Script Help Thread (DO NOT REQUEST SCRIPTS) Page 173

Started by HackMew December 20th, 2008 5:10 AM
  • 625760 views
  • 9682 replies

Co500

Nostalgia Edition

Male
Far Awayyyyyyy
Seen December 14th, 2021
Posted August 23rd, 2015
563 posts
14.9 Years
Spoiler:
#dynamic 0x800000
#org @start
lock
faceplayer
preparemsg @intro
waitmsg
playsong 0x11B 0x0
waitkeypress
trainerbattle 0x3 0x001 0x0 @defeat
msgbox @outro MSG_KEEPOPEN
fadescreen 0x1
closeonkeypress
hidesprite 0xC
fadescreen 0x0
release
end

#org intro
= Hmmm?\nWho are you?\pOh it doesn't matter.\pYou're not getting past me.

#org defeat
= Oh COME ON!

#org outro
= Hmph!\pYou only lost because my\nPOK\eMON are weak.\pYou've not seen the\nlast of me!


Spoiler:
#dynamic 0x800000
#org @start
checkflag 0x200
msgbox @intro 0x4       ' just a simple msgbox will do and you don't need the play song, since the song comes on anyway when the battle starts]
trainerbattle 0x0 0x001 0x0 @before @defeat     ' trainerbattle 0x0 [Type of battle] 0x001 [Trainer ID] 0x0 [Reserved Byte (normally 0x0)] @before [Pointer to Message When Seen] @after [Pointer to Winning Message]
msgbox @outro 0x4     ' just a 0x4
fadescreen 0x1      ' blinking effect
fadescreen 0x0
hidesprite 0xC
setflag 0x200  
release
end

#org intro
= Hmmm?\nWho are you?\pOh it doesn't matter.\pYou're not getting past me.

#org @before
= [text you want to display, before the battle, in the battle scene]

#org defeat
= Oh COME ON!

#org outro
= Hmph!\pYou only lost because my\nPOK\eMON are weak.\pYou've not seen the\nlast of me!


The flags are there so the script won't repeat itself after stepping on the script tile. Put the person ID of the OW as '0200' if you want a permanent disappearance.

It's not much, but here:
Spoiler:

#dynamic 0x800000
#org @start
lock
faceplayer
applymovement 0x03 @move
waitmovement 0x0
msgbox @1 0x6
applymovement 0x03 @move2
applymovement 0xFF @move3
waitmovement 0x0
msgbox @2 0x6
givepokemon 0x118 0x5 0x169 0x0 0x0 0x0
fanfare 0x13E
msgbox @7 0x4
msgbox @8 0x6
applymovement 0x05 @move4
waitmovement 0x0
msgbox @9 0x6
applymovement 0x03 @move5
waitmovement 0x0
msgbox @10 0x6
applymovement 0x02 @move6
applymovement 0x04 @move7
waitmovement 0x0
hidesprite 0x02
hidesprite 0x03
hidesprite 0x04
hidesprite 0x05
release
end

#org @move
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE

#org @1
=[PLAYER]c'mon Tom the Researcher is \ngiving out pokemon!

#org @move2
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @move3
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @2
= Tom: Now you two. \nI think I know what Pokemon are right \lfor you.\pMark: Me and Holly have already got ours \nI got a Squirtle and holly got a \lTreeko.\pTom: Now Lunar here is your \npokemon.\p[red_fr]Lunar received an Eevee!\pTom: [PLAYER] it was hard to decide what \npokemon you should have but eventually \lI decided.

#org @7
= [red_fr][PLAYER] received a Torchic

#org @8
= Tom: Well good look on your Adventures!

#org @move4
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFE

#org @9
= Lunar: Well this is it \nI hope we meet up soon \lCya!

#org @move5
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE

#org @10
= Holly: C'mon Mark. \n[PLAYER] we'll be in the next \ltown just off route 1. \l Cya there.

#org @move6
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x10
#raw 0xFE

#org @move7
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE

Makes it a tad more convenient. The givepokemon part should work.
And make sure you've got the correct OW numbers for the 'hidesprite' or do you mean you want the OWs to permanently disappear?
I want them to permanently dissappear
It can't end now. Not like this.


I hope you’ll remember, there is something good in goodbye.



Darthatron

巨大なトロール。

Age 31
Male
Melbourne, Australia
Seen February 2nd, 2015
Posted October 28th, 2014
1,152 posts
17.4 Years
Thanks Chad, unfortunately I'm still getting the same error on the same line :(
You're missing "@"s in the following places:
#org @intro
= Hmmm?\nWho are you?\pOh it doesn't matter.\pYou're not getting past me.
and
#org @defeat
= Oh COME ON!
and
#org @outro
= Hmph!\pYou only lost because my\nPOK\eMON are weak.\pYou've not seen the\nlast of me!
あなた は しきしゃ です
わたし は ばか です
Age 28
Seen April 7th, 2014
Posted April 2nd, 2014
3,977 posts
15.8 Years
I want them to permanently dissappear
So you need to put a setflag like this:
.
.
applymovement 0x04 @move7
waitmovement 0x0
hidesprite 0x02
hidesprite 0x03
hidesprite 0x04
hidesprite 0x05
setflag 0x200
release
end
.
.
Then you'll need to put the person ID (of all 4 sprites) as '0200'. The person ID will depend on the setflag you're using.

Co500

Nostalgia Edition

Male
Far Awayyyyyyy
Seen December 14th, 2021
Posted August 23rd, 2015
563 posts
14.9 Years
So you need to put a setflag like this:
.
.
applymovement 0x04 @move7
waitmovement 0x0
hidesprite 0x02
hidesprite 0x03
hidesprite 0x04
hidesprite 0x05
setflag 0x200
release
end
.
.
Then you'll need to put the person ID (of all 4 sprites) as '0200'. The person ID will depend on the setflag you're using.
are you sure that would work? because how can I do applymovement to one sprite when they all have the same event No. oops sorry was thinking of the wrong thing thanks!
It can't end now. Not like this.


I hope you’ll remember, there is something good in goodbye.



Male
somewhere
Seen November 29th, 2016
Posted June 25th, 2013
82 posts
12.9 Years
hi...what is wrong in this script...when i stap on the script it just lock me and nothing more...
#dynamic 0x8001B1

#org @start
msgbox @1 0x6
applymovement 0x07 @move
waitmovement 0x0
applymovement 0xff @move2
pause 0x30
msgbox @2 0x6
playsong 0x13E 0x0
applymovement 0x04 @move3
applymovement 0xff @move3
waitmovement 0x0
fadesong 0x12C
release
end

#org @done
release
end

#org @move
#raw 0x10 0x10 0x10 0x10 0x13 0x10 0x10 0x10 0x10

0x10 0xFE

#org @move2
#raw 0x62 0xFE

#org @move3
#raw 0x13 0x13 0x13 0x13 0xFE
#org @1
= waaaiiiiiit!!!
#org @2
= hi..i am Serina\nthe leader of Alaska.\pyou are

now a child\ngrunt...how many missions\pyou

complete thats your rank\nhigher..the highest

is\pto be a leader of\na team...maybe someday\pyou

have your own team.\nnow...your first mission\pis

to steal your first\npokemon...go into

prof.Oaks\plab and steal his pokemon\nafter that

you can find\pme in Desire route\ngood luck!

Co500

Nostalgia Edition

Male
Far Awayyyyyyy
Seen December 14th, 2021
Posted August 23rd, 2015
563 posts
14.9 Years
hi...what is wrong in this script...when i stap on the script it just lock me and nothing more...
#dynamic 0x8001B1

#org @start
msgbox @1 0x6
applymovement 0x07 @move
waitmovement 0x0
applymovement 0xff @move2
pause 0x30
msgbox @2 0x6
playsong 0x13E 0x0
applymovement 0x04 @move3
applymovement 0xff @move3
waitmovement 0x0
fadesong 0x12C
release
end

#org @done
release
end

#org @move
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE

#org @move2
#raw 0x62
#raw 0xFE

#org @move3
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @1
= waaaiiiiiit!!!

#org @2
= hi..i am Serina \nthe leader of Alaska. \lyou are
now a child \lgrunt...how many missions \lyou
complete thats your rank \lhigher..the highest
is \lto be a leader of \la team...maybe someday \lyou
have your own team. \lnow...your first mission \pis
to steal your first \npokemon...go into
prof.Oaks \llab and steal his pokemon \lafter that
you can find \lme in Desire route \lgood luck!
i think thats all there were a few errors is this right BTW ^^
It can't end now. Not like this.


I hope you’ll remember, there is something good in goodbye.



Male
somewhere
Seen November 29th, 2016
Posted June 25th, 2013
82 posts
12.9 Years
Tuna97, did you set the Unknown to 0003 and Var number to 4050 (or 5040) in Advance Map? Click on the green script tile and set them (on the right). Hope that helps.

Chad -
now it say when i want to compile the script it says unknown keyword ''&h10'' at line 25..why??
Age 28
Seen April 7th, 2014
Posted April 2nd, 2014
3,977 posts
15.8 Years
@tuna97:

You had this in the middle of nowhere:
#org @move
#raw 0x10 0x10 0x10 0x10 0x13 0x10 0x10 0x10 0x10

0x10 0xFE

#org @move2
.
.
Make it like this (whole script):
Spoiler:

#org @start
msgbox @1 0x6
applymovement 0x07 @move
waitmovement 0x0
applymovement 0xff @move2
pause 0x30
msgbox @2 0x6
playsong 0x13E 0x0
applymovement 0x04 @move3
applymovement 0xff @move3
waitmovement 0x0
fadesong 0x12C
release
end

#org @done
release
end

#org @move
#raw 0x10 0x10 0x10 0x10 0x13 0x10 0x10 0x10 0x10

#org @move2
#raw 0x62 0xFE

#org @move3
#raw 0x13 0x13 0x13 0x13 0xFE

#org @1
= waaaiiiiiit!!!

#org @2
= hi..i am Serina\nthe leader of Alaska.\pyou are now a child\ngrunt...how many missions\pyou complete thats your rank\nhigher..the highest is\pto be a leader of\na team...maybe someday\pyou have your own team.\nnow...your first mission\pis to steal your first\npokemon...go into prof.Oaks\plab and steal his pokemon\nafter that you can find\pme in Desire route\ngood luck!

As Co500 had corrected.
Also, don't forget this:

Tuna97, did you set the Unknown to 0003 and Var number to 4050 (or 5040) in Advance Map? Click on the green script tile and set them (on the right). Hope that helps.

Chad -
Age 36
Female
UK
Seen February 24th, 2018
Posted December 26th, 2012
58 posts
18.7 Years
You're missing "@"s in the following places:
#org @intro
= Hmmm?\nWho are you?\pOh it doesn't matter.\pYou're not getting past me.
and
#org @defeat
= Oh COME ON!
and
#org @outro
= Hmph!\pYou only lost because my\nPOK\eMON are weak.\pYou've not seen the\nlast of me!
Oh for crying out loud! I feel like such a moron! Thank you Darthatron, and to everyone else, script compiled with no errors. :)
Some signature, or something!
Age 26
Male
TX ,USA
Seen February 14th, 2011
Posted February 13th, 2011
27 posts
12.9 Years
Once again I have a problem with a script. Hopefully this time I'll get an answer. I didn't for the second question I asked. I had to fix it myself... Bleh.
Well anyways, the problem with the following script, a simple (at least I think it might be simple) rival battle script. The problem is, when talking to my rival to activate the script, nothing happens. Nothing at all. The game doesn't freeze, it just plays the little 'A button press' sound and then nothing happens. I really don't know why. This script was made in XSE, and the game hacking is Fire Red. Some info about the Person event the script is in:
Movement type: Walk Around
Movement: 00
Trainer: Unchecked
Unknown: 00
View Radius:0000
Person ID: 3FD
Unknown: 00_00


P.S: Variable 4005 is the variable where the starter you picked is kept. At least thats what I set it too.

The Script:
Spoiler:
'----THE FIRST RIVAL BATTLE----
#Dynamic 0x80F66E

#org @start
lock
faceplayer
checkflag 0x3FE
if 0x1 goto @done
compare 0x4005 0x1
if 0x1 goto @fightingstarter
compare 0x4005 0x2
if 0x1 goto @psystarter
compare 0x4005 0x3
if 0x1 goto @darkstarter
release
end

#org @fightingstarter
trainerbattle 0x1 0x148 0x0 @before @after @later
end

#org @psystarter
trainerbattle 0x1 0x146 0x0 @before @after @later
end

#org @darkstarter
trainerbattle 0x1 0x147 0x0 @before @after @later
end

#org @done
msgbox @alreadybattled 0x6
release
end

#org @before
= Hey, [player]! I was thinking, now that\nwe're both POKEMON trainers[.] How\labout a quick battle?

#org @after
= You're strong. I didn't expect\nthis, [...]!

#org @alreadybattled
= Thanks for bringing me the\nPOKEDEX. Next time we battle, I'm\lsure I'll be stronger!

#org @later
fanfare 0x13E
waitfanfare
msgbox @heresyourdex 0x6
giveitem 0x169 0x1 MSG_OBTAIN
setflag 0x3FE
release
end

#org @heresyourdex
= Huh? You have something for me?\nWhat is it?\p[...]\pSo this is a POKEDEX? Cool! And,\luh, I've got something for you,\ltoo, [player]. It's a town map. My mom\lgave me two, and told me to give\lone to you. But I, uh, forgot.\lYeah. So here, take it.

x Necromorph x

Super Saiyan 4

Age 29
Male
Kanto
Seen July 28th, 2013
Posted November 21st, 2012
295 posts
13 Years
Sorry for the n00bishness, but how do I make an '!' appear above another characters head?

Also:

pause 0x1E

Does the above pause the script for 1 second?
For FR/LG its:
#raw 0x62

I don't know what it is for R/S/E

And ya that pause is just about 1 second.


My Favorite Legendaries
Age 36
Female
UK
Seen February 24th, 2018
Posted December 26th, 2012
58 posts
18.7 Years
For FR/LG its:
#raw 0x62

I don't know what it is for R/S/E

And ya that pause is just about 1 second.
That didn't seem to work. When I put #raw 0x62 in, after I saved and reloaded my script, it chaned to settrainerflag 0xF28 and added a nop under it.


EDIT:
Also, I don't know if this is script or ASM, but is there a way to change the trainer battle music for a specific trainer?
Some signature, or something!

x Necromorph x

Super Saiyan 4

Age 29
Male
Kanto
Seen July 28th, 2013
Posted November 21st, 2012
295 posts
13 Years
Whichever one comes first

That didn't seem to work. When I put #raw 0x62 in, after I saved and reloaded my script, it chaned to settrainerflag 0xF28 and added a nop under it.


EDIT:
Also, I don't know if this is script or ASM, but is there a way to change the trainer battle music for a specific trainer?

Sorry if I wasnt clear enough, its an applymovement command.


My Favorite Legendaries
Age 26
Male
TX ,USA
Seen February 14th, 2011
Posted February 13th, 2011
27 posts
12.9 Years
@Doomsaloto:
Try using a script tile instead.
Ok, I did that, and I'm getting some results now. But it's still having a problem- it wont perform the 'Look right' motion, execute the rival battle, or give me the town map, as its supposed too. It will just apply movement to the character and then end. I'll post the scripts (theres 3 now, one for each tile) and see if you can help me out.

Script 1, Middle Tile
Spoiler:
'----THE FIRST RIVAL BATTLE----
#Dynamic 0x81034C

#org @start
lock
checkflag 0x3FE
if 0x1 goto @done
setvar 0x4003 0x0
goto @script
end

#org @script
msgbox @getoverhere 0x6
applymovement 0x04 @lookright
waitmovement 0x0
compare 0x4003 0x0
if 0x1 goto @middle
compare 0x4003 0x1
if 0x1 goto @left
compare 0x4003 0x2
if 0x1 goto @right
end

#org @middle
applymovement 0xFF @middlemove
waitmovement 0x0
goto @checkstarter
end

#org @left
applymovement 0xFF @leftmove
waitmovement 0x0
goto @checkstarter
end

#org @right
applymovement 0xFF @rightmove
waitmovement 0x0
goto @checkstarter
end

#org @checkstarter
compare 0x4005 0x1
if 0x1 goto @fightingstarter
compare 0x4005 0x2
if 0x1 goto @psystarter
compare 0x4005 0x3
if 0x1 goto @darkstarter
release
end

#org @fightingstarter
trainerbattle 0x1 0x148 0x0 @before @after @later
end

#org @psystarter
trainerbattle 0x1 0x146 0x0 @before @after @later
end

#org @darkstarter
trainerbattle 0x1 0x147 0x0 @before @after @later
end

#org @done
release
end

#org @before
= Hey, [player]! I was thinking, now that\nwe're both POKEMON trainers[.] How\labout a quick battle?

#org @after
= You're strong. I didn't expect\nthis, [...]!

#org @getoverhere
= Hey, [player]! Come over here and talk\nto me!

#org @later
fanfare 0x13E
waitfanfare
msgbox @heresyourdex 0x6
giveitem 0x169 0x1 MSG_OBTAIN
setflag 0x3FE
release
end

#org @heresyourdex
= Huh? You have something for me?\nWhat is it?\p[...]\pSo this is a POKEDEX? Cool! And,\luh, I've got something for you,\ltoo, [player]. It's a town map. My mom\lgave me two, and told me to give\lone to you. But I, uh, forgot.\lYeah. So here, take it.

'----Movements----

#org @middlemove
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0xFE

#org @leftmove
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0xFE

#org @rightmove
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x3
#raw 0xFE

#org @lookright
#raw 0x2
#raw 0xFE



Script 2, Left Tile
Spoiler:
'----The Rival Battle Left Tile----
#Dynamic 0x810600

#org @start
checkflag 0x3FE
if 0x1 goto @done
setvar 0x4003 0x1
goto 0x810362
end

#org @done
release
end


Script 3, Right Tile
Spoiler:
'----The Rival Battle Left Tile----
#Dynamic 0x810600

#org @start
checkflag 0x3FE
if 0x1 goto @done
setvar 0x4003 0x1
goto 0x810362
end

#org @done
release
end

Jonny Buuz

La di da di do di da di dum...

Age 32
Male
Behind you.
Seen February 25th, 2023
Posted November 17th, 2010
56 posts
17.6 Years
Very quick question, when I compile the script, which offset should I take?

I use @start
and
@text

So.. which offset?
Use @start.

-----

Okay, level script help. What am I doing wrong? As soon as I enter the map... nothing happens. Music continues, but the map music, not the playsong music. And the player is frozen.

Heeelllpp.

Spoiler:
#dynamic 0x800000

#org @start
#raw 02
#raw pointer @nextpart
#raw 00

#org @nextpart
#raw word 0x4033
#raw 0x0
#raw pointer @script
#raw 00

#org @script
playsong 0x112 0x0
msgbox @1 0x6
applymovement 0xFF @move
applymovement 0x1 @move1
waitmovement 0x0
msgbox @2 0x6
applymovement 0x1 @move2
waitmovement 0x0
fadesong 0x12C
msgbox @3 0x6
givepokemon 0x85 0x9 0xBD 0x0 0x0 0x0
fanfare 0x13E
msgbox @4 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @5 0x6
setvar 0x4033 0x1
release
end

#org @1
= [red_fr]AAAHHH!\nHEELLLP MEEE!\l[player]! MOM! HEEEELLLPPP!!!

#org @2
= [red_fr]What's going on out there?!\nRACHEL, are you okay?!

#org @3
= [red_fr]Here, [player].\nTake your sister's EEVEE with you.

#org @4
= [player] received RACHEL's EEVEE!

#org @5
= Be careful out there, [player].

#org @move
#raw 0x1D 0x62 0xFE

#org @move1
#raw 0x1D 0x1D 0x2 0x1B 0x1B 0x1B 0x3 0x1B 0x1B 0x1B 0x0 0xFE

#org @move2
#raw 0x20 0x20 0x1E 0x1E 0xFE
</signature>
Age 28
Seen April 7th, 2014
Posted April 2nd, 2014
3,977 posts
15.8 Years
Ok, I did that, and I'm getting some results now. But it's still having a problem- it wont perform the 'Look right' motion, execute the rival battle, or give me the town map, as its supposed too. It will just apply movement to the character and then end. I'll post the scripts (theres 3 now, one for each tile) and see if you can help me out.
Well, I did notice something..
Script 3, Right Tile
[SPOILER]'----The Rival Battle Right Tile----
#Dynamic 0x810600

#org @start
checkflag 0x3FE
if 0x1 goto @done
setvar 0x4003 0x2
goto 0x810362
end

#org @done
release
end
Also, it could be that the values haven't been set to 0x4005 at all, or maybe have been reset. Check or try using another variable.

Zeffy

g'day

Male
Seen December 1st, 2022
Posted January 30th, 2021
6,395 posts
14.1 Years
EDIT:
Also, I don't know if this is script or ASM, but is there a way to change the trainer battle music for a specific trainer?
ASM, dood. I think. That's what I heard. Ask around somewhere 'cause I'm not that sure.

Co500

Nostalgia Edition

Male
Far Awayyyyyyy
Seen December 14th, 2021
Posted August 23rd, 2015
563 posts
14.9 Years
right before I posted my script and now most of it is fixed except the give pokemon part, I dont know if this help but its a first pokemon script so the player receives his first pokemon.
Spoiler:
#dynamic 0x800000
#org @start
lock
faceplayer
applymovement 0x03 @move
waitmovement 0x0
msgbox @1 0x6
applymovement 0x03 @move2
applymovement 0xFF @move3
waitmovement 0x0
msgbox @2 0x6
givepokemon 0x118 0x5 0x169 0x0 0x0 0x0
fanfare 0x13E
msgbox @7 0x4
msgbox @8 0x6
applymovement 0x05 @move4
waitmovement 0x0
msgbox @9 0x6
applymovement 0x03 @move5
waitmovement 0x0
msgbox @10 0x6
applymovement 0x02 @move6
applymovement 0x04 @move7
waitmovement 0x0
hidesprite 0x02
hidesprite 0x03
hidesprite 0x04
hidesprite 0x05
setflag 0x200
release
end

#org @move
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE

#org @1
=[PLAYER]c'mon Tom the Researcher is \ngiving out pokemon!

#org @move2
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @move3
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @2
= Tom: Now you two. \nI think I know what Pokemon are right \lfor you.\pMark: Me and Holly have already got \nours I got a Squirtle and holly \lgot a Treeko.\pTom: Now Lunar here is your \npokemon.\p[red_fr]Lunar received an Eevee!\pTom: [PLAYER] it was hard to decide \nwhat pokemon you should have but \leventually I decided.

#org @7
= [red_fr][PLAYER] received a Torchic

#org @8
= Tom: Well good look on your \nAdventures!

#org @move4
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFE

#org @9
= Lunar: Well this is it \nI hope we meet up soon \lCya!

#org @move5
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE

#org @10
= Holly: C'mon Mark. \n[PLAYER] we'll be in the next \ltown just off route 1. \l Cya there.

#org @move6
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE

#org @move7
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE
could it be that i added the town map to the pokemon?
It can't end now. Not like this.


I hope you’ll remember, there is something good in goodbye.