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  #6001    
Old August 7th, 2011 (2:00 PM).
drpepper111's Avatar
drpepper111 drpepper111 is offline
     
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    Somebody gave me a script they used to get the National dex.

    Spoiler:
    #dynamic 0xoffset

    #org @start
    lock
    faceplayer
    checkflag 0xflag
    if 0x1 goto @done
    msgbox @1 msg_normal
    goto @dex
    release
    end

    #org @done
    msgbox @sd msg_normal
    release
    end

    #org @sd
    = You already have one!

    #org @1
    = Here's your national dex!

    #org @dex
    special 0x16F
    fanfare 0x13E
    msgbox @rec msg_keepopen
    waitfanfare
    closeonkeypress
    setflag 0xflag
    release
    end

    #org @rec
    = [player] received National dex!


    Problem is that once I got this script I wasn't sure what to do with it even when I read many tutorials repeatedly.

    I opened up AdvanceMap and have XSE as the default script program for it. I proceeded to try and paste this into Prof Oak's preexisting scripts to get the National dex right after he gives you the Pokedex. That didn't work.

    Then I tried to create a new script event for the lab so I could get the pokedex, and I got stuck because I have no idea what to do.

    I feel like I missed something. Do I need previous experience in coding/programming to do scripting? I feel hugely overwhelmed even only using a premade script given to me.

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      #6002    
    Old August 8th, 2011 (5:08 AM).
    french_one french_one is offline
       
      Join Date: Jun 2009
      Gender: Male
      Posts: 5
      Hi, I have this script:

      #dynamic 0xf00000
      #org @start
      lock
      faceplayer
      msgbox @1 0x6
      cry 0x6 0x0
      wildbattle 0xf5 0x19 0x8B
      fadescreen 0x1
      fadescreen 0x0
      hidesprite 0x800F
      setflag 0x200
      release
      end

      #org @1
      = Suiiii!

      There's no problem with this script, but I just wanna know how we can do to put the lugia music battle when the battle is beginning...?
      Thanks
        #6003    
      Old August 8th, 2011 (7:33 AM).
      Kevin's Avatar
      Kevin Kevin is offline
      kevin del rey
      • Silver Tier
       
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      Location: Virginia
      Age: 18
      Gender: Male
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      Quote:
      Originally Posted by drpepper111 View Post
      Somebody gave me a script they used to get the National dex.

      Spoiler:
      #dynamic 0xoffset

      #org @start
      lock
      faceplayer
      checkflag 0xflag
      if 0x1 goto @done
      msgbox @1 msg_normal
      goto @dex
      release
      end

      #org @done
      msgbox @sd msg_normal
      release
      end

      #org @sd
      = You already have one!

      #org @1
      = Here's your national dex!

      #org @dex
      special 0x16F
      fanfare 0x13E
      msgbox @rec msg_keepopen
      waitfanfare
      closeonkeypress
      setflag 0xflag
      release
      end

      #org @rec
      = [player] received National dex!


      Problem is that once I got this script I wasn't sure what to do with it even when I read many tutorials repeatedly.

      I opened up AdvanceMap and have XSE as the default script program for it. I proceeded to try and paste this into Prof Oak's preexisting scripts to get the National dex right after he gives you the Pokedex. That didn't work.

      Then I tried to create a new script event for the lab so I could get the pokedex, and I got stuck because I have no idea what to do.

      I feel like I missed something. Do I need previous experience in coding/programming to do scripting? I feel hugely overwhelmed even only using a premade script given to me.
      If you inserted the script after the script when Prof. Oak gives you the Pokedex it probably didn't work since this script required you to talk to the person (which is why it has lock and faceplayer).

      I suggest you make a totally new script for this, since copying + pasting this script in won't work as smoothly than creating a new script. Check out some scripting tutorials (preferably diegoisawesome's tutorial).

      Quote:
      Originally Posted by french_one View Post
      Hi, I have this script:

      #dynamic 0xf00000
      #org @start
      lock
      faceplayer
      msgbox @1 0x6
      cry 0x6 0x0
      wildbattle 0xf5 0x19 0x8B
      fadescreen 0x1
      fadescreen 0x0
      hidesprite 0x800F
      setflag 0x200
      release
      end

      #org @1
      = Suiiii!

      There's no problem with this script, but I just wanna know how we can do to put the lugia music battle when the battle is beginning...?
      Thanks :)
      You'd need to know ASM if I'm correct.
      __________________
        #6004    
      Old August 9th, 2011 (5:00 AM).
      french_one french_one is offline
         
        Join Date: Jun 2009
        Gender: Male
        Posts: 5
        Thanks for your answer, but I don't know what is ASM code, I'll study that soon
          #6005    
        Old August 9th, 2011 (9:04 AM).
        ares10's Avatar
        ares10 ares10 is offline
           
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          #dynamic 0x800200
          #org @start
          checkflag 0x828
          if 0x1 goto @done
          applymovement 0x02 @move1
          waitmovement 0x2
          applymovement 0x03 @move2
          waitmovement 0x3
          msgbox @1 0x6
          applymovement 0x04 @move3
          waitmovement 0x04
          msgbox @2 0x6
          applymovement 0x06 @move4
          waitmovement 0x06
          msgbox @3 0x6
          fadescreen 0x1
          warp 0x3 0x1 0x0 0x6 0x9
          release
          end

          #org @done
          release
          end

          #org @move
          #raw 0x60

          #org @move2
          #raw 0x60
          #raw 0x61
          #raw 0x60
          #raw 0x61
          #raw 0x60
          #raw 0x61
          #raw 0x60
          #raw 0x61
          #raw 0x60
          #raw 0x61
          #raw 0x60
          #raw 0x61
          #raw 0xFE

          #org @1
          (HERE)=???:Pardon me. You wouldn’t\nhappen to know where I could find\lLANCE the DRAGON master, would\lyou?\p\v\h01: …Dad? Can you come\noutside\lplease?\p???: Erm, that won’t be\nnecessary. All I need is too…

          #org @move3
          #raw 0x65

          #org @2
          = LANCE: DOCTOR…!\p\v\h01: DOCTOR? Doctor who?\pLANCE: I’ll explain later.\pDR.: Actually, I think I ought to\nexplain myself. Now, what is your\lname?\p\v\h01: \v\h01, Mr.-- Erm, DR.\nDR.: Excellent. And your father\lis LANCE?\p\v\h01: Well, yeah.\nDR.: Is that so? Well, you see,\lyour father and I met quite a\lwhile ago, back before he even\ljoined the Elite Four, and,\llogically, before you were born.\lI found him while he was training\lto take on the PKMN League, and\ltook him under my wing as we\ljoined to defeat Team Glacier,\lwho aimed to freeze the planet of\lBarcelona. All of that practice\lagainst Ice, his sole weakness,\lhelped him to dominate the\lLeague, which is why he’s who he\lis now. That was a pretty crazy\ladventure, was it not?\pLANCE: It certainly was, but\nthat’s not why you’re here, is it?

          #org @3
          = DR.: …No, it’s not. There is a\nsinister team that I am tracking\ldown that goes by the name of\lRagnarok. They’ve been working on\la highly secretive plan for\lyears, and I’ve been tracking\lthem.\pLANCE: How secretive?\pDR.: Did you know they existed\nuntil now?\pLANCE: No Idea.\pDR.: Then you probably don’t know\nthat they caused the premature\leruption of Cinnibar Island’s\lvolcano, and used high-pitch\lfrequency airwaves to drive the\lGyarados, who protect the region,\lto flood the Power Plant, cutting\loff the power to the entire\lregion, allowing them to bring it\lunder its control.\pLANCE: …WHAT!?\p\v\h01: We can’t let that happen!\pDR.: No, we cannot. But while it\nseems that they are just aiming\lfor world domination, there\lexists an ulterior motive. Are\lyou aware of MEWTWO?\l\v\h01: I’ve heard legends of it,\lbut I’m not too familiar\lotherwise…\pDR.: It’s not a legend. It\nexists. And everything they’ve\ldone is leading up to it. But for\lnow, that’s more or less\lirrelevant. What’s important now\lis that we stop them from\lcompleting the preliminary stage\lof their plot.\pLANCE: Right. What’s your plan,\nDOCTOR?\pDR.: As it happens, I was hoping\nyou’d have a child. This time, I\lneed \v\h01‘s help.\pLANCE: Hold on a minute, \v\h01-\nhasn't got a PKMN. I’m not certain\lI want to let you pull \v\h01 into\lthis if it’s truly as bad as it\lsound, which it likely does.\pDR.: Nonsense! Really, the\nconditions could not be more\lperfect for \v\h01. You know, you\lweren’t that much older than him\lwhen I met you.\pLANCE: I was 19. \v\h01‘s just not\n16. It was a foolish idea for me\lto go along with you that\lhappened to turn out perfectly,\lbut I can’t trust things to be so\lperfect twice in a row, and I\ldon’t think you can guarantee\lthat nothing will happen to\l\v\h01.\pDR.: Now, really, LANCE. You’re\nhurting my feelings! Do you\lreally think I would ever let\lanything happen to \v\h01? Things\lturned out well for you because I\lwas with you every step of the\lway. How can you expect me to do\lany less for \v\h01?\pLANCE: …I don’t know, DOCTOR.\n\v\h01: I do.\pLANCE: \v\h01?\p\v\h01: If this guy’s the reason\nyou became a Master and a\lChampion, then I want to go with\lhim, too. Besides, it can’t be\lthat hard, can it?\pLANCE: (sigh)… Neither of you are\ngoing to let up about this, are\lyou?\p\v\h01: Nope.\nDR.: Not as long as the world is\lin danger.\pLANCE: …Alright. But, \v\h01, I\nneed you go talk to your mother\labout this. DOCTOR, would you\lmind coming in as well?\pDR.: Not at all, old friend. Not\nat all.

          When ever i compile the script it says "Error 9 subscript out of rage on line 44" at the (HERE) part can anyone tell me whats wrong!
          __________________


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            #6006    
          Old August 9th, 2011 (11:31 AM).
          masterquestmq's Avatar
          masterquestmq masterquestmq is offline
          Enthusiastic Rom Hacker
             
            Join Date: Nov 2010
            Gender: Male
            Posts: 125
            Well it seems right, some changes made in italic

            if it still dosent work i made an alternative script below


            Quote:
            Originally Posted by ares10 View Post
            #dynamic 0x800200
            #org @start
            checkflag 0x828
            if 0x1 goto @done
            applymovement 0x02 @move1
            waitmovement 0x2
            applymovement 0x03 @move2
            waitmovement 0x3
            msgbox @1 0x6
            applymovement 0x04 @move3
            waitmovement 0x04
            msgbox @2 0x6
            applymovement 0x06 @move4
            waitmovement 0x06
            msgbox @3 0x6
            fadescreen 0x1
            warp 0x3 0x1 0x0 0x6 0x9
            release
            end

            #org @done
            release
            end

            #org @move
            #raw 0x60
            #raw 0xFE
            #org @move2
            #raw 0x60
            #raw 0x61
            #raw 0x60
            #raw 0x61
            #raw 0x60
            #raw 0x61
            #raw 0x60
            #raw 0x61
            #raw 0x60
            #raw 0x61
            #raw 0x60
            #raw 0x61
            #raw 0xFE

            #org @1
            (HERE)=???ardon me. You wouldn’t\nhappen to know where I could find\lLANCE the DRAGON master, would\lyou?\p\v\h01: …Dad? Can you come\noutside\lplease?\p???: Erm, that won’t be\nnecessary. All I need is too…

            #org @move3
            #raw 0x65
            #raw 0xFE

            #org @2
            = (TOO LONG TEXT)(break it up into more talking scripts i.e @4 @5 @6 etc)

            When ever i compile the script it says "Error 9 subscript out of rage on line 44" at the (HERE) part can anyone tell me whats wrong!

            alternative script

            #org @start
            checkflag 0x828
            if 0x0 got @play
            if 0x1 goto @done

            org @play
            applymovement 0x02 @move1
            waitmovement 0x2
            applymovement 0x03 @move2
            waitmovement 0x3
            msgbox @1 0x6
            applymovement 0x04 @move3
            waitmovement 0x04
            msgbox @2 0x6
            applymovement 0x06 @move4
            waitmovement 0x06
            msgbox @3 0x6
            fadescreen 0x1
            warp 0x3 0x1 0x0 0x6 0x9
            release
            end

            #org @done
            release
            end


            and continue the rest of the script
            p.s. check your applymovement scripts some of them are missing raw 0xFE u dont put this in the script will go wrong.


            good luck
              #6007    
            Old August 9th, 2011 (12:34 PM).
            cheshirecat's Avatar
            cheshirecat cheshirecat is offline
            A Tad Insane
               
              Join Date: Aug 2011
              Location: Edge of Sanity
              Gender: Male
              Nature: Quirky
              Posts: 4
              Hi everyone, I've been playing with this script for a little while and it's almost there but it needs to work out a few bugs.

              The script should progress like this:
              (Talk to man)
              Man: ...... ..... ..........
              Man: Get out of Here!
              Screen Fades to Black
              Man: Your journey ends.
              Game restarts and dumps save data.

              What the script is currently doing is:
              Man: .... .... ...... (working fine)
              Fades to Black (Out of order)
              Man: Get out of here! (Should be before the fade)
              NOT saying "Your journey ends"
              restarting the game (no save dump - I know this is not the correct cmd to dump the save data, is there one?)

              Here's the actual script I have:
              Code:
              #org 0x8804000
              '-----------------------------------
              lock
              faceplayer
              msgbox 0x8804023 ' ......\n.........\l....
              callstd MSG_LOCK ' Built-in lock command
              msgbox 0x8804043 ' get out of here!
              fadescreen FADEOUT_BLACK
              callstd MSG_LOCK ' Built-in lock command
              msgbox 0x8804058 ' Your journey ends.
              special 0x10F
              end
              
              
              #org 0x8804023
              = ......\n.........\l.....
              
              #org 0x8804043
              = Get out of here!\nWhile you still can!
              
              #org 0x8804058
              = Your journey ends.
              Thanks for any and all help on this!
              __________________
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              Regards,
              Cheshire Cat
                #6008    
              Old August 9th, 2011 (6:01 PM).
              Missingyep Missingyep is offline
                 
                Join Date: Jul 2010
                Posts: 275
                Quote:
                Originally Posted by cheshirecat View Post
                -snip-
                I'm just guessing here, but perhaps a waitkeypress before the fadescreen could help?
                  #6009    
                Old August 12th, 2011 (3:02 AM).
                Sonnerrs Sonnerrs is offline
                   
                  Join Date: Jul 2011
                  Gender: Male
                  Posts: 3
                  Can anyone help, in my script i have a song being played using
                  "playsong 0x[song] 0x0"
                  but i dont know how to get the song to stop so it doesnt play though the whole of the script? can anyone tell me the command, thanks.
                    #6010    
                  Old August 12th, 2011 (4:54 AM).
                  Quickster's Avatar
                  Quickster Quickster is offline
                  Dream or Drop?
                     
                    Join Date: Oct 2007
                    Gender: Male
                    Nature: Quiet
                    Posts: 351
                    Quote:
                    Originally Posted by cheshirecat View Post
                    Hi everyone, I've been playing with this script for a little while and it's almost there but it needs to work out a few bugs.

                    The script should progress like this:
                    (Talk to man)
                    Man: ...... ..... ..........
                    Man: Get out of Here!
                    Screen Fades to Black
                    Man: Your journey ends.
                    Game restarts and dumps save data.

                    What the script is currently doing is:
                    Man: .... .... ...... (working fine)
                    Fades to Black (Out of order)
                    Man: Get out of here! (Should be before the fade)
                    NOT saying "Your journey ends"
                    restarting the game (no save dump - I know this is not the correct cmd to dump the save data, is there one?)

                    Here's the actual script I have:
                    Code:
                    #org 0x8804000
                    '-----------------------------------
                    lock
                    faceplayer
                    msgbox 0x8804023 ' ......\n.........\l....
                    callstd MSG_LOCK ' Built-in lock command
                    msgbox 0x8804043 ' get out of here!
                    fadescreen FADEOUT_BLACK
                    callstd MSG_LOCK ' Built-in lock command
                    msgbox 0x8804058 ' Your journey ends.
                    special 0x10F
                    end
                    
                    
                    #org 0x8804023
                    = ......\n.........\l.....
                    
                    #org 0x8804043
                    = Get out of here!\nWhile you still can!
                    
                    #org 0x8804058
                    = Your journey ends.
                    Thanks for any and all help on this!
                    Well Im not sure about the save data, but I think you can use closeonkeypress after your msgbox, if its 0x4, but before fadescreen.
                    __________________
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                    But sometimes I want to come back to it...

                      #6011    
                    Old August 12th, 2011 (5:30 AM). Edited August 12th, 2011 by mihir.
                    mihir mihir is offline
                       
                      Join Date: May 2011
                      Gender: Male
                      Posts: 24
                      can anyone tell me script COMMANDS ..................... or a link?????

                      I do not know the first thing about scripts.Or creating them
                        #6012    
                      Old August 12th, 2011 (6:19 AM).
                      mfmeijer's Avatar
                      mfmeijer mfmeijer is offline
                         
                        Join Date: Jul 2011
                        Location: The Netherlands
                        Gender: Male
                        Posts: 52
                        Can you tell me the pokescript command for a boat like the one to the sevii islands?
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                        Pokemon Y FC: 4441-9547-3084
                          #6013    
                        Old August 12th, 2011 (6:26 AM).
                        metapod23's Avatar
                        metapod23 metapod23 is offline
                        Hardened Trainer
                           
                          Join Date: Mar 2009
                          Gender: Male
                          Nature: Timid
                          Posts: 673
                          Quote:
                          Originally Posted by Sonnerrs View Post
                          Can anyone help, in my script i have a song being played using
                          "playsong 0x[song] 0x0"
                          but i dont know how to get the song to stop so it doesnt play though the whole of the script? can anyone tell me the command, thanks.
                          If you put fadedefault anywhere in the script, it will stop the current song and resume the default song for the map you're in.
                          __________________
                            #6014    
                          Old August 12th, 2011 (2:44 PM).
                          hinkage's Avatar
                          hinkage hinkage is offline
                          Everyone currently in an argument with this member: I really suggest you stop.
                          • Gold Tier
                           
                          Join Date: Aug 2010
                          Age: 21
                          Posts: 378
                          Quote:
                          Originally Posted by mihir View Post
                          can anyone tell me script COMMANDS ..................... or a link?????

                          I do not know the first thing about scripts.Or creating them
                          http://www.pokecommunity.com/showthread.php?t=128887

                          Commands and their uses/explanations.
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                            #6015    
                          Old August 13th, 2011 (12:29 AM).
                          mihir mihir is offline
                             
                            Join Date: May 2011
                            Gender: Male
                            Posts: 24
                            thanks a lot !!!!!!!!!!!!!!!!!!!!!!!!!!
                              #6016    
                            Old August 13th, 2011 (7:08 AM).
                            Cheesewig's Avatar
                            Cheesewig Cheesewig is offline
                            Hi!
                               
                              Join Date: Jul 2011
                              Gender: Male
                              Nature: Relaxed
                              Posts: 54
                              How would I make a script to make an NPC Follow the player through every map.

                              ROM: Pokémon Gold
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                                #6017    
                              Old August 13th, 2011 (7:42 PM).
                              ZxC Mirai's Avatar
                              ZxC Mirai ZxC Mirai is offline
                              Huh?
                                 
                                Join Date: Jun 2011
                                Location: Pampanga Philippines
                                Gender: Male
                                Nature: Timid
                                Posts: 267
                                Can someone answer my questions????

                                Q1:How can i disable this PokedexScript???
                                Spoiler:
                                #dynamic 0x800000

                                #org @start
                                checkflag 0x829
                                if 0x1 goto @done
                                msgbox @waiit 0x6
                                applymovement 0x02 @wait
                                waitmovement 0x0
                                applymovement 0xFF @huh
                                waitmovement 0x0
                                msgbox @givepokedex 0x6
                                setflag 0x829
                                msgbox @receivedex 0x6
                                special 0x16F
                                msgbox @balls 0x6
                                giveitem 0x4 0x05 MSG_OBTAIN
                                msgbox @backto 0x6
                                applymovement 0x02 @backtolab
                                waitmovement 0x0
                                release
                                end

                                #org @waiit
                                = Waiiiiiiittt!

                                #org @wait
                                #raw 0x1D
                                #raw 0x1D
                                #raw 0x1D
                                #raw 0x1D
                                #raw 0x1D
                                #raw 0x1D
                                #raw 0x1D
                                #raw 0xFE

                                #org @huh
                                #raw 0x62
                                #raw 0x1
                                #raw 0xFE

                                #org @givepokedex
                                = I have Forgotten to give you This!

                                #org @receivedex
                                = You have receive a PokeDex!

                                #org @balls
                                = It is an Item that Catches a\nPOKeMON!

                                #org @backto
                                = Well i must be back to LAB!\pSee you Later [PLAYER]!

                                #org @backtolab
                                #raw 0x11
                                #raw 0x11
                                #raw 0x11
                                #raw 0x11
                                #raw 0x11
                                #raw 0x11
                                #raw 0x11
                                #raw 0xFE


                                #org @done
                                release
                                end


                                Q2:how can i enable the Pokedex Script when i finished this Script...
                                Spoiler:
                                #dynamic 0x800000

                                #org @start
                                checkflag 0x210
                                if 0x1 goto @done
                                lock
                                faceplayer
                                applymovement 0xFF @come
                                waitmovement 0x0
                                msgbox @whoareyou 0x6
                                applymovement 0xFF @yup
                                waitmovement 0x0
                                msgbox @ok 0x6
                                setflag 0x210
                                release
                                end

                                #org @come
                                #raw 0x11
                                #raw 0x11
                                #raw 0x11
                                #raw 0xFE

                                #org @whoareyou
                                = Hmmmmm! Who are you?\n[...]\p[...]\p[...]\pOh! you must be [PLAYER]!

                                #org @yup
                                #raw 0x22
                                #raw 0x22
                                #raw 0xFE

                                #org @ok
                                = William: OK!\pHere I have 3 Pokeballs this\nPOKeMONS are Rarely Seen in\lGoldiea Region!\pYou are Lucky i have this\nPOKeMONS!\pGo on Choose ONE!

                                #org @done
                                release
                                end



                                and lastly how can i enable this script after i have my POKeMON...
                                Spoiler:
                                #dynamic 0x800000

                                #org @start
                                lock
                                faceplayer
                                msgbox @gotolab 0x6
                                compare LASTRESULT 1
                                if b_true goto @pokemon
                                release
                                end

                                #org @gotolab
                                = Go to Lab Now [PLAYER]

                                #org @pokemon
                                lock
                                faceplayer
                                msgbox @cutemon 0x6
                                closeonkeypress
                                fadescreen 0x1
                                fanfare 0x100
                                special 0x0
                                waitfanfare
                                fadescreen 0x0
                                msgbox @healed 0x6
                                release
                                end

                                #org @cutemon
                                = What a Cute POKeMON you have\nthere!\pYou should take a Quick Rest here!

                                #org @healed
                                = Hmmmmm! Much better!\pGoodLuck to your Adventure [PLAYER]



                                Thank you...

                                help will be greatly appreciated :D
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                                  #6018    
                                Old August 14th, 2011 (4:11 PM).
                                dido's Avatar
                                dido dido is offline
                                DARK DIALGA OF DOOOOOOOOM
                                   
                                  Join Date: Mar 2007
                                  Gender:
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                                  Posts: 20
                                  Hi guys!

                                  So I am using Pokémon Firered version and I am trying to make a person move once I beat the elite four. The problem is that I don't know what flag I have to assign to that person for her to recognize I beat the elite four . I looked through the thread but I coudn't find the flag number anywhere.

                                  I am using XSE (btw, it's awesome) by the way. It would be awesome if someone helped out here

                                  Thanks everyone!!

                                  I just want the flag number . I am not looking for a script.
                                  __________________
                                  lol buterfree...
                                    #6019    
                                  Old August 14th, 2011 (9:18 PM). Edited August 15th, 2011 by GoldxLight.
                                  GoldxLight GoldxLight is offline
                                     
                                    Join Date: Apr 2009
                                    Posts: 50
                                    Hey guys, I was trying to make a script once the player got downstairs.
                                    It'd pop up an exclamation mark and the camera would move to the item on the table. But once he steps on the event tile, it just locks infinitely. :/
                                    Spoiler:

                                    Quote:

                                    '---------------
                                    #org 0x201F60
                                    lockall
                                    checkflag 0x1232
                                    if 0x1
                                    goto 0x826D6CC
                                    releaseall
                                    end

                                    '---------------
                                    #org 0x26D6CC
                                    applymovement MOVE_PLAYER
                                    0x826D6E9
                                    special 0x113
                                    applymovement MOVE_CAMERA
                                    0x826D6EC
                                    waitmovement 0x0
                                    special 0x114
                                    setflag
                                    0x1232
                                    releaseall
                                    end

                                    '-----------
                                    ' Movements
                                    '-----------
                                    #org 0x26D6E9
                                    #raw 0x62
                                    'Exclamation Mark (!)
                                    #raw 0xFE 'End of Movements


                                    #org 0x26D6EC
                                    #raw 0x1F 'Step Left (Fast)
                                    #raw 0x1F 'Step Left
                                    (Fast)
                                    #raw 0x1D 'Step Down (Fast)
                                    #raw 0x18 'Delay1
                                    #raw 0x1E 'Step Up
                                    (Fast)
                                    #raw 0x20 'Step Right (Fast)
                                    #raw 0x20 'Step Right (Fast)
                                    #raw
                                    0xFE 'End of Movements
                                    __________________
                                      #6020    
                                    Old August 15th, 2011 (1:42 AM).
                                    ZxC Mirai's Avatar
                                    ZxC Mirai ZxC Mirai is offline
                                    Huh?
                                       
                                      Join Date: Jun 2011
                                      Location: Pampanga Philippines
                                      Gender: Male
                                      Nature: Timid
                                      Posts: 267
                                      Quote:
                                      Originally Posted by UnForgiven* View Post
                                      Can someone answer my questions????

                                      Q1:How can i disable this PokedexScript???
                                      Spoiler:
                                      #dynamic 0x800000

                                      #org @start
                                      checkflag 0x829
                                      if 0x1 goto @done
                                      msgbox @waiit 0x6
                                      applymovement 0x02 @wait
                                      waitmovement 0x0
                                      applymovement 0xFF @huh
                                      waitmovement 0x0
                                      msgbox @givepokedex 0x6
                                      setflag 0x829
                                      msgbox @receivedex 0x6
                                      special 0x16F
                                      msgbox @balls 0x6
                                      giveitem 0x4 0x05 MSG_OBTAIN
                                      msgbox @backto 0x6
                                      applymovement 0x02 @backtolab
                                      waitmovement 0x0
                                      release
                                      end

                                      #org @waiit
                                      = Waiiiiiiittt!

                                      #org @wait
                                      #raw 0x1D
                                      #raw 0x1D
                                      #raw 0x1D
                                      #raw 0x1D
                                      #raw 0x1D
                                      #raw 0x1D
                                      #raw 0x1D
                                      #raw 0xFE

                                      #org @huh
                                      #raw 0x62
                                      #raw 0x1
                                      #raw 0xFE

                                      #org @givepokedex
                                      = I have Forgotten to give you This!

                                      #org @receivedex
                                      = You have receive a PokeDex!

                                      #org @balls
                                      = It is an Item that Catches a\nPOKeMON!

                                      #org @backto
                                      = Well i must be back to LAB!\pSee you Later [PLAYER]!

                                      #org @backtolab
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0xFE


                                      #org @done
                                      release
                                      end


                                      Q2:how can i enable the Pokedex Script when i finished this Script...
                                      Spoiler:
                                      #dynamic 0x800000

                                      #org @start
                                      checkflag 0x210
                                      if 0x1 goto @done
                                      lock
                                      faceplayer
                                      applymovement 0xFF @come
                                      waitmovement 0x0
                                      msgbox @whoareyou 0x6
                                      applymovement 0xFF @yup
                                      waitmovement 0x0
                                      msgbox @ok 0x6
                                      setflag 0x210
                                      release
                                      end

                                      #org @come
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0x11
                                      #raw 0xFE

                                      #org @whoareyou
                                      = Hmmmmm! Who are you?\n[...]\p[...]\p[...]\pOh! you must be [PLAYER]!

                                      #org @yup
                                      #raw 0x22
                                      #raw 0x22
                                      #raw 0xFE

                                      #org @ok
                                      = William: OK!\pHere I have 3 Pokeballs this\nPOKeMONS are Rarely Seen in\lGoldiea Region!\pYou are Lucky i have this\nPOKeMONS!\pGo on Choose ONE!

                                      #org @done
                                      release
                                      end



                                      and lastly how can i enable this script after i have my POKeMON...
                                      Spoiler:
                                      #dynamic 0x800000

                                      #org @start
                                      lock
                                      faceplayer
                                      msgbox @gotolab 0x6
                                      compare LASTRESULT 1
                                      if b_true goto @pokemon
                                      release
                                      end

                                      #org @gotolab
                                      = Go to Lab Now [PLAYER]

                                      #org @pokemon
                                      lock
                                      faceplayer
                                      msgbox @cutemon 0x6
                                      closeonkeypress
                                      fadescreen 0x1
                                      fanfare 0x100
                                      special 0x0
                                      waitfanfare
                                      fadescreen 0x0
                                      msgbox @healed 0x6
                                      release
                                      end

                                      #org @cutemon
                                      = What a Cute POKeMON you have\nthere!\pYou should take a Quick Rest here!

                                      #org @healed
                                      = Hmmmmm! Much better!\pGoodLuck to your Adventure [PLAYER]



                                      Thank you...

                                      help will be greatly appreciated :D
                                      could someone answer this Question?.............................
                                      __________________
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                                        #6021    
                                      Old August 15th, 2011 (6:18 AM).
                                      metapod23's Avatar
                                      metapod23 metapod23 is offline
                                      Hardened Trainer
                                         
                                        Join Date: Mar 2009
                                        Gender: Male
                                        Nature: Timid
                                        Posts: 673
                                        Quote:
                                        Originally Posted by UnForgiven* View Post
                                        could someone answer this Question?.............................
                                        The simplest answer is to set variables.

                                        If the variable you used for one of the scripts was 4050 and the value you put in A-Map for it was 0000, to deactivate it you would have to set it to any other value in the script itself. So if you put:

                                        Code:
                                        setvar 0x4050 0x1
                                        in that script, once the script is finished executing, it will not execute again unless you were to reset variable 4050 to 0x0 in a separate script.

                                        If you want one script to be dependent on another script, have the second script use the same variable to activate, but put the variable value you used to deactivate the first script in the var value box in A-Map. In this case, the second script's variable # would be 4050 and its value would be 0001.

                                        In the second script, you would then have to put

                                        Code:
                                        setvar 0x4050 0x2
                                        somewhere, so that it deactivates the second script and continues to not have the first script active (the first script will only start if you step on the tile and variable 4050 is set to 0, and the second script if 4050 is set to 1.

                                        The same thing can be done with the script that activates when you get your first Pokemon, but using a different variable (like 4051, for instance).

                                        Something like:

                                        Code:
                                        countpokemon
                                        compare lastresult 0x1
                                        if 0x4 goto @deactivate
                                        msgbox @stop msg_normal
                                        applymovement 0xff @stepdown
                                        release
                                        end
                                        
                                        #org @deactivate
                                        setvar 0x4051 0x1
                                        release
                                        end
                                        
                                        #org @stop
                                        = You don't have your first Pokemon.
                                        
                                        #org @stepdown
                                        #raw 0x10
                                        #raw 0xfe
                                        Hope this helps.
                                        __________________
                                          #6022    
                                        Old August 15th, 2011 (11:36 AM). Edited August 18th, 2011 by niven.
                                        niven's Avatar
                                        niven niven is offline
                                        Leader of Team LegendaryTrio
                                           
                                          Join Date: Jul 2011
                                          Location: Where I'm sittin'
                                          Age: 18
                                          Gender: Male
                                          Nature: Brave
                                          Posts: 109
                                          I'm trying to make a big script.I already wrote it but can't write it to my game, because every time i try i get an error. I use pokescript to compile and write scripts, it usually works, but this time i got run-time error '13' type mismatch.

                                          My script is:
                                          Spoiler:
                                          #org $script
                                          jingle
                                          checkgender
                                          compare 0x800D 0x0000
                                          if 0x01 goto $boy
                                          compare 0x800D 0x0001
                                          if 0x01 goto $girl
                                          release
                                          end

                                          #org $boy
                                          clearflag 0x1505
                                          clearflag 0x1506
                                          clearflag 0x1507
                                          showsprite 9
                                          applymovement 9 $GHTHTG
                                          $GHTHTG 1 ; #binary 0x10 0x10 0x10 0x10 0x10 0x10 0x12 0x10 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x62 0xFE
                                          pausemove 0
                                          applymovement 0xFF $move
                                          $move 1 ; #binary 0x03 0x62 0xFE
                                          pausemove 0
                                          message $oak
                                          $oak 1 = Hello \v\h01, Long time \nno see. \pAn old friend of mine named \nAsh Ketchum,who's very much \plike you,gave me his favorite \n pokemon because he's \pquitting being a trainer to \nbecome a pkmn researcher, \plike myself.
                                          boxset 6
                                          showsprite 8
                                          applymovement 8 $garymove
                                          $garymove 1 ; #binary 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x11 0x12 0x12 0x04 0xFE
                                          pausemove 0
                                          showsprite 7
                                          applymovement 7 $brendonmove
                                          $brendonmove 1 ; #binary 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
                                          pausemove 0
                                          message $oak1
                                          $oak1 1 = Ahhhhh, Brendon, \v\h06, \nyou're here. \p \v\h06: Why are we here? \pBrendon: Yeah, why are we \nhere? \pOAK: You're here because, \nI'm going to give one of you, \p a very special and STRONG \npokemon. \p \v\h01, you,gary or \nbrendon will get this pokemon. \pTo decide who get's it, \nyou'll have a small tourney. \pFirst, Gary and brendon will \nbattle and the winner will \pface you. \pYou're gonna be in the finals \n since \v\h06 and brendon \phave never defeated you in \nbattle. \pThe winner of the tourney \nwill recieve that pokemon \pand two mystery prizes that \ni haven't told you about yet.
                                          boxset 6
                                          applymovement 7 $bmove
                                          $bmove 1 ; #binary 0x12 0x12 0x11 0x03 0xFE
                                          pausemove 0
                                          applymovement 8 $gmove
                                          $gmove 1 ; #binary 0x13 0x13 0x13 0x02 0xFE
                                          pausemove 0
                                          applymovement 9 $omove
                                          $omove 1 ; #binary 0x01 0xFE
                                          applymovement 0xFF $omove
                                          pausemove 0
                                          message $battle
                                          $battle 1 = \v\h06: Ready to lose \nbrendon? \pBrendon:Don't get to cocky. \pOAK:Let the battle ... \pBEGIN!
                                          boxset 6
                                          setflag 0x1505
                                          setflag 0x1506
                                          setflag 0x1507
                                          setvar 0x6003 0x0001
                                          goto $GBbattle90
                                          release
                                          end

                                          #org $GBbattle90
                                          applymovement 8 $gbattle234
                                          $gbattle234 1 ; #binary 0x54 0x54 0xFE
                                          pausemove 0
                                          applymovement 7 $bbattle
                                          $bbattle 1 ; #binary 0x55 0x55 0xFE
                                          pausemove 0
                                          applymovement 8 $gbattle1
                                          $gbattle1 1 ; #binary 0x54 0x54 0x54 0xFE
                                          pausemove 0
                                          applymovement 7 $bbattle1
                                          $bbattle1 1 ; #binary 0x55 0x55 0x55 0xFE
                                          pausemove 0
                                          applymovement 8 $gbattle2
                                          $gbattle2 1 ; #binary 0x54 0xFE
                                          pausemove 0
                                          applymovement 7 $bbattle2
                                          $bbattle2 1 ; #binary 0x55 0xFE
                                          pausemove 0
                                          message $bbb
                                          $bbb 1 = Brendon: GO Rayquaza! \p \v\h06:Noooooooooooooo!
                                          boxset 6
                                          applymovement 8 $gbattle3
                                          $gbattle3 1 ; #binary 0x51 0xFE
                                          pausemove 0
                                          goto $ready
                                          release
                                          end

                                          #org $ready
                                          applymovement 8 $defeat
                                          $defeat 1 ; #binary 0x10 0x12 0x12 0xFE
                                          pausemove 0
                                          message $bsttle
                                          $bsttle 1 = \v\h01: My turn. \pBrendon:I hope you're tougher \n than \v\h06. \p \v\h01:Don't worry. \pI am!
                                          boxset 6
                                          applymovement 0xFF $bsttle2
                                          $bsttle2 1 ; #binary 0x11 0x13 0x13 0x13 0xFE
                                          pausemove 0
                                          goto $back
                                          release
                                          end

                                          #org $back
                                          trainerbattle 0x01 0x47 $see $win $further
                                          $see 1 = Oak: \v\h01, Brendon, \nyou ready? \pO.K., then let this battle \p BEGIN!
                                          $win 1 = Brendon: How is that possible? \p \v\h01, You beat my 6 \nlegendary pokemon! \pI knew you got better, but \nthat's just insane.
                                          message $after
                                          $after 1 = Oak: here you go.
                                          boxset 6
                                          release
                                          end

                                          #org $further
                                          applymovement 9 $poke
                                          $poke 1 ; #binary 0x11 0x13 0xFE
                                          pausemove 0
                                          message $after
                                          boxset 6
                                          givepokemon 25 88 0xCA
                                          fanfare 0x13E
                                          message $poke!
                                          $poke! 1 = \v\h01 received a Pikachu \nfrom Prof. Oak!
                                          boxset 4
                                          waitfanfare
                                          goto $bonus
                                          release
                                          end

                                          #org $bonus
                                          message $bonus1
                                          $bonus1 1 = OAK:Now for your bonus gifts! \pTheir both pokemon.
                                          boxset 6
                                          givepokemon 232 85 0x00
                                          fanfare 0x13E
                                          message $poke!2
                                          $poke!2 1 = \v\h01 received a Donphan \nfrom Prof. Oak!
                                          boxset 4
                                          waitfanfare
                                          givepokemon 279 87 0x00
                                          fanfare 0x13E
                                          message $poke!3
                                          $poke!3 1 = \v\h01 received a Sceptile \nfrom Prof. Oak!
                                          boxset 4
                                          waitfanfare
                                          message $buhbye
                                          $buhbye 1 = Brendon:I got to get back \nto Hoenn . \p \v\h06:I have to get back \nto the Indigo plateau. \p OAK:I need to continue my \nresearch at my lab in Pallet. \pOak, Brendon, and \v\h06: Cya!
                                          boxset 6
                                          goto $end
                                          release
                                          end

                                          #org $end
                                          fadescreen 1
                                          removesprite 8
                                          removesprite 9
                                          removesprite 7
                                          removesprite 10
                                          pause 0x20
                                          fadescreen 0
                                          release
                                          end

                                          #org $girl
                                          clearflag 0x1505
                                          clearflag 0x1506
                                          clearflag 0x1508
                                          showsprite 9
                                          applymovement 9 $oakmove8
                                          $oakmove8 1 ; #binary 0x10 0x10 0x10 0x10 0x10 0x10 0x12 0x10 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x62 0xFE
                                          pausemove 0
                                          applymovement 0xFF $move8
                                          $move8 1 ; #binary 0x03 0x62 0xFE
                                          pausemove 0
                                          message $oak8
                                          $oak8 1 = Hello \v\h01, Long time \nno see. \pAn old friend of mine named \nMisty, gave me her favorite \ppokemon because she's \nquitting being a trainer to \pbecome a pkmn researcher, \nlike myself.
                                          boxset 6
                                          showsprite 8
                                          applymovement 8 $garymove8
                                          $garymove8 1 ; #binary 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x11 0x12 0x12 0x04 0xFE
                                          pausemove 0
                                          showsprite 10
                                          applymovement 10 $maymove
                                          $maymove 1 ; #binary 0x13 0x11 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
                                          pausemove 0
                                          message $oak18
                                          $oak18 1 = Ahhhhh, May, \v\h06, \nyou're here. \p \v\h06: Why are we here? \pMay: Yeah, why are we here? \pOAK: You're here because, \nI'm going to give one of you, \p a very special and STRONG \npokemon. \p \v\h01, you,gary or May \nwill get this pokemon. \pTo decide who get's it, you'll \nhave a small tourney. \pFirst, Gary and May will \nbattle and the winner will \pface \v\h01. \p\v\h01 is gonna be in the \nfinals since \v\h06 and May \phave never defeated \v\h01 in \nbattle. \pThe winner of the tourney \nwill recieve that pokemon \pand two mystery prizes that \ni haven't told you about yet.
                                          boxset 6
                                          applymovement 10 $mmove
                                          $mmove 1 ; #binary 0x12 0x12 0x11 0x03 0xFE
                                          pausemove 0
                                          applymovement 8 $gmove8
                                          $gmove8 1 ; #binary 0x13 0x13 0x13 0x02 0xFE
                                          pausemove 0
                                          applymovement 9 $omove8
                                          $omove8 1 ; #binary 0x01 0xFE
                                          applymovement 0xFF $omove8
                                          pausemove 0
                                          message $battle8
                                          $battle8 1 = \v\h06: Ready to lose May? \pMay:Don't get to cocky. \pOAK:Let the battle ... \pBEGIN!
                                          boxset 6
                                          setflag 0x1505
                                          setflag 0x1506
                                          setflag 0x1508
                                          setvar 0x6003 0x0001
                                          goto $GMbattlehhh
                                          release
                                          end

                                          #org $GMbattlehhh
                                          applymovement 8 $gbattle8
                                          $gbattle8 1 ; #binary 0x54 0x54 0xFE
                                          pausemove 0
                                          applymovement 10 $mbattle
                                          $mbattle 1 ; #binary 0x55 0x55 0xFE
                                          pausemove 0
                                          applymovement 8 $gbattle18
                                          $gbattle18 1 ; #binary 0x54 0x54 0x54 0xFE
                                          pausemove 0
                                          applymovement 10 $mbattle1
                                          $mbattle1 1 ; #binary 0x55 0x55 0x55 0xFE
                                          pausemove 0
                                          applymovement 8 $gbattle28
                                          $gbattle28 1 ; #binary 0x54 0xFE
                                          pausemove 0
                                          applymovement 10 $mbattle2
                                          $mbattle2 1 ; #binary 0x55 0xFE
                                          pausemove 0
                                          message $bbb8
                                          $bbb8 1 = May: GO Mewtwo! \p \v\h06:Noooooooooooooo!
                                          boxset 6
                                          applymovement 8 $gbattle38
                                          $gbattle38 1 ; #binary 0x51 0xFE
                                          pausemove 0
                                          goto $ready
                                          release
                                          end

                                          #org $ready
                                          applymovement 8 $defeat8
                                          $defeat8 1 ; #binary 0x10 0x12 0x12 0xFE
                                          pausemove 0
                                          message $bsttle8
                                          $bsttle8 1 = \v\h01: My turn. \pBrendon:I hope you're \ntougher than \v\h06. \p \v\h01:Don't worry. \pI am!
                                          boxset 6
                                          applymovement 0xFF $bsttle28
                                          $bsttle28 1 ; #binary 0x11 0x13 0x13 0x13 0xFE
                                          pausemove 0
                                          goto $back
                                          release
                                          end

                                          #org $back
                                          trainerbattle 0x01 0x48 $see8 $win8 $further8
                                          $see8 1 = Oak: \v\h01, May, you ready? \pO.K., then let this battle \p BEGIN!
                                          $win8 1 = How is that possible? \p \v\h01, You beat my 6 \nlegendary pokemon! \pI knew you were good, but \nthat's just insane!
                                          message $after8
                                          $after8 1 = Oak: here you go.
                                          boxset 6
                                          release
                                          end

                                          #org $further8
                                          applymovement 9 $poke
                                          $poke 1 ; #binary 0x11 0x13 0xFE
                                          pausemove 0
                                          message $after
                                          boxset 6
                                          givepokemon 121 88 0xCA
                                          fanfare 0x13E
                                          message $poke!6
                                          $poke!6 1 = \v\h01 received a Starmie \nfrom Prof. Oak!
                                          boxset 4
                                          waitfanfare
                                          goto $bonus8
                                          release
                                          end

                                          #org $bonus8
                                          message $bonus18
                                          $bonus1 1 = OAK:Now for your bonus gifts! \pTheir both pokemon.
                                          boxset 6
                                          givepokemon 186 85 0x00
                                          fanfare 0x13E
                                          message $poke!28
                                          $poke!28 1 = \v\h01 received a Politoed \nfrom Prof. Oak!
                                          boxset 4
                                          waitfanfare
                                          givepokemon 130 87 0x00
                                          fanfare 0x13E
                                          message $poke!3
                                          $poke!3 1 = \v\h01 received a Gyrados \nfrom Prof. Oak!
                                          boxset 4
                                          waitfanfare
                                          message $buhbye8
                                          $buhbye8 1 = May:I got to get back to \nHoenn. \p \v\h06:I have to get back \nto the Indigo plateau. \p OAK:I need to continue my \nresearch at my lab in Pallet. \pOak, May, and \v\h06: Cya!
                                          boxset 6
                                          goto $end
                                          release
                                          end
                                          __________________
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                                          ____________________________________________________________________

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                                          Africa, but doing nothing is not
                                          an option" - Lee H. Hamilton
                                            #6023    
                                          Old August 15th, 2011 (3:37 PM).
                                          dido's Avatar
                                          dido dido is offline
                                          DARK DIALGA OF DOOOOOOOOM
                                             
                                            Join Date: Mar 2007
                                            Gender:
                                            Nature: Bold
                                            Posts: 20
                                            Quote:
                                            Originally Posted by dido View Post
                                            Hi guys!

                                            So I am using Pokémon Firered version and I am trying to make a person move once I beat the elite four. The problem is that I don't know what flag I have to assign to that person for her to recognize I beat the elite four . I looked through the thread but I coudn't find the flag number anywhere.

                                            I am using XSE (btw, it's awesome) by the way. It would be awesome if someone helped out here

                                            Thanks everyone!!

                                            I just want the flag number . I am not looking for a script.
                                            Could someone please reply to this?
                                            __________________
                                            lol buterfree...
                                              #6024    
                                            Old August 15th, 2011 (6:50 PM).
                                            shinyabsol1's Avatar
                                            shinyabsol1 shinyabsol1 is offline
                                            Pokemon DarkJasper!?
                                               
                                              Join Date: Aug 2010
                                              Gender: Male
                                              Nature: Calm
                                              Posts: 330
                                              Quote:
                                              Originally Posted by dido
                                              Hi guys!

                                              So I am using Pokémon Firered version and I am trying to make a person move once I beat the elite four. The problem is that I don't know what flag I have to assign to that person for her to recognize I beat the elite four . I looked through the thread but I coudn't find the flag number anywhere.

                                              I am using XSE (btw, it's awesome) by the way. It would be awesome if someone helped out here

                                              Thanks everyone!!

                                              I just want the flag number . I am not looking for a script.
                                              I don't think that there is a flag for beating the elite four...

                                              You can just use any flag you like and assign it to your person so that they move.
                                                #6025    
                                              Old August 15th, 2011 (11:31 PM).
                                              Satoshi Ookami's Avatar
                                              Satoshi Ookami Satoshi Ookami is offline
                                              Memento Mori
                                              • Gold Tier
                                               
                                              Join Date: Jul 2008
                                              Location: Abyss of Time, Great Seal
                                              Age: 24
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                                              Nature: Calm
                                              Posts: 14,467
                                              Quote:
                                              Originally Posted by shinyabsol1 View Post
                                              I don't think that there is a flag for beating the elite four...

                                              You can just use any flag you like and assign it to your person so that they move.
                                              Have you ever decompiled E4 script? :D
                                              There are tons of flags to choose from =)
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