.
Why so much SpDef EVS?
Put it in a sandstorm and give it more Def evs please.
Also a Adamant Heracross 2hkos that set after 3 stock piles.
DD Dos always 2hkos with Ice fang after 2 DD and 45.21% - 53.72% after 1.
With max Defense theres a 50% chance of Heracross to 2hko it.
Rest over Recover or its gona die from toxic ._.
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Old September 2nd, 2008 (5:12 PM).
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Quote:
Originally Posted by The Postman View Post
Why so much SpDef EVS?
Put it in a sandstorm and give it more Def evs please.
Also a Adamant Heracross 2hkos that set after 3 stock piles.
Then what the Hell was I fighting? I had a battle just the other day where he was living those.
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Old September 2nd, 2008 (5:14 PM).
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I really don't know but I edited my post more.
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Old September 2nd, 2008 (5:18 PM).
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I have field testing to back me up. Maybe my opponents all get like minimum damage or something but he definately has live hits. Perhaps the DD Dos does KO faster than I posted, that battle was a while ago. He still takes hits like a champ.
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Old September 2nd, 2008 (5:27 PM). Edited September 2nd, 2008 by Postman.
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Max Attack Heracross will ALWAYS 2hko your Cradily.

Golduck @ Focus Sash
252 Speed, 104 Attack, 152 Special Attack
Hasty
Cloud Nine
- Counter
- Hypnosis
- Hydro Pump
- Cross Chop

This is my lead Golduck. With Cloud Nine weather leads are ruined (Tyranitar,Abomasnow) and it also helps with keeping Golducks Focus Sash. Counter OHKOs Tyranitar while Cross Chop and Hydro Pump 2hko. You also have the option Protect over Cross Chop if you worried about Explosion but you have to predict right. Also with Protect you won't need Attack EVs and can go 252 Special Attack and 252 Speed. You have to watch out for Fake out and faster Hypnosis Pokemon.
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Old September 2nd, 2008 (5:39 PM).
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Electivire @ Focus Sash
Jolly
252 Att/252 Spe/6 HP
Counter
Thief/Earthquake
Protect/Toxic
Thunderpunch

Not a gimmick, it works quite well. With no SR or Spikes, it'll scare things like Gyarados away, meaning you can Thief and steal an opponents Item (Note: Only use Thief is your Sash has been ruined). Protect or Toxic is a choice of if you want to scout or just status your enemy. This'll beat so many things one on one it's not funny ^__^



Electivire @ Leftovers
Jolly
252 Att/252 Spe/6 HP
Focus Punch
Ice Punch
Thunderpunch
Substitute

SubPunch Vire is fuuuuun. Ice/Ground/Electric hit main threats in OU for super effective; Gyarados, Salamence, Tyranitar, Garchomp, Dragonite, Celebi, heck even Suicune. HP Ice could be used, but you'd need to tweak the EVs.
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Old September 2nd, 2008 (6:04 PM).
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Quote:
Originally Posted by Dark_Azelf View Post
Ive seen similar sets to this and it works great, although sometimes they have Spikes as a form of "UU Suicide lead".




Oh yeah, this is a nice set too.


[email protected] / Light Clay / Shed Shell
128 HP / 56 Sp.A / 172 Sp.D / 152 Speed
Timid Nature
- Discharge
- Toxic
- Reflect
- Light Screen / Roar

Support Raikou. Discharge provides paralysis support whilst Toxic shuts down Swampert and common switch ins. Can PHaze in a pinch, however 8 turn light screen and reflect with Light Clay is awesome. Shed Shell allows it to escape dugtrio. Hidden power Ice can go in the last slot if you want better coverage (and to hit Garchomp and dragons etc)

Evs let you outrun Jolly Garchomp, however one may opt for a significantly bulkier spread with more hp and def and a + def or sp.def nature (which i may get around to doing=p).

Why exactly do you need to outrun Jolly Garchomp for? So he could, uhh, Earthquake Raikou into oblivion after using Toxic or "Reflect"? HP Ice would be fitting if you care that much about outrunning Garchomp, but even that doesn't OHKO it and you'll lose your Raikou.
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Old September 2nd, 2008 (6:48 PM). Edited September 2nd, 2008 by Valarauca.
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seeing as vance didn't post my brain child (the red headed step child that the UPS man dropped off at my door, and said it was mine and i felt morally obligated to hush up)

Failvire @ expert belt, leftovers
lax
Ev: 176 att, 252 def, 82 spe
~ ice punch
~ thunder punch
~ cross chop/fire punch/earthquake
~ cross chop/fire punch/earthquake
Ok, he is kind of werid, it's built to survive a gliscor's earthquake, then ko it with ice punch, and it works, you can switch into a gliscor's EQ, then ko it with ice punch. It's fairly powerful thunderpunch deals with skarmory (2hko), cross chop gets blissey, earthquake gives you fairly steady damage it you don't lke fire punch, and fire punch lets you deal with steels like umm magenzone which might give you trouble. This set works good on paper, but it is walled by cresselia like its the f*** berlin wall. It's biggest problem is that it 2hko's and has no way of healing itself, it if had like recover and suckerpunch/nightslash/shadow claw it would be amazing... but its not...
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