Quote:
Originally Posted by Pounder_Zeikku
Idea: Indexing and pallette editing function
Explanation: Indexes the tileset if it isn't already. It sets invisible color automatically, with a palette editing function on the side, to fix errors.
Rating:7/10 because it's hard to make, and I can live without it, but it would make this the ultimate Tilemap editor
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This would be easy, as long as the tile-sets don't contain more than 16 colors. I will add to the list.
Quote:
Originally Posted by ZodiacDaGreat
Idea: TileSet Editor
Explanation: Besides editing the tilemap, there should be another window that helps you edit the Tileset/create tileset. It should have functions that basic graphic editors have.
Rating:5 - fair
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A good idea, I'll add this to the list too. :)
Quote:
Originally Posted by Martin™
Idea
Block insertion
Explanation
AdvanceMap has a nifty function, in German it's Grosser Block, what means Bigger block. It's quite self-explanatory. You should be able to select multiple tiles to use as a "stamp", just like in AM. I know it's hard to implement, don't worry :P
One more thing: Wanna beat PTC? Insert it :P You know I am not going to use it just cause of that.
Rating
As the actual feature is quite appreciated and PTC can not load tilemaps created in other programs (for example D-Trogh's NTME based on your old Hurricane can do this)... I would surely give it at least 4 out of 10.
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Already added. :D
Quote:
Originally Posted by Larsie13
How can a tilemap have animations? You must be confused with A-Map tilesets. That's a completely different thing...
Anyway, I'd like to be a beta tester ^^
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You can be a beta tester. :)
Quote:
Originally Posted by Platinum Lucario
Idea: Tile animation editor.
Explanation: What it does is that it edits the tile animation (like the grass, doors, and other animations).
Rating: What I would give it for that? I think I might give it a 6/10 for that!
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I don't think you understand what a tilemap is.
Quote:
Originally Posted by AmineX
Item: Compressed Graphic Editor
Explanation: possibility to edit compressed graphics Who not apear in Unlz like doors(on berf general animations)
rat:2
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This is a tile-map editor, not a tile/map editor. :P
Quote:
Originally Posted by T
Idea: Import/Export Option
Explanation: To be able to import/export a tile(s), like a copy/paste sorta thing.
Rating 4
Heres why I would like this:
I was thinking of Making a Fall Tileset,with new leaves/trees etc.(It's fall in the U.S.)
but I can't insert tiles properly... The import/export option would do that for me.
Also, I'll beta test if you need testers.
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Do you mean import into the ROM, or into the tile-set?
And yes, I need testers.
Quote:
Originally Posted by ¿TB Pro™
Dude, it's a TileMAP editor...
Suggestion: Palette Editing function
Description: Just a little tab/little section to the side, where we can edit the palettes right there. As I know how you choose the palette on it, this would work great in conjunction.
Rating: 6(as it would be hard, but awesome, and i can live without it, it would just make life easier;))
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It wouldn't be too difficult to implement, but it might lag a bit. If I can think of a decent way to do this, then I'll add it.
Quote:
Originally Posted by Himochi Kouen
Idea: Ability to view at least the edges of the connecting maps.
Explanation: For example, say you're on the Pewter City Map. You'd be able to see a small portion of Route 2 below, and Route 3 to the right. It would make matching tiles (like where trees meet up, or where a mountain wall turns) from connected maps much easier.
Rating: Probably only an 8 or 9. I'm not sure such a thing would be even do-able.
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Not a map editor.
Quote:
Originally Posted by ¿TB Pro™
Guys, this is a TILEMAP editor, not a tileset editor, or a mapping tool. Please read the description next time.
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Indeed.
Quote:
Originally Posted by Himochi Kouen
Sorry, there must be some confusion on my part...isn't a "Tilemap" a map made of tiles?
And wouldn't a "Tileset" be the set of tiles used to create said map?
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A Tile-Map is used to edit the way something in the game is laid out. Like the title screen, the world map, the trainer card, etc...
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