Rap is a man's soul! Listen to Big Brother ACC's Theme!

Started by Scarlet Weather November 5th, 2008 6:43 PM
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  • 8 replies
In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
Okay, because I had to, and because I haven't built enough decks lately. And despite the Gurren Lagann title reference, this is not in fact a machine-type deck. As a matter of fact, it's probably one of the more surprisingly fun decks I've ever played.

Okay, this is basically a Little City build I made for WC08, meaning that I've got access to cards up until right before Phantom Darkness, one or two OCG exclusives, and a couple of Phantom Darkness cards (specifically Dark Red Enchanter and Van'Dalygon), but I do use the current banlist. I didn't play skill drain because this was originally to duel through some annoying tag duels (hence some of the more "WTF" choices) so Skill Drain wasn't included and I got the oppurtunity to give Wildheart and Ocean a try... actually, Ocean in Little City is tremendous when it gets down to it. It can bust its way through virtually any monster not named "Doom Dozer" while I've got Skyscraper up, and it recurs Stratos so I can search or blast my opponent's backfield to my heart's content.

Anyway, the big thing I want to do here is get rid of some of the more tag-deck aspects and switch them out for something a little more practical. Any thoughts?

LITTLE CITY- FIGHT THE POWAH DECKLIST:

Monsters (20)

3x E-Hero Wildheart
3x E-Hero Ocean
3x E-Hero Neos Alius
1x E-Hero Stratos
3x Mystic Tomato
1x Sangan
1x Spirit Reaper
2x D.D. Assailant
1x D.D. Warrior Lady
2x E-Hero Captain Gold

Spells (13)

2x Foolish Burial
1x Sealed Gold Sarcophagus
2x O-Oversoul
3x Reinforcement of the Army
2x Skyscraper
1x Heavy Storm
1x Mystical Space Typhoon
1x Smashing Ground

Traps (7)

3x Bottomless Trap Hole
2x Solemn Judgmen
1x Torrential Tribute
1x Mirror Force

Okay, so obviously I'm cutting the three tomatos for three E-Emergency Call first, but I want to know what else to do- and don't say Monster Reborn, that's going in the first chance I get but it stays out for now. I'm kinda hoping to keep the D.D. monsters because not only are they searchable monster removal, they also provide a little extra muscle. As for Sangan and Spirit Reaper... I'm still searching for the best cards to replace 'em with. So, any thoughts?

x x x x

Alter Ego

that evil mod from hell

Age 35
Touhou land, grazing danmaku all the way
Seen August 8th, 2010
Posted June 4th, 2010
5,751 posts
18 Years
Well, technically it's not little city because this deck has nothing of the control aspect associated with that decktype, which is what makes little city little city. Just at a glance, the Tomatos are an obvious drop here. You don't need them for tribute fodder and their overall usefulness is questionable at best. Sure, you can get your reaper or sangan a bit easier, but neither is really integral to your strategy. Also, Oversoul is not particularly hot here. Getting extra bodies on the field is nice, but a 1900 Atk vanilla really isn't much to be calling home about and that's all Oversoul is good for recurring here. I also question the usefulness of adding so many of the cards in full copies. Your big thing with this deck is using Ocean to toss the same monsters at your opponent time and time again; holding multiple copies of the same stuff when you can only deploy one at a time anyway is not that appealing, so I'm going to suggest cutting down your monster count in favor of more support and some extra search that should - hopefully - improve your chances of getting whatever hero you need in spite of running fewer of them. This is a decent gameplan, yes? Then let's get to it. :3

-1 E-Hero Captain Gold
-2 E-Hero Neos Ailus
-1 E-Hero Wildheart
-2 Foolish Burial
-3 Mystic Tomato
-1 Mystical Space Typhoon
-2 O-Oversoul
-1 Smashing Ground
-1 Spirit Reaper

+3 E - Emergency Call
+3 Kycoo the Ghost Destroyer
+2 Lightning Vortex
+3 Royal Oppression
+1 Snipe Hunter
+1 Solemn Judgment
+1 Ultimate Offering

So yeah, as you already observed, Emergency Call certainly trumps Tomato in usefulness any day, and with three copies 7/40 of your Deck is a practical Stratos, which should be quite sufficient to help you open most of your games with that starting play of choice. As much as I'm a fan of Foolish Burial, I don't see it being particularly useful for you here as it's really just getting you stuff to pull back up with Ocean, which you should really be doing with more beneficial discard effects or the courteous assistance of your opponent, and you have plenty of search available to you anyway. In most cases, Emergency Call also amounts to the same thing as drawing any given e-hero you've got, so maxing out like this is not all that beneficial for you considering your lack of special summoning options. One Ailus is quite sufficient, as Stratos, Gold and the D.D.s (not to mention a certain other addition) can already provide you with a good deal of bulk, not to mention that Skyscraper makes the whole thing a lot more dangerous for your opponent in the first place. Two Wildheart should also cover your trap-resisting needs quite well when backed by the powerful search and recursion and you usually don't want many Golds hanging around your field as they render you a bit too Skyscraper-dependent. One is sufficient for your field search needs and can be pulled back up by Ocean should you run into something really big that needs to have its face smashed in.

Anyway, I'll advocate not maining Typhoon here as your should - in most cases - be using Stratos for any S/T removal needs anyway. Feel free to side it if Skill Drain worries you. A single Smashing Ground is also not going to do you much good on the removal front. Considering the way this deck generates free cards for you when it gets going, you should have no problem exploiting said free cards with the far more widely destructive Snipe Hunter and Lightning Vortex. Kycoo, despite looking rather off-theme, can actually render a number of valuable services for you as well. First and foremost, he keeps your graveyard safe from disruption. Considering that this is where you will be pulling your free cards from, that is huge. Secondly, he's muscle, big muscle that helps you maintain field dominance. And finally, he can mess with your opponent's yard while smashing face in the process, disrupting any opposing graveyard strategies that try to rival yours. He's non-searchable in this deck, but still a card you'll probably be happy to see more often than not.

Finally, Royal Oppression is a no-brainer choice here. (another reason why Oversoul needs to go) You have no real special summoning options available to you, certainly not anything that would come close to what a deck dedicated to such things could set up, so it's far more beneficial for you to shut them down altogether and make your hero hoarding that much pricklier to deal with. If you have multiple e-heroes (preferably one Ocean on field and the other in hand) hanging around to your opponent's one monster and Skyscraper and Oppression out, there are really very few monsters your opponent can play that you can't counter with a simple Ocean recursion and Skyscraper-backed counterattack, probably dealing bigger damage in the process than your opponent did. Ultimate Offering is there to offer a bit of an offensive edge (the only form of swarming that completely circumvents Oppression), allowing you to set up big S/T wipes with Stratos and pounce on a weakspot to seal a quick win for yourself. A third Solemn helps keep Oppression and Skyscraper around and provides assistance in pushing through your big plays or countering your opponent's, whichever the situation calls for.

So yeah, there you have it. Though this monster count might look rather puny, keep in mind that the practical amount of monster draws is still a good half of your deck and your access to any given monster in said lineup has not been reduced (Actually, in the case of every hero except Ailus, the case is the opposite), so getting your hands on whichever one you need should usually not be a problem. From there, it's really just a matter of ruthlessly exploiting your Oceans and Stratos to force your opponent into the TCG equivalent of fighting a windmill and keep them in that situation until they break. Pretty much what any build calling itself Little City should be about, really. XD
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In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
Ohwow.

Just made the above cuts, and the whole thing's running a lot more smoothly. The only problem is that since DAD and Lightsworn aren't around in the WC08 metagame, I don't really get to flip Oppression that often unless I'm playing someone's ritual deck- but that problem is easily solved by tossing a dead draw for Vortex or Snipe Hunter. Very much love, AE. :3

So, final cut...

-1 E-Hero Captain Gold
-2 E-Hero Neos Ailus
-1 E-Hero Wildheart
-2 Foolish Burial
-3 Mystic Tomato
-1 Mystical Space Typhoon
-2 O-Oversoul
-1 Smashing Ground
-1 Spirit Reaper

+3 E - Emergency Call
+3 Kycoo the Ghost Destroyer
+2 Lightning Vortex
+3 Royal Oppression
+1 Snipe Hunter
+1 Solemn Judgment

And presenting... the new Decklist!

LITTLE CITY- BIG BROTHER ALTER EGO's REMIX:

2x E-Hero Wildheart
3x E-Hero Ocean
1x E-Hero Neos Alius
1x E-Hero Stratos
1x Sangan
2x D.D. Assailant
1x D.D. Warrior Lady
1x E-Hero Captain Gold
1x Snipe Hunter
3x Kycoo the Ghost Destroyer

1x Sealed Gold Sarcophagus
3x E-Emergency Call
3x Reinforcement of the Army
2x Skyscraper
1x Heavy Storm
2x Lightning Vortex

3x Bottomless Trap Hole
3x Solemn Judgment
1x Torrential Tribute
1x Mirror Force
3x Royal Oppression
1x Ultimate Offering

It's definitely a fun deck though, and I'm really getting into playing it. Off to playtest against semi-competent Wi-Fi opponents, then!

x x x x

Forci Stikane

..

Seen August 11th, 2009
Posted August 11th, 2009
4,227 posts
18.2 Years
And presenting... the new Decklist!

LITTLE CITY- BIG BROTHER ALTER EGO's REMIX:

2x E-Hero Wildheart
3x E-Hero Ocean
1x E-Hero Neos Alius
1x E-Hero Stratos
1x Sangan
2x D.D. Assailant
1x D.D. Warrior Lady
1x E-Hero Captain Gold
1x Snipe Hunter
3x Kycoo the Ghost Destroyer

1x Sealed Gold Sarcophagus
3x E-Emergency Call
3x Reinforcement of the Army
2x Skyscraper
1x Heavy Storm
2x Lightning Vortex

3x Bottomless Trap Hole
3x Solemn Judgment
1x Torrential Tribute
1x Mirror Force
3x Royal Oppression
Umm...*cough* That new decklist only adds up to 39 cards.
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Ichapokemr -----2000 Posts-----> Ichaste Pekoni (5/8/2007) -----3500 Posts (12/29/08) -----> Forci Stikane

Forci Stikane

..

Seen August 11th, 2009
Posted August 11th, 2009
4,227 posts
18.2 Years
Last edited by AC Coda X; Today at 04:39 PM.. Reason: CURSE YOU ICHA
XD

Anyway, since I also have the game in question, I took the liberty of testing it out myself...and I have to say, it works pretty well. It has a considerable weakness to mass-clearing and defensive walls (without Snipe Hunter around, anyway), but it was solid overall. I just have one small suggestion: Neos Alius was originally there as a large E-Hero beatstick that worked with O-Oversoul and RotA, right? Without O-Oversoul in the deck, there is little point to that...so what about switching it out for a copy of The Heat? It only takes a single other E-Hero to beat out Neos Alius in pounding power.
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Evolution Chain:
Ichapokemr -----2000 Posts-----> Ichaste Pekoni (5/8/2007) -----3500 Posts (12/29/08) -----> Forci Stikane
In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
Eh, I'll pass. Heat would make a better pure Beater than Neos Alius, but unfortunately he suffers from a pyro-typing, meaning I've got to search him with Stratos if I really want him in my hand, when I'd rather be searching for Ocean or Captain Gold. Alius is warrior-type, so he's always there when I need him, but Heat introduces the problem of me having to dig for him.

x x x x

In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
Thank you, Greg, for your oh-so-in-depth analysis. You've done much to ease my nerves- I have been sitting up late at night, wondering if this deck was "sweet" enough.

Actually, Icha I apologize for everything I said earlier. It occured to me a few days ago that Heat was searchable by E-Emergency Call. As such, I've just added it to the deck. And let me tell you, it's quite nice having a monster that basically turns into a non-skyscraper dependent Captain Gold whenever I summon it with another E-Hero. So Domo Arigato for the suggestion. :3

x x x x