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Old November 3rd, 2008 (1:39 AM). Edited January 13th, 2009 by Mastermind_X.
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Mastermind_X Mastermind_X is offline
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    Hey there,
    maybe you remember some screenshots showing the unpack-algorithm plus a date referring to October 2008. Obviously, this release date can't be maintained anymore... I had to delay the tool again due to personal reasons - sorry for that.
    But enough of the bad news. Here are the good ones:

    The Tool called is now in the "open beta" state - the first stable version will be V0.1.2. The Day-Night-System is now working for several versions of Pokemon Ruby, Sapphire and Emerald - hopefully for yours too - the beta test took us much time.

    As you can see in the screenshot below, there will be a "password system". Maybe you'll say "awww, that sux MX!!" but i have two reasons for introducing these passwords:

    1) I don't feel like fixing about 10000 ROMs where some "intelligent" people tried to edit the very sensitive, ASM-based D/N-S manually.
    2) The "password" is your personal checksum and the unpacking key as well. It's calculated by 2 "StartCodes" in the ROM-Header. These 2 StartCodes contain 16 bytes - each - and are completely assignable by the user. So you can write 32chars in your ROM-header which nobody can change - if someone tries it, the D/N-S is disabled. So this is YOUR possibility to put your (or mine *gg*) copyright. =)

    UPDATE
    Okay. That's basically how it will work. A D/NS minisite and some screenshots can be found here:
    http://sfc.pokemon-inside.net/dayandnight.php


    UPDATE II
    Some of you will have noticed that I released a first candidate to the public. It can be found on SFC.

    greetz
    MX

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      #2    
    Old November 3rd, 2008 (4:18 AM).
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    巨大なトロール。
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    Great screen shots. I can't wait for the release so we can finally see all the hacks that never get completed, but have Day/Night. :o Nah... But, good job on this.

    *claps*
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      #3    
    Old November 3rd, 2008 (5:05 AM).
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    X-aveon X-aveon is offline
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      wow. this is amazing! i didn't know you made tools! i will surely try this!

      question.

      does it work on emerald (english), and fire red (english)?
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      Old November 3rd, 2008 (5:17 AM).
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        This is great. But how much space does it use on a ROM?
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        Old November 3rd, 2008 (5:25 AM).
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        Mastermind_X Mastermind_X is offline
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          Quote:
          Originally Posted by X-aveon View Post
          wow. this is amazing! i didn't know you made tools! i will surely try this!

          question.

          does it work on emerald (english), and fire red (english)?
          At the moment the Sys is designed for RSE in all languages. It will follow for FR/BG later...

          Quote:
          Originally Posted by Tropical Sunlight View Post
          This is great. But how much space does it use on a ROM?
          ~ 2,600 bytes
            #6    
          Old November 3rd, 2008 (5:35 AM).
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          liuyanghejerry liuyanghejerry is offline
             
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            Ohhaha~ohhaha~oh...!!!!!Sorry,I just laughed and couldn't close my mouth after I saw this amazing news.This is the biggest news what I saw in this half year(The 2nd biggest one was XSE running perfect in Chinese XP ).
            Keep doing,we're waitng for it~!
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              #7    
            Old November 3rd, 2008 (6:22 AM).
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            tImE tImE is offline
            It's still me, 44tim44 ;)
               
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              YES!

              Yes... Yes, Yes... Yes, Yes, Yes... Yes...

              I have waited so long for this, I've tried almost every possible way
              of implanting a D&N- system in my Hack (Levelscript, ASM Pallet editing event etc.)
              but all have failed...

              And now this comes....
              I LOVE* YOU M_X!!!

              Can't wait for it to come out


              //44tim44

              *I hope you understand I don't mean sexually... o_o...
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                #8    
              Old November 3rd, 2008 (7:29 AM).
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              え?
                 
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                Wow, this is going to be great. The screenshots look great. Can't wait for the actual tool. Great work MX.
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                  #9    
                Old November 3rd, 2008 (8:42 AM).
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                Green Charizard Green Charizard is offline
                pɹɐzıɹɐɥɔ uǝǝɹƃ
                   
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                  That's brilliant. Congratulations on this! I cannot wait to see it in action. A lot of people are very keen to see this!

                  Quote:
                  At the moment the Sys is designed for RSE in all languages. It will follow for FR/BG later...
                  The latter of that sentence is very interesting.

                  Best of luck for this!
                  ~GC
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                    #10    
                  Old November 3rd, 2008 (8:56 AM).
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                  This is very nice can't wait for the Firered/Leaf Green Version XD.
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                    #11    
                  Old November 3rd, 2008 (9:37 AM).
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                  D-Trogh D-Trogh is offline
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                    This is awesome ^^
                    I see you worked hard on the tool yesterday :P
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                      #12    
                    Old November 3rd, 2008 (9:48 AM).
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                    Zeikku™ Zeikku™ is offline
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                    well I actually saw this all on your site yesterday, looks pretty impressive
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                      #13    
                    Old November 3rd, 2008 (10:38 AM).
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                      Alright!, I'm glad the d/n is finally getting released
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                        #14    
                      Old November 3rd, 2008 (10:58 AM).
                      -DarK- -DarK- is offline
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                        This is soooo great! I really can't wait for D/N for Fire red ^^
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                        Old November 3rd, 2008 (12:32 PM).
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                        This is the best thing that could happen for my hack, WOW!
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                          #16    
                        Old November 3rd, 2008 (2:18 PM).
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                          Oh, this is VERY interesting.
                          But, I have a little question.
                          How you're suposed to change the palletes on the various secondary tilesets? I mean, the program shows a VBA-like pallete viewer, wich covers the main tileset and the current secondary. What happens if you want to apply the D/N system on all secondary tilesets? Is there a way to change them?
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                          Old November 3rd, 2008 (2:39 PM).
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                          Zeikku™ Zeikku™ is offline
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                          Quote:
                          Originally Posted by Kike-Scott View Post
                          Oh, this is VERY interesting.
                          But, I have a little question.
                          How you're suposed to change the palletes on the various secondary tilesets? I mean, the program shows a VBA-like pallete viewer, wich covers the main tileset and the current secondary. What happens if you want to apply the D/N system on all secondary tilesets? Is there a way to change them?
                          Editable in Hex, the pallettes are loaded from the RAM if I'm correct.
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                          Old November 3rd, 2008 (2:53 PM).
                          cubone_master cubone_master is offline
                             
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                            Holly crap!!!!!!
                            I Can Wait For This!!!!
                            Dude,You Are The Best!!!!!!!!!
                              #19    
                            Old November 3rd, 2008 (3:29 PM).
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                            X-aveon X-aveon is offline
                            IS BACK!!!!!!!!!!!!!!!!!!!
                               
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                              i am surely going to use this. i hope you do good and there's no bugs!
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                                #20    
                              Old November 3rd, 2008 (3:44 PM).
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                              Mastermind_X Mastermind_X is offline
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                                Quote:
                                Originally Posted by Kike-Scott View Post
                                Oh, this is VERY interesting.
                                But, I have a little question.
                                How you're suposed to change the palletes on the various secondary tilesets? I mean, the program shows a VBA-like pallete viewer, wich covers the main tileset and the current secondary. What happens if you want to apply the D/N system on all secondary tilesets? Is there a way to change them?
                                The palette above is just an example. The preferences are dynamically set for all palettes.

                                Quote:
                                Originally Posted by X-aveon View Post
                                i am surely going to use this. i hope you do good and there's no bugs!
                                Don't worry, there will be A HUGE amount of bugs. XD In fact we're facing new problems all the time. But nothing is impossible... =P
                                That's why I'll release the tool for a public beta. ^^
                                  #21    
                                Old November 3rd, 2008 (4:53 PM).
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                                Argent Crusader Argent Crusader is offline
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                                  Oh, good Mastermind_X! Very cool :D
                                  Maybe you could give us a way to change the Wild Pokémon according the Daytime, it will be easy now, I guess.
                                  Good luck and a lot of thanks for your effort! :D
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                                    #22    
                                  Old November 3rd, 2008 (5:05 PM).
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                                    Wow! I cant beleive this tool will be created! Good job MX ! Youre AWESOME bud!
                                    But, you will release the tool for FRGL & RSE at the same time, or first the tool for RSE and
                                    then you'll add FRGL ?

                                    Good luck man
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                                      #23    
                                    Old November 3rd, 2008 (5:12 PM).
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                                      The FRGL part if very interesting... I can't wait for the FRLG one, I can finally make it dark outside while people play a fairly made hack.
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                                        #24    
                                      Old November 3rd, 2008 (7:59 PM).
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                                      ZodiacDaGreat ZodiacDaGreat is offline
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                                        Hmm... We can say the FR & LG Day Night System will take long cause theres basically no rtc. Theres other alternatives however like using the game time or the number of steps. All I can say is for ASM with MX - nothings impossible
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                                          #25    
                                        Old November 3rd, 2008 (8:17 PM). Edited November 3rd, 2008 by Surf.
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                                        ...
                                           
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                                          Theres some small timers in Fire red that do different things MX probably used one of them
                                          Go MX
                                          XD

                                          Quote:
                                          Originally Posted by Kike-Scott View Post
                                          Oh, good Mastermind_X! Very cool :D
                                          Maybe you could give us a way to change the Wild Pokémon according the Daytime, it will be easy now, I guess.
                                          Good luck and a lot of thanks for your effort! :D
                                          That can't be done because it's a change of Pallets
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