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View Poll Results: What you think about the project?
It's awesome! I NEED to play it! 201 61.28%
Its great, maybe ill use the userbar. 27 8.23%
Its good, like the others in this forum. 61 18.60%
Below average. 15 4.57%
I don't like it ¬¬ 24 7.32%
Voters: 328. You may not vote on this poll

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  #401    
Old December 19th, 2009 (2:30 AM).
bilkev's Avatar
bilkev bilkev is offline
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    Quite the project but after I test the demo!
    I hope someday to have a project such as yours!

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      #402    
    Old December 19th, 2009 (2:48 AM).
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    KingCharizard KingCharizard is offline
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      Your game has an unique look Im not too fond of the battle screens and the trees well there different ... i do like the grass...
        #403    
      Old December 19th, 2009 (1:53 PM).
      HeavyOctillery HeavyOctillery is offline
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        Quote:
        Originally Posted by ZephyrPlusle View Post
        *Sudden defensiveness!

        ...rereads post...*

        Okay, I'm ready. xD Actually, there are explanations for everything you're complaining about, as it happens.
        I apologize if I seemed harsh; I'm just horribly blunt.
        Quote:
        On the sprites: Gararewl has been corrected... I think? Whatever the case, it isn't one of my better sprites; I'll take a look at it though and see if it can't be improved. And Fartog is one of Zorin's earlier ones, too, and besides it's easily fixed. Owten has been revamped since. Chyinmunk was made by a different spriter (PichuK) so the style is slightly different from the rest of them; I'll consider revamping it. Eletux line has also been re-done since the versions you see in the thread, iirc (by the highly talented -Smash, to boot).
        Ah, good; I think that'll REALLY up the popularity of the game. Fakemon, if a fangame has them, are probably the most important aspect (in a tie with the storyline), and if they don't look good, then people might not take the game very seriously.
        Quote:
        And I like Eletux's design D: Lanturn is one of the coolest and least-well-known Pokemon out there; you can say the Eletux line is closely related to the Chinchou line if you like. (actually, that's a good idea. I'll edit that into their dex entry.)
        Actually, that IS a good idea. And I agree - poor Lanturn doesn't get quite enough love...
        Quote:
        But argh argh Sprites before art! Sprites before art! Spritesbeforeart spritesbeforeAAAARGH!! This is pretty much my berserk button; people that believe that games need to have official art of the fakemon before they're sprited; it STAGNATES game progress and people get NOTHING done and AAAAARGH. So, no, there is no official Sugimori art of the starters (unless you count some larger pixel arts of them). And there won't be, probably. But I do plan my designs in advance-- I draw them out on paper beforehand. Heck, you'll be able to read about my fakemon-designing process in my article for GDW, if you are so inclined.
        Easy, now. I meant more drawing them out in general first. But some people DO do better with the spriting first; don't think that I said it wasn't possible.

        You might want to reconsider not having official art at all, however; that is a major part of the Fakemon aspect.
        Quote:
        Some of the names are from the early days of the project, which is why they seem amateur; however, we've rather grown attached to them. :< (also, they are sometimes derived from portuguese words, which might be why they sound foreign.)
        Ah. Fair enough.
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          #404    
        Old December 20th, 2009 (6:43 AM).
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        1234567connor 1234567connor is offline
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          this seems like an incredable game i need to play this.
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            #405    
          Old December 21st, 2009 (7:18 AM).
          ~JV~'s Avatar
          ~JV~ ~JV~ is offline
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            Quote:
            Originally Posted by bilkev View Post
            Quite the project but after I test the demo!
            I hope someday to have a project such as yours!
            Thnaks =].

            Quote:
            Originally Posted by KingCharizard View Post
            Your game has an unique look Im not too fond of the battle screens and the trees well there different ... i do like the grass...
            what you don't like on them o_o?

            Quote:
            Originally Posted by HeavyOctillery View Post
            I apologize if I seemed harsh; I'm just horribly blunt.

            Ah, good; I think that'll REALLY up the popularity of the game. Fakemon, if a fangame has them, are probably the most important aspect (in a tie with the storyline), and if they don't look good, then people might not take the game very seriously.

            Actually, that IS a good idea. And I agree - poor Lanturn doesn't get quite enough love...

            Easy, now. I meant more drawing them out in general first. But some people DO do better with the spriting first; don't think that I said it wasn't possible.

            You might want to reconsider not having official art at all, however; that is a major part of the Fakemon aspect.

            Ah. Fair enough.
            We obviously have concepts of them before start spriting, we don't just design them on our head while coloring pixel by pixel. I never said we won't have any official art ever. It just has a low prioritie and it will only happen if someone else makes it for us. Zeph is already overloaded with work xD.

            Quote:
            Originally Posted by 1234567connor View Post
            this seems like an incredable game i need to play this.
            Thanks you too.
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              #406    
            Old December 21st, 2009 (7:42 AM).
            bilkev's Avatar
            bilkev bilkev is offline
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              The demo is great and the sprites so much mystery ^ ^.
              I am amazed and I still have not finished the demo!
                #407    
              Old December 21st, 2009 (10:55 AM).
              ~JV~'s Avatar
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                Well, I didn't have tiem to work on Uranium this week because I was travelling, and now I'm all burnt =/ (by the sun). Here is one new screen anyways ^^.



                So as you see, thats the second gym, but now with Kyle's cave tiles =p, by the way, all odd looking caves were revamped, so they are compatible with the overall quality of the maps.
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                  #408    
                Old December 27th, 2009 (3:07 AM).
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                Zorin Zorin is offline
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                  The screens look great JV, I like the new tiles.

                  I'm sorry I haven't really been active but my life's been a mess last months (school etc.) so I haven't had much time to sprite. My fakedex is almost complete (95%), after that, I'll start working on revamping some of my older sprites such as Fartog. I might start working on backsprites too, but it'll probably take a lot of time. (:
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                    #409    
                  Old December 27th, 2009 (8:48 PM).
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                  Involuntary Twitch Involuntary Twitch is offline
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                  Quote:
                  Originally Posted by Zorin View Post
                  The screens look great JV, I like the new tiles.

                  I'm sorry I haven't really been active but my life's been a mess last months (school etc.) so I haven't had much time to sprite. My fakedex is almost complete (95%), after that, I'll start working on revamping some of my older sprites such as Fartog. I might start working on backsprites too, but it'll probably take a lot of time. (:
                  Thanks, Zorin! I've actually made backsprites for a lot of your fakes already, so you might want to check which ones have been completed if you do want to start on those.
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                    #410    
                  Old December 28th, 2009 (2:02 AM).
                  jrookie jrookie is offline
                     
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                    I've got a problem. You see, i downloaded the game, extracted it onto my desktop, opened it, and clicked twice on the yellowblack icon with name "GAME". I've done it several times and nothing happens after i clicked.....no game
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                      #411    
                    Old December 28th, 2009 (4:59 AM).
                    ~JV~'s Avatar
                    ~JV~ ~JV~ is offline
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                      Quote:
                      Originally Posted by jrookie View Post
                      I've got a problem. You see, i downloaded the game, extracted it onto my desktop, opened it, and clicked twice on the yellowblack icon with name "GAME". I've done it several times and nothing happens after i clicked.....no game
                      Hmm I don't really know why that, most people don't have problems. Try to run the game.exe as a administrator or in compability mode with Windows XP. Sorry, I really have no idea why that.
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                        #412    
                      Old December 28th, 2009 (5:28 AM).
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                      Crosell Crosell is offline
                         
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                        I never post around the game showcase these days.
                        I'm really impressed by the progress you made.
                        Alot of changes since the last time, hope you finish this! :)

                        Cros~
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                          #413    
                        Old December 29th, 2009 (12:28 AM).
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                        Fr0ZeN-LIgeR Fr0ZeN-LIgeR is offline
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                          ~first i love this game and i cant wait for the full thing to come out!!~

                          but how far does the demo go??
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                            #414    
                          Old December 29th, 2009 (3:25 AM).
                          ~JV~'s Avatar
                          ~JV~ ~JV~ is offline
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                            Quote:
                            Originally Posted by Crosell View Post
                            I never post around the game showcase these days.
                            I'm really impressed by the progress you made.
                            Alot of changes since the last time, hope you finish this! :)

                            Cros~
                            Thanks, and yeah the game has changed A LOT since I started it.

                            Quote:
                            Originally Posted by Fr0ZeN-LIgeR View Post
                            ~first i love this game and i cant wait for the full thing to come out!!~

                            but how far does the demo go??
                            The demo lasts two hours and a half, and it goes till some events after the second gym.
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                              #415    
                            Old January 5th, 2010 (4:04 AM).
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                            goldenpalkia goldenpalkia is offline
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                              Where's the demo?
                              what page is it on i must play it
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                              Cna yuo raed tihs? Olny 55% of plepoe can.
                              I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
                              fi yuo cna raed tihs, palce it in yuor siantugre.
                                #416    
                              Old January 5th, 2010 (4:11 AM).
                              ~JV~'s Avatar
                              ~JV~ ~JV~ is offline
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                                Quote:
                                Originally Posted by goldenpalkia View Post
                                Where's the demo?
                                what page is it on i must play it
                                It's the last thing of the first post. By the way, I'm preparing an update, if there is anything anyone wants to see, post it here.
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                                  #417    
                                Old January 6th, 2010 (2:04 PM).
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                                DaVici DaVici is offline
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                                  I would love to see some more fakemon

                                  by the way, the game gets better and better! keep up the fantastic work!
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                                    #418    
                                  Old January 7th, 2010 (11:38 PM).
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                                    yes plz post the update. I MUST PLAY IT!!!
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                                      #419    
                                    Old January 8th, 2010 (8:04 AM).
                                    ~JV~'s Avatar
                                    ~JV~ ~JV~ is offline
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                                      Well, as you can see, that is a cleaner, better banner, also, there is some new fakemon on it as well =]. Below is the first video showcasing the new graphics, I hope you like it ^^.

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                                        #420    
                                      Old January 8th, 2010 (8:47 AM).
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                                      Jayje Jayje is offline
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                                      pretty nice so far guy. my only gripes are that sound you hear when your exp bar goes up and the one trainers sprite was wrong(he looks like a guy and the sprite was a gal, but i'm sure ya just made a mistake). all in all a nice revamp
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                                        #421    
                                      Old January 8th, 2010 (10:01 AM).
                                      Maruno's Avatar
                                      Maruno Maruno is offline
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                                        It was a bit difficult to distinguish the HP and EXP bar from the panel, as everything's practically the same colour. Also, the grass tile looks more like a cabbage, and the big trees have immensely huge leaves on them. I also noticed one or two mapping errors, such as the inverse cliff corners (e.g. a few tiles below the Lab on the left).

                                        Have you changed the layout of the Pokémon summary screens at all? It looks like all you've done is change the background pictures for them. I'm not saying that's bad; I just find it interesting. It's a nice design. At the tops, though, should all three lights be on when you're looking at the moves?
                                          #422    
                                        Old January 8th, 2010 (10:28 AM).
                                        ~JV~'s Avatar
                                        ~JV~ ~JV~ is offline
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                                          Quote:
                                          Originally Posted by Jayje View Post
                                          pretty nice so far guy. my only gripes are that sound you hear when your exp bar goes up and the one trainers sprite was wrong(he looks like a guy and the sprite was a gal, but i'm sure ya just made a mistake). all in all a nice revamp
                                          That overworld is clearly of a gal, no guy has pink hair and a pony tail o_o.

                                          Quote:
                                          Originally Posted by Maruno View Post
                                          It was a bit difficult to distinguish the HP and EXP bar from the panel, as everything's practically the same colour. Also, the grass tile looks more like a cabbage, and the big trees have immensely huge leaves on them. I also noticed one or two mapping errors, such as the inverse cliff corners (e.g. a few tiles below the Lab on the left).

                                          Have you changed the layout of the Pokémon summary screens at all? It looks like all you've done is change the background pictures for them. I'm not saying that's bad; I just find it interesting. It's a nice design. At the tops, though, should all three lights be on when you're looking at the moves?
                                          You mean the battle box? I'm considering on change it's color back to the standard blue. Well, about the grass tile, we are having a hard work to find/make any to replace it... really. Well, where I live, various trees have leaves of that size o_o. I didn't spot those map errors yet =/.

                                          Well, I didn't bother changing the .x and .y values of those as I did with the other scripts. Yeah, the lights are supposed to be like that ^^, but I can change if people start finding that weird.

                                          Thanks for the critics, and keep them coming =p.
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                                            #423    
                                          Old January 8th, 2010 (10:46 AM).
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                                          Jayje Jayje is offline
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                                          Quote:
                                          Originally Posted by ~JV~ View Post
                                          That overworld is clearly of a gal, no guy has pink hair and a pony tail o_o.



                                          You mean the battle box? I'm considering on change it's color back to the standard blue. Well, about the grass tile, we are having a hard work to find/make any to replace it... really. Well, where I live, various trees have leaves of that size o_o. I didn't spot those map errors yet =/.

                                          Well, I didn't bother changing the .x and .y values of those as I did with the other scripts. Yeah, the lights are supposed to be like that , but I can change if people start finding that weird.

                                          Thanks for the critics, and keep them coming =p.
                                          my bad had to look at it a bit more closely. maybe lenghten the ponytail more to avoid any further misunderstandings
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                                            #424    
                                          Old January 8th, 2010 (11:26 AM).
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                                          Maruno Maruno is offline
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                                            Quote:
                                            Originally Posted by ~JV~ View Post
                                            You mean the battle box? I'm considering on change it's color back to the standard blue. Well, about the grass tile, we are having a hard work to find/make any to replace it... really. Well, where I live, various trees have leaves of that size o_o. I didn't spot those map errors yet =/.

                                            Well, I didn't bother changing the .x and .y values of those as I did with the other scripts. Yeah, the lights are supposed to be like that , but I can change if people start finding that weird.

                                            Thanks for the critics, and keep them coming =p.
                                            Never mind about what I said about the map errors. Turns out they don't exist, and I imagined them.
                                              #425    
                                            Old January 9th, 2010 (9:07 AM). Edited January 9th, 2010 by BRpokemaker.
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                                            BRpokemaker BRpokemaker is offline
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                                              the interface is very cool...
                                              the videos is very cool...
                                              all is very cool!
                                              you are the best JV
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