The PokéCommunity Forums Fan Games ROM Hacking
Script Help Thread (DO NOT REQUEST SCRIPTS)

ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Closed Thread
 
Thread Tools
  #5076    
Old January 9th, 2011 (11:49 PM).
avolonsaber avolonsaber is offline
     
    Join Date: Oct 2010
    Posts: 182
    I decided to change something up in the hack I'm working on, but don't know how to go about it. I started with a script where you'd talk to a guy and he'd activate the Pokemon menu, the Running Shoes, give the player a Totodile, then "walk out" of the room. What I decided to do was change the script so that you have a choice between Squirtle, Totodile, or Mudkip, but everything else stays the same. So it would essentially be the same script as below, but he'd ask something like "Do you want Squirtle?" and you could either say "Yes" or "No, "So you want Totodile?" "Yes" or "No", "Well I heard you like Mudkip" "Yes" or "No". I've tried time & time again to get this, but I cannot. I don't know how to get it right, and I've tried playing around with other scripts of the same nature, but its not going good. Since I can't ask for a script, can someone give me some hints as to how to go about modifying the one below to get it to do what I want? The ROM is FireRed if it helps.
    Spoiler:
    #dynamic 0x3213C2

    #org @start
    lock
    faceplayer
    message @1 6
    setflag 0x828
    givepokemon 0x9E 0x5 0x0 0x0 0x0 0x0
    fanfare 0x13E
    message @2 6
    applymovement 0x2 @move
    waitmovement 0x0
    setflag 0x1200
    release
    end

    #org @1
    = Hey there, kiddo. Its about time\nyou're awake.\p\v\h01: Dad, what are you doing\nhere?\pI came by for a visit real\nquick, and also to give you\lsomething. I know I'm a little late\pbut here, take this.

    #org @2
    = I have to get back to work, but\nI'll be working in Sevi, so I\lexpect you to come find me.\p...\n...\l...\p\v\h01: See you around.

    #org @move
    #raw 0x10
    #raw 0x10
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x9
    #raw 0x1C

    Relevant Advertising!

      #5077    
    Old January 10th, 2011 (4:44 AM).
    DrFuji's Avatar
    DrFuji DrFuji is offline
    Heiki Hecchara‌‌
    • Crystal Tier
     
    Join Date: Sep 2009
    Location: Downia-upside
    Age: 24
    Gender: Male
    Nature: Jolly
    Posts: 1,326
    Quote:
    Originally Posted by avolonsaber View Post
    I decided to change something up in the hack I'm working on, but don't know how to go about it. I started with a script where you'd talk to a guy and he'd activate the Pokemon menu, the Running Shoes, give the player a Totodile, then "walk out" of the room. What I decided to do was change the script so that you have a choice between Squirtle, Totodile, or Mudkip, but everything else stays the same. So it would essentially be the same script as below, but he'd ask something like "Do you want Squirtle?" and you could either say "Yes" or "No, "So you want Totodile?" "Yes" or "No", "Well I heard you like Mudkip" "Yes" or "No". I've tried time & time again to get this, but I cannot. I don't know how to get it right, and I've tried playing around with other scripts of the same nature, but its not going good. Since I can't ask for a script, can someone give me some hints as to how to go about modifying the one below to get it to do what I want? The ROM is FireRed if it helps.
    Spoiler:
    #dynamic 0x3213C2

    #org @start
    lock
    faceplayer
    message @1 0x6
    goto @Squirtle

    #org @Squirtle
    msgbox @SquirtMsg 0x5
    compare 0x800D 0x1
    if 0x0 goto @Totodile
    givepokemon 0x7 0x5 0x0 0x0 0x0 0x0
    goto @Continue

    #org @Totodile
    msgbox @TotoMsg 0x5
    compare 0x800D 0x1
    if 0x0 goto @Mudkip
    givepokemon 0x9E 0x5 0x0 0x0 0x0 0x0
    goto @Continue

    #org @Mudkip
    msgbox @MudMsg 0x5
    compare 0x800D 0x1
    if 0x0 goto @Squirtle
    givepokemon 0x102 0x5 0x0 0x0 0x0 0x0
    goto @Continue

    #org @Continue
    fanfare 0x13E
    message @2 0x6
    applymovement 0x2 @move
    waitmovement 0x0
    setflag 0x828
    setflag 0x82F
    release
    end

    #org @1
    = Hey there, kiddo. Its about time\nyou're awake.\p\v\h01: Dad, what are you doing\nhere?\pI came by for a visit real\nquick, and also to give you\lsomething. I know I'm a little late\pbut here, take this.

    #org @2
    = I have to get back to work, but\nI'll be working in Sevi, so I\lexpect you to come find me.\p...\n...\l...\p\v\h01: See you around.

    #org @move
    #raw 0x10
    #raw 0x10
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x9
    #raw 0x1C
    Changes in red.

    There you go. All you need to do is make three parts of the script that will repeat endlessly if the player doesn't accept the Pokemon being offered. Obviously the msgboxs in each part will be where you put the text like "doo u liek mudkipz??" and stuff.

    As a side note, you don't need to setflag 0x1200 in the script as you are already setting 0x828 and 0x82F to activate the Pokemon Menu and Running Shoes. If you have anyone with an ID of 1200 you can change it 828/ 82F and they will still disappear once the script has ended.

    I'd also suggest that you start using an offset from 0x800000 onwards as you might be overwriting some code that appears to be empty space but is actually needed in graphics or something. You could experience effects similar to the pixilating of your main menu like earlier.
    __________________
      #5078    
    Old January 10th, 2011 (11:40 AM). Edited January 10th, 2011 by avolonsaber.
    avolonsaber avolonsaber is offline
       
      Join Date: Oct 2010
      Posts: 182
      Quote:
      Originally Posted by DrFuji View Post
      I'd also suggest that you start using an offset from 0x800000 onwards as you might be overwriting some code that appears to be empty space but is actually needed in graphics or something. You could experience effects similar to the pixilating of your main menu like earlier.
      After I added in the messages it worked like a charm, thank you (: I'm using Free Space Finder to get my offsets, is there still a chance I could get one that appears to be empty if I use it?

      Edit: I added "showpokepic" for the Pokemon and made sure to put in their respective numbers/coordinates for the images to appear as well as "hidepokepic", and it works fine. I get the pixelation on the menu account again though. I tried using "0x800001" and a few other offsets, but it still gets pixelated?
        #5079    
      Old January 10th, 2011 (12:59 PM).
      lazinicki's Avatar
      lazinicki lazinicki is offline
      Spriter
         
        Join Date: May 2009
        Nature: Jolly
        Posts: 132
        can anyone help me with a national dex script for FR! i have been trying diffrent scripts, playing wiht oaks orginal script, looking at past msgs on this board... but all of them are confusing!
        __________________
        http://www.youtube.com/lazinicki
        300+ subs


        Im the maker but i still support it!

        Poison type mono run user!
          #5080    
        Old January 10th, 2011 (1:57 PM).
        DrFuji's Avatar
        DrFuji DrFuji is offline
        Heiki Hecchara‌‌
        • Crystal Tier
         
        Join Date: Sep 2009
        Location: Downia-upside
        Age: 24
        Gender: Male
        Nature: Jolly
        Posts: 1,326
        Quote:
        Originally Posted by avolonsaber View Post
        After I added in the messages it worked like a charm, thank you (: I'm using Free Space Finder to get my offsets, is there still a chance I could get one that appears to be empty if I use it?

        Edit: I added "showpokepic" for the Pokemon and made sure to put in their respective numbers/coordinates for the images to appear as well as "hidepokepic", and it works fine. I get the pixelation on the menu account again though. I tried using "0x800001" and a few other offsets, but it still gets pixelated?
        0x800000-0x8FFFFF is always going to be free space, so you won't have any problems there :)

        If you go back a page or two you can see how to resolve the menu issues in one of my earlier posts.

        Quote:
        Originally Posted by lazinicki View Post
        can anyone help me with a national dex script for FR! i have been trying diffrent scripts, playing wiht oaks orginal script, looking at past msgs on this board... but all of them are confusing!
        Inserting the National Dex is quiet easy as it only requires you to use the command 'special 0x16F' somewhere in your script, whereas the the ability to view the Dex in the main menu is unlocked in by the command 'setflag 0x828'.

        If you are planning to insert the special command into Oak's script (and because you will be extending old script) repoint it so that you don't overwrite anything else.
        __________________
          #5081    
        Old January 10th, 2011 (3:56 PM).
        avolonsaber avolonsaber is offline
           
          Join Date: Oct 2010
          Posts: 182
          Quote:
          Originally Posted by DrFuji View Post
          0x800000-0x8FFFFF is always going to be free space, so you won't have any problems there

          If you go back a page or two you can see how to resolve the menu issues in one of my earlier posts.
          Gah, I wish I had known that earlier. I would have just used offsets from there instead of using FSF. I found that post that you were talking about, but I didn't understand it, lol. I used an offset that contained image data, but appeared to be free space, that's all I got out of it :p
            #5082    
          Old January 11th, 2011 (8:03 AM).
          Metroid Die Metroid Die is offline
             
            Join Date: Mar 2009
            Posts: 54
            Hey can anyone tell me the command that is used when Oak checks your Pokedex in Fire Red?
              #5083    
            Old January 11th, 2011 (8:36 AM).
            altariaking's Avatar
            altariaking altariaking is offline
            Needs NO VMs...
               
              Join Date: Dec 2009
              Location: Scotland, Lesmahagow
              Age: 42
              Gender: Male
              Nature: Naive
              Posts: 1,098
              Send a message via Windows Live Messenger to altariaking
              Quote:
              Originally Posted by Metroid Die View Post
              Hey can anyone tell me the command that is used when Oak checks your Pokedex in Fire Red?
              Idk if I'm understanding you correctly but if you mean a check to see if you have the pokedex, then it's:
              Code:
              checkflag 0x828
              __________________
              http://www.pokecommunity.com/member.php?u=253113
                #5084    
              Old January 11th, 2011 (8:39 AM).
              Spherical Ice's Avatar
              Spherical Ice Spherical Ice is offline
              • Moderator
              • Silver Tier
               
              Join Date: Nov 2007
              Location: Bristol, UK
              Age: 19
              Posts: 5,104
              No, he's asking how to check how Oak checks your progress on your Pokédex. I think it's a special or two, but the best way would be to debug Oak's script and find out.
              __________________

              A Pokemon that is discriminated!
              Support squirtle and make it everyone's favourite.
                #5085    
              Old January 11th, 2011 (8:56 AM).
              Metroid Die Metroid Die is offline
                 
                Join Date: Mar 2009
                Posts: 54
                Quote:
                Originally Posted by Spherical Ice View Post
                No, he's asking how to check how Oak checks your progress on your Pokédex. I think it's a special or two, but the best way would be to debug Oak's script and find out.
                Thanks for the help.


                Another quick question, does anyone know where to find the script that activates when all your Pokemon faint and you HAVENT been to a Pokemon Center yet? It's the one where you "scurry home" and your mom talks to you. Any idea where I could find it to edit it, or create a new script to replace it?

                Thanks again.
                  #5086    
                Old January 11th, 2011 (9:12 AM).
                Spherical Ice's Avatar
                Spherical Ice Spherical Ice is offline
                • Moderator
                • Silver Tier
                 
                Join Date: Nov 2007
                Location: Bristol, UK
                Age: 19
                Posts: 5,104
                It's a level script, which looks something like this:

                "#dynamic 0xOFFSET

                #org @start
                sethealingplace 0x1
                end"

                It's a level script for the downstairs of the player's house in FR, as they're forced to go into that map.

                If you haven't set the first healing place, for some reason you end up into Blaine's gym and the Pokéballs glitch up. :/
                __________________

                A Pokemon that is discriminated!
                Support squirtle and make it everyone's favourite.
                  #5087    
                Old January 11th, 2011 (9:51 AM).
                Metroid Die Metroid Die is offline
                   
                  Join Date: Mar 2009
                  Posts: 54
                  Quote:
                  Originally Posted by Spherical Ice View Post
                  It's a level script, which looks something like this:

                  "#dynamic 0xOFFSET

                  #org @start
                  sethealingplace 0x1
                  end"

                  It's a level script for the downstairs of the player's house in FR, as they're forced to go into that map.

                  If you haven't set the first healing place, for some reason you end up into Blaine's gym and the Pokéballs glitch up. :/

                  Oh okay, yeah I see it. How would I go about editing what MOM says and all that?

                  Thanks for all the help btw
                    #5088    
                  Old January 11th, 2011 (10:50 AM).
                  Spherical Ice's Avatar
                  Spherical Ice Spherical Ice is offline
                  • Moderator
                  • Silver Tier
                   
                  Join Date: Nov 2007
                  Location: Bristol, UK
                  Age: 19
                  Posts: 5,104
                  Well, you could either search for the string in Advance Text, or, the less buggy option, use a table and hex editor and search for the string of text there.
                  __________________

                  A Pokemon that is discriminated!
                  Support squirtle and make it everyone's favourite.
                    #5089    
                  Old January 11th, 2011 (12:23 PM).
                  Metroid Die Metroid Die is offline
                     
                    Join Date: Mar 2009
                    Posts: 54
                    Quote:
                    Originally Posted by Spherical Ice View Post
                    Well, you could either search for the string in Advance Text, or, the less buggy option, use a table and hex editor and search for the string of text there.
                    I don't mean to sound desperate or anything but... I've never used a hex editor, and how would I go about searching for a string of text in hex workshop let alone edit it?

                    Sorry about all the questions
                      #5090    
                    Old January 11th, 2011 (1:43 PM).
                    Atterny's Avatar
                    Atterny Atterny is offline
                    Pokemon Scarlet Head Hacker
                       
                      Join Date: Jan 2010
                      Age: 21
                      Gender: Male
                      Nature: Naive
                      Posts: 5
                      How to you turn on the pokemenu, the thing that allows you to view your pokemon? I cant ever seem to turn it on in a script, so does anyone know the script for it?
                      __________________
                      All you do, no matter how amazing, will never amount to what you can do on any video rated 13+ or M, no matter what.
                        #5091    
                      Old January 11th, 2011 (2:26 PM).
                      Metroid Die Metroid Die is offline
                         
                        Join Date: Mar 2009
                        Posts: 54
                        Quote:
                        Originally Posted by Atterny View Post
                        How to you turn on the pokemenu, the thing that allows you to view your pokemon? I cant ever seem to turn it on in a script, so does anyone know the script for it?
                        add this to your script: setflag 0x828
                          #5092    
                        Old January 11th, 2011 (2:37 PM).
                        colcolstyles's Avatar
                        colcolstyles colcolstyles is offline
                        Yours truly
                        • Crystal Tier
                         
                        Join Date: May 2008
                        Location: The Bay Area
                        Gender: Male
                        Nature: Lonely
                        Posts: 1,584
                        Quote:
                        Originally Posted by Metroid Die View Post
                        How would I go about editing what MOM says and all that?
                        I've answered this question at least twice in the Simple Questions Thread. Try searching that thread.
                        __________________

                        Brother of Vrai
                          #5093    
                        Old January 11th, 2011 (2:42 PM).
                        Atterny's Avatar
                        Atterny Atterny is offline
                        Pokemon Scarlet Head Hacker
                           
                          Join Date: Jan 2010
                          Age: 21
                          Gender: Male
                          Nature: Naive
                          Posts: 5
                          Ok, this has prbably been answered, but i couldnt find it, how do you get anything (like text ) to appear, no matter what my script, text never appears, the menu activates and i get the pokemon with a semi working start menu, but there is never text. Any ideas? (is that the same menu command for ruby too, or just fr?)
                          __________________
                          All you do, no matter how amazing, will never amount to what you can do on any video rated 13+ or M, no matter what.
                            #5094    
                          Old January 12th, 2011 (12:08 PM).
                          Andrew McKenzie's Avatar
                          Andrew McKenzie Andrew McKenzie is offline
                          Meh.
                             
                            Join Date: Feb 2007
                            Location: Ireland
                            Age: 26
                            Gender: Male
                            Nature: Relaxed
                            Posts: 355
                            Okay, so it's my first time scripting.
                            I'm using Score_Under's PSKV_UI tool.

                            And so far, my scripts work except for one.

                            Below is a script for an "Earthquake" shake that has a strength of 5 both horizontally and vertically.
                            And has a camera delay of 3.

                            Code:
                            #dyn 0x740004
                            #org @740A4F
                            lockall
                            setvar 0x8004 0x3
                            setvar 0x8005 5
                            setvar 0x8006 5
                            setvar 0x8007 6
                            special 0x136
                            waitspecial
                            releaseall
                            end
                            Next thing I did was apply the #org offset to the script offset on the script event in Advance Map, as I did with my other scripts that worked.
                            As for the other script values in Advance Map, I left them as is, at 0, because I thought
                            the game would just read the var values and numbers from the script itself without changing these in A.M.

                            Stepping on the tile with the script causes the game to freeze.

                            It'd be appreciated if someone can correct what is wrong or tell me how to do so myself for future references.
                            Even if the error is in the script itself or in that I didn't change the values in Advance Map other than the script offset.
                              #5095    
                            Old January 12th, 2011 (1:08 PM).
                            Bolens's Avatar
                            Bolens Bolens is offline
                            Soul Hacker
                            • Gold Tier
                             
                            Join Date: Jan 2010
                            Location: PA
                            Age: 23
                            Gender: Male
                            Nature: Mild
                            Posts: 359
                            Quote:
                            Originally Posted by Andrew McKenzie View Post
                            Okay, so it's my first time scripting.
                            I'm using Score_Under's PSKV_UI tool.

                            And so far, my scripts work except for one.

                            Below is a script for an "Earthquake" shake that has a strength of 5 both horizontally and vertically.
                            And has a camera delay of 3.

                            Code:
                            #dyn 0x740004
                            #org @740A4F
                            lockall
                            setvar 0x8004 0x3
                            setvar 0x8005 5
                            setvar 0x8006 5
                            setvar 0x8007 6
                            special 0x136
                            waitspecial
                            releaseall
                            end
                            Next thing I did was apply the #org offset to the script offset on the script event in Advance Map, as I did with my other scripts that worked.
                            As for the other script values in Advance Map, I left them as is, at 0, because I thought
                            the game would just read the var values and numbers from the script itself without changing these in A.M.

                            Stepping on the tile with the script causes the game to freeze.

                            It'd be appreciated if someone can correct what is wrong or tell me how to do so myself for future references.
                            Even if the error is in the script itself or in that I didn't change the values in Advance Map other than the script offset.
                            For the script put 0300 in the Unknown, and 4050 in the Var Number. This is in the script tab of Advance Map. Hope it helps.
                              #5096    
                            Old January 12th, 2011 (1:18 PM).
                            Andrew McKenzie's Avatar
                            Andrew McKenzie Andrew McKenzie is offline
                            Meh.
                               
                              Join Date: Feb 2007
                              Location: Ireland
                              Age: 26
                              Gender: Male
                              Nature: Relaxed
                              Posts: 355
                              Quote:
                              Originally Posted by Bolens View Post
                              For the script put 0300 in the Unknown, and 4050 in the Var Number. This is in the script tab of Advance Map. Hope it helps.
                              That made it work and fixed the freezing problem.
                              Thanks, Bolens! =D

                              I'll be sure to use this thread more often (hopefully not D=) if I run into any scripting problems.
                              I'm just glad that we have such a helpful community here.
                              Other forums I visit elsewhere, the people are nice, and will comment on your work.
                              But they never seem to want to help, even if you ask nicely.

                              Thanks again! =D
                                #5097    
                              Old January 12th, 2011 (1:40 PM). Edited January 12th, 2011 by deoxys121.
                              deoxys121's Avatar
                              deoxys121 deoxys121 is offline
                              White Kyurem Cometh
                              • Gold Tier
                               
                              Join Date: Dec 2010
                              Location: Flat Rock, MI, United States
                              Age: 25
                              Gender: Male
                              Nature: Calm
                              Posts: 1,260
                              Send a message via Yahoo to deoxys121
                              Hello, hackers. I need help with creating a script in my Ruby hack that will allow an early National Pokedex, preferably when you first receive your Pokedex. I have tried including the command "special fr_national_dex" in a script, but the game freezes when I reach the script in the game. I also cannot find the existing script in the game that gives the National Pokedex, or even the one that gives the first Pokedex. Any help here would be appreciated. An early National Dex is a must, as I have added the ability to acquire all 386 Pokemon.

                              Additional script help I would appreciate is adding legendary battle scripts. I can never get them to work properly with the PKSV Script Generator.
                              __________________
                                #5098    
                              Old January 12th, 2011 (2:02 PM). Edited January 12th, 2011 by DrFuji.
                              DrFuji's Avatar
                              DrFuji DrFuji is offline
                              Heiki Hecchara‌‌
                              • Crystal Tier
                               
                              Join Date: Sep 2009
                              Location: Downia-upside
                              Age: 24
                              Gender: Male
                              Nature: Jolly
                              Posts: 1,326
                              Quote:
                              Originally Posted by deoxys121 View Post
                              Hello, hackers. I need help with creating a script in my Ruby hack that will allow an early National Pokedex, preferably when you first receive your Pokedex. I have tried including the command "special fr_national_dex" in a script, but the game freezes when I reach the script in the game. I also cannot find the existing script in the game that gives the National Pokedex, or even the one that gives the first Pokedex. Any help here would be appreciated. An early National Dex is a must, as I have added the ability to acquire all 386 Pokemon.
                              If you are having problems with instantanious freezing, look at the post above yours and make sure that everything is in order.

                              Quote:
                              Originally Posted by deoxys121 View Post
                              Additional script help I would appreciate is adding legendary battle scripts. I can never get them to work properly with the PKSV Script Generator.
                              I'm not very familiar with PKSV, but I opened one of my own scripts with it to see how it works. You need the command 'wildbattle' followed by three values: The number of the Pokemon you want to battle, the level the Pokemon is at and the item it is carrying.

                              Code:
                              wildbattle 0x6D 0x7 0x0
                              This example is done in HEX and will allow you to fight a Koffing (0x6D = 109) at level 7 with no item attached to it.
                              __________________
                                #5099    
                              Old January 12th, 2011 (3:03 PM).
                              Andrew McKenzie's Avatar
                              Andrew McKenzie Andrew McKenzie is offline
                              Meh.
                                 
                                Join Date: Feb 2007
                                Location: Ireland
                                Age: 26
                                Gender: Male
                                Nature: Relaxed
                                Posts: 355
                                Quote:
                                Originally Posted by deoxys121 View Post
                                Hello, hackers. I need help with creating a script in my Ruby hack that will allow an early National Pokedex, preferably when you first receive your Pokedex. I have tried including the command "special fr_national_dex" in a script, but the game freezes when I reach the script in the game. I also cannot find the existing script in the game that gives the National Pokedex, or even the one that gives the first Pokedex. Any help here would be appreciated. An early National Dex is a must, as I have added the ability to acquire all 386 Pokemon.

                                Additional script help I would appreciate is adding legendary battle scripts. I can never get them to work properly with the PKSV Script Generator.
                                Best I can help you with hear is to check the Quick-Starter in the script generator.
                                It sets the flag for the POKEDEX first and then uses the special fr_national_dex so that the NatDex is enabled.

                                example:
                                Code:
                                setflag FR_POKEDEX
                                special FR_NATIONAL_DEX
                                  #5100    
                                Old January 15th, 2011 (3:41 PM). Edited January 15th, 2011 by FireFox.
                                FireFox's Avatar
                                FireFox FireFox is offline
                                Dialga Fangirl
                                   
                                  Join Date: Aug 2004
                                  Location: UK
                                  Age: 30
                                  Gender: Female
                                  Nature: Timid
                                  Posts: 58
                                  Send a message via AIM to FireFox Send a message via Windows Live Messenger to FireFox Send a message via Yahoo to FireFox
                                  [Fire Red] Hey folks, got an issue hiding sprites. Basically I'm trying to set a scene up similar to the S.S. Anne part where your Rival appears. Natually the sprite is invisible and when you step over the script tile, poof! He appears. My problem is, with my scene, I cannot hide the sprite, it's always there when I enter the map. I checked around the S.S. Anne Rival script but could not find an initial "hidesprite 0xRIVAL". I've tried making more script tiles and doing "hidesprite" on them but it still won't vanish.

                                  What am I missing?
                                  Thanks in advance.

                                  -FireFox
                                  __________________
                                  Closed Thread
                                  Quick Reply

                                  Sponsored Links
                                  Thread Tools

                                  Posting Rules
                                  You may not post new threads
                                  You may not post replies
                                  You may not post attachments
                                  You may not edit your posts

                                  BB code is On
                                  Smilies are On
                                  [IMG] code is On
                                  HTML code is Off

                                  Forum Jump


                                  All times are GMT -8. The time now is 1:54 PM.