ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

TrollandToad.com
Closed Thread
 
Thread Tools
  #4076    
Old June 9th, 2010 (3:49 PM). Edited June 9th, 2010 by .Paradox.
.Paradox .Paradox is offline
Hack Completion: ~5%...LOL
     
    Join Date: Jun 2010
    Age: 22
    Gender: Male
    Posts: 16
    Alright, so here is my new code. I want you to tell me everything that's wrong with it, because I can get the door to open, but it won't close before I warp for some reason.

    Spoiler:
    #dynamic 0x7543B2

    #org @start
    checkflag 0x828
    lockall
    if 0x1 goto @done
    playsong 0x12E 0x0
    msgbox @1 0x6
    applymovement 0x02 @move
    applymovement 0xFF @move2
    waitmovement 0x2
    msgbox @2 0x6
    applymovement 0x02 @move3
    applymovement 0xFF @move4
    waitmovement 0x0
    setdooropened 0x0A 0x11
    doorchange
    applymovement 0x02 @move5
    applymovement 0xFF @move6
    waitmovement 0xFF
    setdoorclosed 0x0A 0x11
    doorchange
    warp 0x4 0x3 0xFF 0x06 0x0C
    waitstate
    fadesong 0x12C
    releaseall
    end

    #org @done
    releaseall
    end

    #org @move
    #raw 0x62
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0xFE

    #org @move2
    #raw 0x03
    #raw 0xFE

    #org @move3
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x01
    #raw 0xFE

    #org @move4
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x12
    #raw 0x12
    #raw 0xFE

    #org @move5
    #raw 0x11
    #raw 0x60
    #raw 0xFE

    #org @move6
    #raw 0x12
    #raw 0x11
    #raw 0x60
    #raw 0xFE

    #org @1
    = No, don't go out there!
    #org @2
    = You can't go out there\nwithout your own Pokemon.\pWild Pokemon will hurt you.\nCome with me and we'll get you one.


    Now I just can't make it so Oak doesn't appear before the script is called :/

    Aside from that stuff I need to go look up how to make Oak not actually be visible before I toggle the script. But I'll have a video up soon to show you what's happening.

    Here's a video: watch?v=FkslBRsNMR4

    Stick that on the end of the YouTube URL...sorry but I can't post URLs or even embed a video yet :X
    Sorry I'm having so many problems haha

    Relevant Advertising!

      #4077    
    Old June 9th, 2010 (5:16 PM).
    bencask bencask is offline
       
      Join Date: Jun 2010
      Gender: Male
      Posts: 3
      Quote:
      Originally Posted by trebornosliw View Post
      I don't think anyone addressed this. If I'm wrong, sorry.
      To make the sprite disappear, use this in XSE:

      hidesprite 0x(person event number)
      setflag 0x(personID)
      I've never heard of the #raw method, does it work?

      Oh, and I have one other question. In YAPE there are three values for a Pokemon's number, national dex, Hoenn dex, and Game. Am I correct in assuming that Game is the value I use in say, a givepokemon script?

      #raw 0x53 is the exact same as typing hidesprite. The pokemon number would just be the number of the pokemon in hex so for example, let's use treeko. Treeko is number 277 so you would type 0x115 in for it's number. Now let's get to my script which seems to still be breaking at the hidesprite command (maybe I'm confused about the person event number but it seems pretty self explanitory). Maybe it's the flag I'm using I don't know...
      Spoiler:

      #org $begin
      lock
      faceplayer
      message $wantpoke
      boxset 5
      compare LASTRESULT 1
      if 0x1 goto $getpoke
      release
      end

      #org $getpoke
      lock
      givepokemon 0x44 0x0A 0x0
      message $received
      boxset 6
      hidesprite 0x00
      setflag 0x1234
      release
      end

      $received 1 =Received a Machamp!

      $wantpoke 1 =Would you like this Machamp?

      Here's some of the info listed on advance map to help find the problem.
      Spoiler:

      Person Event
      No. : 0

      Person Event Number: 1
      Picture Number: 92
      ...

      Person ID: 1234


      Thanks for any help!
        #4078    
      Old June 9th, 2010 (10:41 PM).
      krillian's Avatar
      krillian krillian is offline
         
        Join Date: Apr 2010
        Gender: Male
        Posts: 42
        I sloved the my question, you use special 63 I found out in the ho-oh event on emeraldanyway, I still would like to know the answer to my other questionjust what to know what time is moring, afternoon, nightime etc..and how do you change the time, by a script in Pokmon [email protected]'s is a tough question, why don't you just ditch the sciprt and start again, That can sometime work, or you can just used the firered onePS. I hope AshGary is going well
          #4079    
        Old June 10th, 2010 (11:53 AM). Edited June 10th, 2010 by colcolstyles.
        colcolstyles's Avatar
        colcolstyles colcolstyles is offline
        Yours truly
        • Crystal Tier
         
        Join Date: May 2008
        Location: The Bay Area
        Gender: Male
        Nature: Lonely
        Posts: 1,590
        Quote:
        Originally Posted by krillian View Post
        I still would like to know the answer to my other questionjust what to know what time is moring, afternoon, nightime etc..
        The time, after being read from the RTC, is written to 0x03000DC0. Keep in mind, though, that it's formatted in binary-coded decimal so you'll have to convert it to hex. Anyways, the data is stored like this:
        (year) (month) (date) (filler) (hour) (minute) (second)

        So at the moment for me it's:
        10 06 10 00 12 51 27.
        __________________

        Brother of Vrai
          #4080    
        Old June 10th, 2010 (12:22 PM).
        TheChroniclesofLance's Avatar
        TheChroniclesofLance TheChroniclesofLance is offline
           
          Join Date: Apr 2010
          Gender: Male
          Posts: 114
          how do you add a special?
          __________________
          http://www.pokecommunity.com/showthread.php?t=220574
          My Main Hack: Pokemon: World Tour



            #4081    
          Old June 10th, 2010 (1:23 PM).
          vietazn654's Avatar
          vietazn654 vietazn654 is offline
          A sound soul dwells within me
             
            Join Date: Feb 2010
            Location: Virginia
            Age: 22
            Gender: Male
            Nature: Adamant
            Posts: 372
            Quote:
            Originally Posted by TheChroniclesofLance View Post
            how do you add a special?
            Look up a tut.

            Anyways, here is mine. The error is is that it says unknown keyword "at" at line 26. I looked at it and its a blank space. I tried erasing it and still...

            Code:
            #dynamic 0x26D54A
            
            #org @start
            checkflag 0x1001
            if 0x1 goto @done
            applymovement 0x2 @move
            waitmovement 0x0
            msgbox @1 0x6
            call @pokemon
            msgbox @2 0x6
            applymovement 0x2 @move0
            waitmovement 0x0
            setflag 0x1001
            release
            end
            
            #org @done
            release
            end
            
            #org @1
            = [blue_fr]Dad: \v\h01, Prof. Maple told me\nthat she had to go somewhere.\lShe felt bad that you couldn't get\la Pokemon of your choice, so she\lgave me a Pokabu from Isshu to\lgive to you.\pHere, \v\h01.
            
            #org @2
            = [blue_fr]It's a very special Pokemon,\n\v\h01.\pAnyways, you should challenge Gym\nLeader Angelica so you can get out\lof this town.\pBye, \v\h01.
            
            #org @move
            #raw 0x62
            #raw 0x11
            #raw 0x11
            #raw 0xFE
            
            #org @move0
            #raw 0x10
            #raw 0x10
            #raw 0x03
            #raw 0xFE
            
            #org @pokemon
            givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
            fanfare 0x13E
            msgbox @3 0x4
            waitfanfare
            closeonkeypress
            setflag 0x828
            msgbox @4 0x5
            compare LASTRESULT 0x1
            if 0x1 gosub @name
            msgbox @5 0x6
            return
            
            #org @name
            call 0x1A74EB
            return
            
            #org @3
            = \v\h01 recieved a POKABU!
            
            #org @4
            = Would you like to give a nickname\nto POKABU?
            
            #org @5
            = POKABU: Poka-poka!
            __________________

            I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
              #4082    
            Old June 10th, 2010 (1:31 PM).
            .Paradox .Paradox is offline
            Hack Completion: ~5%...LOL
               
              Join Date: Jun 2010
              Age: 22
              Gender: Male
              Posts: 16
              Quote:
              Originally Posted by vietazn654 View Post
              Look up a tut.

              Anyways, here is mine. The error is is that it says unknown keyword "at" at line 26. I looked at it and its a blank space. I tried erasing it and still...

              Code:
              #dynamic 0x26D54A
              
              #org @start
              checkflag 0x1001
              if 0x1 goto @done
              applymovement 0x2 @move
              waitmovement 0x0
              msgbox @1 0x6
              call @pokemon
              msgbox @2 0x6
              applymovement 0x2 @move0
              waitmovement 0x0
              setflag 0x1001
              release
              end
              
              #org @done
              release
              end
              
              #org @1
              = [blue_fr]Dad: \v\h01, Prof. Maple told me\nthat she had to go somewhere.\lShe felt bad that you couldn't get\la Pokemon of your choice, so she\lgave me a Pokabu from Isshu to\lgive to you.\pHere, \v\h01.
              
              #org @2
              = [blue_fr]It's a very special Pokemon,\n\v\h01.\pAnyways, you should challenge Gym\nLeader Angelica so you can get out\lof this town.\pBye, \v\h01.
              
              #org @move
              #raw 0x62
              #raw 0x11
              #raw 0x11
              #raw 0xFE
              
              #org @move0
              #raw 0x10
              #raw 0x10
              #raw 0x03
              #raw 0xFE
              
              #org @pokemon
              givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
              fanfare 0x13E
              msgbox @3 0x4
              waitfanfare
              closeonkeypress
              setflag 0x828
              msgbox @4 0x5
              compare LASTRESULT 0x1
              if 0x1 gosub @name
              msgbox @5 0x6
              return
              
              #org @name
              call 0x1A74EB
              return
              
              #org @3
              = \v\h01 recieved a POKABU!
              
              #org @4
              = Would you like to give a nickname\nto POKABU?
              
              #org @5
              = POKABU: Poka-poka!
              I just tried compiling it and it worked =X what editor are you using?
                #4083    
              Old June 10th, 2010 (1:47 PM).
              vietazn654's Avatar
              vietazn654 vietazn654 is offline
              A sound soul dwells within me
                 
                Join Date: Feb 2010
                Location: Virginia
                Age: 22
                Gender: Male
                Nature: Adamant
                Posts: 372
                Quote:
                Originally Posted by .Paradox View Post
                I just tried compiling it and it worked =X what editor are you using?
                it's alright i remade it and it worked. it must be something wit the text. thanks anyways
                __________________

                I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
                  #4084    
                Old June 10th, 2010 (7:31 PM).
                TheChroniclesofLance's Avatar
                TheChroniclesofLance TheChroniclesofLance is offline
                   
                  Join Date: Apr 2010
                  Gender: Male
                  Posts: 114
                  I am using PSKV

                  and I want to make a script in which you turn over three items
                  Spoiler:
                  #dyn 0x740020
                  #org @start
                  lock
                  storeitem 0 none
                  storeitem 1 SAPPHIRE
                  storeitem 1 RUBY
                  storeitem 1 THUNDERSTONE
                  checkitem NONE 1
                  compare LASTRESULT 0
                  if == jump @donthave
                  checkitem SAPPHIRE 1
                  checkitem RUBY 1
                  checkitem THUNDERSTONE 1
                  compare LASTRESULT 0
                  if == jump @donthave
                  msgbox @msg-have
                  callstd MSG_YESNO
                  compare LASTRESULT YES
                  if == jump :end
                  removeitem SAPPHIRE 1
                  removeitem RUBY 1
                  removeitem THUNDERSTONE 1
                  additem none 1
                  msgbox @finished
                  callstd MSG_NOCLOSE
                  :end
                  release
                  end
                  #org @donthave
                  msgbox @msg-donthave
                  callstd MSG_NOCLOSE
                  storeitem 0 NONE
                  msgbox @msg-donthave2
                  callstd MSG_NOCLOSE
                  release
                  end
                  #org @msg-donthave
                  = Disturb not the harmony,\n of FIRE, ICE, and LIGHTNING.
                  #org @msg-donthave2
                  = Lest these Titans bring destruction\nupon the world in which they clash.\pThough the Water's Great Guardian\nshall rise to quell the fighting.\pAlone it's song will fail.\nThus the Earth shall turn to Ash.\pO, Chosen One, into thine hands\nbring together all three, their\ptrasures combined to tame\nthe Beast of the Sea.
                  #org @have
                  = Place the Thunder gem, Fire gem, and Ice gem?
                  #org @finished
                  = You completed the Legends festival!



                  but instead I get this.
                  most of it went through, but why did it change to \h7F v\H24
                  would the script still work the same way as I plan it to?

                  Spoiler:
                  #org 0x8740FC0
                  '-----------------------------------
                  lock
                  storeitem 0x0 NONE
                  storeitem 0x1 SAPPHIRE
                  storeitem 0x1 RUBY
                  storeitem 0x1 THUNDERSTONE
                  checkitem NONE 1
                  compare LASTRESULT 0x0
                  if == jump 0x874102C ' Equal To
                  checkitem SAPPHIRE 1
                  checkitem RUBY 1
                  checkitem THUNDERSTONE 1
                  compare LASTRESULT 0x0
                  if == jump 0x874102C ' Equal To
                  msgbox 0x8000000 ' \h7F v\h24
                  callstd MSG_YESNO ' Yes/No message
                  compare LASTRESULT YES
                  if == jump 0x874102A ' Equal To
                  removeitem SAPPHIRE 1
                  removeitem RUBY 1
                  removeitem THUNDERSTONE 1
                  additem NONE 1
                  msgbox 0x87411E0 ' You completed the Le...
                  callstd MSG_NOCLOSE ' Non-closing message
                  release
                  ' Release commands close any open messages
                  end
                  #org 0x874102C
                  '-----------------------------------
                  msgbox 0x8741042 ' Disturb not the harm...
                  callstd MSG_NOCLOSE ' Non-closing message
                  storeitem 0x0 NONE
                  msgbox 0x8741079 ' Lest these Titans br...
                  callstd MSG_NOCLOSE ' Non-closing message
                  release
                  ' Release commands close any open messages
                  end
                  #org 0x874102A
                  '-----------------------------------
                  release
                  end

                  #org 0x8000000
                  = \h7F v\h24
                  #org 0x87411E0
                  = You completed the Legends festival!
                  #org 0x8741042
                  = Disturb not the harmony,\n of FIRE, ICE, and LIGHTNING.
                  #org 0x8741079
                  = Lest these Titans bring destruction\nupon the world in which they clash.\pThough the Water's Great Guardian\nshall rise to quell the fighting.\pAlone it's song will fail.\nThus the Earth shall turn to Ash.\pO, Chosen One, into thine hands\nbring together all three, their\ptrasures combined to tame\nthe Beast of the Sea.
                  __________________
                  http://www.pokecommunity.com/showthread.php?t=220574
                  My Main Hack: Pokemon: World Tour



                    #4085    
                  Old June 11th, 2010 (8:56 PM).
                  .Paradox .Paradox is offline
                  Hack Completion: ~5%...LOL
                     
                    Join Date: Jun 2010
                    Age: 22
                    Gender: Male
                    Posts: 16
                    I couldn't find a thread with sound offsets in it, so unless I was completely blind, I need help. Sort of.

                    This script works perfectly for me. I just need to know what to put to play the sound of a door opening or something that suits a pathway being revealed. Here's my script:

                    Spoiler:
                    #org @start
                    lockall
                    countpokemon
                    compare 0x800D 0x6
                    if 0x1 goto @pass
                    msgbox @1 0x3
                    releaseall
                    end

                    #org @pass
                    msgbox @2 0x3
                    setmaptile 0x09 0x03 0x281 0x0
                    special 0x8E
                    releaseall
                    end

                    #org @1
                    = You must be a true Trainer\nwith a party of six.\pOnly then will the path\nbe revealed to you.

                    #org @2
                    = One, two, three,\nfour, five, six...\pYou are a true Trainer.\nPlease continue.


                    I want it to happen after before setmaptile
                      #4086    
                    Old June 11th, 2010 (9:10 PM).
                    Lollypop's Avatar
                    Lollypop Lollypop is offline
                    Member since '07 <300 posts
                       
                      Join Date: Nov 2007
                      Location: Melbourne,Australia
                      Age: 20
                      Gender: Male
                      Nature: Modest
                      Posts: 250
                      argh when i type up the script and put it onto my firered rom on a random npc. u hear a click sound and but no script. help!!

                      #dynamic 0x456734
                      #org @start
                      lock
                      faceplayer
                      msgbox @1 0x6
                      release
                      end

                      #org @1
                      = Hi.\nMy name is Chris.
                      __________________
                      N.W.A

                      (N-words with attitude)
                        #4087    
                      Old June 11th, 2010 (9:15 PM).
                      Samike360's Avatar
                      Samike360 Samike360 is offline
                      Lover of May
                         
                        Join Date: Mar 2009
                        Location: ATL
                        Gender:
                        Nature: Bold
                        Posts: 397
                        Quote:
                        Originally Posted by Lollypop View Post
                        argh when i type up the script and put it onto my firered rom on a random npc. u hear a click sound and but no script. help!!

                        #dynamic 0x456734
                        #org @start
                        lock
                        faceplayer
                        msgbox @1 0x6
                        release
                        end

                        #org @1
                        = Hi.\nMy name is Chris.
                        Try putting the #dynamic as 0x800000 and then copying the offset it gives you onto the player event. Also, don't use npcs that are already there, make new ones, and if that still doesn't work, try deleting the level scripts on the map if there are any.
                        __________________





                        Please warm my eggs...I'll be sure to return the favor

                        From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
                          #4088    
                        Old June 11th, 2010 (9:19 PM).
                        Lollypop's Avatar
                        Lollypop Lollypop is offline
                        Member since '07 <300 posts
                           
                          Join Date: Nov 2007
                          Location: Melbourne,Australia
                          Age: 20
                          Gender: Male
                          Nature: Modest
                          Posts: 250
                          how do u make another npc lol? the map is in pallet town. its ur room.
                          __________________
                          N.W.A

                          (N-words with attitude)
                            #4089    
                          Old June 11th, 2010 (9:28 PM).
                          Samike360's Avatar
                          Samike360 Samike360 is offline
                          Lover of May
                             
                            Join Date: Mar 2009
                            Location: ATL
                            Gender:
                            Nature: Bold
                            Posts: 397
                            Go to events and change the number to one higher, and click "change events." That should make a sprite appear in the top left corner.
                            __________________





                            Please warm my eggs...I'll be sure to return the favor

                            From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
                              #4090    
                            Old June 11th, 2010 (9:29 PM).
                            .Paradox .Paradox is offline
                            Hack Completion: ~5%...LOL
                               
                              Join Date: Jun 2010
                              Age: 22
                              Gender: Male
                              Posts: 16
                              Nevermind. I was a split second too late ;D
                                #4091    
                              Old June 12th, 2010 (8:46 AM).
                              ThunderMa14 ThunderMa14 is offline
                                 
                                Join Date: Jun 2010
                                Gender: Male
                                Posts: 2
                                Hey, Is there a script that removes all the pokemon from one's party?
                                (sorry for the dp, but I already posted it in the "simple questions" thread)

                                ~ThunderMa14~
                                  #4092    
                                Old June 12th, 2010 (10:46 AM).
                                qaz015393's Avatar
                                qaz015393 qaz015393 is offline
                                pokemon revenge developer
                                   
                                  Join Date: Aug 2009
                                  Age: 27
                                  Gender: Male
                                  Posts: 790
                                  im try to make an event were i enter a town & see a pokemon then he gets that ! & notices me & runs of (like the dogs in g/s/c). this is what i have:
                                  Code:
                                  Game: ruby
                                  Type:xse 
                                  Editor: 
                                  Script:
                                  Spoiler:
                                  #dynamic 0x2166F0 #org @start checkflag 0x01 if 0x01 goto @done lock faceplayer textcolor 0x01 Message @Speak BoxSet 0x6 setflag 0x4 release end #org @done faceplayer clearflag 0x04 release end #org @Speak = !!!
                                  can someone tell me what i did as soon as posible. and can you show me how to fix it so it would work right cause right now its not working.
                                    #4093    
                                  Old June 12th, 2010 (5:14 PM).
                                  locoroco's Avatar
                                  locoroco locoroco is offline
                                  Ginga Densetsu Weed ANIME PWNS
                                     
                                    Join Date: Oct 2009
                                    Location: Manati, Puerto rico
                                    Age: 21
                                    Gender: Male
                                    Nature: Relaxed
                                    Posts: 251
                                    First what version are you using of xse and maybe i can help you and now i need some help

                                    Xse newest version pokemon fire red

                                    '---------------
                                    #org 0x80173E
                                    checkflag 0x1000
                                    if 0x1 goto 0x8801872
                                    hidesprite 0x3
                                    showsprite 0x3
                                    waitmovement 0x3
                                    applymovement 0x3 0x8801784
                                    waitmovement 0x3
                                    msgbox 0x880178E MSG_NORMAL '"Hi honey today is you're birthday...."
                                    setflag 0x82F
                                    fanfare 0x13E
                                    waitfanfare
                                    msgbox 0x88017C8 MSG_NORMAL '"You recieved the running shoes.\pR..."
                                    applymovement 0x3 0x8801789
                                    waitmovement 0x3
                                    hidesprite 0x3
                                    setflag 0x1000
                                    release
                                    end

                                    '---------------
                                    #org 0x801872
                                    release
                                    end


                                    '---------
                                    ' Strings
                                    '---------
                                    #org 0x80178E
                                    = Hi honey today is you're birthday.\nHere is you're gift.

                                    #org 0x8017C8
                                    = You recieved the running shoes.\pRead the instructions.\lPress B to run super fast it.\lI hope you like it also you're dad\lwas looking for you he said he\lhad a surprise.


                                    '-----------
                                    ' Movements
                                    '-----------
                                    #org 0x801784
                                    #raw 0x12 'Step Left (Normal)
                                    #raw 0x12 'Step Left (Normal)
                                    #raw 0x12 'Step Left (Normal)
                                    #raw 0xFE 'End of Movements

                                    #org 0x801789
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0xFE 'End of Movements

                                    i cant get the running shoes and i want the mom to be invisible until i step on the script tile she moves and everything but those 2 issues i cant fix.
                                    __________________
                                    This signature has been disabled.
                                    Signature needs to be kept to a 600px x 400px area. Your long line of text pushes it over the limit. Put a few enters there and you will be able to get it inside the limits.
                                    Please review and fix the issues by reading the signature rules.

                                    You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

                                    Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
                                      #4094    
                                    Old June 12th, 2010 (5:58 PM).
                                    Samike360's Avatar
                                    Samike360 Samike360 is offline
                                    Lover of May
                                       
                                      Join Date: Mar 2009
                                      Location: ATL
                                      Gender:
                                      Nature: Bold
                                      Posts: 397
                                      Quote:
                                      Originally Posted by qaz015393 View Post
                                      im try to make an event were i enter a town & see a pokemon then he gets that ! & notices me & runs of (like the dogs in g/s/c). this is what i have:
                                      Code:
                                      Game: ruby
                                      Type:xse 
                                      Editor: 
                                      Script:
                                      Spoiler:
                                      #dynamic 0x2166F0 #org @start checkflag 0x01 if 0x01 goto @done lock faceplayer textcolor 0x01 Message @Speak BoxSet 0x6 setflag 0x4 release end #org @done faceplayer clearflag 0x04 release end #org @Speak = !!!
                                      can someone tell me what i did as soon as posible. and can you show me how to fix it so it would work right cause right now its not working.
                                      Right off the bat, for those scripts you need the movesprite2 command, make him run out sight using applymovements and then use movesprite2 to move him anywhere on the map. If you use applymovements, the sprite can only go like 10 spots away, and if you use regular movesprite, he will revert back to his original position.
                                      __________________





                                      Please warm my eggs...I'll be sure to return the favor

                                      From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
                                        #4095    
                                      Old June 12th, 2010 (6:49 PM).
                                      qaz015393's Avatar
                                      qaz015393 qaz015393 is offline
                                      pokemon revenge developer
                                         
                                        Join Date: Aug 2009
                                        Age: 27
                                        Gender: Male
                                        Posts: 790
                                        thanks. i saw that from youtube & i've been trying to fix it but still no luck. this is what i have now (dont know if it's right but it looks right from what i have seen):
                                        Spoiler:
                                        #dynamic 0x803000

                                        #org @start
                                        lock
                                        faceplayer
                                        applymovement ox5 @move1
                                        msgbox @1 0x56
                                        applymovement ox6 @move2
                                        waitmovement 0x2
                                        fadescreen 0x1
                                        fadescreen 0x0
                                        hidesprite 0x187
                                        hidesprite 0x188
                                        setflag 0x200
                                        setflag 0x201
                                        release
                                        end

                                        #org @move1
                                        #raw 0x80
                                        #raw 0xFE

                                        #org @move2
                                        #raw 0x81
                                        #raw 0xFE


                                        #org @1
                                        = ???

                                        bty i dont no what version of xse i have i got this one mediafire.com/?d2fzwimnmd5
                                          #4096    
                                        Old June 12th, 2010 (8:27 PM).
                                        colcolstyles's Avatar
                                        colcolstyles colcolstyles is offline
                                        Yours truly
                                        • Crystal Tier
                                         
                                        Join Date: May 2008
                                        Location: The Bay Area
                                        Gender: Male
                                        Nature: Lonely
                                        Posts: 1,590
                                        Quote:
                                        Originally Posted by qaz015393 View Post
                                        thanks. i saw that from youtube & i've been trying to fix it but still no luck. this is what i have now (dont know if it's right but it looks right from what i have seen):
                                        Spoiler:
                                        #dynamic 0x803000

                                        #org @start
                                        lock
                                        faceplayer
                                        applymovement ox5 @move1
                                        msgbox @1 0x56
                                        applymovement ox6 @move2
                                        waitmovement 0x2
                                        fadescreen 0x1
                                        fadescreen 0x0
                                        hidesprite 0x187
                                        hidesprite 0x188
                                        setflag 0x200
                                        setflag 0x201
                                        release
                                        end

                                        #org @move1
                                        #raw 0x80
                                        #raw 0xFE

                                        #org @move2
                                        #raw 0x81
                                        #raw 0xFE


                                        #org @1
                                        = ???

                                        bty i dont no what version of xse i have i got this one mediafire.com/?d2fzwimnmd5
                                        A couple of things. One, "0x" and "ox" are different in that "0x" is correct. Two, there is no "std function 0x56". I assume that after the "msgbox @1" you meant to put "0x6". Three, you can't have more than 256 OWs on a map. According to your hidesprite commands, you have at lest 392 which doesn't make any sense. Check the "Person No." for each of your OWs in AdvanceMap again. Four, why are you using "waitmovement 0x2"? You should either be using "waitmovement 0x0" or maybe "waitmovement 0xXX" where XX equals the Person No. of the OW that you just applied a movement to. Five, you're missing a "waitmovement" command after the first "applymovement". Six, from what I can tell, your use of "fadescreen" will create a blinking effect but the OWs will disappear after the blink which won't look good.
                                        __________________

                                        Brother of Vrai
                                          #4097    
                                        Old June 12th, 2010 (9:11 PM). Edited June 12th, 2010 by qaz015393.
                                        qaz015393's Avatar
                                        qaz015393 qaz015393 is offline
                                        pokemon revenge developer
                                           
                                          Join Date: Aug 2009
                                          Age: 27
                                          Gender: Male
                                          Posts: 790
                                          Quote:
                                          Originally Posted by colcolstyles View Post
                                          A couple of things. One, "0x" and "ox" are different in that "0x" is correct. Two, there is no "std function 0x56". I assume that after the "msgbox @1" you meant to put "0x6". Three, you can't have more than 256 OWs on a map. According to your hidesprite commands, you have at lest 392 which doesn't make any sense. Check the "Person No." for each of your OWs in AdvanceMap again. Four, why are you using "waitmovement 0x2"? You should either be using "waitmovement 0x0" or maybe "waitmovement 0xXX" where XX equals the Person No. of the OW that you just applied a movement to. Five, you're missing a "waitmovement" command after the first "applymovement". Six, from what I can tell, your use of "fadescreen" will create a blinking effect but the OWs will disappear after the blink which won't look good.
                                          thanks i fixed it. & this is what i got
                                          Spoiler:
                                          #dynamic 0x803000

                                          #org @start
                                          lock
                                          faceplayer
                                          applymovement ox5 @move1
                                          waitmovement 0x0
                                          msgbox @1 0x6
                                          applymovement 0x6 @move2
                                          waitmovement 0x0
                                          hidesprite 0x4
                                          hidesprite 0x5
                                          setflag 0x200
                                          setflag 0x201
                                          release
                                          end

                                          #org @move1
                                          #raw 0x80
                                          #raw 0xFE

                                          #org @move2
                                          #raw 0x81
                                          #raw 0xFE

                                          #org @1
                                          = !!!
                                          now how do i make it so that when i enter the town the 2 pkmn are Alerted by me & run off. i got the apply & waitmovement. do i need to take out the msgbox or do i not need it? i dont know what to use. also im a bit confused in which #s i' adding in script offset, do i add the ones from free space finder & also what im i supode to do with the #s from when i compile the script.
                                            #4098    
                                          Old June 12th, 2010 (9:47 PM). Edited June 12th, 2010 by Binary.
                                          Binary's Avatar
                                          Binary Binary is offline
                                          え?
                                             
                                            Join Date: Aug 2007
                                            Age: 23
                                            Posts: 3,994
                                            Quote:
                                            Originally Posted by locoroco View Post
                                            First what version are you using of xse and maybe i can help you and now i need some help

                                            Xse newest version pokemon fire red

                                            '---------------
                                            #org 0x80173E
                                            checkflag 0x1000
                                            if 0x1 goto 0x8801872
                                            hidesprite 0x3
                                            showsprite 0x3
                                            waitmovement 0x3
                                            applymovement 0x3 0x8801784
                                            waitmovement 0x3
                                            msgbox 0x880178E MSG_NORMAL '"Hi honey today is you're birthday...."
                                            setflag 0x82F
                                            fanfare 0x13E
                                            waitfanfare
                                            msgbox 0x88017C8 MSG_NORMAL '"You recieved the running shoes.\pR..."
                                            applymovement 0x3 0x8801789
                                            waitmovement 0x3
                                            hidesprite 0x3
                                            setflag 0x1000
                                            release
                                            end

                                            '---------------
                                            #org 0x801872
                                            release
                                            end


                                            '---------
                                            ' Strings
                                            '---------
                                            #org 0x80178E
                                            = Hi honey today is you're birthday.\nHere is you're gift.

                                            #org 0x8017C8
                                            = You recieved the running shoes.\pRead the instructions.\lPress B to run super fast it.\lI hope you like it also you're dad\lwas looking for you he said he\lhad a surprise.


                                            '-----------
                                            ' Movements
                                            '-----------
                                            #org 0x801784
                                            #raw 0x12 'Step Left (Normal)
                                            #raw 0x12 'Step Left (Normal)
                                            #raw 0x12 'Step Left (Normal)
                                            #raw 0xFE 'End of Movements

                                            #org 0x801789
                                            #raw 0x13 'Step Right (Normal)
                                            #raw 0x13 'Step Right (Normal)
                                            #raw 0x13 'Step Right (Normal)
                                            #raw 0xFE 'End of Movements

                                            i cant get the running shoes and i want the mom to be invisible until i step on the script tile she moves and everything but those 2 issues i cant fix.
                                            Code:
                                            '---------------
                                            #org 0x80173E
                                            checkflag 0x0x82F
                                            if 0x1 goto 0x8801872
                                            applymovement 0x3 0x8801784
                                            waitmovement 0x3
                                            msgbox 0x880178E MSG_NORMAL '"Hi honey today is you're birthday...."
                                            fanfare 0x13E
                                            waitfanfare
                                            msgbox 0x88017C8 MSG_NORMAL '"You recieved the running shoes.\pR..."
                                            applymovement 0x3 0x8801789
                                            waitmovement 0x3
                                            hidesprite 0x3
                                            setflag 0x82F
                                            release
                                            end
                                            
                                            '---------------
                                            #org 0x801872
                                            release
                                            end
                                            
                                            
                                            '---------
                                            ' Strings
                                            '---------
                                            #org 0x80178E
                                            = Hi honey today is you're birthday.\nHere is you're gift.
                                            
                                            #org 0x8017C8
                                            = You recieved the running shoes.\pRead the instructions.\lPress B to run super fast it.\lI hope you like it also you're dad\lwas looking for you he said he\lhad a surprise.
                                            
                                            
                                            '-----------
                                            ' Movements
                                            '-----------
                                            #org 0x801784
                                            #raw 0x12 'Step Left (Normal)
                                            #raw 0x12 'Step Left (Normal)
                                            #raw 0x12 'Step Left (Normal)
                                            #raw 0xFE 'End of Movements
                                            
                                            #org 0x801789
                                            #raw 0x13 'Step Right (Normal)
                                            #raw 0x13 'Step Right (Normal)
                                            #raw 0x13 'Step Right (Normal)
                                            #raw 0xFE 'End of Movements
                                            Not sure..but try that.
                                            Also, set the mom OW to "hidden" and when the movements happen, she should show up.

                                            Quote:
                                            Originally Posted by qaz015393 View Post
                                            thanks i fixed it. & this is what i got
                                            Spoiler:
                                            #dynamic 0x803000

                                            #org @start
                                            lock
                                            faceplayer
                                            applymovement ox5 @move1
                                            waitmovement 0x0
                                            msgbox @1 0x2
                                            applymovement 0x6 @move2
                                            waitmovement 0x0
                                            hidesprite 0x4
                                            hidesprite 0x5
                                            setflag 0x200
                                            setflag 0x201
                                            release
                                            end

                                            #org @move1
                                            #raw 0x80
                                            #raw 0xFE

                                            #org @move2
                                            #raw 0x81
                                            #raw 0xFE

                                            #org @1
                                            = !!!
                                            now how do i make it so that when i enter the town the 2 pkmn are Alerted by me & run off. i got the apply & waitmovement. do i need to take out the msgbox or do i not need it? i dont know what to use. also im a bit confused in which #s i' adding in script offset, do i add the ones from free space finder & also what im i supode to do with the #s from when i compile the script.
                                            Umm..you just place the script tiles where you want them and the two pokemon should run off. Taking out the msgbox is unnecessary.
                                            When you make a script, copy the free offset FSF gives you and put it after the #dynamic 0x
                                            Compile the script. The offset you get after compiling (the first one), is the one you're going to insert into AM.
                                            Also..

                                            Code:
                                            #org @start
                                            checkflag 0x200
                                            if 0x1 goto @done
                                            applymovement ox5 @move1
                                            waitmovement 0x0
                                            msgbox @1 0x2
                                            applymovement 0x6 @move2
                                            waitmovement 0x0
                                            hidesprite 0x4
                                            hidesprite 0x5
                                            setflag 0x200
                                            release
                                            end
                                            
                                            #org @done
                                            release
                                            end
                                            
                                            #org @move1
                                            #raw 0x80
                                            #raw 0xFE
                                            
                                            #org @move2
                                            #raw 0x81
                                            #raw 0xFE
                                            
                                            #org @1
                                            = !!!
                                            You don't need two setflags. One should be enough, just remember to set the person ID of both the OWs to 0200.
                                            And also, checkflag so that the script won't repeat again. It checks wether flag 0x200 has been set and next time you step on the script tile, it'll just release you.
                                            __________________
                                              #4099    
                                            Old June 12th, 2010 (10:05 PM). Edited June 12th, 2010 by locoroco.
                                            locoroco's Avatar
                                            locoroco locoroco is offline
                                            Ginga Densetsu Weed ANIME PWNS
                                               
                                              Join Date: Oct 2009
                                              Location: Manati, Puerto rico
                                              Age: 21
                                              Gender: Male
                                              Nature: Relaxed
                                              Posts: 251
                                              well unfortunately no i didnt get the running shoes well im using a rom base maybe thats the problem but now i have a new problem

                                              #dynamic 0x800000

                                              #org @start
                                              checkflag 0x1003
                                              if 0x0 goto @done
                                              Checkflag 0x1004
                                              if 0x1 goto @done2
                                              movesprite 0x1 0x6 0x13
                                              waitmovement 0x1
                                              applymovement 0x1 @move
                                              waitmovement 0x1
                                              msgbox @1 0x6
                                              applymovement 0x1 @move1
                                              waitmovement 0x1
                                              applymovement 0xff @move2
                                              waitmovement 0xff
                                              movesprite 0x1 0x0e 0x12
                                              waitmovement 0x2
                                              applymovement 0x2 @move3
                                              waitmovement 0x2
                                              msgbox @2 0x6
                                              applymovement 0x1 @move4
                                              waitmovement 0x1
                                              msgbox @3 0x6
                                              applymovement 0xff @move5
                                              waitmovement 0xff
                                              warp 0x5 0x1 0xff 0x1 0x4
                                              Setflag 0x1004
                                              release
                                              end

                                              #org @done
                                              Release
                                              end

                                              #org @done2
                                              Release
                                              end

                                              #org @move
                                              #raw 0x13
                                              #raw 0x13
                                              #raw 0x13
                                              #raw 0x13
                                              #raw 0x13
                                              #raw 0x13
                                              #raw 0x13
                                              #raw 0x13
                                              #raw 0xfe

                                              #org @1
                                              = Knock,Knock

                                              #org @move1
                                              #raw 0x10
                                              #raw 0x01
                                              #raw 0xfe

                                              #org @move2
                                              #raw 0x10
                                              #raw 0x12
                                              #raw 0x12
                                              #raw 0x12
                                              #raw 0xfe

                                              #org @move3
                                              #raw 0x10
                                              #raw 0xfe

                                              #org @2
                                              = Policeman:Are you the family of\nProf.Rowan?\pMom:Why yes what can i\nhelp you with?\pPoliceman:I came here to inform you\nsome very bads news\pMom:What may they be?\pPoliceman:Well it seems that you're\nhusband has been kidnapped\por even worse murdered\pMom:You can be serious!\pPoliceman:Why yes it seems he left this\nfor his son.

                                              #org @move4
                                              #raw 0x03
                                              #raw 0xfe

                                              #org @3
                                              = You must be his son\nhe left this.Apparently he\pleft this for you.\pDear son this maybe the last\ntime you see me.\pI will miss you. But dont get\nhurt to badly because of me,\pit will make it worse. I need\nyou to catch a pokemon\ptrain it with love and respect\nand maybe we will see\peach other again. Be strong\nand brave and find me.\pI hope to see you again\pThere is bloodstains on the\nnote\pPoliceman:The bloodstains point\nto murder but the note points\pto kidnap lets hope\nits kidnap maybe we\pwe can reason with the\nkidnappers.\p\v\h01:My dad can't be dead\nhe can't *sob*.\pPoliceman:I'm sorry until we get\nmore clues we have\pno ideas of where\nhe is.For now there is\pnothing we can do.

                                              #org @move5
                                              #raw 0x13
                                              #raw 0x13
                                              #raw 0x13
                                              #raw 0x11
                                              #raw 0x11
                                              #raw 0xfe

                                              i cant seem to be able to movesprite everything works exept the movesprite n this script. and also i've set my mom to hidden she just walks under the floor in 1 of them and in the other the game doesnt boot so i guess is not that either and the running shoes ims tarting to think that its the rom base but i guess i gotta fix it later thx in adavanced

                                              Edit1:i g forgot to say that i have the sprites in the trees to hide them until the movesprite command actually moves it to where the applymovement script takes over
                                              __________________
                                              This signature has been disabled.
                                              Signature needs to be kept to a 600px x 400px area. Your long line of text pushes it over the limit. Put a few enters there and you will be able to get it inside the limits.
                                              Please review and fix the issues by reading the signature rules.

                                              You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

                                              Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
                                                #4100    
                                              Old June 12th, 2010 (10:07 PM). Edited June 12th, 2010 by qaz015393.
                                              qaz015393's Avatar
                                              qaz015393 qaz015393 is offline
                                              pokemon revenge developer
                                                 
                                                Join Date: Aug 2009
                                                Age: 27
                                                Gender: Male
                                                Posts: 790
                                                thanks binary. one more qestion: after i compile it says enter offset for main goto. im confused what 2 put.
                                                Closed Thread

                                                Quick Reply

                                                Join the conversation!

                                                Create an account to post a reply in this thread, participate in other discussions, and more!

                                                Create a PokéCommunity Account

                                                Sponsored Links
                                                Thread Tools

                                                Posting Rules
                                                You may not post new threads
                                                You may not post replies
                                                You may not post attachments
                                                You may not edit your posts

                                                BB code is On
                                                Smilies are On
                                                [IMG] code is On
                                                HTML code is Off

                                                Forum Jump


                                                All times are GMT -8. The time now is 9:29 PM.