First what version are you using of xse and maybe i can help you and now i need some help
Xse newest version pokemon fire red
'---------------
#org 0x80173E
checkflag 0x1000
if 0x1 goto 0x8801872
hidesprite 0x3
showsprite 0x3
waitmovement 0x3
applymovement 0x3 0x8801784
waitmovement 0x3
msgbox 0x880178E MSG_NORMAL '"Hi honey today is you're birthday...."
setflag 0x82F
fanfare 0x13E
waitfanfare
msgbox 0x88017C8 MSG_NORMAL '"You recieved the running shoes.\pR..."
applymovement 0x3 0x8801789
waitmovement 0x3
hidesprite 0x3
setflag 0x1000
release
end
'---------------
#org 0x801872
release
end
'---------
' Strings
'---------
#org 0x80178E
= Hi honey today is you're birthday.\nHere is you're gift.
#org 0x8017C8
= You recieved the running shoes.\pRead the instructions.\lPress B to run super fast it.\lI hope you like it also you're dad\lwas looking for you he said he\lhad a surprise.
'-----------
' Movements
'-----------
#org 0x801784
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0xFE 'End of Movements
#org 0x801789
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
i cant get the running shoes and i want the mom to be invisible until i step on the script tile she moves and everything but those 2 issues i cant fix.
'---------------
#org 0x80173E
checkflag 0x0x82F
if 0x1 goto 0x8801872
applymovement 0x3 0x8801784
waitmovement 0x3
msgbox 0x880178E MSG_NORMAL '"Hi honey today is you're birthday...."
fanfare 0x13E
waitfanfare
msgbox 0x88017C8 MSG_NORMAL '"You recieved the running shoes.\pR..."
applymovement 0x3 0x8801789
waitmovement 0x3
hidesprite 0x3
setflag 0x82F
release
end
'---------------
#org 0x801872
release
end
'---------
' Strings
'---------
#org 0x80178E
= Hi honey today is you're birthday.\nHere is you're gift.
#org 0x8017C8
= You recieved the running shoes.\pRead the instructions.\lPress B to run super fast it.\lI hope you like it also you're dad\lwas looking for you he said he\lhad a surprise.
'-----------
' Movements
'-----------
#org 0x801784
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0xFE 'End of Movements
#org 0x801789
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
Not sure..but try that.
Also, set the mom OW to "hidden" and when the movements happen, she should show up.
thanks i fixed it. & this is what i got
now how do i make it so that when i enter the town the 2 pkmn are Alerted by me & run off. i got the apply & waitmovement. do i need to take out the msgbox or do i not need it? i dont know what to use. also im a bit confused in which #s i' adding in script offset, do i add the ones from free space finder & also what im i supode to do with the #s from when i compile the script.
Umm..you just place the script tiles where you want them and the two pokemon should run off. Taking out the msgbox is unnecessary.
When you make a script, copy the free offset FSF gives you and put it after the #dynamic 0x
Compile the script. The offset you get after compiling (the first one), is the one you're going to insert into AM.
Also..
#org @start
checkflag 0x200
if 0x1 goto @done
applymovement ox5 @move1
waitmovement 0x0
msgbox @1 0x2
applymovement 0x6 @move2
waitmovement 0x0
hidesprite 0x4
hidesprite 0x5
setflag 0x200
release
end
#org @done
release
end
#org @move1
#raw 0x80
#raw 0xFE
#org @move2
#raw 0x81
#raw 0xFE
#org @1
= !!!
You don't need two setflags. One should be enough, just remember to set the person ID of both the OWs to 0200.
And also, checkflag so that the script won't repeat again. It checks wether flag 0x200 has been set and next time you step on the script tile, it'll just release you.