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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old September 15th, 2008 (12:29 AM). Edited September 16th, 2008 by crystalvelox.
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This team was made with the upcoming Platinum game moves in mind.

Heatran @ Choice Scarf
Modest
252 Sp Atk/ 236 Sp/ 20 Hp
Fire Blast
Earth Power
Stealth Rock
Dragon Pulse

This will start as my lead and it's a great start because of the type coverage and resistances it has to the most common leads. I chose Modest over Timid because really Heatran nees more Sp Atk power and Heatran will get outrun by any other scarf user above 77 base speed anyway. Revenge-Killer

Gengar @ Choice Scarf
Timid
252 Sp Atk/ 252 Sp/ 4 Hp
Thunderbolt
Shadow Ball
Focus Blast
Hypnosis

Prettymuch a standard Gengar set up. Not much else you can really do with gengar equipped with Choice Scarf.

Lucario @ Life Orb
Adamant;
252 Atk/ 252 Sp/ 4 Hp
Adamant
Sword Dance
Extremespeed
Close Combat
Ice Punch

Oh yeah. Lucario with Ice Punch. Flying and Dragon type coverage :)

Salamence @ Yache Berry
Jolly
252 Sp/ 252 Atk/ 4 Hp
Dragon Dance
Outrage
Fire Blast
Earthquake

Improvised Garchomp. I've no idea how well a Salamence with this moveset would work, but it has a lot of the attributes that Garchomp had except not nearly as bulky, missing electric immunity, added rock weakness.... Ok so it's not exactly like Garchomp, but it's the best one I could come up with.

Heracross @ Choice Band
Adamant; Guts
252 Sp/ 252 Atk/ 4 Hp
Megahorn
Close Combat
Night Slash
Stone Edge

Since my 2 revenge killers get walled by the likes of Blissey and such, this allows me to safetly switch into blissey and KO/sevearly-damage blissey or it's switch in.

Suicune @ Leftovers
Bold
252 Def/ 252 Hp/ 4 Hp
Surf
Calm Mind
Roar
Shadow Ball

Since I noticed by team was weak to Choice Scarf Dugtrio this was my counter to it. Also it doubles as a way to stop Rain Dance teams from the fullest potiental by soaking up surfs after a single calm mind. Shadow Ball is to be able to hit the bulky waters for neutral damage.
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Old September 15th, 2008 (8:22 PM).
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Luke needs Crunch or else Cress walls him to no end. If you want to cover flying and dragon, consider Agililuke. Cna also help ur Scarfgarweak.

On Mence, consider DD>> Swords Dance.

To hit bulky waters, opt for HP electric/ grass knot.

All-out ScarfGar weak.
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Old September 15th, 2008 (10:56 PM).
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Crunch I can see using when you put it that way.

Any calculations done or anything I can look into for difference between swords dance vs dragon dance?

No idea where you got grass knot from. None of my pkmn can learn it. Hitting bulkywaters aren't really high on the list so shadow ball on suicune will help with the gengar weakness you mentioned.
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Old September 16th, 2008 (1:39 AM).
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Salamence... doesn't learn Swords Dance.
So you have to use Dragon Dance to boost your stats.

But yeah, ScarfGar weak, consider Agililuke, etc.
And don't even think about Shadow Ball on Suicune.
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Old September 16th, 2008 (1:57 AM).
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Shadow Ball is kinda meh on Suicune: use HP [Electric] or Ice Beam >> it.
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Old September 16th, 2008 (7:33 AM). Edited September 16th, 2008 by Dark Azelf.
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Tran, Mence, Hera takes scarf Gar based on resistances so it should'nt be a problem what so ever.


Does hitting cress really matter, Hera, Gengar smash it anyway so Crunch isnt really needed too much imo. Ice Punch to remove Gliscor could open up a sweep for mence.

Speaking of mence, WHY Max speed Jolly ? Pointless overkill is what that is. Adamant 176 speed/ 252 att / 82 hp is the best spread for that i find to outspeed neutral Lucario. (If you want to outspeed + speed Lucario, use the same spread and Jolly, but thats pointless sice you have scarf Gar to revenge it anyway, not to mention Heatran).

Dragon Pulse fails to OHKO Dragons so switch to HP Ice.

I prefer Timid on Scarf Tran aswell, since it outspeeds and you will be able to revenge kill more threats (417 speed).


Shadow Ball is ass on Cune and it aint lasting long with no recovery.

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252 HP / 252 DEF / 6 SP.DEF
Bold Nature
- Calm Mind / HP Electric / Ice Beam.
- Surf
- Rest
- Sleep Talk

HP Electric makes this a great Dos counter if you dont want to rely on Gengar too much. Whilst Ice Beam helps with dragons.

Calm Mind is the best choice in slot one otherwise. If you dont fear the aforementioned (you dont really thanks to Tran and Gar revenging each respectively, but HP and IB are still there if you want more insurance).

OR you can try this set ive been using lately, its great for team support

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252 HP / 252 DEF / 6 SP.DEF
Bold Nature
- Rest
- Reflect
- Calm Mind
- Surf
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