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  #3551    
Old April 12th, 2010 (6:47 AM).
Petz94's Avatar
Petz94 Petz94 is offline
     
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    Nvm, I fixed my script problem. Thank you anyways.
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      #3552    
    Old April 12th, 2010 (7:28 AM).
    mariovstoad mariovstoad is offline
       
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      does anyone know if my above question is possible?
        #3553    
      Old April 12th, 2010 (7:51 AM).
      Mana's Avatar
      Mana Mana is offline
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      Quote:
      Originally Posted by mariovstoad View Post
      does anyone know if my above question is possible?
      In A-Map find the script and click 'open Script'.

      Pretty simple, you can then copy/paste that into a new script and edit as you please.
        #3554    
      Old April 12th, 2010 (1:10 PM).
      Fr0z3n's Avatar
      Fr0z3n Fr0z3n is offline
         
        Join Date: Mar 2009
        Posts: 53
        Hi again, its been a few days and no one has told me anything on how to get this script to work. The problem is, as soon as i walk out of the house, i want this script to activate, but it doesn't, and I set the flags and added a setvar, but nothing still works. If there is something wrong with his script could someone please fix it?

        Spoiler:

        #dynamic 0x16545A

        #org @start
        checkflag 0x9C4
        if 0x1 goto @done
        setvar 0x1B58 0x1
        applymovement 0x02 @move
        waitmovement 0x02
        playsong 0x13E 0x0
        msgbox @1 0x2
        applymovement 0x02 @comemove
        applymovement 0xFF @comemove2
        waitmovement 0x02
        waitmovement 0xFF
        msgbox @2 0x2
        applymovement 0x02 @move2
        applymovement 0xFF @move3
        waitmovement 0x02
        waitmovement 0xFF
        msgbox @3 0x2
        applymovement 0x02 @move4
        waitmovement 0x02
        fadesong 0x12C
        setflag 0x9C4
        hidesprite 0x02
        release
        end

        #org @done
        release
        end

        #org @move
        #raw 0x1F
        #raw 0x1F
        #raw 0x1F
        #raw 0x1F
        #raw 0x1F
        #raw 0x12
        #raw 0x12
        #raw 0x10
        #raw 0x12
        #raw 0x01
        #raw 0xFE

        #org @comemove
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x12
        #raw 0x12
        #raw 0x01
        #raw 0xFE

        #org @comemove2
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x12
        #raw 0x01
        #raw 0xFE

        #org @move2
        #raw 0x10
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x10
        #raw 0x13
        #raw 0x10
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x01
        #raw 0xFE

        #org @move3
        #raw 0x63
        #raw 0x00
        #raw 0x10
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x10
        #raw 0x13
        #raw 0x10
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x01
        #raw 0xFE

        #org @move4
        #raw 0x1D
        #raw 0x20
        #raw 0x20
        #raw 0x1E
        #raw 0x20
        #raw 0x20
        #raw 0x20
        #raw 0x20
        #raw 0x1E
        #raw 0x1E
        #raw 0x1E
        #raw 0x1E
        #raw 0x1E
        #raw 0xFE

        #org @1
        = DON'T GO ANYWHERE... YET! COME\nWITH ME!\l...\l...\lQUICKLY!!

        #org @2
        = So? How do you like it?\n...\l...\lWhat do you mean you don't see\lit?! It's right in FRONT of you!!\lOh, and you should come back with\lme to the lab. There's 3\lPOK\h1BMON left, so let's go\lbefore they run out!\l...\l...\lOH MY GOSH!! Your so useless\lsometimes. Come! I'll show you\lwhere it is!

        #org @3
        = Oh bother, I forgot! Mum needs me!\nGotta run!\lCatch ya' later!
        __________________
        To be or not to be is a question asked by many... But many do not know what the answer is to this question.



        75% of Pokemon gamers use cheats and specially made codes to make their pokemon battle-worthy. If you are one of the 25% percent that level their Pokemon up legally, put this in your signature.
          #3555    
        Old April 12th, 2010 (1:31 PM).
        Mana's Avatar
        Mana Mana is offline
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        Join Date: Jan 2009
        Location: UK
        Gender: Female
        Posts: 10,005
        Quote:
        Originally Posted by Fr0z3n View Post
        Hi again, its been a few days and no one has told me anything on how to get this script to work. The problem is, as soon as i walk out of the house, i want this script to activate, but it doesn't, and I set the flags and added a setvar, but nothing still works. If there is something wrong with his script could someone please fix it?

        Spoiler:

        #dynamic 0x16545A

        #org @start
        checkflag 0x9C4
        if 0x1 goto @done
        setvar 0x1B58 0x1
        applymovement 0x02 @move
        waitmovement 0x02
        playsong 0x13E 0x0
        msgbox @1 0x2
        applymovement 0x02 @comemove
        applymovement 0xFF @comemove2
        waitmovement 0x02
        waitmovement 0xFF
        msgbox @2 0x2
        applymovement 0x02 @move2
        applymovement 0xFF @move3
        waitmovement 0x02
        waitmovement 0xFF
        msgbox @3 0x2
        applymovement 0x02 @move4
        waitmovement 0x02
        fadesong 0x12C
        setflag 0x9C4
        hidesprite 0x02
        release
        end

        #org @done
        release
        end

        #org @move
        #raw 0x1F
        #raw 0x1F
        #raw 0x1F
        #raw 0x1F
        #raw 0x1F
        #raw 0x12
        #raw 0x12
        #raw 0x10
        #raw 0x12
        #raw 0x01
        #raw 0xFE

        #org @comemove
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x12
        #raw 0x12
        #raw 0x01
        #raw 0xFE

        #org @comemove2
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x10
        #raw 0x12
        #raw 0x01
        #raw 0xFE

        #org @move2
        #raw 0x10
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x10
        #raw 0x13
        #raw 0x10
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x01
        #raw 0xFE

        #org @move3
        #raw 0x63
        #raw 0x00
        #raw 0x10
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x10
        #raw 0x13
        #raw 0x10
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x13
        #raw 0x01
        #raw 0xFE

        #org @move4
        #raw 0x1D
        #raw 0x20
        #raw 0x20
        #raw 0x1E
        #raw 0x20
        #raw 0x20
        #raw 0x20
        #raw 0x20
        #raw 0x1E
        #raw 0x1E
        #raw 0x1E
        #raw 0x1E
        #raw 0x1E
        #raw 0xFE

        #org @1
        = DON'T GO ANYWHERE... YET! COME\nWITH ME!\l...\l...\lQUICKLY!!

        #org @2
        = So? How do you like it?\n...\l...\lWhat do you mean you don't see\lit?! It's right in FRONT of you!!\lOh, and you should come back with\lme to the lab. There's 3\lPOK\h1BMON left, so let's go\lbefore they run out!\l...\l...\lOH MY GOSH!! Your so useless\lsometimes. Come! I'll show you\lwhere it is!

        #org @3
        = Oh bother, I forgot! Mum needs me!\nGotta run!\lCatch ya' later!
        You need to make it a level script, follow the XSE tutorial by Diego (it has a level script section)
          #3556    
        Old April 12th, 2010 (6:21 PM).
        EXTREMEPokemon EXTREMEPokemon is offline
           
          Join Date: Apr 2010
          Gender: Male
          Nature: Jolly
          Posts: 6
          Pokemon FireRed
          Poketscript
          I created this simple script but when ever i plug it in it doesnt work. Can someone tell why it doesnt work?

          Spoiler:

          #org $script
          lock
          faceplayer
          checkflag 0x1200
          if 0x01 goto $done
          message $1
          $1 = Heres a pokemon.
          boxset 6
          givepokemon 0x151 0x5 0x13
          message $2
          $2 = \v\h01 recieved \nMEW!!!
          boxset 6
          message $3
          $3 = Take care of it!
          boxset 6
          setflag 0x1200
          release
          end

          #org $done
          message $hello
          $hello = Hello again.
          boxset 6
          release
          end
            #3557    
          Old April 12th, 2010 (11:47 PM). Edited April 12th, 2010 by Ninja Caterpie.
          Ninja Caterpie's Avatar
          Ninja Caterpie Ninja Caterpie is offline
          Sitting by the back window
             
            Join Date: Mar 2008
            Location: Best City OCE
            Age: 21
            Gender: Male
            Nature: Bold
            Posts: 5,945
            A quick check. 0x16F is the national dex flag for FRLG, right?
            __________________
            Brony represent.
              #3558    
            Old April 13th, 2010 (12:16 AM).
            HackMew's Avatar
            HackMew HackMew is offline
            Mewtwo Strikes Back
            • Crystal Tier
             
            Join Date: Jun 2006
            Posts: 1,314
            Quote:
            Originally Posted by Ninja Caterpie View Post
            A quick check. 0x16F is the national dex flag for FRLG, right?
            Nope. It's a special actually:

            Quote:
            Originally Posted by std.rbh
            #define SP_FRNATIONAL 0x16F
            #define SP_EMNATIONAL 0x1F3
            __________________
              #3559    
            Old April 13th, 2010 (11:54 AM).
            pringles_king's Avatar
            pringles_king pringles_king is offline
               
              Join Date: Mar 2010
              Gender: Male
              Posts: 29
              EXTREMEPokemon!
              Hexing is involved in this and i made you a script to do what you want right here!
              71A6B3

              Spoiler:
              #dynamic 0x71A5C3

              #org @start
              checkflag 0x1200
              if 0x1 goto @done
              msgbox @1 0x5
              compare LASTRESULT 0x1
              if 0x1 goto @take
              msgbox @2 0x6
              release
              end

              #org @take
              givepokemon 0x97 0x05 0x0 0x0 0x0 0x0
              fanfare 0x13E
              msgbox @3 0x4
              waitfanfare
              closeonkeypress
              setflag 0x1200
              msgbox @4 0x5
              compare LASTRESULT 0x1
              if 0x1 gosub @name
              msgbox @5 0x6
              release
              end

              #org @name
              call 0x1A47EB
              return

              #org @done
              msgbox @6 0x6
              release
              end

              #org @1
              = Heres a Mew!

              #org @2
              = How the **** dare you refuse him!

              #org @3
              = [black_fr] You received a Mew!

              #org @4
              = Would you like to give a nickname\nto mew?

              #org @5
              = Make him deadly.

              #org @6
              = Hi again [player]


              That is the script if u wanna look and tweak it
              lmk how it works
                #3560    
              Old April 13th, 2010 (1:56 PM).
              Binary's Avatar
              Binary Binary is offline
              え?
                 
                Join Date: Aug 2007
                Age: 22
                Posts: 3,993
                Okay, I'm having a problem with 'setmaptile'.
                setmaptile [X Coordinate] [Y Coordinate] [Tile Number] [Movement allowed?]
                I know the values of everything else except the tile number. What value is supposed to be put there? I put the block number displayed on the bottom left, but it doesn't turn out right.
                __________________
                  #3561    
                Old April 13th, 2010 (2:01 PM).
                Mana's Avatar
                Mana Mana is offline
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                Location: UK
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                Quote:
                Originally Posted by Binary View Post
                Okay, I'm having a problem with 'setmaptile'.
                setmaptile [X Coordinate] [Y Coordinate] [Tile Number] [Movement allowed?]
                I know the values of everything else except the tile number. What value is supposed to be put there? I put the block number displayed on the bottom left, but it doesn't turn out right.
                That should be right, eg: 0x168 for the Gym Sign tile in tileset 0.

                Are you sure that the X and Y co-ordinate are correct?

                Also remember to use Special 0x8E after the setmaptile command to reset the map so the changes are visible straight away.
                  #3562    
                Old April 13th, 2010 (2:13 PM).
                Binary's Avatar
                Binary Binary is offline
                え?
                   
                  Join Date: Aug 2007
                  Age: 22
                  Posts: 3,993
                  Quote:
                  Originally Posted by SwiftSign View Post
                  That should be right, eg: 0x168 for the Gym Sign tile in tileset 0.

                  Are you sure that the X and Y co-ordinate are correct?

                  Also remember to use Special 0x8E after the setmaptile command to reset the map so the changes are visible straight away.
                  Yeah, I also figured it out myself.
                  It seems that I tried changing the numbers into hex even though they were already in hex. lol.
                  Anyways, thanks.
                  __________________
                    #3563    
                  Old April 13th, 2010 (5:48 PM).
                  Scytha's Avatar
                  Scytha Scytha is offline
                  mass effect freak
                     
                    Join Date: Apr 2010
                    Location: Australia
                    Gender: Male
                    Nature: Naughty
                    Posts: 155
                    im not so good at scripting....can anyone tell me how i could, instead of Birch giving you the Hoenn dex he will give you the National Dex? This is ruby by the way.
                      #3564    
                    Old April 13th, 2010 (8:34 PM).
                    Jonny Buuz's Avatar
                    Jonny Buuz Jonny Buuz is offline
                    La di da di do di da di dum...
                       
                      Join Date: Oct 2005
                      Location: Behind you.
                      Age: 26
                      Gender: Male
                      Nature: Modest
                      Posts: 56
                      Could anyone tell me what I'm doing wrong here? I am at a complete loss.

                      Spoiler:
                      '---------------
                      #org 0x80007D
                      checkflag 0x828
                      if 0x1 goto 0x880009B
                      msgbox 0x880009E MSG_NORMAL '"Wait a sec..."
                      applymovement MOVE_PLAYER 0x88000AE
                      waitmovement 0x0
                      release
                      end

                      '---------------
                      #org 0x80009B
                      release
                      end


                      '---------
                      ' Strings
                      '---------
                      #org 0x80009E
                      = Wait a sec...


                      '-----------
                      ' Movements
                      '-----------
                      #org 0x8000AE
                      #raw 0x11 'Step Up (Normal)
                      #raw 0xFE 'End of Movements


                      This is my actual XSE script, here.

                      Spoiler:
                      #dynamic 0x800000

                      #org @start
                      checkflag 0x828
                      if 0x1 goto @fin
                      msgbox @1 0x6
                      applymovement 0xFF @move
                      waitmovement 0x0
                      release
                      end

                      #org @fin
                      release
                      end

                      #org @1
                      = Wait a sec...

                      #org @move
                      #raw 0x11
                      #raw 0xFE
                      __________________
                      </signature>
                        #3565    
                      Old April 13th, 2010 (10:37 PM).
                      Ninja Caterpie's Avatar
                      Ninja Caterpie Ninja Caterpie is offline
                      Sitting by the back window
                         
                        Join Date: Mar 2008
                        Location: Best City OCE
                        Age: 21
                        Gender: Male
                        Nature: Bold
                        Posts: 5,945
                        Quote:
                        Originally Posted by Jonny Buuz View Post
                        Could anyone tell me what I'm doing wrong here? I am at a complete loss.

                        Spoiler:
                        '---------------
                        #org 0x80007D
                        checkflag 0x828
                        if 0x1 goto 0x880009B
                        msgbox 0x880009E MSG_NORMAL '"Wait a sec..."
                        applymovement MOVE_PLAYER 0x88000AE
                        waitmovement 0x0
                        release
                        end

                        '---------------
                        #org 0x80009B
                        release
                        end


                        '---------
                        ' Strings
                        '---------
                        #org 0x80009E
                        = Wait a sec...


                        '-----------
                        ' Movements
                        '-----------
                        #org 0x8000AE
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements


                        This is my actual XSE script, here.

                        Spoiler:
                        #dynamic 0x800000

                        #org @start
                        checkflag 0x828
                        if 0x1 goto @fin
                        msgbox @1 0x6
                        applymovement 0xFF @move
                        waitmovement 0x0
                        release
                        end

                        #org @fin
                        release
                        end

                        #org @1
                        = Wait a sec...

                        #org @move
                        #raw 0x11
                        #raw 0xFE
                        Might want to explain the problem first.

                        Alright, so I made a level script;
                        Code:
                        #org @start
                        lockall
                        textcolor 0x0
                        applymovement MOVE_PLAYER @move1
                        msgbox @string1 MSG_NORMAL '"You're here to help me with my\nre..."
                        setflag 0x202
                        setvar 0x4055 0x2
                        end
                        
                        
                        '---------
                        ' Strings
                        '---------
                        #org @string1
                        = You're here to help me with my\nresearch, right?\pOn the table there are three\nspecial POKéMON from KANTO.\pPick one!
                        
                        
                        '-----------
                        ' Movements
                        '-----------
                        #org @move1
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements
                        But, uhm, when I go into the map, the shop menu comes up instead.
                        __________________
                        Brony represent.
                          #3566    
                        Old April 14th, 2010 (1:12 AM).
                        Johnhconnor's Avatar
                        Johnhconnor Johnhconnor is offline
                        Learning Trainer
                           
                          Join Date: Apr 2010
                          Gender: Male
                          Nature: Jolly
                          Posts: 2
                          Game:Fire Red
                          Type:Gba
                          Editor:pokescript
                          Script: movement script (sound)

                          Spoiler:
                          #org $script
                          jingle
                          message $1
                          $1 1 = Hey \v\h01!
                          boxset 6
                          checkflag 0x1201
                          showsprite 10
                          applymovement 0xFF $surprised
                          $surprised 1 ; #binary 0x62 0xFE
                          pausemove 0
                          applymovement 10 $walk
                          pausemove 0
                          message $lazy
                          $lazy 1 = You're finally up then! \nAnyway \v\h01 Professor OAK is looking \pfor you so you better hurry \nI'll meet you there
                          boxset 6
                          applymovement 10 $walkaway
                          pausemove 0
                          removesprite 10
                          setflag 0x1201
                          setvar 0x6001 0x0001
                          release
                          end

                          #org $walk
                          #raw 0x0B 0x0B 0x0B 0x09 0x09 0x09 0x09 0x0B 0x0B 0xFE

                          #org $walkaway
                          #raw 0x0A 0x0A 0x08 0x08 0x08 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0xFE

                          Screenshots and/or Videos:

                          Basicly what im trying to do is get Gary to walk towards tell me
                          something and then walk away.
                          Ive done that fine all works perfectly now i want to add his music 0x13B
                          whilst he is in motion does anyone know how to do this because i cant find anyone
                          who can yet
                          I would be incredibly gratefull for any help
                            #3567    
                          Old April 14th, 2010 (2:50 AM).
                          Scytha's Avatar
                          Scytha Scytha is offline
                          mass effect freak
                             
                            Join Date: Apr 2010
                            Location: Australia
                            Gender: Male
                            Nature: Naughty
                            Posts: 155
                            OK i am having trouble getting a script right. I made an item, CLEANSE STONE, that evolves pokemon. In Item Manager it is after the LEAF STONE. I use pskvui. Can someone help me with the script?
                            Spoiler:
                            #dyn 0x740000
                            #org @start
                            copyvarifnotzero 0x8000 CLEANSESTONE
                            copyvarifnotzero 0x8001 1=1
                            callstd MSG_FIND
                            end
                              #3568    
                            Old April 14th, 2010 (3:39 AM).
                            Ninja Caterpie's Avatar
                            Ninja Caterpie Ninja Caterpie is offline
                            Sitting by the back window
                               
                              Join Date: Mar 2008
                              Location: Best City OCE
                              Age: 21
                              Gender: Male
                              Nature: Bold
                              Posts: 5,945
                              Quote:
                              Originally Posted by Johnhconnor View Post
                              Game:Fire Red
                              Type:Gba
                              Editor:pokescript
                              Script: movement script (sound)

                              Spoiler:
                              #org $script
                              jingle
                              message $1
                              $1 1 = Hey \v\h01!
                              boxset 6
                              checkflag 0x1201
                              showsprite 10
                              applymovement 0xFF $surprised
                              $surprised 1 ; #binary 0x62 0xFE
                              pausemove 0
                              applymovement 10 $walk
                              pausemove 0
                              message $lazy
                              $lazy 1 = You're finally up then! \nAnyway \v\h01 Professor OAK is looking \pfor you so you better hurry \nI'll meet you there
                              boxset 6
                              applymovement 10 $walkaway
                              pausemove 0
                              removesprite 10
                              setflag 0x1201
                              setvar 0x6001 0x0001
                              release
                              end

                              #org $walk
                              #raw 0x0B 0x0B 0x0B 0x09 0x09 0x09 0x09 0x0B 0x0B 0xFE

                              #org $walkaway
                              #raw 0x0A 0x0A 0x08 0x08 0x08 0x08 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0x0A 0xFE

                              Screenshots and/or Videos:

                              Basicly what im trying to do is get Gary to walk towards tell me
                              something and then walk away.
                              Ive done that fine all works perfectly now i want to add his music 0x13B
                              whilst he is in motion does anyone know how to do this because i cant find anyone
                              who can yet
                              I would be incredibly gratefull for any help
                              You can split the movements into two different ones and put a song command thing in the middle or you could use fadesong (or w/e its Pokescript equivalent is) and have it fade into his theme as he's walking.
                              __________________
                              Brony represent.
                                #3569    
                              Old April 14th, 2010 (3:49 AM).
                              Pokepal17's Avatar
                              Pokepal17 Pokepal17 is offline
                              More cowbell~
                              • Silver Tier
                               
                              Join Date: Oct 2008
                              Location: Steeltown
                              Age: 22
                              Gender: Male
                              Nature: Modest
                              Posts: 1,511
                              Quote:
                              Originally Posted by Ninja Caterpie View Post
                              Might want to explain the problem first.

                              Alright, so I made a level script;
                              Code:
                              #org @start
                              lockall
                              textcolor 0x0
                              applymovement MOVE_PLAYER @move1
                              msgbox @string1 MSG_NORMAL '"You're here to help me with my\nre..."
                              setflag 0x202
                              setvar 0x4055 0x2
                              end
                               
                               
                              '---------
                              ' Strings
                              '---------
                              #org @string1
                              = You're here to help me with my\nresearch, right?\pOn the table there are three\nspecial POKéMON from KANTO.\pPick one!
                               
                               
                              '-----------
                              ' Movements
                              '-----------
                              #org @move1
                              #raw 0x11 'Step Up (Normal)
                              #raw 0x11 'Step Up (Normal)
                              #raw 0x11 'Step Up (Normal)
                              #raw 0x11 'Step Up (Normal)
                              #raw 0x11 'Step Up (Normal)
                              #raw 0x11 'Step Up (Normal)
                              #raw 0x11 'Step Up (Normal)
                              #raw 0x11 'Step Up (Normal)
                              #raw 0xFE 'End of Movements
                              But, uhm, when I go into the map, the shop menu comes up instead.
                              Okay, first can you please alsoshow us the #raws at the beginning of the script.

                              Also, you need a waitmovement 0x0 under the applymovement.
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                                #3570    
                              Old April 14th, 2010 (11:15 AM).
                              pringles_king's Avatar
                              pringles_king pringles_king is offline
                                 
                                Join Date: Mar 2010
                                Gender: Male
                                Posts: 29
                                I kinda need help!
                                Spoiler:

                                #org @start
                                trainerbattle 0x0 0x002 0x0 @before @after
                                msgbox @beaten 0x6
                                fadescreen 0x1
                                fadescreen 0x0
                                hidesprite 0x800F
                                release
                                end

                                #org @before
                                = I'm from the Elite four!\nDon't be alarmed for\pThis is a team under Training!

                                #org @after
                                = You're pretty good!

                                #org @beaten
                                = I know i'll see you again\nIn the future!


                                Pokemon Ruby hacking im working on
                                and i put in a trainer with Elite four Sidney as the trainer but
                                when i battle him
                                he sends out the first pokemon i set for him properly but when he sends out another its a level 80 sandslash
                                and i cant change it why is that?
                                  #3571    
                                Old April 14th, 2010 (4:18 PM).
                                Ninja Caterpie's Avatar
                                Ninja Caterpie Ninja Caterpie is offline
                                Sitting by the back window
                                   
                                  Join Date: Mar 2008
                                  Location: Best City OCE
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                                  Posts: 5,945
                                  Oops, yeah, sorry about that. This, right?

                                  Code:
                                  '---------------
                                  #org 0x721578
                                  #raw 0x2
                                  #raw pointer 0x871AF7A
                                  #raw 0x0
                                  
                                  '---------------
                                  #org 0x71AF7A
                                  #raw word 0x4055
                                  #raw word 0x1
                                  #raw pointer 0x8721589
                                  #raw word 0x1
                                  
                                  '---------------
                                  #org 0x721589
                                  lockall
                                  textcolor 0x0
                                  applymovement MOVE_PLAYER 0x872161A
                                  msgbox 0x87215A5 MSG_NORMAL '"You're here to help me with my\nre..."
                                  setflag 0x202
                                  setvar 0x4055 0x2
                                  end
                                  
                                  
                                  '---------
                                  ' Strings
                                  '---------
                                  #org 0x7215A5
                                  = You're here to help me with my\nresearch, right?\pOn the table there are three\nspecial POKéMON from KANTO.\pPick one!
                                  
                                  
                                  '-----------
                                  ' Movements
                                  '-----------
                                  #org 0x72161A
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0xFE 'End of Movements
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                                    #3572    
                                  Old April 14th, 2010 (5:47 PM).
                                  Pokepal17's Avatar
                                  Pokepal17 Pokepal17 is offline
                                  More cowbell~
                                  • Silver Tier
                                   
                                  Join Date: Oct 2008
                                  Location: Steeltown
                                  Age: 22
                                  Gender: Male
                                  Nature: Modest
                                  Posts: 1,511
                                  Quote:
                                  Originally Posted by Ninja Caterpie View Post
                                  Oops, yeah, sorry about that. This, right?

                                  Code:
                                  '---------------
                                  #org 0x721578
                                  #raw 0x2
                                  #raw pointer 0x871AF7A
                                  #raw 0x0
                                   
                                  '---------------
                                  #org 0x71AF7A
                                  #raw word 0x4055
                                  #raw word 0x1
                                  #raw pointer 0x8721589
                                  #raw word 0x0
                                   
                                  '---------------
                                  #org 0x721589
                                  lockall
                                  textcolor 0x0
                                  applymovement MOVE_PLAYER 0x872161A
                                  msgbox 0x87215A5 MSG_NORMAL '"You're here to help me with my\nre..."
                                  setflag 0x202
                                  setvar 0x4055 0x2
                                  end
                                   
                                   
                                  '---------
                                  ' Strings
                                  '---------
                                  #org 0x7215A5
                                  = You're here to help me with my\nresearch, right?\pOn the table there are three\nspecial POKéMON from KANTO.\pPick one!
                                   
                                   
                                  '-----------
                                  ' Movements
                                  '-----------
                                  #org 0x72161A
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0x11 'Step Up (Normal)
                                  #raw 0xFE 'End of Movements

                                  Fixes in bold. That #raw word 0x0 should always be 0x0 because it acts as an "end" command for the level script header. If it's not #raw word 0x0, it does stupid things like item givings. It'd be cool if you could make it give a rare candy.
                                  __________________
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                                    #3573    
                                  Old April 15th, 2010 (5:06 AM).
                                  Satoshi Ookami's Avatar
                                  Satoshi Ookami Satoshi Ookami is offline
                                  Memento Mori
                                  • Gold Tier
                                   
                                  Join Date: Jul 2008
                                  Location: Abyss of Time, Great Seal
                                  Age: 24
                                  Gender: Male
                                  Nature: Calm
                                  Posts: 14,479
                                  Quote:
                                  Originally Posted by pringles_king View Post
                                  I kinda need help!
                                  he sends out the first pokemon i set for him properly but when he sends out another its a level 80 sandslash
                                  and i cant change it why is that?
                                  Did you re-check it with A-Trainer?
                                  You might not have saved it properly.
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                                    #3574    
                                  Old April 15th, 2010 (7:07 PM).
                                  Reverse Dimension Reverse Dimension is offline
                                     
                                    Join Date: Apr 2010
                                    Gender: Male
                                    Posts: 1
                                    how to a make a script (preferably with PKSV) where the pesron event is deleted after you use it once
                                      #3575    
                                    Old April 15th, 2010 (9:31 PM). Edited April 15th, 2010 by Ninja Caterpie.
                                    Ninja Caterpie's Avatar
                                    Ninja Caterpie Ninja Caterpie is offline
                                    Sitting by the back window
                                       
                                      Join Date: Mar 2008
                                      Location: Best City OCE
                                      Age: 21
                                      Gender: Male
                                      Nature: Bold
                                      Posts: 5,945
                                      Quote:
                                      Originally Posted by Reverse Dimension View Post
                                      how to a make a script (preferably with PKSV) where the pesron event is deleted after you use it once
                                      You add this:

                                      Code:
                                      hidesprite 0xZ
                                      setflag 0xY
                                      Z is the event number of the person.
                                      Y is an unused flag.

                                      After that, in A-Map, put the person event's Person ID as Y and the person event should be gone after the script.



                                      Now for my own question.

                                      Code:
                                      #dynamic 0x720000
                                      
                                      '---------------
                                      #org @start
                                      checkflag 0x204
                                      if 0x1 goto @snippet1
                                      textcolor 0x0
                                      msgbox @string1 MSG_NORMAL '"Hey! [player]!"
                                      showsprite 0x9
                                      playsong 0x13B 0x0
                                      applymovement MOVE_PLAYER @move1
                                      applymovement 0x9 @move2
                                      waitmovement 0x0
                                      compare 0x4000 0x1
                                      if 0x1 goto @snippet2
                                      compare 0x4000 0x2
                                      if 0x1 goto @snippet3
                                      compare 0x4000 0x3
                                      if 0x1 goto @snippet4
                                      release
                                      end
                                      
                                      '---------------
                                      #org @snippet1
                                      release
                                      end
                                      
                                      '---------------
                                      #org @snippet2
                                      trainerbattle 0x1 0x149 0x0 @string2 @string3 @snippet5
                                      end
                                      
                                      '---------------
                                      #org @snippet3
                                      trainerbattle 0x1 0x14A 0x0 @string2 @string3 @snippet5
                                      end
                                      
                                      '---------------
                                      #org @snippet4
                                      trainerbattle 0x1 0x14B 0x0 @string2 @string3 @snippet5
                                      end
                                      
                                      '---------------
                                      #org @snippet5
                                      msgbox @string4 MSG_NORMAL '"You're quite a POKéMON TRAINER,\n[..."
                                      additem 0x153 0x1
                                      loadpointer 0x0 @string5 '" BLACK FR You got the HM01!"
                                      giveitem2 0x153 0x1 0x105
                                      msgbox @string6 MSG_NORMAL '"Before I go, watch out for a chick..."
                                      applymovement 0x9 @move3
                                      waitmovement 0x0
                                      hidesprite 0x9
                                      release
                                      end
                                      
                                      
                                      '---------
                                      ' Strings
                                      '---------
                                      #org @string1
                                      = Hey! [player]!
                                      
                                      #org @string2
                                      = It's me, [player]!\pI'm helping PROF. SPRUCE with his\nresearch as well!\pYou're taking on FOREGROVE CITY\nPOKéMON GYM, right?\pWell, let me test your ability!
                                      
                                      #org @string3
                                      = Whoa! Blown away!
                                      
                                      #org @string4
                                      = You're quite a POKéMON TRAINER,\n[player]!\pYou'll do great if you're going to\ndo the GYM LEADER challenge!\pYou can be my rival!\pOh, almost forgot, PROF. SPRUCE\ntold me to give you this.\pIt's a HM, or HIDDEN MACHINE, for\nCUT!
                                      
                                      #org @string5
                                      =  BLACK FR You got the HM01!
                                      
                                      #org @string6
                                      = Before I go, watch out for a chick\nnamed LISA.\pShe's also helping PROF. SPRUCE\nwith his research.\pYou can't miss her, she's got a\nhuge white hat and matching bag.\pAnyway, I should be going now!\nCatch you later!
                                      
                                      
                                      '-----------
                                      ' Movements
                                      '-----------
                                      #org @move1
                                      #raw 0x0 'Face Down
                                      #raw 0xFE 'End of Movements
                                      
                                      #org @move2
                                      #raw 0x11 'Step Up (Normal)
                                      #raw 0x11 'Step Up (Normal)
                                      #raw 0x11 'Step Up (Normal)
                                      #raw 0x11 'Step Up (Normal)
                                      #raw 0x11 'Step Up (Normal)
                                      #raw 0x11 'Step Up (Normal)
                                      #raw 0x11 'Step Up (Normal)
                                      #raw 0xFE 'End of Movements
                                      
                                      #org @move3
                                      #raw 0x10 'Step Down (Normal)
                                      #raw 0x10 'Step Down (Normal)
                                      #raw 0x10 'Step Down (Normal)
                                      #raw 0x10 'Step Down (Normal)
                                      #raw 0x10 'Step Down (Normal)
                                      #raw 0x10 'Step Down (Normal)
                                      #raw 0x10 'Step Down (Normal)
                                      #raw 0x10 'Step Down (Normal)
                                      #raw 0xFE 'End of Movements
                                      I have this script written and everything, but when I try to run it, it just skips past the compare vars. I definitely set 0x4000 when you get your first Pokemon. Depending on the one you get, it'll set to something different, but it seems to have not set at all. =| 'tis strange.

                                      How do you check what is set as a var?
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