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  #376    
Old February 2nd, 2009 (10:31 PM).
Ninja Caterpie's Avatar
Ninja Caterpie Ninja Caterpie is offline
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    Quote:
    Originally Posted by Eternal Finality View Post
    I've looked into Advance Text, but i can't edit any part of the intro (the screen above and oaks intro) at all. Is there any way to remove it?
    Rofl.

    Use the Search function. It's there for a reason. =P
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      #377    
    Old February 3rd, 2009 (4:41 AM).
    Andryandrew Andryandrew is offline
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      Quote:
      Originally Posted by NeoNemesis View Post
      Yes, it should be possible. Now I have a question of my own.

      I've been trying to figure this out for ages but I just couldn't figure it out.
      I want to learn how to make scripts that deal with Ruby's real time clock like check the time, and if its a certain time go do a certain command, or like the script on cycling road on the signpost that tells you how many collisions you had and how long it took you to finish the course. Can someone help me out here?
      mmm... yeah, it's *quite* simply... colck's data is at 02024f47 (this is the address of minute's byte of the internal clock). Hour's byte is at 02024f46. If you know ASM, you can make a routine that checks the byte; However there's some scripting commands (like comparefarbytetovar and similar) that let you make it more simply.
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        #378    
      Old February 3rd, 2009 (5:23 AM).
      darkmewham2's Avatar
      darkmewham2 darkmewham2 is offline
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        Quote:
        Originally Posted by darkmewham2 View Post
        These 2 codes are meant to go together, and neither of which works...
        Code:
        #org @start
        lock
        faceplayer
        countpokemon
        #define compare 0x800D 0x1
        #define if 0x1 goto @continue
        if 0x0 goto @goaway
        checktrainerflag 0x2e6
        compare 0x800D 0x1 
        if 0x1 call @alreadybattled
        release
        end
        
        #org @continue
        = trainerbattle 0x0 0x2e6 0x0 @intro @defeat
        msgbox @msg 0x2
        end
        
        #org @intro
        = Battle commencing.
        
        #org @defeat
        = Congradulations.
        
        #org @msg
        = Please go get your\nEEVEE returned to you.
        cleartrainerflag 0x19E
        
        #org @goaway
        = POKeMON number does\nnot equal one. Try again after\nyou've talked to the man beside\nme.
        Code:
        dynamic 0x8013F7
        #org @start
        lock
        faceplayer
        countpokemon
        compare 0x800D 0x1
        if 0x1call @continue
        if 0x0 call @please
        checktrainerflag 0x2e6
        compare 0x800D 0x1
        if 0x1 goto @alreadybattled
        release
        end
        
        #org @continue
        checkflag 0x1019
        if 0x1 call @nomore
        givepokemon 0x175 0x50 0x0 0x0 0x0 0x0
        setflag 0x1019
        end
        
        #org @nomore
        msgbox @msg 0x2
        end
        
        #org @msg
        = Please go battle my sim.
        
        #org @alreadybatted
        setvar 0x8008 0x8
        call 0x1A8CAD
        checkflag 0x1000
        if 0x1 goto @how
        msgbox @yesno 0x5
        compare LASTRESULT 0x0
        if 0x1 goto @too
        call 0x1A8CBD
        compare 0x8004 0x6
        if 0x4 goto @too
        call 0x1A8CC9
        comparevars LASTRESULT 0x8009
        if 0x5 goto @not
        call 0x1A8CD9
        msgbox @thanksalot 0x4
        setflag 0x1000
        release
        end
        
        #org @not
        bufferpokemon 0x0 0x8009
        msgbox @not2 0x4
        release
        end
        
        #org @too
        bufferpokemon 0x0 0x8009
        msgbox @too2 0x4
        release
        end
        
        #org @how
        msgbox @old 0x4
        release
        end
        
        #org @thanksalot
        = Okay. Lets go.
        warp 0x4 0x2 0x3 0x0 0x0
        #org @not2
        = My hack, not yours.
        
        #org @too2
        = Why are you messing with my hack?
        
        #org @yesno
        = Okay. I'll give you your\nEEVEE back and end the SIM.
        
        #org @old
        = I'm supprised your cheats work\n in my hack. o.o
        Its logically impossible to not have the Pokemon in your party at this point in time, thats why the second code is kinda.. iffy... >.>

        My script is basically 2 people.
        Person 1 is the person who battles you.
        Person 2 gives you a Pokemon, trades it to you with Eevee, and teleports you out of the SIM.

        Person 2 gives you a SALAMENCE.
        Person 1 battles you.
        Person 2 realizes that you have battled person 1 because of the flag and trades you SALAMENCE with EEVEE.
        Person 2 warps you out of the SIM.


        Looks like a follow me script.
        Sorry for bumping my post, but it got buried in other questions.
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          #379    
        Old February 3rd, 2009 (7:57 AM).
        Eternal Finality Eternal Finality is offline
           
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          Quote:
          Originally Posted by Ninja Caterpie View Post
          Rofl.

          Use the Search function. It's there for a reason. =P
          I know , ive tried searching for "change intro' and 'change intro text' But all I came up with was changing the palette of the player in the intro. And apparently the rom im hacking (LG) doesnt have the intro in Advance Text to edit.
            #380    
          Old February 3rd, 2009 (8:05 AM).
          Larsie13 Larsie13 is offline
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          Quote:
          Originally Posted by Eternal Finality View Post
          I know , ive tried searching for "change intro' and 'change intro text' But all I came up with was changing the palette of the player in the intro. And apparently the rom im hacking (LG) doesnt have the intro in Advance Text to edit.
          Lol, he means the Search function in Advance Text
            #381    
          Old February 3rd, 2009 (8:18 AM).
          NatureKeeper NatureKeeper is offline
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            Guys, Excuse me but I need a script for Shade Mew:

            This is how it goes:

            Sorry, but the legendary Pokemon
            Rayquaza lives here and I must test you in
            a Lv.70 battle to pass. [Yes/No]

            Yes= trainer battle
            No= go 1 tile left

            If the trainer battle's done, the flag is set for the script and the player can pass automatically.
              #382    
            Old February 3rd, 2009 (11:34 AM).
            Eternal Finality Eternal Finality is offline
               
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              Quote:
              Originally Posted by Larsie13 View Post
              Lol, he means the Search function in Advance Text
              I see, I used that and no intro talk was found any other way to edit that text?
                #383    
              Old February 3rd, 2009 (3:06 PM).
              darkmewham2's Avatar
              darkmewham2 darkmewham2 is offline
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                Which game is this? It may have a special character. Also realize that it is case sensitive.
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                  #384    
                Old February 3rd, 2009 (6:51 PM).
                ckret2's Avatar
                ckret2 ckret2 is offline
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                  I'm working on the first script I've ever made, and I'm having trouble with XSE. I made one script and gave it a new offset I found with the FSF, compiled into my rom (at least I guess that's what I managed to do; you compile it just by clicking the button that looks like two blue gears, right?), went into the game and checked it out--it worked fine, the character talked just like he was supposed to. Except I'd messed up some of the dialogue and wanted to change it, so I went back into the script, changed the dialogue, and compiled it again.

                  But when I went back into the game it hadn't changed. I've tried several times. I've closed and opened XSE and compiled it again to see if it'd change, and saved in AdvanceMap after compiling to see if that would do any good. It hasn't.

                  What do I need to do to change a script once it's been compiled?
                  __________________

                  This one is my hack.


                  This one is the hack I part-time map for.

                  I got an Illumise?
                  Pretty awesome.
                  Glad I grabbed an egg I didn't recognize.
                    #385    
                  Old February 3rd, 2009 (9:54 PM).
                  Ninja Caterpie's Avatar
                  Ninja Caterpie Ninja Caterpie is offline
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                    Quote:
                    Originally Posted by Eternal Finality View Post
                    I see, I used that and no intro talk was found any other way to edit that text?
                    It's case sensitive. Type the exact text with the same capitals and stuff.
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                      #386    
                    Old February 3rd, 2009 (10:05 PM).
                    Tyzer's Avatar
                    Tyzer Tyzer is offline
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                      Can someone still help me with my script?
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                      (if somewone can make a banner for pokémon darkness, i would realy apreciate it!)
                      More info check
                      http://pkmndarkness.messageboard.be
                        #387    
                      Old February 4th, 2009 (1:57 AM).
                      Eternal Finality Eternal Finality is offline
                         
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                        Posts: 38
                        Quote:
                        Originally Posted by Ninja Caterpie View Post
                        It's case sensitive. Type the exact text with the same capitals and stuff.
                        still nothing, the intro just isnt there. I seem to miss most of the sevii islands too.
                          #388    
                        Old February 4th, 2009 (4:44 AM). Edited February 4th, 2009 by Andryandrew.
                        Andryandrew Andryandrew is offline
                        Italian Asm Hacker
                           
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                          Quote:
                          Originally Posted by ckret2 View Post
                          I'm working on the first script I've ever made, and I'm having trouble with XSE. I made one script and gave it a new offset I found with the FSF, compiled into my rom (at least I guess that's what I managed to do; you compile it just by clicking the button that looks like two blue gears, right?), went into the game and checked it out--it worked fine, the character talked just like he was supposed to. Except I'd messed up some of the dialogue and wanted to change it, so I went back into the script, changed the dialogue, and compiled it again.

                          But when I went back into the game it hadn't changed. I've tried several times. I've closed and opened XSE and compiled it again to see if it'd change, and saved in AdvanceMap after compiling to see if that would do any good. It hasn't.

                          What do I need to do to change a script once it's been compiled?
                          Uh... Did you change offset of script in A.Map with the new one?

                          Quote:
                          Originally Posted by Tyzer View Post
                          Hey, I have writed a gymleader script for the 5ft gym and when i compile it into my rom and I open it from my rom, the script is whole changed...
                          Are there some faults in my script?

                          Here is my script
                          Code:
                          #org 0x816D54E
                          '-----------------------------------
                          setvar 0x8004 0x6
                          setvar 0x8005 0x2
                          special 0x174
                          trainerbattle 0x1 0x1A2 0x0 0x819832E 0x8198444 0x816D580
                          checkflag 0x259
                          if 0x0 jump 0x816D5A6 ' Smaller Than
                          msgbox 0x8198481 ' When a pokémon uses IRON TAIL,\nit changes it's tail to steel\nand hits the opponent!
                          callstd MSG_NOCLOSE ' Non-closing msg
                          release
                          end
                          #org 0x816D580
                          '-----------------------------------
                          setvar 0x8004 0x6
                          setvar 0x8005 0x1
                          special 0x173
                          clearflag 0x9F
                          setflag 0x4B4
                          setflag 0x824
                          setvar 0x8008 0x5
                          call 0x81A6B18
                          jump 0x816D5A6
                          #org 0x81A6B18
                          '-----------------------------------
                          copyvar 0x8000 0x8008
                          compare 0x8000 0x1
                          if 0x1 jump 0x81A6B76 ' Equal To
                          compare 0x8000 0x2
                          if 0x1 jump 0x81A6B7A ' Equal To
                          compare 0x8000 0x3
                          if 0x1 jump 0x81A6B81 ' Equal To
                          compare 0x8000 0x4
                          if 0x1 jump 0x81A6B8B ' Equal To
                          compare 0x8000 0x5
                          if 0x1 jump 0x81A6BA1 ' Equal To
                          compare 0x8000 0x6
                          if 0x1 jump 0x81A6BB4 ' Equal To
                          compare 0x8000 0x7
                          if 0x1 jump 0x81A6BCA ' Equal To
                          compare 0x8000 0x8
                          if 0x1 jump 0x81A6BE0 ' Equal To
                          end
                          #org 0x81A6B76
                          '-----------------------------------
                          cleartrainerflag 0x8E
                          return
                          #org 0x816D5A6
                          '-----------------------------------
                          msgbox 0x819850E ' Now that you have the STEELBADGE,\nthe DEFENSE of your POKéMON rises.\pIt also lets you SURF outside of\nbattle.\pAh!\nTake this, too!
                          callstd MSG_NOCLOSE ' Non-closing msg
                          checkitemamount 0x137 0x1
                          compare LASTRESULT 0x0
                          if 0x1 jump 0x816D5E7 ' Equal To
                          additem 0x137 0x1
                          msgbox 0x819858F ' \v\h01 received TM23\nfrom RUBEN.
                          copyvarifnotzero 0x8000 0x126
                          copyvarifnotzero 0x8001 0x1
                          copyvarifnotzero 0x8002 0x101
                          callstd 0x9 ' 
                          setflag 0x259
                          msgbox 0x81985AB ' This TM contains IRON TAIL,\nyou can teach it to each\npokémon that has a tail!
                          callstd MSG_NOCLOSE ' Non-closing msg
                          release
                          end
                          #org 0x816D5E7
                          '-----------------------------------
                          msgbox 0x819860D ' Make space for this, kid!
                          callstd MSG_NOCLOSE ' Non-closing msg
                          release
                          end
                          #org 0x81A6B7A
                          '-----------------------------------
                          cleartrainerflag 0x96
                          cleartrainerflag 0xEA
                          return
                          #org 0x81A6B81
                          '-----------------------------------
                          cleartrainerflag 0x8D
                          cleartrainerflag 0xDC
                          cleartrainerflag 0x1A7
                          return
                          #org 0x81A6B8B
                          '-----------------------------------
                          cleartrainerflag 0x84
                          cleartrainerflag 0x85
                          cleartrainerflag 0xA0
                          cleartrainerflag 0x109
                          cleartrainerflag 0x10A
                          cleartrainerflag 0x10B
                          cleartrainerflag 0x192
                          return
                          #org 0x81A6BA1
                          '-----------------------------------
                          cleartrainerflag 0x126
                          cleartrainerflag 0x127
                          cleartrainerflag 0x120
                          cleartrainerflag 0x121
                          cleartrainerflag 0x124
                          cleartrainerflag 0x125
                          return
                          #org 0x81A6BB4
                          '-----------------------------------
                          cleartrainerflag 0x118
                          cleartrainerflag 0x119
                          cleartrainerflag 0x11A
                          cleartrainerflag 0x11B
                          cleartrainerflag 0x1CE
                          cleartrainerflag 0x1CF
                          cleartrainerflag 0x1D0
                          return
                          #org 0x81A6BCA
                          '-----------------------------------
                          cleartrainerflag 0xB1
                          cleartrainerflag 0xB2
                          cleartrainerflag 0xB3
                          cleartrainerflag 0xB4
                          cleartrainerflag 0xD5
                          cleartrainerflag 0xD6
                          cleartrainerflag 0xD7
                          return
                          #org 0x81A6BE0
                          '-----------------------------------
                          cleartrainerflag 0x128
                          cleartrainerflag 0x129
                          cleartrainerflag 0x142
                          cleartrainerflag 0x143
                          cleartrainerflag 0x144
                          cleartrainerflag 0x188
                          cleartrainerflag 0x190
                          cleartrainerflag 0x191
                          return
                           
                          #org 0x819832E
                          = RUBEN: Fwahahaha!\pA mere child like you dares to\nchallenge me?\pThe very idea makes me shiver\nwith mirth!\pWell then, if you wish,\nI'll show you the real, horrific\nstrengt of STEEL-TYPE POKéMON!\hFC\h0B\h56\h01
                          #org 0x8198444
                          = Humph!\nYou have proven your worth!\pHere!\nTake the STEELBADGE!
                          #org 0x8198481
                          = When a pokémon uses IRON TAIL,\nit changes it's tail to steel\nand hits the opponent!
                          #org 0x819850E
                          = Now that you have the STEELBADGE,\nthe DEFENSE of your POKéMON rises.\pIt also lets you SURF outside of\nbattle.\pAh!\nTake this, too!
                          #org 0x819858F
                          = \v\h01 received TM23\nfrom RUBEN.
                          #org 0x81985AB
                          = This TM contains IRON TAIL,\nyou can teach it to each\npokémon that has a tail!
                          #org 0x819860D
                          = Make space for this, kid!
                          I hope you can help me with that!
                          you have to compile the script with dynamicals offsets... Otherwise it delete some parts if you add instructions
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                          Anybody that is a GBA ASM hacker is cool!
                          I'm a GBA ASM hacker --> I'm cool :D

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                            #389    
                          Old February 4th, 2009 (7:49 AM).
                          Mortar's Avatar
                          Mortar Mortar is offline
                             
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                            Quote:
                            Originally Posted by PowerfulSquirtleKeeper View Post
                            Guys, Excuse me but I need a script for Shade Mew:

                            This is how it goes:

                            Sorry, but the legendary Pokemon
                            Rayquaza lives here and I must test you in
                            a Lv.70 battle to pass. [Yes/No]

                            Yes= trainer battle
                            No= go 1 tile left

                            If the trainer battle's done, the flag is set for the script and the player can pass automatically.
                            Code:
                            #dynamic 0x[your offset]
                            
                            #org @check
                            checkflag 0x501
                            if b_false goto @start
                            release
                            end
                            
                            #org @start
                            msgbox @test 0x5
                            compare LAST_RESULT 0x1
                            if b_true goto @battle
                            applymovement 0xFF @stepleft
                            end
                            
                            #org @battle
                            trainerbattle 0x1 0x[trainer number] 0x0 @intro @victory @after
                            end
                            
                            #org @after
                            setflag 0x501
                            end
                            
                            #org @stepleft
                            #raw 0x12 0xFE
                            
                            #org @test
                            = Sorry, but the legendary POKéMON\nRAYQUAZA lives here.\pI must test you in a lv. 70\nbattle before letting you in.
                            
                            #org @intro
                            = Here we go!
                            
                            #org @victory
                            = You have passed the test.
                              #390    
                            Old February 4th, 2009 (1:44 PM).
                            Pokepal17's Avatar
                            Pokepal17 Pokepal17 is offline
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                            I need help.

                            Game: Pokemon Fire Red
                            Script Editor: XSE
                            Script Type: Signpost

                            Script
                            Spoiler:

                            #dynamic 0x700000

                            #org @start
                            special 0x187
                            compare LASTRESULT 0x2
                            if 0x1 goto @end
                            special 0x188
                            compare 0x4025 0x1F4
                            if 0x0 call @tree
                            msgbox @berry 0x2
                            random 0x5
                            compare LASTRESULT 0x0
                            if 0x1 goto @oran
                            compare LASTRESULT 0x1
                            if 0x1 goto @pecha
                            compare LASTRESULT 0x2
                            if 0x1 goto @rawst
                            compare LASTRESULT 0x3
                            if 0x1 goto @leppa
                            compare LASTRESULT 0x4
                            if 0x1 goto @sitrus
                            special 0x197
                            end

                            #org @end
                            end

                            #org @tree
                            msgbox @berry 0x2
                            end

                            #org @berry
                            = It's a berry tree!

                            #org @oran
                            giveitem 0x8B 0x1 0x0
                            return

                            #org @pecha
                            giveitem 0x87 0x1 0x0
                            return

                            #org @rawst
                            giveitem 0x88 0x1 0x0
                            return

                            #org @leppa
                            giveitem 0x8A 0x1 0x0
                            return

                            #org @sitrus
                            giveitem 0x8E 0x1 0x0
                            return


                            The script is meant to check if the player has walked 500 steps and then give them a random berry and reset the the amount of steps the player has moved.

                            Instead it gives me a random berry, doesn't close the message box when the berry is given and doesn't reset the amount of steps, therefore letting me get a random berry continuously. Please help.
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                              #391    
                            Old February 4th, 2009 (2:08 PM).
                            Andryandrew Andryandrew is offline
                            Italian Asm Hacker
                               
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                              Quote:
                              Originally Posted by Pokepal17 View Post
                              I need help.

                              Game: Pokemon Fire Red
                              Script Editor: XSE
                              Script Type: Signpost

                              Script
                              Spoiler:

                              #dynamic 0x700000

                              #org @start
                              special 0x187
                              compare LASTRESULT 0x2
                              if 0x1 goto @end
                              special 0x188
                              compare 0x4025 0x1F4
                              if 0x0 goto @tree
                              msgbox @berry 0x2
                              random 0x5
                              compare LASTRESULT 0x0
                              if 0x1 goto @oran
                              compare LASTRESULT 0x1
                              if 0x1 goto @pecha
                              compare LASTRESULT 0x2
                              if 0x1 goto @rawst
                              compare LASTRESULT 0x3
                              if 0x1 goto @leppa
                              compare LASTRESULT 0x4
                              if 0x1 goto @sitrus
                              end

                              #org @end
                              end

                              #org @tree
                              msgbox @berry 0x2
                              end

                              #org @berry
                              = It's a berry tree!

                              #org @oran
                              giveitem 0x8B 0x1 0x0
                              goto @end2
                              end

                              #org @pecha
                              giveitem 0x87 0x1 0x0
                              goto @end2
                              end

                              #org @rawst
                              giveitem 0x88 0x1 0x0
                              goto @end2
                              end

                              #org @leppa
                              giveitem 0x8A 0x1 0x0
                              goto @end2
                              end

                              #org @sitrus
                              giveitem 0x8E 0x1 0x0
                              goto @end2
                              end

                              #org @end2
                              special 0x197
                              end


                              The script is meant to check if the player has walked 500 steps and then give them a random berry and reset the the amount of steps the player has moved.

                              Instead it gives me a random berry, doesn't close the message box when the berry is given and doesn't reset the amount of steps, therefore letting me get a random berry continuously. Please help.
                              Uhm... I deleted returns because you have to use "call" instead of "goto" if you want to return (but in my opinion it should work also with goto)...
                              __________________

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                              Anybody that is a GBA ASM hacker is cool!
                              I'm a GBA ASM hacker --> I'm cool :D

                              Made Day-Night Routine! You can find the thread HERE
                                #392    
                              Old February 4th, 2009 (3:51 PM). Edited February 4th, 2009 by Robert Conley.
                              Robert Conley's Avatar
                              Robert Conley Robert Conley is offline
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                                Nature: Docile
                                Posts: 330
                                Two things:
                                1.is it possible to make a script where a person will ask you for a meteorite and if you have one take it(the meteorite) and give you a deoxys/if you dont have one say something like "Dont have one huh? OK come see me when you do"?

                                2.How do I make a script so you cant access a certain area until after the elite four?
                                really need help so far the only thing ive done successfully is make simple talking scripts.
                                  #393    
                                Old February 4th, 2009 (5:29 PM).
                                hot_kage's Avatar
                                hot_kage hot_kage is offline
                                I am like a rose cute and calm
                                   
                                  Join Date: Oct 2008
                                  Location: Long Beach , California
                                  Age: 24
                                  Gender:
                                  Nature: Naughty
                                  Posts: 35
                                  lol sorry guys..
                                  Code:
                                  #dynamic 0x2DD4E4
                                  
                                  #org @start
                                  checkflag 0x2045
                                  if 0x1 goto @end
                                  fadesong 0x13B
                                  setflag 0x2045
                                  special 0x113
                                  applymovement 0x7F @move
                                  waitmovement 0x0
                                  msgbox @1 0x6
                                  special 0x114
                                  applymovement 0x11 @move2
                                  applymovement 0x12 @move2
                                  special 0x113
                                  applymovement 0x7F @move4
                                  special 0x114
                                  applymovement 0x11 @move3
                                  msgbox @2 0x6
                                  applymovement 0x11 @move5
                                  applymovement 0x12 @move6
                                  fadedefault 
                                  release
                                  setflag 0x205
                                  setflag 0x206
                                  end
                                  
                                  #org @move
                                  #raw 0x11 0x11 0x11 0x11 0x11 0xFE
                                  
                                  #org @1
                                  = [blue_fr]JUAN:[black_fr] Hhmm..\nIt Appears There Was A Rockslide..\l[red_fr]RYAN:[black_fr] Yes..\lSo It Seems.\lI Guess The Road to [green_fr]Azure Summit\l[black_fr] Is Closed Off For Now..
                                  
                                  #org @move2
                                  #raw 0x00 0x62 0xFE
                                  
                                  #org @move4
                                  #raw 0x10 0x10 0x10 0x10 0x10 0xFE
                                  
                                  #org @move3
                                  #raw 0x10 0x10 0x10 0x10 0x13 0x10 0x10 0x12 0x10 0x4A 0xFE
                                  
                                  #org @2
                                  = [blue_fr]Juan:[black_fr] Hello Citzen.\nI'm Officer Juan, Isis Region\lPolice. It Appears The Road To\l[green_fr]Azure Summit [black_fr] Is Closed.\lSorry.= [blue_fr]Juan:[black_fr] Hello Citzen.\nI'm Officer Juan, Isis Region\lPolice. It Appears The Road To\l[green_fr]Azure Summit [black_fr] Is Closed.\lSorry.
                                  
                                  #org @move5
                                  #raw 0x1F 0x1D 0x4E 0x1F 0x1F 0x60 0xFE
                                  
                                  #org @move6
                                  #raw 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1D 0x4E 0x1F 0x1F 0x60 0xFE
                                  
                                  #org @end
                                  end
                                  the move camera is f'd so is the movement that follows and the return camera...in other words i suck a move camera
                                    #394    
                                  Old February 5th, 2009 (7:14 AM).
                                  Eternal Finality Eternal Finality is offline
                                     
                                    Join Date: May 2008
                                    Posts: 38
                                    Quote:
                                    Originally Posted by Eternal Finality View Post
                                    I see, I used that and no intro talk was found any other way to edit that text?
                                    Does anyone know?
                                    Or do i need to switch to FR?
                                      #395    
                                    Old February 5th, 2009 (9:26 AM).
                                    Lyzo's Avatar
                                    Lyzo Lyzo is offline
                                    On vacation
                                       
                                      Join Date: Mar 2007
                                      Location: The Netherlands
                                      Age: 22
                                      Gender: Male
                                      Nature: Bold
                                      Posts: 252
                                      Ok... The problem with this script is that it starts and works, until the 8th line (msgbox @Common 0x6) After that... the script just stops and you can move around, but after you do two steps the game restarts...??? Could someone tell me what's wrong?

                                      Game: FireRed
                                      Type: Trigger
                                      Editor: XSE
                                      Script:
                                      Spoiler:
                                      #dynamic 0x800000

                                      #org @start
                                      checkflag 0x204
                                      if 0x1 goto @Done
                                      applymovement 0x1 @MoveGary
                                      waitmovement 0x0
                                      msgbox @Common 0x6
                                      applymovement 0x1 @MoveGary2
                                      applymovement 0xFF @MovePlayer
                                      waitmovement 0x0
                                      applymovement 0x1 @MoveGary3
                                      applymovement 0xFF @MovePlayer2
                                      waitmovement 0x0
                                      special 0x113
                                      applymovement 0x7F @MoveCamera
                                      waitmovement 0x0
                                      playsong 0x0 0x0
                                      msgbox @There 0x6
                                      applymovement 0x7F @MoveCamera2
                                      waitmovement 0x0
                                      applymovement 0x1 @MoveGary4
                                      applymovement 0xFF @MovePlayer3
                                      waitmovement 0x0
                                      applymovement 0x3 @MovePokemon
                                      waitmovement 0x0
                                      msgbox @Okay 0x6
                                      applymovement 0x5 @MoveDad
                                      waitmovement 0x0
                                      applymovement 0x5 @MoveDad2
                                      waitmovement 0x0
                                      msgbox @Heisokay 0x6
                                      applymovement 0x6 @MoveGrunt
                                      applymovement 0x4 @MoveGrunt
                                      waitmovement 0x0
                                      applymovement 0x6 @MoveGrunt2
                                      applymovement 0x4 @MoveGrunt2
                                      waitmovement 0x0
                                      applymovement 0x1 @TurnAround
                                      applymovement 0xFF @TurnAround
                                      applymovement 0x5 @TurnAround
                                      waitmovement 0x0
                                      msgbox @FoundMe 0x6
                                      trainerbattle 0x1 0x66 0x0 @Haha @DarnIt @AfterBattle
                                      release
                                      end

                                      #org @TurnAround
                                      #raw 0x03
                                      #raw 0x62
                                      #raw 0xFE

                                      #org @AfterBattle
                                      msgbox @Argh 0x6
                                      hidesprite 0x4
                                      hidesprite 0x6
                                      fadescreen 0x0
                                      msgbox @GoodJob 0x6
                                      warp 0x4 0x3 0xFF 0x6 0x5
                                      setflag 0x204
                                      release
                                      end

                                      #org @GoodJob
                                      = ???: Good Job!\nYou guys are good.\lNow lets get the proffesor back...

                                      #org @Argh
                                      = Grunt: Arrrgghh!\nYour stronger than you look!

                                      #org @DarnIt
                                      = Grunt: Darn it! Beaten by a kid!

                                      #org @Haha
                                      = Grunts: Haha, stupid kids!

                                      #org @FoundMe
                                      = ???: Darn! They found me!\n.........................................\lGrunt: We weren't looking for you,\lbut for the pokemon you just scared away!\lYou're going to pay for that!

                                      #org @MoveGrunt2
                                      #raw 0x10
                                      #raw 0x12
                                      #raw 0xFE

                                      #org @MoveGrunt
                                      #raw 0x10
                                      #raw 0x10
                                      #raw 0x10
                                      #raw 0x10
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0xFE

                                      #org @Heisokay
                                      = ???: He's okay, we just need to get him\nback to the lab and fix him up.\l..................................................\pOh, right!\l\v\h01, \v\h06, you both probably don't know\lwho I am...\lI'll explain later but fir...

                                      #org @MoveDad2
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x00
                                      #raw 0xFE

                                      #org @MoveDad
                                      #raw 0x10
                                      #raw 0x10
                                      #raw 0x10
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0xFE

                                      #org @Okay
                                      = [blue_fr]\v\h06: Pffff... it's gone.

                                      #org @MovePokemon
                                      #raw 0x03
                                      #raw 0x62
                                      #raw 0x1D
                                      #raw 0x1D
                                      #raw 0x1D
                                      #raw 0x1D
                                      #raw 0x1D
                                      #raw 0xFE

                                      #org @MovePlayer3
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0xFE

                                      #org @MoveGary4
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x11
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0xFE

                                      #org @MoveCamera2
                                      #raw 0x13
                                      #raw 0x13
                                      #raw 0x11
                                      #raw 0x13
                                      #raw 0x13
                                      #raw 0x13

                                      #org @There
                                      = [blue_fr]\v\h06: There is Proffesor Mable!\nBut...\lWhat is that pokemon doing next to him?\lProffesor Mable looks hurt!\lWe should help him!

                                      #org @MoveCamera
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x10
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0xFE

                                      #org @MovePlayer2
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x11
                                      #raw 0xFE

                                      #org @MoveGary3
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0xFE

                                      #org @MovePlayer
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0xFE

                                      #org @MoveGary2
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x12
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0xFE

                                      #org @Common
                                      = [blue_fr]\v\h06: Come on \v\h01!\nWe have to find him!\lI think I heard something up ahead!

                                      #org @MoveGary
                                      #raw 0x10
                                      #raw 0x10
                                      #raw 0xFE

                                      #org @Done
                                      release
                                      end

                                      Screenshots and/or Videos: -
                                      __________________


                                      Thank you The Blueprint !!!
                                        #396    
                                      Old February 5th, 2009 (11:41 AM).
                                      Andryandrew Andryandrew is offline
                                      Italian Asm Hacker
                                         
                                        Join Date: Mar 2007
                                        Age: 24
                                        Gender:
                                        Nature: Timid
                                        Posts: 117
                                        Quote:
                                        Originally Posted by hot_kage View Post
                                        lol sorry guys..
                                        Code:
                                        #dynamic 0x2DD4E4
                                        
                                        #org @start
                                        checkflag 0x2045
                                        if 0x1 goto @end
                                        fadesong 0x13B
                                        setflag 0x2045
                                        special 0x113
                                        applymovement 0x7F @move
                                        waitmovement 0x0
                                        msgbox @1 0x6
                                        special 0x114
                                        applymovement 0x11 @move2
                                        applymovement 0x12 @move2
                                        special 0x113
                                        applymovement 0x7F @move4
                                        special 0x114
                                        applymovement 0x11 @move3
                                        msgbox @2 0x6
                                        applymovement 0x11 @move5
                                        applymovement 0x12 @move6
                                        fadedefault 
                                        release
                                        setflag 0x205
                                        setflag 0x206
                                        end
                                        
                                        #org @move
                                        #raw 0x11 0x11 0x11 0x11 0x11 0xFE
                                        
                                        #org @1
                                        = [blue_fr]JUAN:[black_fr] Hhmm..\nIt Appears There Was A Rockslide..\l[red_fr]RYAN:[black_fr] Yes..\lSo It Seems.\lI Guess The Road to [green_fr]Azure Summit\l[black_fr] Is Closed Off For Now..
                                        
                                        #org @move2
                                        #raw 0x00 0x62 0xFE
                                        
                                        #org @move4
                                        #raw 0x10 0x10 0x10 0x10 0x10 0xFE
                                        
                                        #org @move3
                                        #raw 0x10 0x10 0x10 0x10 0x13 0x10 0x10 0x12 0x10 0x4A 0xFE
                                        
                                        #org @2
                                        = [blue_fr]Juan:[black_fr] Hello Citzen.\nI'm Officer Juan, Isis Region\lPolice. It Appears The Road To\l[green_fr]Azure Summit [black_fr] Is Closed.\lSorry.= [blue_fr]Juan:[black_fr] Hello Citzen.\nI'm Officer Juan, Isis Region\lPolice. It Appears The Road To\l[green_fr]Azure Summit [black_fr] Is Closed.\lSorry.
                                        
                                        #org @move5
                                        #raw 0x1F 0x1D 0x4E 0x1F 0x1F 0x60 0xFE
                                        
                                        #org @move6
                                        #raw 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1D 0x4E 0x1F 0x1F 0x60 0xFE
                                        
                                        #org @end
                                        end
                                        the move camera is f'd so is the movement that follows and the return camera...in other words i suck a move camera
                                        I think camera have to return to the original position BEFORE putting "special 0x114"...
                                        __________________

                                        Sorry for my bad English... I'm Italian
                                        Anybody that is a GBA ASM hacker is cool!
                                        I'm a GBA ASM hacker --> I'm cool :D

                                        Made Day-Night Routine! You can find the thread HERE
                                          #397    
                                        Old February 5th, 2009 (1:03 PM).
                                        Robert Conley's Avatar
                                        Robert Conley Robert Conley is offline
                                        GPXPlus.net/user/Robert+Conley
                                           
                                          Join Date: Oct 2008
                                          Location: The Anti Spiral Homeworld
                                          Gender: Male
                                          Nature: Docile
                                          Posts: 330
                                          Quote:
                                          Originally Posted by hildetorr View Post
                                          Two things:
                                          1.is it possible to make a script where a person will ask you for a meteorite and if you have one take it(the meteorite) and give you a deoxys/if you dont have one say something like "Dont have one huh? OK come see me when you do"?

                                          2.How do I make a script so you cant access a certain area until after the elite four?
                                          really need help so far the only thing ive done successfully is make simple talking scripts.

                                          So does anyone know how I can do these things?
                                            #398    
                                          Old February 6th, 2009 (9:40 AM).
                                          mew999 mew999 is offline
                                             
                                            Join Date: Jun 2007
                                            Nature: Adamant
                                            Posts: 14
                                            Hey could some one tell me how to creat a script were you want to go in to another room but another charactoe stops you and says you need to have beaten the pokemon league? (im usig XSE)
                                              #399    
                                            Old February 6th, 2009 (1:56 PM).
                                            ckret2's Avatar
                                            ckret2 ckret2 is offline
                                            usually pronounced "secret 2"
                                               
                                              Join Date: Dec 2008
                                              Location: You Are Here
                                              Age: 26
                                              Gender:
                                              Nature: Rash
                                              Posts: 518
                                              Game: FireRed
                                              Type: two Person events
                                              Editor: XSE
                                              Script: I've got two scripts, a character and an itemball. You get your first Pokémon from the itemball. The itemball isn't supposed to disappear after you click on it. I have a flag so that if you click the character or the itemball after clicking the itemball once, they will say different things. The flag works, but if I leave the room and come back in, it seems to be reset: the character will say his first, pre-flag script again, and the itemball will give you a second Pokémon. What am I doing wrong?

                                              The character's script:
                                              Spoiler:
                                              #dynamic 0x71C033
                                              #org @start
                                              lock
                                              faceplayer
                                              checkflag 0x7
                                              if 0x1 goto @afterrattata
                                              if 0x0 goto @beforerattata

                                              #org @beforerattata
                                              msgbox @beforerattatatext 0x6
                                              release
                                              end

                                              #org @beforerattatatext
                                              = \c\h01\h08\v\h06: Come on, come on,\ncome on, come on!!\pThey said I can't get my POKÈMON\nuntil you get yours!\pWhy?\nI guess it's because you gave your\pname before I did.\pStupid bureaucracy...

                                              #org @afterrattata
                                              msgbox @afterrattatatext 0x6
                                              release
                                              end

                                              #org @afterrattatatext
                                              = Fun. My very own RATTATA...\pSigh...\pTrust me, \v\h01! We'll find\nsome POKÈMON that are\pway better than Rattata.\pWe didn't graduate at the top of\nour TRAINEE class for nothing!


                                              The itemball's script:
                                              Spoiler:
                                              #dynamic 0x71BD7B
                                              #org @start
                                              lock
                                              checkflag 0x7
                                              if 0x0 goto @getrat
                                              if 0x1 goto @havearat
                                              release
                                              end

                                              #org @getrat
                                              showpokepic 0x13 0x0A 0x03
                                              msgbox @getrat1 0x5
                                              if 0x1 goto @yesrat
                                              if 0x0 goto @norat

                                              #org @getrat1
                                              = This POKÈMON is very...\n...\pUh, it's a RATTATA.\nDo you want it or not?

                                              #org @norat
                                              msgbox @yesrat1 0x6
                                              hidepokepic
                                              fanfare 0x13E
                                              waitfanfare
                                              givepokemon 0x13 0x3 0x0 0x0 0x0 0x0
                                              setflag 0x828
                                              setflag 0x7
                                              msgbox @yesrat2 0x6
                                              applymovement 0xFF @move
                                              waitmovement 0x0
                                              applymovement 0x9 @move2
                                              waitmovement 0x0
                                              release
                                              end

                                              #org @move
                                              #raw 0x20
                                              #raw 0x03
                                              #raw 0xFE

                                              #org @move2
                                              #raw 0x20
                                              #raw 0x00
                                              #raw 0xFE

                                              #org @yesrat
                                              msgbox @yesrat1 0x6
                                              hidepokepic
                                              fanfare 0x13E
                                              waitfanfare
                                              givepokemon 0x13 0x3 0x0 0x0 0x0 0x0
                                              setflag 0x828
                                              setflag 0x7
                                              msgbox @yesrat2 0x6
                                              applymovement 0xFF @move
                                              waitmovement 0x0
                                              applymovement 0x9 @move2
                                              waitmovement 0x0
                                              release
                                              end

                                              #org @norat1
                                              = Too bad. Here it is anyway.\p\c\h01\h08\v\h06: Psst, \v\h01!\nDon't get too attached, okay?\pYou don't need to give RATTATA\na nickname or anything like that.\pWe're gonna get a way better\nPOKÈMON soon.\pYou've got \v\h06's word!\n

                                              #org @yesrat1
                                              = \c\h01\h08\v\h06: Psst, \v\h01!\nDon't get too attached, okay?\pYou don't need to give RATTATA\na nickname or anything like that.\pWe're gonna get a way better\nPOKÈMON soon.\pYou've got \v\h06's word!\n

                                              #org @yesrat2
                                              = Congratulations!\n\v\h01 received RATTATA!\p\c\h01\h02SCIENTIST: Next!\n\v\h01, move over.\p\v\h06, keep the line moving.

                                              #org @havearat
                                              msgbox @havearat1 0x6
                                              release
                                              end

                                              #org @havearat1
                                              = I shouldn't take this RATTATA.\nIt's for \v\h06.\pI may be a POKÈMON thief, but I\nwon't steal from my own partner!


                                              (In addition, I also don't know how to make a script that can give a Pokémon a nickname--which is why I tried to avoid the issue altogether in the dialogue above--because I haven't found any instructions on how to do that in any tutorials so far. I've gone through several looking for just that. So if anyone could just tell me what that bit of script is, I'd be grateful.)

                                              Screenshots and/or Videos: I don't have any, and in any case, I think this is a simple problem. The flag just seemingly removes itself if I leave the room and come back into it.
                                              __________________

                                              This one is my hack.


                                              This one is the hack I part-time map for.

                                              I got an Illumise?
                                              Pretty awesome.
                                              Glad I grabbed an egg I didn't recognize.
                                                #400    
                                              Old February 6th, 2009 (2:09 PM).
                                              darkmewham2's Avatar
                                              darkmewham2 darkmewham2 is offline
                                              Cold's catch rate- 100%. D:
                                                 
                                                Join Date: Jan 2009
                                                Location: In a certain place in my mind I like to call "the creative part".
                                                Gender:
                                                Nature: Docile
                                                Posts: 129
                                                Game: FireRed
                                                Type: BPRE (I think)
                                                Editor: XSE
                                                Script:
                                                Spoiler:
                                                #org @start


                                                lock


                                                faceplayer


                                                countpokemon


                                                #define compare 0x800D 0x1


                                                #define if 0x1 goto @continue


                                                if 0x0 goto @goaway


                                                checktrainerflag 0x2e6


                                                compare 0x800D 0x1


                                                if 0x1 call @alreadybattled


                                                release


                                                end





                                                #org @continue


                                                = trainerbattle 0x0 0x2e6 0x0 @intro @defeat


                                                msgbox @msg 0x2


                                                end





                                                #org @intro


                                                = Battle commencing.





                                                #org @defeat


                                                = Congradulations.





                                                #org @msg


                                                = Please go get your\nEEVEE returned to you.


                                                cleartrainerflag 0x19E





                                                #org @goaway


                                                = POKeMON number does\nnot equal one. Try again after\nyou've talked to the man beside\nme.
                                                Spoiler:



                                                dynamic 0x8013F7


                                                #org @start


                                                lock


                                                faceplayer


                                                countpokemon


                                                compare 0x800D 0x1


                                                if 0x1call @continue


                                                if 0x0 call @please


                                                checktrainerflag 0x2e6


                                                compare 0x800D 0x1


                                                if 0x1 goto @alreadybattled


                                                release


                                                end





                                                #org @continue


                                                checkflag 0x1019


                                                if 0x1 call @nomore


                                                givepokemon 0x175 0x50 0x0 0x0 0x0 0x0


                                                setflag 0x1019


                                                end





                                                #org @nomore


                                                msgbox @msg 0x2


                                                end





                                                #org @msg


                                                = Please go battle my sim.





                                                #org @alreadybatted


                                                setvar 0x8008 0x8


                                                call 0x1A8CAD


                                                checkflag 0x1000


                                                if 0x1 goto @how


                                                msgbox @yesno 0x5


                                                compare LASTRESULT 0x0


                                                if 0x1 goto @too


                                                call 0x1A8CBD


                                                compare 0x8004 0x6


                                                if 0x4 goto @too


                                                call 0x1A8CC9


                                                comparevars LASTRESULT 0x8009


                                                if 0x5 goto @not


                                                call 0x1A8CD9


                                                msgbox @thanksalot 0x4


                                                setflag 0x1000


                                                release


                                                end





                                                #org @not


                                                bufferpokemon 0x0 0x8009


                                                msgbox @not2 0x4


                                                release


                                                end





                                                #org @too


                                                bufferpokemon 0x0 0x8009


                                                msgbox @too2 0x4


                                                release


                                                end





                                                #org @how


                                                msgbox @old 0x4


                                                release


                                                end





                                                #org @thanksalot


                                                = Okay. Lets go.


                                                warp 0x4 0x2 0x3 0x0 0x0


                                                #org @not2


                                                = My hack, not yours.





                                                #org @too2


                                                = Why are you messing with my hack?





                                                #org @yesno


                                                = Okay. I'll give you your\nEEVEE back and end the SIM.





                                                #org @old


                                                = I'm supprised your cheats work\n in my hack. o.o

                                                [spoiler]

                                                These two scripts work back-to-back. One of them gives you the Pokemon you need for the battle and one of them battles you. It says there is an "error 13" on line 7 of one of them, a type mismatch. I thought it was the word "goto" or "call", but I can't figure out whats wrong with it. I looked in tutorials and these were the exact lines used in those tutorials!

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