@gl3500:
EDIT: It would actually be better if you did this instead:
Makes it a little simpler, eh?
Yes and thanx, i got it working, i do have one other question though, i tried testing the PC function with this script. What i wanted it to do was to display message @10, when closed by pressing a, the screen will fade to black, play fanfare and ONLY when fanfare is done, the screen will fade back to normal, open up PC, allow use of PC WHILE keeping the hero unable to move until the PC is closed, finally, when the PC is closed, i want it to display message @11 and this message will again, only close when a is pushed. Can somebody please help with this, ithis is my first time trying a PC script and i cannot work out what i am doing wrong, i have tried more than 10 scripts for it and none have given the results i want, can anybody please point out what i di wrong. Thanx
P.s The PC was using the pokeball sprite that is used for items, so do not think that i needed the lock and faceplayer commands.
Also, going back to my script from earlier, everything is working, i just have one problem now, when the sprite goes through the door. I wanted the messagebox @weird to automatically popup and you close it with a, originally my script made the sprite go through the door and if i walked back over the tile with the script, it shows the ".....". I now edited it to this in the spoiler and now nothing appears if i rewalk over it, now i know what the problem is with the "...." not reappearing, but it is not what i want. I want the "...." to popup automatically after the sprite has gone through the door and close when a is pressed, and if possible, how would i delay the message a bit? Finally, how do i make it so that when the "...." is shown and closed after pressing a, the "...." will not show again so that after the "...." has shown up and closed, the next time i step on the tile with the script, nothing will happen.