Script Help Thread (DO NOT REQUEST SCRIPTS) Page 172

Started by HackMew December 20th, 2008 5:10 AM
  • 625760 views
  • 9682 replies

~NzFury

Professional Tile Inserter :P

Age 27
Male
New Zealand
Seen February 21st, 2013
Posted December 22nd, 2010
36 posts
13.1 Years
How do you make a script start as soon a you enter the map.
lIke at the start of the game?

like when the propoganist shrinks to OW size?
as soon as that happens i want a script to start?
if its a level script please point me in the way of a tutorial for it cos i dont know level scripts yet.






--------
~Fury
--------
Hacks I Support:

Satoshi Ookami

Memento Mori

Age 30
Male
Abyss of Time, Great Seal
Seen August 5th, 2018
Posted July 3rd, 2018
14,253 posts
14.8 Years
Does anyone know if its possible to copy the pokemon follow script from Pokemon Yellow into a firered rom? or re-create somehow?
It wasn't script it was feature implemented into game it cannot be re-created.

NzFury : Yes it requires level script.
ROM hacking FAQ - Read before asking how to play a hack.

Anime List | PSN Trophy List

~NzFury

Professional Tile Inserter :P

Age 27
Male
New Zealand
Seen February 21st, 2013
Posted December 22nd, 2010
36 posts
13.1 Years
i have a script that i want it to happen when i step on this certain tile.ive had a script work on another script tile but it doesnt seen to work on this tile.whenever i walk over it ,nothing happens.on my other script tile that works i had the settings as follows:

Unknown:0003
Var Number:4059
Var Value:0000
Unknown:00 00

and i had it exactly the same on the script in question.
am i suposed to change the var number?
if it helps heres the script in question...

Spoiler:
#dynamic 0x2A0B99

#org @start
showsprite 0x01
movesprite 0x01 0x2F 0x3F
applymovement 0xFF @1
waitmovement 0xFF
applymovement 0x01 @10
waitmovement 0x01
msgbox @2 0x6
applymovement 0xFF @3
applymovement 0x01 @3
waitmovement 0xFF
waitmovement 0x01
applymovement 0x14 @4
msgbox @5 0x6
applymovement 0xFF @6
applymovement 0x01 @6
waitmovement 0xFF
waitmovement 0x01
applymovement 0x14 @7
waitmovement 0x14
msgbox @8 0x6
applymovement 0x01 @9
waitmovement 0x01
movesprite 0x01 0x21 0x47
setvar 0x4059 0x2
end

#org @1
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE

#org @2
= Oh dang it! You got me [player]!\nI thought you were never gonna\lfind me.Took you a while though.\lThis is getting kinda boring now\ldon't you think?\lLet's get out of here!

#org @3
#raw 0x01
#raw 0xFE

#org @4
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x20
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE

#org @5
= ???:Get out of my way you little\nbrats!!

#org @6
#raw 0x50
#raw 0x3
#raw 0xFE

#org @7
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE

#org @8
= Wow! What's with that guy?\pHeey [player],You hurt?\n...\lThank god,What do ya say we folow\lhim and see what hes doing?\lHe did look in quite a rush.

#org @9
#raw 0x13
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE

#org @10
#raw 0x1
#raw 0xFE




Any help would be greatly appreciated.









---------
~Fury
---------
Hacks I Support:

PKMN Trainer Alison

I'll follow you into the dark.

Female
Australia.
Seen January 2nd, 2012
Posted December 31st, 2011
57 posts
12.9 Years
Anybody know how to fix this script. Every time I compile (Pokescript) it gives me a runtime error.

Heres the script:

Spoiler:
#org $script
lock
faceplayer
checkflag 0x1201
if 0x01 goto $done
checkgender
compare 0x800D 0x0000
if 0x01 call $boy
compare 0x800D 0x0001
if 0x01 call $girl
release
end

#org $boy
message $talk
$talk 1 = ...\nYou must be here to get a POKéMON.\pI only have this little fella\nleft... And he has no chance of \p getting you off the island...\n...How about this!\pYou take this little fella and catch\na POKEMON in the ocean!\pYou'll need HM surf, A fishing Rod,\nA gym badge and this POKéMON
boxset 6
setflag 0x828
setflag 0x829
givepokemon 353 5 0x8B
fanfare 0x13E
message $got
$got 1 = \v\h01 received the POKéMON\nMinun
waitfanfare
pause 0x30
setflag 0x1201
release
end

#org $girl
message $chat
$chat 1 = ...\nYou must be here to get a POKéMON.\pI only have this little fella\nleft... And he has no chance of \p getting you off the island...\n...How about this!\pYou take this little fella and catch\na POKEMON in the ocean!\pYou'll need HM surf, A fishing Rod,\nA gym badge and this POKéMON
boxset 6
setflag 0x828
setflag 0x829
givepokemon 354 5 0x8B
fanfare 0x13E
message $got
$got 1 = \v\h01 received the POKéMON\nPlusle
waitfanfare
pause 0x30
setflag 0x1201
release
end

#org $done
message $go
$go 1 = Go have fun!
boxset 6
release
end
[CENTER]
Age 26
Male
TX ,USA
Seen February 14th, 2011
Posted February 13th, 2011
27 posts
12.9 Years
I'm trying to make a script similar to Oak's thing he does when you try to leave Pallet town before you have your first pokemon. I'm not sure what's wrong with this script (made in XSE), and instead of performing the movements, the game just freezes when I step on the tile. Here is the script.

EDIT: Probelm solved, thanks to the awesomeness of Nosman/Quilava's Master. That worked perfectly,thanks.
Spoiler:
#Dynamic 0x8001A0

#org @start
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x6
applymovement 0x05 @move
waitmovement 0x0
applymovement 0xFF @move2
waitmovement 0x0
msgbox @2 0x6
playsong 0x13E 0x0
applymovement 0x05 @move3
waitmovement 0x0
msgbox @3 0x6
applymovement 0x05 @move4
waitmovement 0x0
applymovement 0xFF @move5
waitmovement 0x0
fadesong 0x12C
release
end

#org @done
release
end

#org @move
#raw 0x3
#raw 0x20
#raw 0x20
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x62
#raw 0xFE

#org @move2
#raw 0x1
#raw 0x63
#raw 0xFE

#org @move3
#raw 0x10
#raw 0x10
#raw 0xFE

#org @move4
#raw 0x1
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @move5
#raw 0xD
#raw 0xD
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @1
= ???:Wait!!!

#org @2
= Prof.: Where are you running off\nto, [player]?

#org @3
= Prof.: Your supposed to be helping\nme with my labwork today. Go fetch\l[rival], then meet me in my lab.

Ki77y666

I'm with stupid ^

Age 29
He/Him
Not installed yet
Seen January 19th, 2022
Posted January 19th, 2022
118 posts
14.9 Years
I'm trying to make a script similar to Oak's thing he does when you try to leave Pallet town before you have your first pokemon. I'm not sure what's wrong with this script (made in XSE), and instead of performing the movements, the game just freezes when I step on the tile. Here is the script.

Spoiler:
#Dynamic 0x8001A0

#org @start
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x6
applymovement 0x05 @move
waitmovement 0x0
applymovement 0xFF @move2
waitmovement 0x0
msgbox @2 0x6
playsong 0x13E 0x0
applymovement 0x05 @move3
waitmovement 0x0
msgbox @3 0x6
applymovement 0x05 @move4
waitmovement 0x0
applymovement 0xFF @move5
waitmovement 0x0
fadesong 0x12C
release
end

#org @done
release
end

#org @move
#raw 0x3
#raw 0x20
#raw 0x20
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x62
#raw 0xFE

#org @move2
#raw 0x1
#raw 0x63
#raw 0xFE

#org @move3
#raw 0x10
#raw 0x10
#raw 0xFE

#org @move4
#raw 0x1
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @move5
#raw 0xD
#raw 0xD
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @1
= ???:Wait!!!

#org @2
= Prof.: Where are you running off\nto, [player]?

#org @3
= Prof.: Your supposed to be helping\nme with my labwork today. Go fetch\l[rival], then meet me in my lab.
My guess is you did not change the Unknown:0000 to Unknown:0003 and the Var Number:0000 to Var Number:4050 in a-map

(\__/)
(='.'=) This Is Bunny. Copy And Paste Bunny Into
('')_('') Your Signature To Help Him Gain World Domination!!!!

GAMES I SUPPORT
Spoiler:





Seen August 28th, 2022
Posted November 17th, 2014
694 posts
15.8 Years
I'm trying to make a script similar to Oak's thing he does when you try to leave Pallet town before you have your first pokemon. I'm not sure what's wrong with this script (made in XSE), and instead of performing the movements, the game just freezes when I step on the tile. Here is the script.

Spoiler:
#Dynamic 0x8001A0

#org @start
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x6
applymovement 0x05 @move
waitmovement 0x0
applymovement 0xFF @move2
waitmovement 0x0
msgbox @2 0x6
playsong 0x13E 0x0
applymovement 0x05 @move3
waitmovement 0x0
msgbox @3 0x6
applymovement 0x05 @move4
waitmovement 0x0
applymovement 0xFF @move5
waitmovement 0x0
fadesong 0x12C
release
end

#org @done
release
end

#org @move
#raw 0x3
#raw 0x20
#raw 0x20
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x62
#raw 0xFE

#org @move2
#raw 0x1
#raw 0x63
#raw 0xFE

#org @move3
#raw 0x10
#raw 0x10
#raw 0xFE

#org @move4
#raw 0x1
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @move5
#raw 0xD
#raw 0xD
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @1
= ???:Wait!!!

#org @2
= Prof.: Where are you running off\nto, [player]?

#org @3
= Prof.: Your supposed to be helping\nme with my labwork today. Go fetch\l[rival], then meet me in my lab.
you're missing the setvar. right under @start put setvar 0x(variable number) 0x(0)
The return of Pokemon Shattered Dreams! Click the screenshot to visit the thread, you know you want to.

Ki77y666

I'm with stupid ^

Age 29
He/Him
Not installed yet
Seen January 19th, 2022
Posted January 19th, 2022
118 posts
14.9 Years
you're missing the setvar. right under @start put setvar 0x(variable number) 0x(0)
He does not need setvar he has checkflag. I am no master scripter but even I figuered this one out all he has to do is change the var number and unknown in a-map and he does not need setvar at all.

(\__/)
(='.'=) This Is Bunny. Copy And Paste Bunny Into
('')_('') Your Signature To Help Him Gain World Domination!!!!

GAMES I SUPPORT
Spoiler:





qaz015393

pokemon revenge developer

Age 32
Male
Seen 7 Hours Ago
Posted 6 Days Ago
785 posts
13.8 Years
can some1 help me out & tell me how 2 fix the rival script bc im making a hack with some1 else & we need the script so we can release a beta.the rom is ruby & im using xse. the script:
Spoiler:
#dynamic 0x

#org @start
lockall
checkflag 0x200
if 0x1 goto @done
waitmovement 0x3
showsprite 0x???
applymovement 0x??? @move
tranierbattle 0x0 0x??? 0x0 @before @after
waitmovement 0x1
applymovement 0x??? @move1
waitmovement 0x3
hidesprite 0x???
setflag 0x200
release
end


#org @before
= [rival]:well well If it aint [player]\I see you got a pokemon care  test\it out.\p[player]:Sure I have some time.
release
end

#org @after
= [rival]:damnt!! how could i lose.
release
end

#org @done
release
end

POKEMON REVENGE TEAM IS looking for members APPLY HERE so the hack can continue.

3Ds Fc= 0619-4312-9526 IgN is Near My trade shop is here
Male
Really now, do you expect me to say?
Seen June 11th, 2013
Posted March 27th, 2013
7 posts
12.9 Years
ROM: Ruby
Editor: PKSV

I have my script ready. It is supposed to present a series of True/False questions, then give you items if all of your answers are correct. Unfortunately, when I enter this:
Spoiler:

#dyn 0x0740000
'-----------------------------------
#org @Start
msgbox @QuizStart ' Quiz Start
callstd MSG_SIGN ' Signpost-style message
Callstd MSG_YESNO
compare LASTRESULT YES
if == jump @Quiz
release
end


#org @QuizStart
= ROOKIE KNOWLEDGE EVALUATION:\nBEGIN?

#org @Quiz
msgbox @Explanation
msgbox @Q1
CallStd MSG_YESNO
compare LASTRESULT YES
if == jump @P1
compare LASTRESULT NO
if == jump @p2
msgbox @Q2
CallStd MSG_YESNO
compare LASTRESULT YES
if == jump @p3
msgbox @Q3
CallStd MSG_YESNO
compare LASTRESULT NO
if == jump @p3
msgbox @Q4
CallStd MSG_YESNO
compare LASTRESULT NO
if == jump @p3
msgbox @Q5
CallStd MSG_YESNO
compare LASTRESULT YES
if == jump @p3
msgbox @Q6
CallStd MSG_YESNO
compare LASTRESULT YES
if == jump @p3
compare 0x4001 0x6
additem potion 5
additem antidote 5
additem awakening 5
additem 0x87 1
#org @p1
setvar 0x4001 0x1

#org @p2
setvar 0x4001 0x0

#org @p3
addvar 0x4001 0x1
#org @Explanation
= Respond 'YES' if the statement is true.\nRespond 'NO' if the statement is false.
#org @Q1
= Lance, nicknamed the Dragon Tamer,\nwas killed during the Great War.\lHe left behind a wife and child.
#org @Q2
= The Great War began with the leader,\nof Team Rocket, Giovanni,\l completing Project Chim\era.
#org @Q3
= Our Team is devoted to robbing innocents\n of their Pok\emon.
#org @Q4
= Our Leader lives in Saffron City.\nOrders are sent digitally.
#org @Q5
= We have facilities in Kanto, Johto, Hoenn, and Orre.
#org @Q6
= We are known as Team Snag'em to most.\nThis is our actual name and purpose.

I get this when I "open script":

Spoiler:

#org 0x87403FA
'-----------------------------------
msgbox 0x8740411 ' ROOKIE KNOWLEDGE EVA...
callstd MSG_SIGN ' Signpost-style message
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x8740435 ' Equal To
release
end

#org 0x8740435
'-----------------------------------
msgbox 0x87404E0 ' Respond 'YES' if the...
msgbox 0x8740530 ' Lance, nicknamed the...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x87404D1 ' Equal To
compare LASTRESULT 0x0
if == jump 0x87404D6 ' Equal To
msgbox 0x8740595 ' The Great War began ...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x87404DB ' Equal To
msgbox 0x87405F1 ' Our Team is devoted ...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT NO
if == jump 0x87404DB ' Equal To
msgbox 0x874062D ' Our Leader lives in ...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT NO
if == jump 0x87404DB ' Equal To
msgbox 0x874066A ' We have facilities i...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x87404DB ' Equal To
msgbox 0x874069F ' We are known as Team...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x87404DB ' Equal To
compare 0x4001 0x6
additem POTION 5
additem ANTIDOTE 5
additem AWAKENING 5
additem PECHABERRY 1
setvar 0x4001 0x1
setvar 0x4001 0x0
addvar 0x4001 0x1
comparehiddenvar 0xD9 0xE4E7
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 49107 ' Bear in mind, it's not in hex
setobedience 0xB4
#raw 0xDD
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE6
#raw 0xE9
#raw 0xD9
setdoorclosed 0xCCFE 0xE7D9
#raw 0xE4
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 51656 ' Bear in mind, it's not in hex
givetocoincase 56576 ' Bear in mind, it's not in hex
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xE0
#raw 0xE7
#raw 0xD9
setdoorclosed 0xC6FF 0xE2D5
#raw 0xD7
#raw 0xD9
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xDD
#raw 0xD7
#raw 0xDF
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xBE
#raw 0xE6
#raw 0xD5
#raw 0xDB
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
checkobedience 0xE1D5
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xEB
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xDD
#raw 0xE0
#raw 0xE0
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xE9
#raw 0xE6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0xAD
#raw 0xFA
updatecoins 0xD9 0x0
#raw 0xE0
#raw 0xD9
#raw 0xDA
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDC
#raw 0xDD
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD5
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xDA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xDC
#raw 0xDD
#raw 0xE0
#raw 0xD8
setdoorclosed 0xCEFF 0xD9DC
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDB
#raw 0xD5
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xE8
#raw 0xDC
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xD9
#raw 0xD5
#raw 0xD8
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xE3
#raw 0xDA
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
comparehiddenvar 0xE3 0xDFD7
#raw 0xD9
#raw 0xE8
#raw 0xB8
nop0 ' #raw 0x0
hidecoins 0xDD 0xE3
#raw 0xEA
#raw 0xD5
#raw 0xE2
#raw 0xE2
#raw 0xDD
#raw 0xB8
#raw 0xFA
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xE3
#raw 0xE1
#raw 0xE4
#raw 0xE0
#raw 0xD9
#raw 0xE8
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
msgboxsign
#raw 0xE6
#raw 0xE3
#raw 0xDE
#raw 0xD9
#raw 0xD7
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDC
#raw 0xDD
#raw 0xE1
comparevars 0xD5E6 0xFFAD
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xD9
#raw 0xEA
#raw 0xE3
#raw 0xE8
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE6
#raw 0xE3
#raw 0xD6
#raw 0xD6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
#raw 0xE2
#raw 0xE3
#raw 0xD7
#raw 0xD9
#raw 0xE2
#raw 0xE8
#raw 0xE7
CMD_FE 0x0
#raw 0xE3
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
#raw 0xDD
#raw 0xE6
nop0 ' #raw 0x0
msgboxsign
#raw 0xE3
#raw 0xDF
comparevars 0xE3E1 0xADE2
#raw 0xFF
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
storeboxname 0xD9 0xD8D5
#raw 0xD9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xDD
#raw 0xEA
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
setobedience 0xDAD5
#raw 0xDA
#raw 0xE6
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDD
#raw 0xE8
#raw 0xED
setdoorclosed 0xC9FE 0xD8E6
#raw 0xD9
#raw 0xE6
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xDD
#raw 0xDB
#raw 0xDD
#raw 0xE8
#raw 0xD5
#raw 0xE0
#raw 0xE0
#raw 0xED
setdoorclosed 0xD1FF 0xD9
#raw 0xDC
#raw 0xD5
#raw 0xEA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xD7
#raw 0xDD
#raw 0xE0
#raw 0xDD
#raw 0xE8
#raw 0xDD
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
waitcry
#raw 0xD5
#raw 0xE2
#raw 0xE8
#raw 0xE3
#raw 0xB8
nop0 ' #raw 0x0
warp6 0xE3 0xDC 0xE8 0xB8E3 0xC200
#raw 0xE3
#raw 0xD9
#raw 0xE2
#raw 0xE2
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xC9
#raw 0xE6
#raw 0xE6
#raw 0xD9
setdoorclosed 0xD1FF 0xD9
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xE2
#raw 0xE3
#raw 0xEB
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
setobedience 0xD5E2
#raw 0xDB
givetocoincase 57817 ' Bear in mind, it's not in hex
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE1
#raw 0xE3
#raw 0xE7
#raw 0xE8
setdoorclosed 0xCEFE 0xDDDC
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE3
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xD7
#raw 0xE8
#raw 0xE9
#raw 0xD5
#raw 0xE0
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE4
#raw 0xE9
#raw 0xE6
#raw 0xE4
#raw 0xE3
#raw 0xE7
#raw 0xD9
setdoorclosed 0xFFFF 0xFFFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
'Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)

#org 0x87404D1
'-----------------------------------
setvar 0x4001 0x1
setvar 0x4001 0x0
addvar 0x4001 0x1
comparehiddenvar 0xD9 0xE4E7
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 49107 ' Bear in mind, it's not in hex
setobedience 0xB4
#raw 0xDD
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE6
#raw 0xE9
#raw 0xD9
setdoorclosed 0xCCFE 0xE7D9
#raw 0xE4
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 51656 ' Bear in mind, it's not in hex
givetocoincase 56576 ' Bear in mind, it's not in hex
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xE0
#raw 0xE7
#raw 0xD9
setdoorclosed 0xC6FF 0xE2D5
#raw 0xD7
#raw 0xD9
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xDD
#raw 0xD7
#raw 0xDF
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xBE
#raw 0xE6
#raw 0xD5
#raw 0xDB
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
checkobedience 0xE1D5
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xEB
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xDD
#raw 0xE0
#raw 0xE0
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xE9
#raw 0xE6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0xAD
#raw 0xFA
updatecoins 0xD9 0x0
#raw 0xE0
#raw 0xD9
#raw 0xDA
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDC
#raw 0xDD
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD5
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xDA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xDC
#raw 0xDD
#raw 0xE0
#raw 0xD8
setdoorclosed 0xCEFF 0xD9DC
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDB
#raw 0xD5
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xE8
#raw 0xDC
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xD9
#raw 0xD5
#raw 0xD8
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xE3
#raw 0xDA
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
comparehiddenvar 0xE3 0xDFD7
#raw 0xD9
#raw 0xE8
#raw 0xB8
nop0 ' #raw 0x0
hidecoins 0xDD 0xE3
#raw 0xEA
#raw 0xD5
#raw 0xE2
#raw 0xE2
#raw 0xDD
#raw 0xB8
#raw 0xFA
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xE3
#raw 0xE1
#raw 0xE4
#raw 0xE0
#raw 0xD9
#raw 0xE8
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
msgboxsign
#raw 0xE6
#raw 0xE3
#raw 0xDE
#raw 0xD9
#raw 0xD7
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDC
#raw 0xDD
#raw 0xE1
comparevars 0xD5E6 0xFFAD
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xD9
#raw 0xEA
#raw 0xE3
#raw 0xE8
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE6
#raw 0xE3
#raw 0xD6
#raw 0xD6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
#raw 0xE2
#raw 0xE3
#raw 0xD7
#raw 0xD9
#raw 0xE2
#raw 0xE8
#raw 0xE7
CMD_FE 0x0
#raw 0xE3
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
#raw 0xDD
#raw 0xE6
nop0 ' #raw 0x0
msgboxsign
#raw 0xE3
#raw 0xDF
comparevars 0xE3E1 0xADE2
#raw 0xFF
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
storeboxname 0xD9 0xD8D5
#raw 0xD9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xDD
#raw 0xEA
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
setobedience 0xDAD5
#raw 0xDA
#raw 0xE6
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDD
#raw 0xE8
#raw 0xED
setdoorclosed 0xC9FE 0xD8E6
#raw 0xD9
#raw 0xE6
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xDD
#raw 0xDB
#raw 0xDD
#raw 0xE8
#raw 0xD5
#raw 0xE0
#raw 0xE0
#raw 0xED
setdoorclosed 0xD1FF 0xD9
#raw 0xDC
#raw 0xD5
#raw 0xEA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xD7
#raw 0xDD
#raw 0xE0
#raw 0xDD
#raw 0xE8
#raw 0xDD
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
waitcry
#raw 0xD5
#raw 0xE2
#raw 0xE8
#raw 0xE3
#raw 0xB8
nop0 ' #raw 0x0
warp6 0xE3 0xDC 0xE8 0xB8E3 0xC200
#raw 0xE3
#raw 0xD9
#raw 0xE2
#raw 0xE2
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xC9
#raw 0xE6
#raw 0xE6
#raw 0xD9
setdoorclosed 0xD1FF 0xD9
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xE2
#raw 0xE3
#raw 0xEB
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
setobedience 0xD5E2
#raw 0xDB
givetocoincase 57817 ' Bear in mind, it's not in hex
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE1
#raw 0xE3
#raw 0xE7
#raw 0xE8
setdoorclosed 0xCEFE 0xDDDC
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE3
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xD7
#raw 0xE8
#raw 0xE9
#raw 0xD5
#raw 0xE0
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE4
#raw 0xE9
#raw 0xE6
#raw 0xE4
#raw 0xE3
#raw 0xE7
#raw 0xD9
setdoorclosed 0xFFFF 0xFFFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
'Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)

#org 0x87404D6
'-----------------------------------
setvar 0x4001 0x0
addvar 0x4001 0x1
comparehiddenvar 0xD9 0xE4E7
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 49107 ' Bear in mind, it's not in hex
setobedience 0xB4
#raw 0xDD
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE6
#raw 0xE9
#raw 0xD9
setdoorclosed 0xCCFE 0xE7D9
#raw 0xE4
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 51656 ' Bear in mind, it's not in hex
givetocoincase 56576 ' Bear in mind, it's not in hex
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xE0
#raw 0xE7
#raw 0xD9
setdoorclosed 0xC6FF 0xE2D5
#raw 0xD7
#raw 0xD9
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xDD
#raw 0xD7
#raw 0xDF
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xBE
#raw 0xE6
#raw 0xD5
#raw 0xDB
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
checkobedience 0xE1D5
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xEB
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xDD
#raw 0xE0
#raw 0xE0
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xE9
#raw 0xE6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0xAD
#raw 0xFA
updatecoins 0xD9 0x0
#raw 0xE0
#raw 0xD9
#raw 0xDA
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDC
#raw 0xDD
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD5
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xDA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xDC
#raw 0xDD
#raw 0xE0
#raw 0xD8
setdoorclosed 0xCEFF 0xD9DC
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDB
#raw 0xD5
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xE8
#raw 0xDC
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xD9
#raw 0xD5
#raw 0xD8
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xE3
#raw 0xDA
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
comparehiddenvar 0xE3 0xDFD7
#raw 0xD9
#raw 0xE8
#raw 0xB8
nop0 ' #raw 0x0
hidecoins 0xDD 0xE3
#raw 0xEA
#raw 0xD5
#raw 0xE2
#raw 0xE2
#raw 0xDD
#raw 0xB8
#raw 0xFA
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xE3
#raw 0xE1
#raw 0xE4
#raw 0xE0
#raw 0xD9
#raw 0xE8
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
msgboxsign
#raw 0xE6
#raw 0xE3
#raw 0xDE
#raw 0xD9
#raw 0xD7
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDC
#raw 0xDD
#raw 0xE1
comparevars 0xD5E6 0xFFAD
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xD9
#raw 0xEA
#raw 0xE3
#raw 0xE8
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE6
#raw 0xE3
#raw 0xD6
#raw 0xD6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
#raw 0xE2
#raw 0xE3
#raw 0xD7
#raw 0xD9
#raw 0xE2
#raw 0xE8
#raw 0xE7
CMD_FE 0x0
#raw 0xE3
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
#raw 0xDD
#raw 0xE6
nop0 ' #raw 0x0
msgboxsign
#raw 0xE3
#raw 0xDF
comparevars 0xE3E1 0xADE2
#raw 0xFF
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
storeboxname 0xD9 0xD8D5
#raw 0xD9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xDD
#raw 0xEA
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
setobedience 0xDAD5
#raw 0xDA
#raw 0xE6
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDD
#raw 0xE8
#raw 0xED
setdoorclosed 0xC9FE 0xD8E6
#raw 0xD9
#raw 0xE6
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xDD
#raw 0xDB
#raw 0xDD
#raw 0xE8
#raw 0xD5
#raw 0xE0
#raw 0xE0
#raw 0xED
setdoorclosed 0xD1FF 0xD9
#raw 0xDC
#raw 0xD5
#raw 0xEA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xD7
#raw 0xDD
#raw 0xE0
#raw 0xDD
#raw 0xE8
#raw 0xDD
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
waitcry
#raw 0xD5
#raw 0xE2
#raw 0xE8
#raw 0xE3
#raw 0xB8
nop0 ' #raw 0x0
warp6 0xE3 0xDC 0xE8 0xB8E3 0xC200
#raw 0xE3
#raw 0xD9
#raw 0xE2
#raw 0xE2
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xC9
#raw 0xE6
#raw 0xE6
#raw 0xD9
setdoorclosed 0xD1FF 0xD9
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xE2
#raw 0xE3
#raw 0xEB
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
setobedience 0xD5E2
#raw 0xDB
givetocoincase 57817 ' Bear in mind, it's not in hex
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE1
#raw 0xE3
#raw 0xE7
#raw 0xE8
setdoorclosed 0xCEFE 0xDDDC
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE3
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xD7
#raw 0xE8
#raw 0xE9
#raw 0xD5
#raw 0xE0
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE4
#raw 0xE9
#raw 0xE6
#raw 0xE4
#raw 0xE3
#raw 0xE7
#raw 0xD9
setdoorclosed 0xFFFF 0xFFFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
'Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)

#org 0x87404DB
'-----------------------------------
addvar 0x4001 0x1
comparehiddenvar 0xD9 0xE4E7
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 49107 ' Bear in mind, it's not in hex
setobedience 0xB4
#raw 0xDD
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE6
#raw 0xE9
#raw 0xD9
setdoorclosed 0xCCFE 0xE7D9
#raw 0xE4
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 51656 ' Bear in mind, it's not in hex
givetocoincase 56576 ' Bear in mind, it's not in hex
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xE0
#raw 0xE7
#raw 0xD9
setdoorclosed 0xC6FF 0xE2D5
#raw 0xD7
#raw 0xD9
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xDD
#raw 0xD7
#raw 0xDF
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xBE
#raw 0xE6
#raw 0xD5
#raw 0xDB
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
checkobedience 0xE1D5
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xEB
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xDD
#raw 0xE0
#raw 0xE0
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xE9
#raw 0xE6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0xAD
#raw 0xFA
updatecoins 0xD9 0x0
#raw 0xE0
#raw 0xD9
#raw 0xDA
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDC
#raw 0xDD
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD5
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xDA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xDC
#raw 0xDD
#raw 0xE0
#raw 0xD8
setdoorclosed 0xCEFF 0xD9DC
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDB
#raw 0xD5
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xE8
#raw 0xDC
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xD9
#raw 0xD5
#raw 0xD8
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xE3
#raw 0xDA
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
comparehiddenvar 0xE3 0xDFD7
#raw 0xD9
#raw 0xE8
#raw 0xB8
nop0 ' #raw 0x0
hidecoins 0xDD 0xE3
#raw 0xEA
#raw 0xD5
#raw 0xE2
#raw 0xE2
#raw 0xDD
#raw 0xB8
#raw 0xFA
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xE3
#raw 0xE1
#raw 0xE4
#raw 0xE0
#raw 0xD9
#raw 0xE8
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
msgboxsign
#raw 0xE6
#raw 0xE3
#raw 0xDE
#raw 0xD9
#raw 0xD7
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDC
#raw 0xDD
#raw 0xE1
comparevars 0xD5E6 0xFFAD
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xD9
#raw 0xEA
#raw 0xE3
#raw 0xE8
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE6
#raw 0xE3
#raw 0xD6
#raw 0xD6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
#raw 0xE2
#raw 0xE3
#raw 0xD7
#raw 0xD9
#raw 0xE2
#raw 0xE8
#raw 0xE7
CMD_FE 0x0
#raw 0xE3
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
#raw 0xDD
#raw 0xE6
nop0 ' #raw 0x0
msgboxsign
#raw 0xE3
#raw 0xDF
comparevars 0xE3E1 0xADE2
#raw 0xFF
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
storeboxname 0xD9 0xD8D5
#raw 0xD9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xDD
#raw 0xEA
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
setobedience 0xDAD5
#raw 0xDA
#raw 0xE6
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDD
#raw 0xE8
#raw 0xED
setdoorclosed 0xC9FE 0xD8E6
#raw 0xD9
#raw 0xE6
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xDD
#raw 0xDB
#raw 0xDD
#raw 0xE8
#raw 0xD5
#raw 0xE0
#raw 0xE0
#raw 0xED
setdoorclosed 0xD1FF 0xD9
#raw 0xDC
#raw 0xD5
#raw 0xEA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xD7
#raw 0xDD
#raw 0xE0
#raw 0xDD
#raw 0xE8
#raw 0xDD
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
waitcry
#raw 0xD5
#raw 0xE2
#raw 0xE8
#raw 0xE3
#raw 0xB8
nop0 ' #raw 0x0
warp6 0xE3 0xDC 0xE8 0xB8E3 0xC200
#raw 0xE3
#raw 0xD9
#raw 0xE2
#raw 0xE2
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xC9
#raw 0xE6
#raw 0xE6
#raw 0xD9
setdoorclosed 0xD1FF 0xD9
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xE2
#raw 0xE3
#raw 0xEB
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
setobedience 0xD5E2
#raw 0xDB
givetocoincase 57817 ' Bear in mind, it's not in hex
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE1
#raw 0xE3
#raw 0xE7
#raw 0xE8
setdoorclosed 0xCEFE 0xDDDC
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE3
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xD7
#raw 0xE8
#raw 0xE9
#raw 0xD5
#raw 0xE0
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE4
#raw 0xE9
#raw 0xE6
#raw 0xE4
#raw 0xE3
#raw 0xE7
#raw 0xD9
setdoorclosed 0xFFFF 0xFFFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
'Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)


#org 0x8740411
= ROOKIE KNOWLEDGE EVALUATION:\nBEGIN?

#org 0x87404E0
= Respond 'YES' if the statement is true.\nRespond 'NO' if the statement is false.

#org 0x8740530
= Lance, nicknamed the Dragon Tamer,\nwas killed during the Great War.\lHe left behind a wife and child.

#org 0x8740595
= The Great War began with the leader,\nof Team Rocket, Giovanni,\l completing Project Chim\era.

#org 0x87405F1
= Our Team is devoted to robbing innocents\n of their Pok\emon.

#org 0x874062D
= Our Leader lives in Saffron City.\nOrders are sent digitally.

#org 0x874066A
= We have facilities in Kanto, Johto, Hoenn, and Orre.

#org 0x874069F
= We are known as Team Snag'em to most.\nThis is our actual name and purpose.


Any help would be appreciated. Thank you ahead of time.
Male
Seen July 15th, 2010
Posted July 15th, 2010
1 posts
12.8 Years
ROM: FireRed
EDITOR: PKSV

I wanted to have a long line of people that would disappear after the player received a starter Pokemon. So, I placed all the person events using A-Map then set a level script on the map like the one below:

Spoiler:

#dyn 0x740000

#org @start
checkflag FR_POKEMON
if == call @dis
end

#org @dis
disappear 0x1
disappear 0x2
disappear 0x3
disappear 0x4
disappear 0x5
disappear 0x6
disappear 0x7
disappear 0x8
return


During testing, however, after I set the Pokemon flag, the line still didn't disappear. Is there something wrong with the script? Or do I not understand level scripts? I'm new and not very accomplished at scripting, so any help is appreciated.
Age 28
Seen April 7th, 2014
Posted April 2nd, 2014
3,977 posts
15.8 Years
can some1 help me out & tell me how 2 fix the rival script bc im making a hack with some1 else & we need the script so we can release a beta.the rom is ruby & im using xse. the script:
Spoiler:
#dynamic 0x

#org @start
lockall
checkflag 0x200
if 0x1 goto @done
waitmovement 0x3
showsprite 0x???
applymovement 0x??? @move
tranierbattle 0x0 0x??? 0x0 @before @after
waitmovement 0x1
applymovement 0x??? @move1
waitmovement 0x3
hidesprite 0x???
setflag 0x200
release
end


#org @before
= [rival]:well well If it aint [player]\I see you got a pokemon care  test\it out.\p[player]:Sure I have some time.
release
end

#org @after
= [rival]:damnt!! how could i lose.
release
end

#org @done
release
end
First of all, you don't need "waitmovement" after every single command. Only "applymovement" should be followed by "waitmovement"
Spoiler:
#dynamic 0x

#org @start
lockall
checkflag 0x200
if 0x1 goto @done
showsprite 0x???
applymovement 0x??? @move
waitmovement 0x0
tranierbattle 0x0 0x??? 0x0 @before @after
applymovement 0x??? @move1
waitmovement 0x0
hidesprite 0x???
setflag 0x200
release
end


#org @before
= [rival]:well well If it aint [player]\I see you got a pokemon care test\it out.\p[player]:Sure I have some time.


#org @after
= [rival]:damnt!! how could i lose.


#org @done
release
end

Well, I'm guessing you're going to fill in those gaps and ???s and add those movement pointers. Note that if you want to make the sprite disappear permanently, put the person ID as 0200 in your rival OW.

ROM: Ruby
Editor: PKSV

I have my script ready. It is supposed to present a series of True/False questions, then give you items if all of your answers are correct. Unfortunately, when I enter this:
Spoiler:

#dyn 0x0740000
'-----------------------------------
#org @Start
msgbox @QuizStart ' Quiz Start
callstd MSG_SIGN ' Signpost-style message
Callstd MSG_YESNO
compare LASTRESULT YES
if == jump @Quiz
release
end


#org @QuizStart
= ROOKIE KNOWLEDGE EVALUATION:\nBEGIN?

#org @Quiz
msgbox @Explanation
msgbox @Q1
CallStd MSG_YESNO
compare LASTRESULT YES
if == jump @P1
compare LASTRESULT NO
if == jump @p2
msgbox @Q2
CallStd MSG_YESNO
compare LASTRESULT YES
if == jump @p3
msgbox @Q3
CallStd MSG_YESNO
compare LASTRESULT NO
if == jump @p3
msgbox @Q4
CallStd MSG_YESNO
compare LASTRESULT NO
if == jump @p3
msgbox @Q5
CallStd MSG_YESNO
compare LASTRESULT YES
if == jump @p3
msgbox @Q6
CallStd MSG_YESNO
compare LASTRESULT YES
if == jump @p3
compare 0x4001 0x6
additem potion 5
additem antidote 5
additem awakening 5
additem 0x87 1
#org @p1
setvar 0x4001 0x1

#org @p2
setvar 0x4001 0x0

#org @p3
addvar 0x4001 0x1
#org @Explanation
= Respond 'YES' if the statement is true.\nRespond 'NO' if the statement is false.
#org @Q1
= Lance, nicknamed the Dragon Tamer,\nwas killed during the Great War.\lHe left behind a wife and child.
#org @Q2
= The Great War began with the leader,\nof Team Rocket, Giovanni,\l completing Project Chim\era.
#org @Q3
= Our Team is devoted to robbing innocents\n of their Pok\emon.
#org @Q4
= Our Leader lives in Saffron City.\nOrders are sent digitally.
#org @Q5
= We have facilities in Kanto, Johto, Hoenn, and Orre.
#org @Q6
= We are known as Team Snag'em to most.\nThis is our actual name and purpose.

I get this when I "open script":

Spoiler:

#org 0x87403FA
'-----------------------------------
msgbox 0x8740411 ' ROOKIE KNOWLEDGE EVA...
callstd MSG_SIGN ' Signpost-style message
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x8740435 ' Equal To
release
end

#org 0x8740435
'-----------------------------------
msgbox 0x87404E0 ' Respond 'YES' if the...
msgbox 0x8740530 ' Lance, nicknamed the...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x87404D1 ' Equal To
compare LASTRESULT 0x0
if == jump 0x87404D6 ' Equal To
msgbox 0x8740595 ' The Great War began ...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x87404DB ' Equal To
msgbox 0x87405F1 ' Our Team is devoted ...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT NO
if == jump 0x87404DB ' Equal To
msgbox 0x874062D ' Our Leader lives in ...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT NO
if == jump 0x87404DB ' Equal To
msgbox 0x874066A ' We have facilities i...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x87404DB ' Equal To
msgbox 0x874069F ' We are known as Team...
callstd MSG_YESNO ' Yes/No message
compare LASTRESULT YES
if == jump 0x87404DB ' Equal To
compare 0x4001 0x6
additem POTION 5
additem ANTIDOTE 5
additem AWAKENING 5
additem PECHABERRY 1
setvar 0x4001 0x1
setvar 0x4001 0x0
addvar 0x4001 0x1
comparehiddenvar 0xD9 0xE4E7
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 49107 ' Bear in mind, it's not in hex
setobedience 0xB4
#raw 0xDD
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE6
#raw 0xE9
#raw 0xD9
setdoorclosed 0xCCFE 0xE7D9
#raw 0xE4
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 51656 ' Bear in mind, it's not in hex
givetocoincase 56576 ' Bear in mind, it's not in hex
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xE0
#raw 0xE7
#raw 0xD9
setdoorclosed 0xC6FF 0xE2D5
#raw 0xD7
#raw 0xD9
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xDD
#raw 0xD7
#raw 0xDF
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xBE
#raw 0xE6
#raw 0xD5
#raw 0xDB
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
checkobedience 0xE1D5
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xEB
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xDD
#raw 0xE0
#raw 0xE0
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xE9
#raw 0xE6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0xAD
#raw 0xFA
updatecoins 0xD9 0x0
#raw 0xE0
#raw 0xD9
#raw 0xDA
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDC
#raw 0xDD
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD5
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xDA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xDC
#raw 0xDD
#raw 0xE0
#raw 0xD8
setdoorclosed 0xCEFF 0xD9DC
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDB
#raw 0xD5
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xE8
#raw 0xDC
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xD9
#raw 0xD5
#raw 0xD8
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xE3
#raw 0xDA
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
comparehiddenvar 0xE3 0xDFD7
#raw 0xD9
#raw 0xE8
#raw 0xB8
nop0 ' #raw 0x0
hidecoins 0xDD 0xE3
#raw 0xEA
#raw 0xD5
#raw 0xE2
#raw 0xE2
#raw 0xDD
#raw 0xB8
#raw 0xFA
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xE3
#raw 0xE1
#raw 0xE4
#raw 0xE0
#raw 0xD9
#raw 0xE8
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
msgboxsign
#raw 0xE6
#raw 0xE3
#raw 0xDE
#raw 0xD9
#raw 0xD7
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDC
#raw 0xDD
#raw 0xE1
comparevars 0xD5E6 0xFFAD
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xD9
#raw 0xEA
#raw 0xE3
#raw 0xE8
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE6
#raw 0xE3
#raw 0xD6
#raw 0xD6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
#raw 0xE2
#raw 0xE3
#raw 0xD7
#raw 0xD9
#raw 0xE2
#raw 0xE8
#raw 0xE7
CMD_FE 0x0
#raw 0xE3
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
#raw 0xDD
#raw 0xE6
nop0 ' #raw 0x0
msgboxsign
#raw 0xE3
#raw 0xDF
comparevars 0xE3E1 0xADE2
#raw 0xFF
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
storeboxname 0xD9 0xD8D5
#raw 0xD9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xDD
#raw 0xEA
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
setobedience 0xDAD5
#raw 0xDA
#raw 0xE6
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDD
#raw 0xE8
#raw 0xED
setdoorclosed 0xC9FE 0xD8E6
#raw 0xD9
#raw 0xE6
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xDD
#raw 0xDB
#raw 0xDD
#raw 0xE8
#raw 0xD5
#raw 0xE0
#raw 0xE0
#raw 0xED
setdoorclosed 0xD1FF 0xD9
#raw 0xDC
#raw 0xD5
#raw 0xEA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xD7
#raw 0xDD
#raw 0xE0
#raw 0xDD
#raw 0xE8
#raw 0xDD
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
waitcry
#raw 0xD5
#raw 0xE2
#raw 0xE8
#raw 0xE3
#raw 0xB8
nop0 ' #raw 0x0
warp6 0xE3 0xDC 0xE8 0xB8E3 0xC200
#raw 0xE3
#raw 0xD9
#raw 0xE2
#raw 0xE2
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xC9
#raw 0xE6
#raw 0xE6
#raw 0xD9
setdoorclosed 0xD1FF 0xD9
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xE2
#raw 0xE3
#raw 0xEB
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
setobedience 0xD5E2
#raw 0xDB
givetocoincase 57817 ' Bear in mind, it's not in hex
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE1
#raw 0xE3
#raw 0xE7
#raw 0xE8
setdoorclosed 0xCEFE 0xDDDC
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE3
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xD7
#raw 0xE8
#raw 0xE9
#raw 0xD5
#raw 0xE0
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE4
#raw 0xE9
#raw 0xE6
#raw 0xE4
#raw 0xE3
#raw 0xE7
#raw 0xD9
setdoorclosed 0xFFFF 0xFFFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
'Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)

#org 0x87404D1
'-----------------------------------
setvar 0x4001 0x1
setvar 0x4001 0x0
addvar 0x4001 0x1
comparehiddenvar 0xD9 0xE4E7
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 49107 ' Bear in mind, it's not in hex
setobedience 0xB4
#raw 0xDD
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE6
#raw 0xE9
#raw 0xD9
setdoorclosed 0xCCFE 0xE7D9
#raw 0xE4
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 51656 ' Bear in mind, it's not in hex
givetocoincase 56576 ' Bear in mind, it's not in hex
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xE0
#raw 0xE7
#raw 0xD9
setdoorclosed 0xC6FF 0xE2D5
#raw 0xD7
#raw 0xD9
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xDD
#raw 0xD7
#raw 0xDF
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xBE
#raw 0xE6
#raw 0xD5
#raw 0xDB
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
checkobedience 0xE1D5
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xEB
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xDD
#raw 0xE0
#raw 0xE0
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xE9
#raw 0xE6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0xAD
#raw 0xFA
updatecoins 0xD9 0x0
#raw 0xE0
#raw 0xD9
#raw 0xDA
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDC
#raw 0xDD
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD5
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xDA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xDC
#raw 0xDD
#raw 0xE0
#raw 0xD8
setdoorclosed 0xCEFF 0xD9DC
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDB
#raw 0xD5
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xE8
#raw 0xDC
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xD9
#raw 0xD5
#raw 0xD8
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xE3
#raw 0xDA
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
comparehiddenvar 0xE3 0xDFD7
#raw 0xD9
#raw 0xE8
#raw 0xB8
nop0 ' #raw 0x0
hidecoins 0xDD 0xE3
#raw 0xEA
#raw 0xD5
#raw 0xE2
#raw 0xE2
#raw 0xDD
#raw 0xB8
#raw 0xFA
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xE3
#raw 0xE1
#raw 0xE4
#raw 0xE0
#raw 0xD9
#raw 0xE8
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
msgboxsign
#raw 0xE6
#raw 0xE3
#raw 0xDE
#raw 0xD9
#raw 0xD7
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDC
#raw 0xDD
#raw 0xE1
comparevars 0xD5E6 0xFFAD
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xD9
#raw 0xEA
#raw 0xE3
#raw 0xE8
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE6
#raw 0xE3
#raw 0xD6
#raw 0xD6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
#raw 0xE2
#raw 0xE3
#raw 0xD7
#raw 0xD9
#raw 0xE2
#raw 0xE8
#raw 0xE7
CMD_FE 0x0
#raw 0xE3
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
#raw 0xDD
#raw 0xE6
nop0 ' #raw 0x0
msgboxsign
#raw 0xE3
#raw 0xDF
comparevars 0xE3E1 0xADE2
#raw 0xFF
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
storeboxname 0xD9 0xD8D5
#raw 0xD9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xDD
#raw 0xEA
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
setobedience 0xDAD5
#raw 0xDA
#raw 0xE6
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDD
#raw 0xE8
#raw 0xED
setdoorclosed 0xC9FE 0xD8E6
#raw 0xD9
#raw 0xE6
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xDD
#raw 0xDB
#raw 0xDD
#raw 0xE8
#raw 0xD5
#raw 0xE0
#raw 0xE0
#raw 0xED
setdoorclosed 0xD1FF 0xD9
#raw 0xDC
#raw 0xD5
#raw 0xEA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xD7
#raw 0xDD
#raw 0xE0
#raw 0xDD
#raw 0xE8
#raw 0xDD
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
waitcry
#raw 0xD5
#raw 0xE2
#raw 0xE8
#raw 0xE3
#raw 0xB8
nop0 ' #raw 0x0
warp6 0xE3 0xDC 0xE8 0xB8E3 0xC200
#raw 0xE3
#raw 0xD9
#raw 0xE2
#raw 0xE2
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xC9
#raw 0xE6
#raw 0xE6
#raw 0xD9
setdoorclosed 0xD1FF 0xD9
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xE2
#raw 0xE3
#raw 0xEB
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
setobedience 0xD5E2
#raw 0xDB
givetocoincase 57817 ' Bear in mind, it's not in hex
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE1
#raw 0xE3
#raw 0xE7
#raw 0xE8
setdoorclosed 0xCEFE 0xDDDC
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE3
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xD7
#raw 0xE8
#raw 0xE9
#raw 0xD5
#raw 0xE0
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE4
#raw 0xE9
#raw 0xE6
#raw 0xE4
#raw 0xE3
#raw 0xE7
#raw 0xD9
setdoorclosed 0xFFFF 0xFFFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
'Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)

#org 0x87404D6
'-----------------------------------
setvar 0x4001 0x0
addvar 0x4001 0x1
comparehiddenvar 0xD9 0xE4E7
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 49107 ' Bear in mind, it's not in hex
setobedience 0xB4
#raw 0xDD
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE6
#raw 0xE9
#raw 0xD9
setdoorclosed 0xCCFE 0xE7D9
#raw 0xE4
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 51656 ' Bear in mind, it's not in hex
givetocoincase 56576 ' Bear in mind, it's not in hex
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xE0
#raw 0xE7
#raw 0xD9
setdoorclosed 0xC6FF 0xE2D5
#raw 0xD7
#raw 0xD9
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xDD
#raw 0xD7
#raw 0xDF
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xBE
#raw 0xE6
#raw 0xD5
#raw 0xDB
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
checkobedience 0xE1D5
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xEB
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xDD
#raw 0xE0
#raw 0xE0
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xE9
#raw 0xE6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0xAD
#raw 0xFA
updatecoins 0xD9 0x0
#raw 0xE0
#raw 0xD9
#raw 0xDA
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDC
#raw 0xDD
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD5
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xDA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xDC
#raw 0xDD
#raw 0xE0
#raw 0xD8
setdoorclosed 0xCEFF 0xD9DC
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDB
#raw 0xD5
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xE8
#raw 0xDC
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xD9
#raw 0xD5
#raw 0xD8
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xE3
#raw 0xDA
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
comparehiddenvar 0xE3 0xDFD7
#raw 0xD9
#raw 0xE8
#raw 0xB8
nop0 ' #raw 0x0
hidecoins 0xDD 0xE3
#raw 0xEA
#raw 0xD5
#raw 0xE2
#raw 0xE2
#raw 0xDD
#raw 0xB8
#raw 0xFA
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xE3
#raw 0xE1
#raw 0xE4
#raw 0xE0
#raw 0xD9
#raw 0xE8
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
msgboxsign
#raw 0xE6
#raw 0xE3
#raw 0xDE
#raw 0xD9
#raw 0xD7
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDC
#raw 0xDD
#raw 0xE1
comparevars 0xD5E6 0xFFAD
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xD9
#raw 0xEA
#raw 0xE3
#raw 0xE8
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE6
#raw 0xE3
#raw 0xD6
#raw 0xD6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
#raw 0xE2
#raw 0xE3
#raw 0xD7
#raw 0xD9
#raw 0xE2
#raw 0xE8
#raw 0xE7
CMD_FE 0x0
#raw 0xE3
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
#raw 0xDD
#raw 0xE6
nop0 ' #raw 0x0
msgboxsign
#raw 0xE3
#raw 0xDF
comparevars 0xE3E1 0xADE2
#raw 0xFF
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
storeboxname 0xD9 0xD8D5
#raw 0xD9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xDD
#raw 0xEA
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
setobedience 0xDAD5
#raw 0xDA
#raw 0xE6
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDD
#raw 0xE8
#raw 0xED
setdoorclosed 0xC9FE 0xD8E6
#raw 0xD9
#raw 0xE6
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xDD
#raw 0xDB
#raw 0xDD
#raw 0xE8
#raw 0xD5
#raw 0xE0
#raw 0xE0
#raw 0xED
setdoorclosed 0xD1FF 0xD9
#raw 0xDC
#raw 0xD5
#raw 0xEA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xD7
#raw 0xDD
#raw 0xE0
#raw 0xDD
#raw 0xE8
#raw 0xDD
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
waitcry
#raw 0xD5
#raw 0xE2
#raw 0xE8
#raw 0xE3
#raw 0xB8
nop0 ' #raw 0x0
warp6 0xE3 0xDC 0xE8 0xB8E3 0xC200
#raw 0xE3
#raw 0xD9
#raw 0xE2
#raw 0xE2
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xC9
#raw 0xE6
#raw 0xE6
#raw 0xD9
setdoorclosed 0xD1FF 0xD9
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xE2
#raw 0xE3
#raw 0xEB
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
setobedience 0xD5E2
#raw 0xDB
givetocoincase 57817 ' Bear in mind, it's not in hex
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE1
#raw 0xE3
#raw 0xE7
#raw 0xE8
setdoorclosed 0xCEFE 0xDDDC
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE3
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xD7
#raw 0xE8
#raw 0xE9
#raw 0xD5
#raw 0xE0
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE4
#raw 0xE9
#raw 0xE6
#raw 0xE4
#raw 0xE3
#raw 0xE7
#raw 0xD9
setdoorclosed 0xFFFF 0xFFFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
'Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)

#org 0x87404DB
'-----------------------------------
addvar 0x4001 0x1
comparehiddenvar 0xD9 0xE4E7
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 49107 ' Bear in mind, it's not in hex
setobedience 0xB4
#raw 0xDD
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE6
#raw 0xE9
#raw 0xD9
setdoorclosed 0xCCFE 0xE7D9
#raw 0xE4
#raw 0xE3
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
givetocoincase 51656 ' Bear in mind, it's not in hex
givetocoincase 56576 ' Bear in mind, it's not in hex
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xE8
#raw 0xD5
#raw 0xE8
#raw 0xD9
#raw 0xE1
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xE0
#raw 0xE7
#raw 0xD9
setdoorclosed 0xC6FF 0xE2D5
#raw 0xD7
#raw 0xD9
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xDD
#raw 0xD7
#raw 0xDF
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xBE
#raw 0xE6
#raw 0xD5
#raw 0xDB
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
checkobedience 0xE1D5
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xEB
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xDD
#raw 0xE0
#raw 0xE0
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xE9
#raw 0xE6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0xAD
#raw 0xFA
updatecoins 0xD9 0x0
#raw 0xE0
#raw 0xD9
#raw 0xDA
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDC
#raw 0xDD
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD5
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xDA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xDC
#raw 0xDD
#raw 0xE0
#raw 0xD8
setdoorclosed 0xCEFF 0xD9DC
nop0 ' #raw 0x0
hidecoins 0xE6 0xD9
#raw 0xD5
#raw 0xE8
nop0 ' #raw 0x0
warpteleport2 0xD5 0xE6 0x0
#raw 0xD6
#raw 0xD9
#raw 0xDB
#raw 0xD5
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xEB
#raw 0xDD
#raw 0xE8
#raw 0xDC
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xD9
#raw 0xD5
#raw 0xD8
#raw 0xD9
#raw 0xE6
#raw 0xB8
CMD_FE 0xE3
#raw 0xDA
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
comparehiddenvar 0xE3 0xDFD7
#raw 0xD9
#raw 0xE8
#raw 0xB8
nop0 ' #raw 0x0
hidecoins 0xDD 0xE3
#raw 0xEA
#raw 0xD5
#raw 0xE2
#raw 0xE2
#raw 0xDD
#raw 0xB8
#raw 0xFA
nop0 ' #raw 0x0
#raw 0xD7
#raw 0xE3
#raw 0xE1
#raw 0xE4
#raw 0xE0
#raw 0xD9
#raw 0xE8
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
msgboxsign
#raw 0xE6
#raw 0xE3
#raw 0xDE
#raw 0xD9
#raw 0xD7
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDC
#raw 0xDD
#raw 0xE1
comparevars 0xD5E6 0xFFAD
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xD9
#raw 0xEA
#raw 0xE3
#raw 0xE8
#raw 0xD9
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE6
#raw 0xE3
#raw 0xD6
#raw 0xD6
#raw 0xDD
#raw 0xE2
#raw 0xDB
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
#raw 0xE2
#raw 0xE3
#raw 0xD7
#raw 0xD9
#raw 0xE2
#raw 0xE8
#raw 0xE7
CMD_FE 0x0
#raw 0xE3
#raw 0xDA
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xD9
#raw 0xDD
#raw 0xE6
nop0 ' #raw 0x0
msgboxsign
#raw 0xE3
#raw 0xDF
comparevars 0xE3E1 0xADE2
#raw 0xFF
#raw 0xC9
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
storeboxname 0xD9 0xD8D5
#raw 0xD9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xE0
#raw 0xDD
#raw 0xEA
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
setobedience 0xDAD5
#raw 0xDA
#raw 0xE6
#raw 0xE3
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xBD
#raw 0xDD
#raw 0xE8
#raw 0xED
setdoorclosed 0xC9FE 0xD8E6
#raw 0xD9
#raw 0xE6
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xE7
#raw 0xD9
#raw 0xE2
#raw 0xE8
nop0 ' #raw 0x0
#raw 0xD8
#raw 0xDD
#raw 0xDB
#raw 0xDD
#raw 0xE8
#raw 0xD5
#raw 0xE0
#raw 0xE0
#raw 0xED
setdoorclosed 0xD1FF 0xD9
#raw 0xDC
#raw 0xD5
#raw 0xEA
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDA
#raw 0xD5
#raw 0xD7
#raw 0xDD
#raw 0xE0
#raw 0xDD
#raw 0xE8
#raw 0xDD
#raw 0xD9
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE2
nop0 ' #raw 0x0
waitcry
#raw 0xD5
#raw 0xE2
#raw 0xE8
#raw 0xE3
#raw 0xB8
nop0 ' #raw 0x0
warp6 0xE3 0xDC 0xE8 0xB8E3 0xC200
#raw 0xE3
#raw 0xD9
#raw 0xE2
#raw 0xE2
#raw 0xB8
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xC9
#raw 0xE6
#raw 0xE6
#raw 0xD9
setdoorclosed 0xD1FF 0xD9
#raw 0xD5
#raw 0xE6
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xDF
#raw 0xE2
#raw 0xE3
#raw 0xEB
#raw 0xE2
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE7
nop0 ' #raw 0x0
checkobedience 0xD5D9
#raw 0xE1
nop0 ' #raw 0x0
setobedience 0xD5E2
#raw 0xDB
givetocoincase 57817 ' Bear in mind, it's not in hex
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xE3
nop0 ' #raw 0x0
#raw 0xE1
#raw 0xE3
#raw 0xE7
#raw 0xE8
setdoorclosed 0xCEFE 0xDDDC
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xE3
#raw 0xE9
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xD7
#raw 0xE8
#raw 0xE9
#raw 0xD5
#raw 0xE0
nop0 ' #raw 0x0
#raw 0xE2
#raw 0xD5
#raw 0xE1
#raw 0xD9
nop0 ' #raw 0x0
#raw 0xD5
#raw 0xE2
#raw 0xD8
nop0 ' #raw 0x0
#raw 0xE4
#raw 0xE9
#raw 0xE6
#raw 0xE4
#raw 0xE3
#raw 0xE7
#raw 0xD9
setdoorclosed 0xFFFF 0xFFFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
#raw 0xFF
'Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)


#org 0x8740411
= ROOKIE KNOWLEDGE EVALUATION:\nBEGIN?

#org 0x87404E0
= Respond 'YES' if the statement is true.\nRespond 'NO' if the statement is false.

#org 0x8740530
= Lance, nicknamed the Dragon Tamer,\nwas killed during the Great War.\lHe left behind a wife and child.

#org 0x8740595
= The Great War began with the leader,\nof Team Rocket, Giovanni,\l completing Project Chim\era.

#org 0x87405F1
= Our Team is devoted to robbing innocents\n of their Pok\emon.

#org 0x874062D
= Our Leader lives in Saffron City.\nOrders are sent digitally.

#org 0x874066A
= We have facilities in Kanto, Johto, Hoenn, and Orre.

#org 0x874069F
= We are known as Team Snag'em to most.\nThis is our actual name and purpose.


Any help would be appreciated. Thank you ahead of time.
I don't use PKSV, but I think you compiled onto existing data
i.e. You didn't compile to enough free space.

qaz015393

pokemon revenge developer

Age 32
Male
Seen 7 Hours Ago
Posted 6 Days Ago
785 posts
13.8 Years
First of all, you don't need "waitmovement" after every single command. Only "applymovement" should be followed by "waitmovement"
Spoiler:
#dynamic 0x

#org @start
lockall
checkflag 0x200
if 0x1 goto @done
showsprite 0x???
applymovement 0x??? @move
waitmovement 0x0
tranierbattle 0x0 0x??? 0x0 @before @after
applymovement 0x??? @move1
waitmovement 0x0
hidesprite 0x???
setflag 0x200
release
end


#org @before
= [rival]:well well If it aint [player]\I see you got a pokemon care test\it out.\p[player]:Sure I have some time.


#org @after
= [rival]:damnt!! how could i lose.


#org @done
release
end

Well, I'm guessing you're going to fill in those gaps and ???s and add those movement pointers. Note that if you want to make the sprite disappear permanently, put the person ID as 0200 in your rival OW.
thanks 4 the help. hope it works now.

POKEMON REVENGE TEAM IS looking for members APPLY HERE so the hack can continue.

3Ds Fc= 0619-4312-9526 IgN is Near My trade shop is here
Male
Chicago
Seen February 20th, 2023
Posted January 19th, 2016
437 posts
13.6 Years
i need help with this script

Spoiler:
#dynamic 0x800000
#org @start
applymovement 0x04 @move
waitmovement 0x0
applymovement 0xFF @move2
pause 0x30
applymovement 0x04 @move3
applymovement 0xFF @move3
waitmovement 0x0
release
end
#ORG @1
= NICK: Hey [player]! cherrygrove is right\nahead! i gotta find PROF. OAK to\ldeliver these papers from PROF.\lELM.\l[player]: Yeah, i also gotta find a lead\lto where totodile is...\lNICK: Who do you think took it?\l[player]: I dont know, i remember his\lfac
e anywhere though!

#org @start
applymovement 0x04 @move
waitmovement 0x0
applymovement 0xFF @move2
pause 0x30
applymovement 0x04 @move3
applymovement 0xFF @move3
waitmovement 0x0
release
end
org @move
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
msgbox @1 0x6
release
end
#org @1
= PROF. OAK: Hello is your name\nNICK?\lNICK:Yeah, i know your PROF. OAK,\lhere are the papers!\lPROF. OAK: Thanks alot NICK, who\lis this person with you?\l[player]: My name is [player]! Do you think\lyou can get me marys autograph??\lNICK: [PLAYER]! Sorry sir he is mentaly\lconfused....\lPROF. OAK: hahahah no it's\lalright! its nice to meet a fan!\l[PLAYER]: Wait, whats that?\lPROF. OAK: This is a device that i\lmade to store all of a pokemon's\lphysical and living information.\lThe new POKEDEX!!\l[player]: The person i battled had\lsomething like that! i have the\lfeeling he was trying to hide\lit....\lPROF. OAK: Its okay, i think i get\li get it now, I made three of\lthese, but three days ago i\lnoticed that one of them... Was\lgone!!\lNICK: HUH?!!\lPROF. OAK: A stolen POKEDEX from\lmyself and a stolen TOTODILE from\lPROF. ELM means one thing. Its the\lsame person!\lNICK: When you mean 'steal from'\lyou mean\lPROF. OAK: Yes NICK, my second\llabratory on the outskirts of\lCherrygrove City! Ill meet you.


im using XSE


3DS FC: 4184-2489-6268

BlitŻ

guahh my dog is so cute

Age 28
Male
Bay Area, Califronia.
Seen October 1st, 2015
Posted January 22nd, 2013
472 posts
14.2 Years

He does not need setvar he has checkflag. I am no master scripter but even I figuered this one out all he has to do is change the var number and unknown in a-map and he does not need setvar at all.
Actually, he's right, but still wrong, and you're practice is just messy hacking :/.
A trick I learned is that you set a variable at the begging of your script where you would put a setflag, and then put that variable into either the var number. No checkflag though, as putting the variable you set in that spot acts as a checkflag in intself, and will not run the script when you step on that tile.
The advantage to this is that instead of the engine starting the script, then immediatly stopping it, it just never starts in the first place.
Your welcome :D
Age 26
Male
TX ,USA
Seen February 14th, 2011
Posted February 13th, 2011
27 posts
12.9 Years
Game Hacking: Fire Red
Scripting Program:XSE

Hello, peoples, I have another problem. The following script is made to give the player 5 pokeballs, and then move and disappear two sprites within the map and reappear two other sprites. Everything in this script works, so far, yet the sprites aren't disappearing, for some reason. They just go through the motions and stay on the map. Is there anything I'm doing wrong in this script? The part dealing with making the sprites disappear starts at @hereyougo.

Spoiler:
#Dynamic 0x808308

#org @start
checkflag 0x3EB
if 0x1 goto @done
checkflag 0x828
if 0x1 goto @yourpokeballs
lock
msgbox @whereyougoin 0x6
applymovement 0xFF @comebackhere
waitmovement 0x0
release
end

#org @comebackhere
#raw 0x1
#raw 0x11
#raw 0x11
#raw 0xFE

#org @whereyougoin
= Wait, [player], where are you going? \nI still need to talk to you!

#org @yourpokeballs
setvar 0x4003 0x0
goto @script
end

#org @script
checkflag 0x3F3
if 0x1 goto @done
lock
msgbox @almostforgot 0x6
applymovement 0xFF @lolwut
waitmovement 0x0
msgbox @beforeyougo 0x6
compare 0x4003 0x0
if 0x1 goto @middle
compare 0x4003 0x1
if 0x1 goto @left
compare 0x4003 0x2
if 0x1 goto @right
end

#org @middle
applymovement 0xFF @move
waitmovement 0x0
goto @hereyougo
end

#org @left
applymovement 0xFF @move2
waitmovement 0x0
goto @hereyougo
end

#org @right
applymovement 0xFF @move3
waitmovement 0x0
goto @hereyougo
end

#org @hereyougo
msgbox @youneedthis 0x6
giveitem 0x4 0x5 MSG_OBTAIN
setflag 0x3F3
msgbox @thanksdude 0x6
applymovement 0x08 @rivalleave
waitmovement 0x0
hidesprite 0x3EC
setflag 0x3EC
msgbox @ibettergo 0x6
applymovement 0x06 @femalerivalleave
waitmovement 0x0
hidesprite 0x3F1
setflag 0x3F1
setflag 0x3F4
showsprite 0x3F5
showsprite 0x3F6
clearflag 0x3F5
clearflag 0x3F6
release
end

#org @done
release
end

'----STRINGS
#org @thanksdude
= [Rival]:Thanks, Proffessor! See you\nguys out on Route 1, then. I'm\lgonna catch myself a POKEMON!

#org @ibettergo
= Elayne:Uh[.] I guess I should go,\ntoo[.] Well, uh, thanks,\lProffessor[.]

#org @almostforgot
= Wait![player]! I almost forgot!

#org @beforeyougo
= Come back here, [player]. I need to give\nyou something before you go.

#org @youneedthis
= You guys will need these if your\nto catch any POKEMON. These are\lPOKEBALLS. Throw one at a\lPOKEMON, and you might just catch\lit!

'-----MOVEMENTS

#org @lolwut
#raw 0x1
#raw 0x63
#raw 0xFE

#org @move
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x11
#raw 0xFE

#org @move2
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @move3
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x12
#raw 0x11
#raw 0xFE

#org @rivalleave
#raw 0x0
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE

#org @femalerivalleave
#raw 0x2
#raw 0x3
#raw 0x0
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x0
#raw 0xFE

Resultz

All- round Poke-Whizz

Male
Yorkshire, England
Seen September 2nd, 2011
Posted August 22nd, 2011
583 posts
13.8 Years
I have 2 very noobish questions:

1: how do i choose where the player spawns after he/she names the character etc. and shrinks.

2: how do i assign scripts to various sprites in XSE?
MY HACK:
LOOKING FOR HELP MAKING POKEMON HYACINTH:
APPLY IN THE THREAD!;
MANY POSITIONS AVAILABLE!

Age 36
Female
UK
Seen February 24th, 2018
Posted December 26th, 2012
58 posts
18.7 Years
Using XSE:
#dynamic 0x800000
#org @start
lock
faceplayer
preparemsg @intro <----- Error 13 "Type mismatch, missing dynamic label"
waitmsg
playsong 0x11B 0x0
waitkeypress
trainerbattle 0x3 0x001 0x0 @defeat
msgbox @outro MSG_KEEPOPEN
fadescreen 0x1
closeonkeypress
hidesprite 0xC
fadescreen 0x0
release
end

#org intro
= Hmmm?\nWho are you?\pOh it doesn't matter.\pYou're not getting past me.

#org defeat
= Oh COME ON!

#org outro
= Hmph!\pYou only lost because my\nPOK\eMON are weak.\pYou've not seen the\nlast of me!
What am I missing here?
Some signature, or something!

Orinjmate

The Orinj of the Mate

Male
England
Seen September 13th, 2011
Posted September 1st, 2011
120 posts
12.9 Years
I have 2 very noobish questions:

1: how do i choose where the player spawns after he/she names the character etc. and shrinks.

2: how do i assign scripts to various sprites in XSE?
1: Using a program called Start Map Chooser (can be found on whack a hack)

2: do you mean so if a script happens it does stuff to more than one sprite or just assigning a script to a person? (PM me about this one, I would like to script for your hack :) (if you accept me, I'm quite good, (can do complex scripts)))
Currently working on a new hack named Hollow.
Pokemon Sky SD Creator

Co500

Nostalgia Edition

Male
Far Awayyyyyyy
Seen December 14th, 2021
Posted August 23rd, 2015
563 posts
14.9 Years
here is my script for some reason the give pokemon part and the hidesprite dont work please help,
Spoiler:

#dynamic 0x800000
#org @start
lock
faceplayer
applymovement 0x03 @move
waitmovement 0x0
msgbox @1 0x6
applymovement 0x03 @move2
applymovement 0xFF @move3
waitmovement 0x0
msgbox @2 0x6
msgbox @3 0x6
msgbox @4 0x6
msgbox @5 0x6
msgbox @6 0x6
msgbox @7 0x6
givepokemon 0x118 0x5 0x169 0x0 0x0 0x0
msgbox @8 0x6
applymovement 0x05 @move4
waitmovement 0x0
msgbox @9 0x6
applymovement 0x03 @move5
waitmovement 0x0
msgbox @10 0x6
applymovement 0x02 @move6
applymovement 0x04 @move7
waitmovement 0x0
hidesprite 0x02
hidesprite 0x03
hidesprite 0x04
hidesprite 0x05
release
end

#org @move
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE

#org @1
=[PLAYER]c'mon Tom the Researcher is \ngiving out pokemon!

#org @move2
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @move3
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @2
= Tom: Now you two. \nI think I know what Pokemon are right \lfor you.

#org @3
= Mark: Me and Holly have already got ours \nI got a Squirtle and holly got a \lTreeko.

#org @4
= Tom: Now Lunar here is your \npokemon.

#org @5
= [red_fr]Lunar received an Eevee!

#org @6
= Tom: [PLAYER] it was hard to decide what \npokemon you should have but eventually \lI decided.

#org @7
= [red_fr][PLAYER] received a Torchic

#org @8
= Tom: Well good look on your Adventures!

#org @move4
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFE

#org @9
= Lunar: Well this is it \nI hope we meet up soon \lCya!

#org @move5
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE

#org @10
= Holly: C'mon Mark. \n[PLAYER] we'll be in the next \ltown just off route 1. \l Cya there.

#org @move6
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x10
#raw 0xFE

#org @move7
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE

thanks in advance
It can't end now. Not like this.


I hope you’ll remember, there is something good in goodbye.



Age 28
Seen April 7th, 2014
Posted April 2nd, 2014
3,977 posts
15.8 Years
Using XSE:
#dynamic 0x800000
#org @start
lock
faceplayer
preparemsg @intro <----- Error 13 "Type mismatch, missing dynamic label"
waitmsg
playsong 0x11B 0x0
waitkeypress
trainerbattle 0x3 0x001 0x0 @defeat
msgbox @outro MSG_KEEPOPEN
fadescreen 0x1
closeonkeypress
hidesprite 0xC
fadescreen 0x0
release
end

#org intro
= Hmmm?\nWho are you?\pOh it doesn't matter.\pYou're not getting past me.

#org defeat
= Oh COME ON!

#org outro
= Hmph!\pYou only lost because my\nPOK\eMON are weak.\pYou've not seen the\nlast of me!
What am I missing here?
Spoiler:
#dynamic 0x800000
#org @start
lock
faceplayer
preparemsg @intro
waitmsg
playsong 0x11B 0x0
waitkeypress
trainerbattle 0x3 0x001 0x0 @defeat
msgbox @outro MSG_KEEPOPEN
fadescreen 0x1
closeonkeypress
hidesprite 0xC
fadescreen 0x0
release
end

#org intro
= Hmmm?\nWho are you?\pOh it doesn't matter.\pYou're not getting past me.

#org defeat
= Oh COME ON!

#org outro
= Hmph!\pYou only lost because my\nPOK\eMON are weak.\pYou've not seen the\nlast of me!


Spoiler:
#dynamic 0x800000
#org @start
checkflag 0x200
msgbox @intro 0x4       ' just a simple msgbox will do and you don't need the play song, since the song comes on anyway when the battle starts]
trainerbattle 0x0 0x001 0x0 @before @defeat     ' trainerbattle 0x0 [Type of battle] 0x001 [Trainer ID] 0x0 [Reserved Byte (normally 0x0)] @before [Pointer to Message When Seen] @after [Pointer to Winning Message]
msgbox @outro 0x4     ' just a 0x4
fadescreen 0x1      ' blinking effect
fadescreen 0x0
hidesprite 0xC
setflag 0x200  
release
end

#org intro
= Hmmm?\nWho are you?\pOh it doesn't matter.\pYou're not getting past me.

#org @before
= [text you want to display, before the battle, in the battle scene]

#org defeat
= Oh COME ON!

#org outro
= Hmph!\pYou only lost because my\nPOK\eMON are weak.\pYou've not seen the\nlast of me!


The flags are there so the script won't repeat itself after stepping on the script tile. Put the person ID of the OW as '0200' if you want a permanent disappearance.
here is my script for some reason the give pokemon part and the hidesprite dont work please help,
Spoiler:

#dynamic 0x800000
#org @start
lock
faceplayer
applymovement 0x03 @move
waitmovement 0x0
msgbox @1 0x6
applymovement 0x03 @move2
applymovement 0xFF @move3
waitmovement 0x0
msgbox @2 0x6
msgbox @3 0x6
msgbox @4 0x6
msgbox @5 0x6
msgbox @6 0x6
msgbox @7 0x6
givepokemon 0x118 0x5 0x169 0x0 0x0 0x0
msgbox @8 0x6
applymovement 0x05 @move4
waitmovement 0x0
msgbox @9 0x6
applymovement 0x03 @move5
waitmovement 0x0
msgbox @10 0x6
applymovement 0x02 @move6
applymovement 0x04 @move7
waitmovement 0x0
hidesprite 0x02
hidesprite 0x03
hidesprite 0x04
hidesprite 0x05
release
end

#org @move
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE

#org @1
=[PLAYER]c'mon Tom the Researcher is \ngiving out pokemon!

#org @move2
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @move3
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @2
= Tom: Now you two. \nI think I know what Pokemon are right \lfor you.

#org @3
= Mark: Me and Holly have already got ours \nI got a Squirtle and holly got a \lTreeko.

#org @4
= Tom: Now Lunar here is your \npokemon.

#org @5
= [red_fr]Lunar received an Eevee!

#org @6
= Tom: [PLAYER] it was hard to decide what \npokemon you should have but eventually \lI decided.

#org @7
= [red_fr][PLAYER] received a Torchic

#org @8
= Tom: Well good look on your Adventures!

#org @move4
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFE

#org @9
= Lunar: Well this is it \nI hope we meet up soon \lCya!

#org @move5
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE

#org @10
= Holly: C'mon Mark. \n[PLAYER] we'll be in the next \ltown just off route 1. \l Cya there.

#org @move6
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x10
#raw 0xFE

#org @move7
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE

thanks in advance
It's not much, but here:
Spoiler:

#dynamic 0x800000
#org @start
lock
faceplayer
applymovement 0x03 @move
waitmovement 0x0
msgbox @1 0x6
applymovement 0x03 @move2
applymovement 0xFF @move3
waitmovement 0x0
msgbox @2 0x6
givepokemon 0x118 0x5 0x169 0x0 0x0 0x0
fanfare 0x13E
msgbox @7 0x4
msgbox @8 0x6
applymovement 0x05 @move4
waitmovement 0x0
msgbox @9 0x6
applymovement 0x03 @move5
waitmovement 0x0
msgbox @10 0x6
applymovement 0x02 @move6
applymovement 0x04 @move7
waitmovement 0x0
hidesprite 0x02
hidesprite 0x03
hidesprite 0x04
hidesprite 0x05
release
end

#org @move
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE

#org @1
=[PLAYER]c'mon Tom the Researcher is \ngiving out pokemon!

#org @move2
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @move3
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @2
= Tom: Now you two. \nI think I know what Pokemon are right \lfor you.\pMark: Me and Holly have already got ours \nI got a Squirtle and holly got a \lTreeko.\pTom: Now Lunar here is your \npokemon.\p[red_fr]Lunar received an Eevee!\pTom: [PLAYER] it was hard to decide what \npokemon you should have but eventually \lI decided.

#org @7
= [red_fr][PLAYER] received a Torchic

#org @8
= Tom: Well good look on your Adventures!

#org @move4
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFE

#org @9
= Lunar: Well this is it \nI hope we meet up soon \lCya!

#org @move5
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE

#org @10
= Holly: C'mon Mark. \n[PLAYER] we'll be in the next \ltown just off route 1. \l Cya there.

#org @move6
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x10
#raw 0xFE

#org @move7
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE

Makes it a tad more convenient. The givepokemon part should work.
And make sure you've got the correct OW numbers for the 'hidesprite' or do you mean you want the OWs to permanently disappear?