Script Help Thread (DO NOT REQUEST SCRIPTS) Page 109

Started by HackMew December 20th, 2008 5:10 AM
  • 625740 views
  • 9682 replies

pokefreak2

I can't believe you read this

Age 25
that information is classified
Seen March 26th, 2010
Posted December 30th, 2009
84 posts
14.6 Years
You know with every step forward I keep falling 20 steps back. I can't find a good move camera tutorial on this site... and everytime I attempt to move the camera. The game crashes. Using XSE:

Spoiler:
#dynamic 0x800000
'----------------

#org @start
'----------
checkflag 0x202
if 0x1 goto @nothing
lockall

special 0x113
applymovement MOVE_CAMERA @panforth
special 0x114
waitmovement 0x0

applymovement 0x6 @movethem1
waitmovement 0x0

msgbox @text 0x4
pause 0x40

special 0x113
applymovement MOVE_CAMERA @panback
waitmovement 0x0
special 0x114

closeonkeypress

releaseall
end

#org @nothing
end

'------ Strings -----
#org @text
= [rival]: Where is [player]?\pUntil we battle, we're stuck in\nthis camp! It's so boring here!

'---- Movements ----
#org @panforth
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @panback
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org @movethem1
#raw 0x2
#raw 0x1C
#raw 0x1C
#raw 0x3
#raw 0x1C
#raw 0x2D
#raw 0x1C
#raw 0x64
#raw 0xFE


I'm beginning to go crazy trying to figure out the small mistakes that causes ULTIMATE FAILURE ><
ok the Changes are in bold
Advanced scripter of


http://www.awsurveys.com/HomeMain.cfm?RefID=Xmouvelianx click on this please it gives my friend money it's not a rick roll and all you do is click on it sign up then leave and then we get 1.25$ ty :P

http://pokerum.freehostia.com/Forum/Forum/index.php

Copy and paste into your top browser
Male
Austin TX.
Seen December 1st, 2011
Posted February 7th, 2011
27 posts
13.5 Years
Maybe you all can help me with a problem I am having.
Its a map script that is supposed to make the player walk behind the rival. The rival is arguing with a jerk and sends out his Bagon. The Bagon then smacks the jerks Spearow and the spearrow flies off screen. The jerk soon chases after the spearow. Then the rival returns his pokemon and walks off screen. But when it's done the player can't move. I don't know why. please help
Spoiler:

//---------------
#org 0x72BF6B
movesprite 0x6 0x1F 0xB
applymovement 0x4 0x872BA12
applymovement 0x5 0x872BA12
msgbox 0x872B94D MSG_KEEPOPEN //"???: GET OUT OF MY WAY!"
applymovement MOVE_PLAYER 0x872BB6E
waitmovement 0xFF
closeonkeypress
msgbox 0x872B967 MSG_NORMAL //"Why don't you make me punk?"
msgbox 0x872B985 MSG_NORMAL //"???: Thanks for the idea."
applymovement 0x6 0x872BB6A
waitmovement 0x6
movesprite 0x7 0x1E 0xB
pause 0x15
msgbox 0x872B9A1 MSG_NORMAL //"???: Bagon use Headbutt!"
applymovement 0x7 0x872BA19
applymovement 0x4 0x872BA03
applymovement 0x5 0x872BA1C
waitmovement 0x5
applymovement 0x4 0x872B9FA
msgbox 0x872B9BC MSG_KEEPOPEN //"Hold on Spearow I'm coming!"
waitmovement 0x4
closeonkeypress
msgbox 0x872B9DA MSG_NORMAL //"???: Bagon, RETURN."
movesprite 0x7 0x0 0x0
applymovement 0x6 0x872B9F0
waitmovement 0x6
movesprite 0x6 0x0 0x0
setvar 0x5020 0x2
release
end

//---------
// Strings
//---------
#org 0x72B94D
= ???: GET OUT OF MY WAY!
#org 0x72B967
= Why don't you make me punk?
#org 0x72B985
= ???: Thanks for the idea.
#org 0x72B9A1
= ???: Bagon use Headbutt!
#org 0x72B9BC
= Hold on Spearow I'm coming!
#org 0x72B9DA
= ???: Bagon, RETURN.

//-----------
// Movements
//-----------
#org 0x72BA12
#raw 0x1 //Face Up
#raw 0xFE //End of Movements
#org 0x72BB6E
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0xFE //End of Movements
#org 0x72BB6A
#raw 0x2 //Face Left
#raw 0xFE //End of Movements
#org 0x72BA19
#raw 0x10 //Step Down (Normal)
#raw 0xFE //End of Movements
#org 0x72BA03
#raw 0x2 //Face Left
#raw 0x62 //Exclamation Mark (!)
#raw 0xFE //End of Movements
#org 0x72BA1C
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0xFE //End of Movements
#org 0x72B9FA
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0xFE //End of Movements
#org 0x72B9F0
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0xFE //End of Movements
I can't really see anything that would freeze up your character. Try using releaseall instead of release. Might work. Might not. Also it might have something to do with the fact that it's a level script. I don't know much about level scripts but I've never been able to make them work.
(Enter clever observation here)
Shukumei's PokePet

Shade the level 50 Umbreon!

Sierraffinity

Retiring from Pokémon ROM hacking

Age 26
she/her
Somewhere the rains of Africa can be blessed
Seen January 8th, 2023
Posted December 26th, 2022
1,071 posts
15.4 Years
Maybe you all can help me with a problem I am having.
Its a map script that is supposed to make the player walk behind the rival. The rival is arguing with a jerk and sends out his Bagon. The Bagon then smacks the jerks Spearow and the spearrow flies off screen. The jerk soon chases after the spearow. Then the rival returns his pokemon and walks off screen. But when it's done the player can't move. I don't know why. please help
Spoiler:

//---------------
#org 0x72BF6B
movesprite 0x6 0x1F 0xB
applymovement 0x4 0x872BA12
applymovement 0x5 0x872BA12
msgbox 0x872B94D MSG_KEEPOPEN //"???: GET OUT OF MY WAY!"
applymovement MOVE_PLAYER 0x872BB6E
waitmovement 0xFF
closeonkeypress
msgbox 0x872B967 MSG_NORMAL //"Why don't you make me punk?"
msgbox 0x872B985 MSG_NORMAL //"???: Thanks for the idea."
applymovement 0x6 0x872BB6A
waitmovement 0x6
movesprite 0x7 0x1E 0xB
pause 0x15
msgbox 0x872B9A1 MSG_NORMAL //"???: Bagon use Headbutt!"
applymovement 0x7 0x872BA19
applymovement 0x4 0x872BA03
applymovement 0x5 0x872BA1C
waitmovement 0x5
applymovement 0x4 0x872B9FA
msgbox 0x872B9BC MSG_KEEPOPEN //"Hold on Spearow I'm coming!"
waitmovement 0x4
closeonkeypress
msgbox 0x872B9DA MSG_NORMAL //"???: Bagon, RETURN."
movesprite 0x7 0x0 0x0
applymovement 0x6 0x872B9F0
waitmovement 0x6
movesprite 0x6 0x0 0x0
setvar 0x5020 0x2
release
end

//---------
// Strings
//---------
#org 0x72B94D
= ???: GET OUT OF MY WAY!
#org 0x72B967
= Why don't you make me punk?
#org 0x72B985
= ???: Thanks for the idea.
#org 0x72B9A1
= ???: Bagon use Headbutt!
#org 0x72B9BC
= Hold on Spearow I'm coming!
#org 0x72B9DA
= ???: Bagon, RETURN.

//-----------
// Movements
//-----------
#org 0x72BA12
#raw 0x1 //Face Up
#raw 0xFE //End of Movements
#org 0x72BB6E
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0xFE //End of Movements
#org 0x72BB6A
#raw 0x2 //Face Left
#raw 0xFE //End of Movements
#org 0x72BA19
#raw 0x10 //Step Down (Normal)
#raw 0xFE //End of Movements
#org 0x72BA03
#raw 0x2 //Face Left
#raw 0x62 //Exclamation Mark (!)
#raw 0xFE //End of Movements
#org 0x72BA1C
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0xFE //End of Movements
#org 0x72B9FA
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0xFE //End of Movements
#org 0x72B9F0
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0xFE //End of Movements
Did you follow my Level Scripting tutorial? If so, then maybe one of your sprites on the map is set to Look down. Change it to No movement, and that should fix it.
Restarted and revamped.

Public alpha out now!
Sacramento, California
Seen January 23rd, 2023
Posted February 14th, 2011
79 posts
15 Years
'---------------
#org 0x80024F
checkflag 0x8C3
if 0x1 call 0x8800269
Faceplayer
Msgbox 0x800308 NSG_FACE '"You need this to\nget off of the\lisla..."
giveitem 0x155 0x1 MSG_OBTAIN
setflag 0x8C3
end
'---------------
#org 0x800269
msgbox 0x8800273 MSG_FACE '"To use that HM\nYou must beat\lthe..."
end

'---------
' Strings
'---------
#org 0x800308
= You need this to\nget off of the\lisland!\p[PLAYER] received HM03
#org 0x800273
= To use that HM\nYou must beat\lthe local GYM\lLEADER. He uses\lWATER-TYPE\lPokemon!






I get ERROR 13 "Type mismatch" on line 6
Missing: #define

Sierraffinity

Retiring from Pokémon ROM hacking

Age 26
she/her
Somewhere the rains of Africa can be blessed
Seen January 8th, 2023
Posted December 26th, 2022
1,071 posts
15.4 Years
'---------------
#org 0x80024F
checkflag 0x8C3
if 0x1 call 0x8800269
Faceplayer
Msgbox 0x800308 MSG_FACE '"You need this to\nget off of the\lisla..."
giveitem 0x155 0x1 MSG_OBTAIN
setflag 0x8C3
end
'---------------
#org 0x800269
msgbox 0x8800273 MSG_FACE '"To use that HM\nYou must beat\lthe..."
end

'---------
' Strings
'---------
#org 0x800308
= You need this to\nget off of the\lisland!\p[PLAYER] received HM03
#org 0x800273
= To use that HM\nYou must beat\lthe local GYM\lLEADER. He uses\lWATER-TYPE\lPokemon!






I get ERROR 13 "Type mismatch" on line 6
Missing: #define
You put NSG instead of MSG.
Change in bold.
Restarted and revamped.

Public alpha out now!
Male
Seen January 26th, 2018
Posted January 11th, 2014
43 posts
13.5 Years
Did you follow my Level Scripting tutorial? If so, then maybe one of your sprites on the map is set to Look down. Change it to No movement, and that should fix it.
yeah, I changed the look down to no movement, and I changed the 0xFFFF to 0x0001 in the map script, but it still doesnt work.

Satoshi Ookami

Memento Mori

Age 30
Male
Abyss of Time, Great Seal
Seen August 5th, 2018
Posted July 3rd, 2018
14,253 posts
14.8 Years
I'm a noob hacker, and i've been looking around the Help threads but i cant find how to create a rock smash event. can somebody help me.
Check the script offset (number you'll see when you click on Rock Smash OW in A-Map) for some old Rock Smash events and then put that offset to the new Rock Smash event.
ROM hacking FAQ - Read before asking how to play a hack.

Anime List | PSN Trophy List

rokrdude

POKEMON : SINNOH QUEST CREATOR

Male
Seen October 1st, 2016
Posted April 2nd, 2010
135 posts
13.6 Years
Trying for few hrs but not able to implement checking 8th badge script the fact is i haven't received 8th badge still the script doesn't start
Can anyone tell me what i did wrong?


Script
Spoiler:

#dynamic 0x700000

#org @start
checkflag 0x80E
if 0x0 goto @not
release
end



#org @not
applymovement 0x1 @aa
waitmovement 0x0
msgbox @a MSG_NORMAL '"Hey! Wait!"
applymovement MOVE_PLAYER @bb
waitmovement 0x0
msgbox @b MSG_NORMAL '"You are a trainer, right..?\nWhy d..."
applymovement MOVE_PLAYER @cc
waitmovement 0x0
msgbox @c MSG_NORMAL '"I guess I need to get my next\nBAD..."
release
end


'---------
' Strings
'---------
#org @a
= Hey! Wait!

#org @b
= You are a trainer, right..?\nWhy don't you battle the GYM\lLEADER first..?

#org @c
= I guess I need to get my next\nBADGE before I leave this place...


'-----------
' Movements
'-----------
#org @aa
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements

#org @bb
#raw 0x57 'Question Mark (?)
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements

#org @cc
#raw 0x7 'Step Right (Slow)
#raw 0x7 'Step Right (Slow)
#raw 0xFE 'End of Movements


Screenshots
Spoiler:







Satoshi Ookami

Memento Mori

Age 30
Male
Abyss of Time, Great Seal
Seen August 5th, 2018
Posted July 3rd, 2018
14,253 posts
14.8 Years
does this also work for strength?...thank you so much!
Yes and even for Cut ;)
There's no need for us to do something more then what Nintendo has done :D
ROM hacking FAQ - Read before asking how to play a hack.

Anime List | PSN Trophy List

pokefreak2

I can't believe you read this

Age 25
that information is classified
Seen March 26th, 2010
Posted December 30th, 2009
84 posts
14.6 Years
Trying for few hrs but not able to implement checking 8th badge script the fact is i haven't received 8th badge still the script doesn't start
Can anyone tell me what i did wrong?


Script
Spoiler:

#dynamic 0x700000

#org @start
checkflag 0x80E
if 0x0 goto @not
release
end



#org @not
applymovement 0x1 @aa
waitmovement 0x0
msgbox @a MSG_NORMAL '"Hey! Wait!"
applymovement MOVE_PLAYER @bb
waitmovement 0x0
msgbox @b MSG_NORMAL '"You are a trainer, right..?\nWhy d..."
applymovement MOVE_PLAYER @cc
waitmovement 0x0
msgbox @c MSG_NORMAL '"I guess I need to get my next\nBAD..."
release
end


'---------
' Strings
'---------
#org @a
= Hey! Wait!

#org @b
= You are a trainer, right..?\nWhy don't you battle the GYM\lLEADER first..?

#org @c
= I guess I need to get my next\nBADGE before I leave this place...


'-----------
' Movements
'-----------
#org @aa
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements

#org @bb
#raw 0x57 'Question Mark (?)
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements

#org @cc
#raw 0x7 'Step Right (Slow)
#raw 0x7 'Step Right (Slow)
#raw 0xFE 'End of Movements


Screenshots
Spoiler:







hmm maybe you have already used that flag? try it out it might work
Advanced scripter of


http://www.awsurveys.com/HomeMain.cfm?RefID=Xmouvelianx click on this please it gives my friend money it's not a rick roll and all you do is click on it sign up then leave and then we get 1.25$ ty :P

http://pokerum.freehostia.com/Forum/Forum/index.php

Copy and paste into your top browser

rokrdude

POKEMON : SINNOH QUEST CREATOR

Male
Seen October 1st, 2016
Posted April 2nd, 2010
135 posts
13.6 Years
hmm maybe you have already used that flag? try it out it might work
Sorry but I didn't get ur point cant we use the
same checkflag command if it as been used already

Also the flag i used is standard for 8th gym

The thing is i am never able to implement the script at a particlular spot correctly
May someone can look at the screenshots along with the script to help me.

Darthatron

巨大なトロール。

Age 31
Male
Melbourne, Australia
Seen February 2nd, 2015
Posted October 28th, 2014
1,152 posts
17.4 Years
Sorry but I didn't get ur point cant we use the
same checkflag command if it as been used already

Also the flag i used is standard for 8th gym

The thing is i am never able to implement the script at a particlular spot correctly
May someone can look at the screenshots along with the script to help me.
Make sure the variable 0x4050 equals 0.

Also, you should use a different flag for each script if they are not connected. You're fine with using that one to check if you have the badge or not.
あなた は しきしゃ です
わたし は ばか です

NarutoActor

The rocks cry out to me

Age 29
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,974 posts
14.4 Years
Hey can someone tell me whats wrong with this script? When I talk to the person it locks the player and everything, but no message box appears.
Spoiler:
#dynamic 0x800057

#org @start
lock
faceplayer
msgbox @1 0x6
release
end

#org @1
= Hi! Welcome to Pallet Town!
There dosent seem to be anything wrong try re-pointing the offsets or changing the msgbox type
Ok, I'm a noob scripter, but, what is the offset that allows the Pokemon menu option Firered, and where would I put it in the following script:
As well, I'm making a hack, so I'll be here very often.
Spoiler:
#org $start
lock
faceplayer
checkflag 0x200
if b_true goto $done
message $1
boxset 5
compare LASTRESULT 0x1
if b_true goto $take
message $2
boxset 6
release
end

#org $take
givepokemon 155 5 139
fanfare 0x13E
message $3
boxset 4
waitfanfare
#raw 0x68
setflag 0x200
message $4
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $5
boxset 6
release
end

#org $name
call 0x1A74EB
return

#org $done
message $6
boxset 6
release
end

#org $1
$1 1 =You need Pokémon to go to Slowpoke\nWell. You want one?

#org $2
$2 1 =You'll be back! I'm certain of it!

#org $3
$3 1 =\c\h01\h02You received a CYNDAQUIL!

#org $4
$4 1 =\c\h01\h02Would you like to give a nickname to\nCYNDAQUIL?

#org $5
$5 1 =You made the right choice.

#org $6
$6 1 =Take good care of that CYNDAQUIL.\nYou hear me?
its a flag 0x826 or 0x828 I am not 100% sure its in that area try experimenting or looking at oke's script in pallet town.
~There are those people who understand hex, F the rest

NarutoActor

The rocks cry out to me

Age 29
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,974 posts
14.4 Years
and try re-pointing the offsets, sometimes re-pointing the offsets fix the problem.
~There are those people who understand hex, F the rest

rokrdude

POKEMON : SINNOH QUEST CREATOR

Male
Seen October 1st, 2016
Posted April 2nd, 2010
135 posts
13.6 Years
Are we allowed to checkflag and setflag in trainerbattle script if yes then
can anyone tell the problem in script
The problem is after i battle the person im able to control his sprite and not mine(mine remains fixed at the position)

Spoiler:

#dynamic 0x700000

#org @start
trainerbattle 0x0 0x001 0x0 @before @after
setflag 0x900
checkflag 0x901
if 0x0 goto @beaten
checkflag 0x902
if 0x0 goto @beaten
checkflag 0x903
if 0x0 goto @beaten
msgbox @bb 0x6
release
end

#org @before
= Lately, I've had a lot to worry about...

#org @after
= You just added to my worries...

#org @beaten
msgbox @aa 0x6
releaseall
end

#org @aa
= You have defeated the\n Kanto Island Leader i.e. me \pNow go and defeat the other leaders.

#org @bb
= You have defeated all the\nleaders of PARADISE ISLANDS.\pYou can now go and\nchallenge the ELITE 4.\pBest of luck!!

NarutoActor

The rocks cry out to me

Age 29
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,974 posts
14.4 Years
you could do that or just replace the offsets with @1 and try compiling it again.
~There are those people who understand hex, F the rest

rokrdude

POKEMON : SINNOH QUEST CREATOR

Male
Seen October 1st, 2016
Posted April 2nd, 2010
135 posts
13.6 Years
you could do that or just replace the offsets with @1 and try compiling it again.
Sorry but i couldnt get u
Is the script fine
which offsets with @1 before after??

The problem is after i battle the person im able to control his sprite and not mine(mine remains fixed at the position)

Can u tell me what can i do to correct it?

TB Pro

Old-timer

Age 28
Male
Midwestern USA
Seen March 6th, 2016
Posted October 4th, 2012
2,707 posts
18.5 Years
Sorry but i couldnt get u
Is the script fine
which offsets with @1 before after??

The problem is after i battle the person im able to control his sprite and not mine(mine remains fixed at the position)

Can u tell me what can i do to correct it?
He wasn't talking to you. And yes, you can use flags in trainerbattle scripts.
--I'm a creepin'..

rokrdude

POKEMON : SINNOH QUEST CREATOR

Male
Seen October 1st, 2016
Posted April 2nd, 2010
135 posts
13.6 Years
can anyone tell the problem in script
The problem is after i battle the person im able to control his sprite and not mine(mine remains fixed at the position)

Spoiler:

#dynamic 0x700000

#org @start
trainerbattle 0x0 0x001 0x0 @before @after
setflag 0x900
checkflag 0x901
if 0x0 goto @beaten
checkflag 0x902
if 0x0 goto @beaten
checkflag 0x903
if 0x0 goto @beaten
msgbox @bb 0x6
release
end

#org @before
= Lately, I've had a lot to worry about...

#org @after
= You just added to my worries...

#org @beaten
msgbox @aa 0x6
releaseall
end

#org @aa
= You have defeated the\n Kanto Island Leader i.e. me \pNow go and defeat the other leaders.

#org @bb
= You have defeated all the\nleaders of PARADISE ISLANDS.\pYou can now go and\nchallenge the ELITE 4.\pBest of luck!!
Any solutions to the problem?

If we want to use custom flags in ruby like 0x900 is there a special command needed so that flag can be used in the script or can we give
command like checkflag 0x900 before even using setflag 0x900?